Fix: Geometry Nodes: Matrix socket not connecting after link-drag search
Ensure the matrix socket is made available, when connecting to it via the link-drag search. Pull Request: https://projects.blender.org/blender/blender/pulls/129713
This commit is contained in:
committed by
Leon Schittek
parent
62a5aed215
commit
3347aa4017
@@ -19,11 +19,18 @@ namespace blender::nodes::node_geo_transform_geometry_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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auto enable_components = [](bNode &node) { node.custom1 = GEO_NODE_TRANSFORM_MODE_COMPONENTS; };
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auto enable_matrix = [](bNode &node) { node.custom1 = GEO_NODE_TRANSFORM_MODE_MATRIX; };
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b.add_input<decl::Geometry>("Geometry");
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auto &translation = b.add_input<decl::Vector>("Translation").subtype(PROP_TRANSLATION);
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auto &rotation = b.add_input<decl::Rotation>("Rotation");
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auto &scale = b.add_input<decl::Vector>("Scale").default_value({1, 1, 1}).subtype(PROP_XYZ);
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auto &transform = b.add_input<decl::Matrix>("Transform");
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auto &translation = b.add_input<decl::Vector>("Translation")
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.subtype(PROP_TRANSLATION)
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.make_available(enable_components);
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auto &rotation = b.add_input<decl::Rotation>("Rotation").make_available(enable_components);
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auto &scale =
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b.add_input<decl::Vector>("Scale").default_value({1, 1, 1}).subtype(PROP_XYZ).make_available(
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enable_components);
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auto &transform = b.add_input<decl::Matrix>("Transform").make_available(enable_matrix);
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b.add_output<decl::Geometry>("Geometry").propagate_all();
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const bNode *node = b.node_or_null();
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