Fix: EEVEE-Next: Broken Shadow usage tagging
Broken after recent changes.
Caused by 85f9758302
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@@ -1268,7 +1268,7 @@ void ShadowModule::set_view(View &view, GPUTexture *depth_tx)
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src_depth_tx_ = depth_tx;
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int3 target_size(0);
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int3 target_size(1);
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GPU_texture_get_mipmap_size(depth_tx, 0, target_size);
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dispatch_depth_scan_size_ = math::divide_ceil(target_size, int3(SHADOW_DEPTH_SCAN_GROUP_SIZE));
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