missed adding the file when moving fly mode.
This commit is contained in:
941
source/blender/editors/space_view3d/view3d_fly.c
Normal file
941
source/blender/editors/space_view3d/view3d_fly.c
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@@ -0,0 +1,941 @@
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/**
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* $Id: view3d_view.c 32630 2010-10-21 09:02:21Z campbellbarton $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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||||
* as published by the Free Software Foundation; either version 2
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||||
* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* defines VIEW3D_OT_fly modal operator */
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#include "DNA_anim_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BKE_context.h"
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#include "BKE_object.h"
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#include "BKE_report.h"
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#include "BKE_depsgraph.h" /* for fly mode updating */
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_keyframing.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "PIL_time.h" /* smoothview */
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#include "view3d_intern.h" // own include
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/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
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#define FLY_MODAL_CANCEL 1
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#define FLY_MODAL_CONFIRM 2
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#define FLY_MODAL_ACCELERATE 3
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#define FLY_MODAL_DECELERATE 4
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#define FLY_MODAL_PAN_ENABLE 5
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#define FLY_MODAL_PAN_DISABLE 6
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#define FLY_MODAL_DIR_FORWARD 7
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#define FLY_MODAL_DIR_BACKWARD 8
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#define FLY_MODAL_DIR_LEFT 9
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#define FLY_MODAL_DIR_RIGHT 10
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#define FLY_MODAL_DIR_UP 11
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#define FLY_MODAL_DIR_DOWN 12
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#define FLY_MODAL_AXIS_LOCK_X 13
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#define FLY_MODAL_AXIS_LOCK_Z 14
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#define FLY_MODAL_PRECISION_ENABLE 15
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#define FLY_MODAL_PRECISION_DISABLE 16
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/* called in transform_ops.c, on each regeneration of keymaps */
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void fly_modal_keymap(wmKeyConfig *keyconf)
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{
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static EnumPropertyItem modal_items[] = {
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{FLY_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
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{FLY_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
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{FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
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{FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
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{FLY_MODAL_PAN_ENABLE, "PAN_ENABLE", 0, "Pan Enable", ""},
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{FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan Disable", ""},
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{FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Fly Forward", ""},
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{FLY_MODAL_DIR_BACKWARD,"BACKWARD", 0, "Fly Backward", ""},
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{FLY_MODAL_DIR_LEFT, "LEFT", 0, "Fly Left", ""},
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{FLY_MODAL_DIR_RIGHT, "RIGHT", 0, "Fly Right", ""},
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{FLY_MODAL_DIR_UP, "UP", 0, "Fly Up", ""},
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{FLY_MODAL_DIR_DOWN, "DOWN", 0, "Fly Down", ""},
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{FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
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{FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
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{FLY_MODAL_PRECISION_ENABLE, "PRECISION_ENABLE", 0, "Precision Enable", ""},
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{FLY_MODAL_PRECISION_DISABLE, "PRECISION_DISABLE", 0, "Precision Disable", ""},
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{0, NULL, 0, NULL, NULL}};
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wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Fly Modal");
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/* this function is called for each spacetype, only needs to add map once */
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if(keymap) return;
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keymap= WM_modalkeymap_add(keyconf, "View3D Fly Modal", modal_items);
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/* items for modal map */
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WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CANCEL);
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WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CANCEL);
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WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CONFIRM);
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WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
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WM_modalkeymap_add_item(keymap, SPACEKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
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WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
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WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
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WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
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WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
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WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
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WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_PAN_ENABLE);
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WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE); /* XXX - Bug in the event system, middle mouse release doesnt work */
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/* WASD */
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WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_FORWARD);
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WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_BACKWARD);
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WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_LEFT);
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WM_modalkeymap_add_item(keymap, DKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_RIGHT);
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WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_UP);
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WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_DOWN);
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WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_X);
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WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_Z);
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WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_PRECISION_ENABLE);
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WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PRECISION_DISABLE);
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/* assign map to operators */
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WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
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}
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typedef struct FlyInfo {
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/* context stuff */
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RegionView3D *rv3d;
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View3D *v3d;
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ARegion *ar;
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Scene *scene;
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wmTimer *timer; /* needed for redraws */
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short state;
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short use_precision;
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short redraw;
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short mval[2];
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/* fly state state */
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float speed; /* the speed the view is moving per redraw */
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short axis; /* Axis index to move allong by default Z to move allong the view */
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short pan_view; /* when true, pan the view instead of rotating */
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/* relative view axis locking - xlock, zlock
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0; disabled
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1; enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
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when the mouse moves, locking is set to 2 so checks are done.
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2; mouse moved and checking needed, if no view altering is donem its changed back to 1 */
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short xlock, zlock;
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float xlock_momentum, zlock_momentum; /* nicer dynamics */
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float grid; /* world scale 1.0 default */
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/* root most parent */
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Object *root_parent;
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/* backup values */
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float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
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float ofs_backup[3]; /* backup the views offset incase the user cancels flying in non camera mode */
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float rot_backup[4]; /* backup the views quat incase the user cancels flying in non camera mode. (quat for view, eul for camera) */
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short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
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void *obtfm; /* backup the objects transform */
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/* compare between last state */
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double time_lastwheel; /* used to accelerate when using the mousewheel a lot */
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double time_lastdraw; /* time between draws */
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void *draw_handle_pixel;
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/* use for some lag */
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float dvec_prev[3]; /* old for some lag */
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} FlyInfo;
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static void drawFlyPixel(const struct bContext *UNUSED(C), struct ARegion *UNUSED(ar), void *arg)
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{
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FlyInfo *fly = arg;
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/* draws 4 edge brackets that frame the safe area where the
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mouse can move during fly mode without spinning the view */
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float x1, x2, y1, y2;
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x1= 0.45*(float)fly->ar->winx;
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y1= 0.45*(float)fly->ar->winy;
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x2= 0.55*(float)fly->ar->winx;
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y2= 0.55*(float)fly->ar->winy;
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cpack(0);
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glBegin(GL_LINES);
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/* bottom left */
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glVertex2f(x1,y1);
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glVertex2f(x1,y1+5);
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glVertex2f(x1,y1);
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glVertex2f(x1+5,y1);
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/* top right */
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glVertex2f(x2,y2);
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glVertex2f(x2,y2-5);
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glVertex2f(x2,y2);
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glVertex2f(x2-5,y2);
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/* top left */
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glVertex2f(x1,y2);
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glVertex2f(x1,y2-5);
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glVertex2f(x1,y2);
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glVertex2f(x1+5,y2);
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/* bottom right */
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glVertex2f(x2,y1);
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glVertex2f(x2,y1+5);
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glVertex2f(x2,y1);
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glVertex2f(x2-5,y1);
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glEnd();
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}
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/* FlyInfo->state */
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#define FLY_RUNNING 0
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#define FLY_CANCEL 1
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#define FLY_CONFIRM 2
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static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *event)
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{
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float upvec[3]; // tmp
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float mat[3][3];
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fly->rv3d= CTX_wm_region_view3d(C);
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fly->v3d = CTX_wm_view3d(C);
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fly->ar = CTX_wm_region(C);
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fly->scene= CTX_data_scene(C);
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|
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if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->id.lib) {
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BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
|
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return FALSE;
|
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}
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if(fly->v3d->ob_centre) {
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BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view is locked to an object");
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return FALSE;
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}
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|
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if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->constraints.first) {
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BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints");
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return FALSE;
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}
|
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fly->state= FLY_RUNNING;
|
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fly->speed= 0.0f;
|
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fly->axis= 2;
|
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fly->pan_view= FALSE;
|
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fly->xlock= FALSE;
|
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fly->zlock= FALSE;
|
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fly->xlock_momentum=0.0f;
|
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fly->zlock_momentum=0.0f;
|
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fly->grid= 1.0f;
|
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fly->use_precision= 0;
|
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|
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fly->dvec_prev[0]= fly->dvec_prev[1]= fly->dvec_prev[2]= 0.0f;
|
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|
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fly->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
|
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|
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fly->mval[0] = event->x - fly->ar->winrct.xmin;
|
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fly->mval[1] = event->y - fly->ar->winrct.ymin;
|
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|
||||
|
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fly->time_lastdraw= fly->time_lastwheel= PIL_check_seconds_timer();
|
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|
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fly->draw_handle_pixel = ED_region_draw_cb_activate(fly->ar->type, drawFlyPixel, fly, REGION_DRAW_POST_PIXEL);
|
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|
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fly->rv3d->rflag |= RV3D_NAVIGATING; /* so we draw the corner margins */
|
||||
|
||||
/* detect weather to start with Z locking */
|
||||
upvec[0]=1.0f; upvec[1]=0.0f; upvec[2]=0.0f;
|
||||
copy_m3_m4(mat, fly->rv3d->viewinv);
|
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mul_m3_v3(mat, upvec);
|
||||
if (fabs(upvec[2]) < 0.1)
|
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fly->zlock = 1;
|
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upvec[0]=0; upvec[1]=0; upvec[2]=0;
|
||||
|
||||
fly->persp_backup= fly->rv3d->persp;
|
||||
fly->dist_backup= fly->rv3d->dist;
|
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if (fly->rv3d->persp==RV3D_CAMOB) {
|
||||
Object *ob_back;
|
||||
if((fly->root_parent=fly->v3d->camera->parent)) {
|
||||
while(fly->root_parent->parent)
|
||||
fly->root_parent= fly->root_parent->parent;
|
||||
ob_back= fly->root_parent;
|
||||
}
|
||||
else {
|
||||
ob_back= fly->v3d->camera;
|
||||
}
|
||||
|
||||
/* store the original camera loc and rot */
|
||||
/* TODO. axis angle etc */
|
||||
|
||||
fly->obtfm= object_tfm_backup(ob_back);
|
||||
|
||||
where_is_object(fly->scene, fly->v3d->camera);
|
||||
negate_v3_v3(fly->rv3d->ofs, fly->v3d->camera->obmat[3]);
|
||||
|
||||
fly->rv3d->dist=0.0;
|
||||
} else {
|
||||
/* perspective or ortho */
|
||||
if (fly->rv3d->persp==RV3D_ORTHO)
|
||||
fly->rv3d->persp= RV3D_PERSP; /*if ortho projection, make perspective */
|
||||
copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat);
|
||||
copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
|
||||
fly->rv3d->dist= 0.0f;
|
||||
|
||||
upvec[2]= fly->dist_backup; /*x and y are 0*/
|
||||
mul_m3_v3(mat, upvec);
|
||||
sub_v3_v3(fly->rv3d->ofs, upvec);
|
||||
/*Done with correcting for the dist*/
|
||||
}
|
||||
|
||||
|
||||
/* center the mouse, probably the UI mafia are against this but without its quite annoying */
|
||||
WM_cursor_warp(CTX_wm_window(C), fly->ar->winrct.xmin + fly->ar->winx/2, fly->ar->winrct.ymin + fly->ar->winy/2);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int flyEnd(bContext *C, FlyInfo *fly)
|
||||
{
|
||||
RegionView3D *rv3d= fly->rv3d;
|
||||
View3D *v3d = fly->v3d;
|
||||
|
||||
float upvec[3];
|
||||
|
||||
if(fly->state == FLY_RUNNING)
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
|
||||
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), fly->timer);
|
||||
|
||||
ED_region_draw_cb_exit(fly->ar->type, fly->draw_handle_pixel);
|
||||
|
||||
rv3d->dist= fly->dist_backup;
|
||||
|
||||
if (fly->state == FLY_CANCEL) {
|
||||
/* Revert to original view? */
|
||||
if (fly->persp_backup==RV3D_CAMOB) { /* a camera view */
|
||||
Object *ob_back;
|
||||
if(fly->root_parent)ob_back= fly->root_parent;
|
||||
else ob_back= fly->v3d->camera;
|
||||
|
||||
/* store the original camera loc and rot */
|
||||
object_tfm_restore(ob_back, fly->obtfm);
|
||||
|
||||
DAG_id_flush_update(&ob_back->id, OB_RECALC_OB);
|
||||
} else {
|
||||
/* Non Camera we need to reset the view back to the original location bacause the user canceled*/
|
||||
copy_qt_qt(rv3d->viewquat, fly->rot_backup);
|
||||
copy_v3_v3(rv3d->ofs, fly->ofs_backup);
|
||||
rv3d->persp= fly->persp_backup;
|
||||
}
|
||||
}
|
||||
else if (fly->persp_backup==RV3D_CAMOB) { /* camera */
|
||||
float mat3[3][3];
|
||||
if(fly->root_parent) {
|
||||
DAG_id_flush_update(&fly->root_parent->id, OB_RECALC_OB);
|
||||
}
|
||||
else {
|
||||
copy_m3_m4(mat3, v3d->camera->obmat);
|
||||
object_mat3_to_rot(v3d->camera, mat3, TRUE);
|
||||
DAG_id_flush_update(&v3d->camera->id, OB_RECALC_OB);
|
||||
}
|
||||
}
|
||||
else { /* not camera */
|
||||
/* Apply the fly mode view */
|
||||
/*restore the dist*/
|
||||
float mat[3][3];
|
||||
upvec[0]= upvec[1]= 0;
|
||||
upvec[2]= fly->dist_backup; /*x and y are 0*/
|
||||
copy_m3_m4(mat, rv3d->viewinv);
|
||||
mul_m3_v3(mat, upvec);
|
||||
add_v3_v3(rv3d->ofs, upvec);
|
||||
/*Done with correcting for the dist */
|
||||
}
|
||||
|
||||
rv3d->rflag &= ~RV3D_NAVIGATING;
|
||||
//XXX2.5 BIF_view3d_previewrender_signal(fly->sa, PR_DBASE|PR_DISPRECT); /* not working at the moment not sure why */
|
||||
|
||||
if(fly->obtfm)
|
||||
MEM_freeN(fly->obtfm);
|
||||
|
||||
if(fly->state == FLY_CONFIRM) {
|
||||
MEM_freeN(fly);
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
MEM_freeN(fly);
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
static void flyEvent(FlyInfo *fly, wmEvent *event)
|
||||
{
|
||||
if (event->type == TIMER && event->customdata == fly->timer) {
|
||||
fly->redraw = 1;
|
||||
}
|
||||
else if (event->type == MOUSEMOVE) {
|
||||
fly->mval[0] = event->x - fly->ar->winrct.xmin;
|
||||
fly->mval[1] = event->y - fly->ar->winrct.ymin;
|
||||
} /* handle modal keymap first */
|
||||
else if (event->type == EVT_MODAL_MAP) {
|
||||
switch (event->val) {
|
||||
case FLY_MODAL_CANCEL:
|
||||
fly->state = FLY_CANCEL;
|
||||
break;
|
||||
case FLY_MODAL_CONFIRM:
|
||||
fly->state = FLY_CONFIRM;
|
||||
break;
|
||||
|
||||
case FLY_MODAL_ACCELERATE:
|
||||
{
|
||||
double time_currwheel;
|
||||
float time_wheel;
|
||||
|
||||
time_currwheel= PIL_check_seconds_timer();
|
||||
time_wheel = (float)(time_currwheel - fly->time_lastwheel);
|
||||
fly->time_lastwheel = time_currwheel;
|
||||
/*printf("Wheel %f\n", time_wheel);*/
|
||||
/*Mouse wheel delays range from 0.5==slow to 0.01==fast*/
|
||||
time_wheel = 1+ (10 - (20*MIN2(time_wheel, 0.5))); /* 0-0.5 -> 0-5.0 */
|
||||
|
||||
if (fly->speed<0.0f) fly->speed= 0.0f;
|
||||
else {
|
||||
if (event->shift)
|
||||
fly->speed+= fly->grid*time_wheel*0.1;
|
||||
else
|
||||
fly->speed+= fly->grid*time_wheel;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FLY_MODAL_DECELERATE:
|
||||
{
|
||||
double time_currwheel;
|
||||
float time_wheel;
|
||||
|
||||
time_currwheel= PIL_check_seconds_timer();
|
||||
time_wheel = (float)(time_currwheel - fly->time_lastwheel);
|
||||
fly->time_lastwheel = time_currwheel;
|
||||
time_wheel = 1+ (10 - (20*MIN2(time_wheel, 0.5))); /* 0-0.5 -> 0-5.0 */
|
||||
|
||||
if (fly->speed>0) fly->speed=0;
|
||||
else {
|
||||
if (event->shift)
|
||||
fly->speed-= fly->grid*time_wheel*0.1;
|
||||
else
|
||||
fly->speed-= fly->grid*time_wheel;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FLY_MODAL_PAN_ENABLE:
|
||||
fly->pan_view= TRUE;
|
||||
break;
|
||||
case FLY_MODAL_PAN_DISABLE:
|
||||
//XXX2.5 warp_pointer(cent_orig[0], cent_orig[1]);
|
||||
fly->pan_view= FALSE;
|
||||
break;
|
||||
|
||||
/* impliment WASD keys */
|
||||
case FLY_MODAL_DIR_FORWARD:
|
||||
if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather then stopping, game like motion */
|
||||
else if (fly->axis==2) fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/
|
||||
fly->axis= 2;
|
||||
break;
|
||||
case FLY_MODAL_DIR_BACKWARD:
|
||||
if (fly->speed > 0.0f) fly->speed= -fly->speed;
|
||||
else if (fly->axis==2) fly->speed -= fly->grid;
|
||||
fly->axis= 2;
|
||||
break;
|
||||
case FLY_MODAL_DIR_LEFT:
|
||||
if (fly->speed < 0.0f) fly->speed= -fly->speed;
|
||||
else if (fly->axis==0) fly->speed += fly->grid;
|
||||
fly->axis= 0;
|
||||
break;
|
||||
case FLY_MODAL_DIR_RIGHT:
|
||||
if (fly->speed > 0.0f) fly->speed= -fly->speed;
|
||||
else if (fly->axis==0) fly->speed -= fly->grid;
|
||||
fly->axis= 0;
|
||||
break;
|
||||
case FLY_MODAL_DIR_DOWN:
|
||||
if (fly->speed < 0.0f) fly->speed= -fly->speed;
|
||||
else if (fly->axis==1) fly->speed += fly->grid;
|
||||
fly->axis= 1;
|
||||
break;
|
||||
case FLY_MODAL_DIR_UP:
|
||||
if (fly->speed > 0.0f) fly->speed= -fly->speed;
|
||||
else if (fly->axis==1) fly->speed -= fly->grid;
|
||||
fly->axis= 1;
|
||||
break;
|
||||
|
||||
case FLY_MODAL_AXIS_LOCK_X:
|
||||
if (fly->xlock) fly->xlock=0;
|
||||
else {
|
||||
fly->xlock = 2;
|
||||
fly->xlock_momentum = 0.0;
|
||||
}
|
||||
break;
|
||||
case FLY_MODAL_AXIS_LOCK_Z:
|
||||
if (fly->zlock) fly->zlock=0;
|
||||
else {
|
||||
fly->zlock = 2;
|
||||
fly->zlock_momentum = 0.0;
|
||||
}
|
||||
break;
|
||||
|
||||
case FLY_MODAL_PRECISION_ENABLE:
|
||||
fly->use_precision= TRUE;
|
||||
break;
|
||||
case FLY_MODAL_PRECISION_DISABLE:
|
||||
fly->use_precision= FALSE;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int flyApply(bContext *C, FlyInfo *fly)
|
||||
{
|
||||
|
||||
#define FLY_ROTATE_FAC 2.5f /* more is faster */
|
||||
#define FLY_ZUP_CORRECT_FAC 0.1f /* ammount to correct per step */
|
||||
#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
|
||||
|
||||
/*
|
||||
fly mode - Shift+F
|
||||
a fly loop where the user can move move the view as if they are flying
|
||||
*/
|
||||
RegionView3D *rv3d= fly->rv3d;
|
||||
View3D *v3d = fly->v3d;
|
||||
ARegion *ar = fly->ar;
|
||||
Scene *scene= fly->scene;
|
||||
|
||||
float prev_view_mat[4][4];
|
||||
|
||||
float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */
|
||||
dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */
|
||||
|
||||
/* Camera Uprighting variables */
|
||||
upvec[3]={0,0,0}, /* stores the view's up vector */
|
||||
|
||||
moffset[2], /* mouse offset from the views center */
|
||||
tmp_quat[4]; /* used for rotating the view */
|
||||
|
||||
int cent_orig[2], /* view center */
|
||||
//XXX- can avoid using // cent[2], /* view center modified */
|
||||
xmargin, ymargin; /* x and y margin are define the safe area where the mouses movement wont rotate the view */
|
||||
unsigned char
|
||||
apply_rotation= 1; /* if the user presses shift they can look about without movinf the direction there looking*/
|
||||
|
||||
if(fly->root_parent)
|
||||
view3d_persp_mat4(rv3d, prev_view_mat);
|
||||
|
||||
/* the dist defines a vector that is infront of the offset
|
||||
to rotate the view about.
|
||||
this is no good for fly mode because we
|
||||
want to rotate about the viewers center.
|
||||
but to correct the dist removal we must
|
||||
alter offset so the view doesn't jump. */
|
||||
|
||||
xmargin= ar->winx/20.0f;
|
||||
ymargin= ar->winy/20.0f;
|
||||
|
||||
cent_orig[0]= ar->winrct.xmin + ar->winx/2;
|
||||
cent_orig[1]= ar->winrct.ymin + ar->winy/2;
|
||||
|
||||
{
|
||||
|
||||
/* mouse offset from the center */
|
||||
moffset[0]= fly->mval[0]- ar->winx/2;
|
||||
moffset[1]= fly->mval[1]- ar->winy/2;
|
||||
|
||||
/* enforce a view margin */
|
||||
if (moffset[0]>xmargin) moffset[0]-=xmargin;
|
||||
else if (moffset[0] < -xmargin) moffset[0]+=xmargin;
|
||||
else moffset[0]=0;
|
||||
|
||||
if (moffset[1]>ymargin) moffset[1]-=ymargin;
|
||||
else if (moffset[1] < -ymargin) moffset[1]+=ymargin;
|
||||
else moffset[1]=0;
|
||||
|
||||
|
||||
/* scale the mouse movement by this value - scales mouse movement to the view size
|
||||
* moffset[0]/(ar->winx-xmargin*2) - window size minus margin (same for y)
|
||||
*
|
||||
* the mouse moves isnt linear */
|
||||
|
||||
if(moffset[0]) {
|
||||
moffset[0] /= ar->winx - (xmargin*2);
|
||||
moffset[0] *= fabs(moffset[0]);
|
||||
}
|
||||
|
||||
if(moffset[1]) {
|
||||
moffset[1] /= ar->winy - (ymargin*2);
|
||||
moffset[1] *= fabs(moffset[1]);
|
||||
}
|
||||
|
||||
/* Should we redraw? */
|
||||
if(fly->speed != 0.0f || moffset[0] || moffset[1] || fly->zlock || fly->xlock || dvec[0] || dvec[1] || dvec[2] ) {
|
||||
float dvec_tmp[3];
|
||||
double time_current, time_redraw; /*time how fast it takes for us to redraw, this is so simple scenes dont fly too fast */
|
||||
float time_redraw_clamped;
|
||||
|
||||
time_current= PIL_check_seconds_timer();
|
||||
time_redraw= (float)(time_current - fly->time_lastdraw);
|
||||
time_redraw_clamped= MIN2(0.05f, time_redraw); /* clamt the redraw time to avoid jitter in roll correction */
|
||||
fly->time_lastdraw= time_current;
|
||||
/*fprintf(stderr, "%f\n", time_redraw);*/ /* 0.002 is a small redraw 0.02 is larger */
|
||||
|
||||
/* Scale the time to use shift to scale the speed down- just like
|
||||
shift slows many other areas of blender down */
|
||||
if (fly->use_precision)
|
||||
fly->speed= fly->speed * (1.0f-time_redraw_clamped);
|
||||
|
||||
copy_m3_m4(mat, rv3d->viewinv);
|
||||
|
||||
if (fly->pan_view==TRUE) {
|
||||
/* pan only */
|
||||
dvec_tmp[0]= -moffset[0];
|
||||
dvec_tmp[1]= -moffset[1];
|
||||
dvec_tmp[2]= 0;
|
||||
|
||||
if (fly->use_precision) {
|
||||
dvec_tmp[0] *= 0.1;
|
||||
dvec_tmp[1] *= 0.1;
|
||||
}
|
||||
|
||||
mul_m3_v3(mat, dvec_tmp);
|
||||
mul_v3_fl(dvec_tmp, time_redraw*200.0 * fly->grid);
|
||||
|
||||
} else {
|
||||
float roll; /* similar to the angle between the camera's up and the Z-up, but its very rough so just roll*/
|
||||
|
||||
/* rotate about the X axis- look up/down */
|
||||
if (moffset[1]) {
|
||||
upvec[0]=1;
|
||||
upvec[1]=0;
|
||||
upvec[2]=0;
|
||||
mul_m3_v3(mat, upvec);
|
||||
axis_angle_to_quat( tmp_quat, upvec, (float)moffset[1] * time_redraw * -FLY_ROTATE_FAC); /* Rotate about the relative up vec */
|
||||
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
|
||||
|
||||
if (fly->xlock) fly->xlock = 2; /*check for rotation*/
|
||||
if (fly->zlock) fly->zlock = 2;
|
||||
fly->xlock_momentum= 0.0f;
|
||||
}
|
||||
|
||||
/* rotate about the Y axis- look left/right */
|
||||
if (moffset[0]) {
|
||||
|
||||
/* if we're upside down invert the moffset */
|
||||
upvec[0]=0;
|
||||
upvec[1]=1;
|
||||
upvec[2]=0;
|
||||
mul_m3_v3(mat, upvec);
|
||||
|
||||
if(upvec[2] < 0.0f)
|
||||
moffset[0]= -moffset[0];
|
||||
|
||||
/* make the lock vectors */
|
||||
if (fly->zlock) {
|
||||
upvec[0]=0;
|
||||
upvec[1]=0;
|
||||
upvec[2]=1;
|
||||
} else {
|
||||
upvec[0]=0;
|
||||
upvec[1]=1;
|
||||
upvec[2]=0;
|
||||
mul_m3_v3(mat, upvec);
|
||||
}
|
||||
|
||||
axis_angle_to_quat( tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */
|
||||
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
|
||||
|
||||
if (fly->xlock) fly->xlock = 2;/*check for rotation*/
|
||||
if (fly->zlock) fly->zlock = 2;
|
||||
}
|
||||
|
||||
if (fly->zlock==2) {
|
||||
upvec[0]=1;
|
||||
upvec[1]=0;
|
||||
upvec[2]=0;
|
||||
mul_m3_v3(mat, upvec);
|
||||
|
||||
/*make sure we have some z rolling*/
|
||||
if (fabs(upvec[2]) > 0.00001f) {
|
||||
roll= upvec[2]*5;
|
||||
upvec[0]=0; /*rotate the view about this axis*/
|
||||
upvec[1]=0;
|
||||
upvec[2]=1;
|
||||
|
||||
mul_m3_v3(mat, upvec);
|
||||
axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->zlock_momentum * FLY_ZUP_CORRECT_FAC); /* Rotate about the relative up vec */
|
||||
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
|
||||
|
||||
fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
|
||||
} else {
|
||||
fly->zlock=1; /* dont check until the view rotates again */
|
||||
fly->zlock_momentum= 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (fly->xlock==2 && moffset[1]==0) { /*only apply xcorrect when mouse isnt applying x rot*/
|
||||
upvec[0]=0;
|
||||
upvec[1]=0;
|
||||
upvec[2]=1;
|
||||
mul_m3_v3(mat, upvec);
|
||||
/*make sure we have some z rolling*/
|
||||
if (fabs(upvec[2]) > 0.00001) {
|
||||
roll= upvec[2] * -5;
|
||||
|
||||
upvec[0]= 1.0f; /*rotate the view about this axis*/
|
||||
upvec[1]= 0.0f;
|
||||
upvec[2]= 0.0f;
|
||||
|
||||
mul_m3_v3(mat, upvec);
|
||||
|
||||
axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->xlock_momentum*0.1f); /* Rotate about the relative up vec */
|
||||
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
|
||||
|
||||
fly->xlock_momentum += 0.05f;
|
||||
} else {
|
||||
fly->xlock=1; /* see above */
|
||||
fly->xlock_momentum= 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (apply_rotation) {
|
||||
/* Normal operation */
|
||||
/* define dvec, view direction vector */
|
||||
dvec_tmp[0]= dvec_tmp[1]= dvec_tmp[2]= 0.0f;
|
||||
/* move along the current axis */
|
||||
dvec_tmp[fly->axis]= 1.0f;
|
||||
|
||||
mul_m3_v3(mat, dvec_tmp);
|
||||
|
||||
mul_v3_fl(dvec_tmp, fly->speed * time_redraw * 0.25f);
|
||||
}
|
||||
}
|
||||
|
||||
/* impose a directional lag */
|
||||
interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev, (1.0f/(1.0f+(time_redraw*5.0f))));
|
||||
|
||||
if (rv3d->persp==RV3D_CAMOB) {
|
||||
Object *lock_ob= fly->root_parent ? fly->root_parent : fly->v3d->camera;
|
||||
if (lock_ob->protectflag & OB_LOCK_LOCX) dvec[0] = 0.0;
|
||||
if (lock_ob->protectflag & OB_LOCK_LOCY) dvec[1] = 0.0;
|
||||
if (lock_ob->protectflag & OB_LOCK_LOCZ) dvec[2] = 0.0;
|
||||
}
|
||||
|
||||
add_v3_v3(rv3d->ofs, dvec);
|
||||
|
||||
/* todo, dynamic keys */
|
||||
#if 0
|
||||
if (fly->zlock && fly->xlock)
|
||||
ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
|
||||
else if (fly->zlock)
|
||||
ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
|
||||
else if (fly->xlock)
|
||||
ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
|
||||
else
|
||||
ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
|
||||
#endif
|
||||
|
||||
/* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
|
||||
if (rv3d->persp==RV3D_CAMOB) {
|
||||
ID *id_key;
|
||||
/* transform the parent or the camera? */
|
||||
if(fly->root_parent) {
|
||||
Object *ob_update;
|
||||
|
||||
float view_mat[4][4];
|
||||
float prev_view_imat[4][4];
|
||||
float diff_mat[4][4];
|
||||
float parent_mat[4][4];
|
||||
|
||||
invert_m4_m4(prev_view_imat, prev_view_mat);
|
||||
view3d_persp_mat4(rv3d, view_mat);
|
||||
mul_m4_m4m4(diff_mat, prev_view_imat, view_mat);
|
||||
mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat);
|
||||
object_apply_mat4(fly->root_parent, parent_mat);
|
||||
|
||||
// where_is_object(scene, fly->root_parent);
|
||||
|
||||
ob_update= v3d->camera->parent;
|
||||
while(ob_update) {
|
||||
DAG_id_flush_update(&ob_update->id, OB_RECALC_OB);
|
||||
ob_update= ob_update->parent;
|
||||
}
|
||||
|
||||
copy_m4_m4(prev_view_mat, view_mat);
|
||||
|
||||
id_key= &fly->root_parent->id;
|
||||
|
||||
}
|
||||
else {
|
||||
float view_mat[4][4];
|
||||
view3d_persp_mat4(rv3d, view_mat);
|
||||
object_apply_mat4(v3d->camera, view_mat);
|
||||
id_key= &v3d->camera->id;
|
||||
}
|
||||
|
||||
/* record the motion */
|
||||
if (autokeyframe_cfra_can_key(scene, id_key)) {
|
||||
ListBase dsources = {NULL, NULL};
|
||||
|
||||
/* add datasource override for the camera object */
|
||||
ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
|
||||
|
||||
/* insert keyframes
|
||||
* 1) on the first frame
|
||||
* 2) on each subsequent frame
|
||||
* TODO: need to check in future that frame changed before doing this
|
||||
*/
|
||||
if (fly->xlock || fly->zlock || moffset[0] || moffset[1]) {
|
||||
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
|
||||
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
|
||||
}
|
||||
if (fly->speed) {
|
||||
KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
|
||||
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
|
||||
}
|
||||
|
||||
/* free temp data */
|
||||
BLI_freelistN(&dsources);
|
||||
}
|
||||
}
|
||||
} else
|
||||
/*were not redrawing but we need to update the time else the view will jump */
|
||||
fly->time_lastdraw= PIL_check_seconds_timer();
|
||||
/* end drawing */
|
||||
copy_v3_v3(fly->dvec_prev, dvec);
|
||||
}
|
||||
|
||||
/* moved to flyEnd() */
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int fly_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
RegionView3D *rv3d= CTX_wm_region_view3d(C);
|
||||
FlyInfo *fly;
|
||||
|
||||
if(rv3d->viewlock)
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
fly= MEM_callocN(sizeof(FlyInfo), "FlyOperation");
|
||||
|
||||
op->customdata= fly;
|
||||
|
||||
if(initFlyInfo(C, fly, op, event)==FALSE) {
|
||||
MEM_freeN(op->customdata);
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
flyEvent(fly, event);
|
||||
|
||||
WM_event_add_modal_handler(C, op);
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
static int fly_cancel(bContext *C, wmOperator *op)
|
||||
{
|
||||
FlyInfo *fly = op->customdata;
|
||||
|
||||
fly->state = FLY_CANCEL;
|
||||
flyEnd(C, fly);
|
||||
op->customdata= NULL;
|
||||
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
static int fly_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
int exit_code;
|
||||
|
||||
FlyInfo *fly = op->customdata;
|
||||
|
||||
fly->redraw= 0;
|
||||
|
||||
flyEvent(fly, event);
|
||||
|
||||
if(event->type==TIMER && event->customdata == fly->timer)
|
||||
flyApply(C, fly);
|
||||
|
||||
if(fly->redraw) {
|
||||
ED_region_tag_redraw(CTX_wm_region(C));
|
||||
}
|
||||
|
||||
exit_code = flyEnd(C, fly);
|
||||
|
||||
if(exit_code!=OPERATOR_RUNNING_MODAL)
|
||||
ED_region_tag_redraw(CTX_wm_region(C));
|
||||
|
||||
return exit_code;
|
||||
}
|
||||
|
||||
void VIEW3D_OT_fly(wmOperatorType *ot)
|
||||
{
|
||||
/* identifiers */
|
||||
ot->name= "Fly Navigation";
|
||||
ot->description= "Interactively fly around the scene";
|
||||
ot->idname= "VIEW3D_OT_fly";
|
||||
|
||||
/* api callbacks */
|
||||
ot->invoke= fly_invoke;
|
||||
ot->cancel= fly_cancel;
|
||||
ot->modal= fly_modal;
|
||||
ot->poll= ED_operator_view3d_active;
|
||||
|
||||
/* flags */
|
||||
ot->flag= OPTYPE_BLOCKING;
|
||||
}
|
||||
Reference in New Issue
Block a user