Add missing Shader FX remapping to library query
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@@ -81,6 +81,7 @@
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#include "BKE_particle.h"
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#include "BKE_rigidbody.h"
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#include "BKE_sequencer.h"
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#include "BKE_shader_fx.h"
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#include "BKE_tracking.h"
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#include "BKE_workspace.h"
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@@ -203,6 +204,15 @@ static void library_foreach_gpencil_modifiersForeachIDLink(
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_shaderfxForeachIDLink(
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void *user_data, Object *UNUSED(object), ID **id_pointer, int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID **id_pointer,
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bool is_reference, void *user_data)
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{
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@@ -592,6 +602,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
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modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
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BKE_gpencil_modifiers_foreachIDLink(object, library_foreach_gpencil_modifiersForeachIDLink, &data);
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BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
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BKE_shaderfx_foreachIDLink(object, library_foreach_shaderfxForeachIDLink, &data);
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for (psys = object->particlesystem.first; psys; psys = psys->next) {
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BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
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