Restored Fluid Sim baking

This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
This commit is contained in:
Matt Ebb
2010-03-25 06:27:25 +00:00
parent 5bcca8206e
commit 33f880e866
11 changed files with 863 additions and 912 deletions

View File

@@ -42,7 +42,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
md = context.fluid
wide_ui = context.region.width > narrowui
split = layout.split()
split = layout.split(percentage=0.5)
split.operator_context = 'EXEC_DEFAULT'
if md:
@@ -53,7 +53,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
row = split.row(align=True)
row.prop(md, "render", text="")
row.prop(md, "realtime", text="")
fluid = md.settings
else:
@@ -67,10 +67,19 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
if fluid:
if wide_ui:
layout.prop(fluid, "type")
row = layout.row()
row.prop(fluid, "type")
if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
row.prop(fluid, "active", text="")
else:
layout.prop(fluid, "type", text="")
if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
layout.prop(fluid, "active", text="")
layout = layout.column()
if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
layout.active = fluid.active
if fluid.type == 'DOMAIN':
layout.operator("fluid.bake", text="Bake Fluid Simulation", icon='MOD_FLUIDSIM')
split = layout.split()
@@ -220,15 +229,29 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
layout = self.layout
fluid = context.fluid.settings
scene = context.scene
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.label(text="Gravity:")
col.prop(fluid, "gravity", text="")
col.label(text="Real World Size:")
col.prop(fluid, "real_world_size", text="Metres")
if scene.use_gravity:
col.label(text="Using Scene Gravity", icon="SCENE_DATA")
sub = col.column()
sub.enabled = False
sub.prop(fluid, "gravity", text="")
else:
col.label(text="Gravity:")
col.prop(fluid, "gravity", text="")
if scene.unit_settings.system != 'NONE':
col.label(text="Using Scene Size Units", icon="SCENE_DATA")
sub = col.column()
sub.enabled = False
sub.prop(fluid, "real_world_size", text="Metres")
else:
col.label(text="Real World Size:")
col.prop(fluid, "real_world_size", text="Metres")
if wide_ui:
col = split.column()

View File

@@ -111,6 +111,8 @@ void where_is_object_simul(struct Scene *scene, struct Object *ob);
struct BoundBox *unit_boundbox(void);
void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
struct BoundBox *object_get_boundbox(struct Object *ob);
void object_get_dimensions(struct Object *ob, float *value);
void object_set_dimensions(struct Object *ob, const float *value);
void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float *min, float *max);
int minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);

View File

@@ -148,7 +148,7 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
fss->lastgoodframe = -1;
fss->flag = 0;
fss->flag |= OB_FLUIDSIM_ACTIVE;
}
#endif

View File

@@ -2305,6 +2305,44 @@ void object_boundbox_flag(Object *ob, int flag, int set)
}
}
void object_get_dimensions(Object *ob, float *value)
{
BoundBox *bb = NULL;
bb= object_get_boundbox(ob);
if (bb) {
float scale[3];
mat4_to_size( scale,ob->obmat);
value[0] = fabs(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
value[1] = fabs(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
value[2] = fabs(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
} else {
value[0] = value[1] = value[2] = 0.f;
}
}
void object_set_dimensions(Object *ob, const float *value)
{
BoundBox *bb = NULL;
bb= object_get_boundbox(ob);
if (bb) {
float scale[3], len[3];
mat4_to_size( scale,ob->obmat);
len[0] = bb->vec[4][0] - bb->vec[0][0];
len[1] = bb->vec[2][1] - bb->vec[0][1];
len[2] = bb->vec[1][2] - bb->vec[0][2];
if (len[0] > 0.f) ob->size[0] = value[0] / len[0];
if (len[1] > 0.f) ob->size[1] = value[1] / len[1];
if (len[2] > 0.f) ob->size[2] = value[2] / len[2];
}
}
void minmax_object(Object *ob, float *min, float *max)
{
BoundBox bb;

View File

@@ -10659,8 +10659,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for(md= ob->modifiers.first; md; md= md->next) {
if (md->type == eModifierType_Fluidsim) {
FluidsimModifierData *fmd = (FluidsimModifierData *)md;
/* fmd->fss->flag |= OB_FLUIDSIM_ACTIVE;
temporarily commented out for matt_ebb */
fmd->fss->flag |= OB_FLUIDSIM_ACTIVE;
fmd->fss->flag |= OB_FLUIDSIM_OVERRIDE_TIME;
}
}
}

View File

@@ -34,8 +34,6 @@
struct Object;
struct FluidsimSettings;
extern double fluidsimViscosityPreset[6];
extern char* fluidsimViscosityPresetString[6];
/* allocates and initializes fluidsim data */
struct FluidsimSettings* fluidsimSettingsNew(struct Object *srcob);

View File

@@ -45,12 +45,17 @@
#include "MEM_guardedalloc.h"
/* types */
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_object_types.h"
#include "DNA_object_fluidsim.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "BLI_math.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
@@ -67,6 +72,7 @@
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_softbody.h"
#include "BKE_unit.h"
#include "LBM_fluidsim.h"
@@ -90,77 +96,102 @@
#include "PIL_time.h"
/* XXX */
/* from header info.c */
static int start_progress_bar(void) {return 0;};
static void end_progress_bar(struct wmWindow *win) {WM_cursor_restore(win);};
static void waitcursor(int val) {};
static int progress_bar(wmWindow *win, float done, char *busy_info) { WM_timecursor(win,done*100); return 0;}
static int pupmenu() {return 0;}
/* XXX */
static float get_fluid_viscosity(FluidsimSettings *settings)
{
switch (settings->viscosityMode) {
case 0: /* unused */
return -1.0;
case 2: /* water */
return 1.0e-6;
case 3: /* some (thick) oil */
return 5.0e-5;
case 4: /* ca. honey */
return 2.0e-3;
case 1: /* manual */
default:
return (1.0/pow(10.0, settings->viscosityExponent)) * settings->viscosityValue;
}
}
double fluidsimViscosityPreset[6] = {
-1.0, /* unused */
-1.0, /* manual */
1.0e-6, /* water */
5.0e-5, /* some (thick) oil */
2.0e-3, /* ca. honey */
-1.0 /* end */
};
static void get_fluid_gravity(float *gravity, Scene *scene, FluidsimSettings *fss)
{
if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
copy_v3_v3(gravity, scene->physics_settings.gravity);
} else {
copy_v3_v3(gravity, &fss->gravx);
}
}
char* fluidsimViscosityPresetString[6] = {
"UNUSED", /* unused */
"UNUSED", /* manual */
" = 1.0 * 10^-6", /* water */
" = 5.0 * 10^-5", /* some (thick) oil */
" = 2.0 * 10^-3", /* ca. honey */
"INVALID" /* end */
};
static float get_fluid_size_m(Scene *scene, Object *domainob, FluidsimSettings *fss)
{
if (!scene->unit.system) {
return fss->realsize;
} else {
float dim[3];
float longest_axis;
object_get_dimensions(domainob, dim);
longest_axis = MAX3(dim[0], dim[1], dim[2]);
return longest_axis * scene->unit.scale_length;
}
}
static int fluid_is_animated_mesh(FluidsimSettings *fss)
{
return ((fss->type == OB_FLUIDSIM_CONTROL) || fss->domainNovecgen);
}
/* ********************** fluid sim settings struct functions ********************** */
#if 0
/* helper function */
void fluidsimGetGeometryObjFilename(Object *ob, char *dst) { //, char *srcname) {
//snprintf(dst,FILE_MAXFILE, "%s_cfgdata_%s.bobj.gz", srcname, ob->id.name);
snprintf(dst,FILE_MAXFILE, "fluidcfgdata_%s.bobj.gz", ob->id.name);
}
#endif
/* ******************************************************************************** */
/* ********************** fluid sim channel helper functions ********************** */
/* ******************************************************************************** */
typedef struct FluidAnimChannels {
int length;
double aniFrameTime;
float *timeAtFrame;
float *DomainTime;
float *DomainGravity;
float *DomainViscosity;
} FluidAnimChannels;
typedef struct FluidObject {
struct FluidObject *next, *prev;
struct Object *object;
float *Translation;
float *Rotation;
float *Scale;
float *Active;
float *InitialVelocity;
float *AttractforceStrength;
float *AttractforceRadius;
float *VelocityforceStrength;
float *VelocityforceRadius;
float *VertexCache;
int numVerts, numTris;
} FluidObject;
// no. of entries for the two channel sizes
#define CHANNEL_FLOAT 1
#define CHANNEL_VEC 3
#define FS_FREE_ONECHANNEL(c,str) { \
if(c){ MEM_freeN(c); c=NULL; } \
} // end ONE CHANN, debug: fprintf(stderr,"freeing " str " \n");
#define FS_FREE_CHANNELS { \
FS_FREE_ONECHANNEL(timeAtIndex,"timeAtIndex");\
FS_FREE_ONECHANNEL(timeAtFrame,"timeAtFrame");\
FS_FREE_ONECHANNEL(channelDomainTime,"channelDomainTime"); \
FS_FREE_ONECHANNEL(channelDomainGravity,"channelDomainGravity");\
FS_FREE_ONECHANNEL(channelDomainViscosity,"channelDomainViscosity");\
for(i=0;i<256;i++) { \
FS_FREE_ONECHANNEL(channelObjMove[i][0],"channelObjMove0"); \
FS_FREE_ONECHANNEL(channelObjMove[i][1],"channelObjMove1"); \
FS_FREE_ONECHANNEL(channelObjMove[i][2],"channelObjMove2"); \
FS_FREE_ONECHANNEL(channelObjInivel[i],"channelObjInivel"); \
FS_FREE_ONECHANNEL(channelObjActive[i],"channelObjActive"); \
FS_FREE_ONECHANNEL(channelAttractforceStrength[i],"channelAttractforceStrength"); \
FS_FREE_ONECHANNEL(channelAttractforceRadius[i],"channelAttractforceRadius"); \
FS_FREE_ONECHANNEL(channelVelocityforceStrength[i],"channelVelocityforceStrength"); \
FS_FREE_ONECHANNEL(channelVelocityforceRadius[i],"channelVelocityforceRadius"); \
} \
} // end FS FREE CHANNELS
// simplify channels before printing
// for API this is done anyway upon init
#if 0
@@ -191,336 +222,616 @@ static void fluidsimPrintChannel(FILE *file, float *channel, int paramsize, char
}
#endif
static void fluidsimInitChannel(Scene *scene, float **setchannel, int size, float *time,
int *icuIds, float *defaults, Ipo* ipo, int entries)
/* Note: fluid anim channel data layout
* ------------------------------------
* CHANNEL_FLOAT:
* frame 1 |frame 2
* [dataF][time][dataF][time]
*
* CHANNEL_VEC:
* frame 1 |frame 2
* [dataX][dataY][dataZ][time][dataX][dataY][dataZ][time]
*
*/
static void init_time(FluidsimSettings *domainSettings, FluidAnimChannels *channels)
{
int i, j;
char *cstr = NULL;
float *channel = NULL;
int i;
cstr = "fluidsiminit_channelfloat";
if(entries>1) cstr = "fluidsiminit_channelvec";
channel = MEM_callocN( size* (entries+1)* sizeof(float), cstr );
channels->timeAtFrame = MEM_callocN( (channels->length+1)*sizeof(float), "timeAtFrame channel");
/* defaults for now */
for(j=0; j<entries; j++) {
for(i=1; i<=size; i++) {
channel[(i-1)*(entries+1) + j] = defaults[j];
}
}
channels->timeAtFrame[0] = channels->timeAtFrame[1] = domainSettings->animStart; // start at index 1
for(i=1; i<=size; i++) {
channel[(i-1)*(entries+1) + entries] = time[i];
for(i=2; i<=channels->length; i++) {
channels->timeAtFrame[i] = channels->timeAtFrame[i-1] + channels->aniFrameTime;
}
*setchannel = channel;
#if 0
/* goes away completely */
int i,j;
IpoCurve* icus[3];
char *cstr = NULL;
float *channel = NULL;
float aniFrlen = scene->r.framelen;
int current_frame = scene->r.cfra;
if((entries<1) || (entries>3)) {
printf("fluidsimInitChannel::Error - invalid no. of entries: %d\n",entries);
entries = 1;
}
cstr = "fluidsiminit_channelfloat";
if(entries>1) cstr = "fluidsiminit_channelvec";
channel = MEM_callocN( size* (entries+1)* sizeof(float), cstr );
if(ipo) {
for(j=0; j<entries; j++) icus[j] = find_ipocurve(ipo, icuIds[j] );
} else {
for(j=0; j<entries; j++) icus[j] = NULL;
}
for(j=0; j<entries; j++) {
if(icus[j]) {
for(i=1; i<=size; i++) {
/* Bugfix to make python drivers working
// which uses Blender.get("curframe")
*/
scene->r.cfra = floor(aniFrlen*((float)i));
// XXX calc_icu(icus[j], aniFrlen*((float)i) );
channel[(i-1)*(entries+1) + j] = icus[j]->curval;
}
} else {
for(i=1; i<=size; i++) { channel[(i-1)*(entries+1) + j] = defaults[j]; }
}
//printf("fluidsimInitChannel entry:%d , ",j); for(i=1; i<=size; i++) { printf(" val%d:%f ",i, channel[(i-1)*(entries+1) + j] ); } printf(" \n"); // DEBUG
}
// set time values
for(i=1; i<=size; i++) {
channel[(i-1)*(entries+1) + entries] = time[i];
}
scene->r.cfra = current_frame;
*setchannel = channel;
#endif
}
static void fluidsimInitMeshChannel(bContext *C, float **setchannel, int size, Object *obm, int vertices,
float *time, int modifierIndex)
/* if this is slow, can replace with faster, less readable code */
static void set_channel(float *channel, float time, float *value, int i, int size)
{
Scene *scene= CTX_data_scene(C);
float *channel = NULL;
int mallsize = size* (3*vertices+1);
int frame,i;
int numVerts=0, numTris=0;
int setsize = 3*vertices+1;
if (size == CHANNEL_FLOAT) {
channel[(i * 2) + 0] = value[0];
channel[(i * 2) + 1] = time;
}
else if (size == CHANNEL_VEC) {
channel[(i * 4) + 0] = value[0];
channel[(i * 4) + 1] = value[1];
channel[(i * 4) + 2] = value[2];
channel[(i * 4) + 3] = time;
}
}
channel = MEM_callocN( mallsize* sizeof(float), "fluidsim_meshchannel" );
static void set_vertex_channel(float *channel, float time, struct Scene *scene, struct FluidObject *fobj, int i)
{
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
float *verts;
int *tris=NULL, numVerts=0, numTris=0;
int modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
int framesize = (3*fobj->numVerts) + 1;
int j;
if (channel == NULL)
return;
initElbeemMesh(scene, ob, &numVerts, &verts, &numTris, &tris, 1, modifierIndex);
/* don't allow mesh to change number of verts in anim sequence */
if (numVerts != fobj->numVerts) {
MEM_freeN(channel);
channel = NULL;
return;
}
/* fill frame of channel with vertex locations */
for(j=0; j < (3*numVerts); j++) {
channel[i*framesize + j] = verts[j];
}
channel[i*framesize + framesize-1] = time;
MEM_freeN(verts);
MEM_freeN(tris);
}
//fprintf(stderr,"\n\nfluidsimInitMeshChannel size%d verts%d mallsize%d \n\n\n",size,vertices,mallsize);
for(frame=1; frame<=size; frame++) {
static void free_domain_channels(FluidAnimChannels *channels)
{
MEM_freeN(channels->timeAtFrame);
channels->timeAtFrame = NULL;
MEM_freeN(channels->DomainGravity);
channels->DomainGravity = NULL;
MEM_freeN(channels->DomainViscosity);
channels->DomainViscosity = NULL;
}
static void free_all_fluidobject_channels(ListBase *fobjects)
{
FluidObject *fobj;
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
if (fobj->Translation) {
MEM_freeN(fobj->Translation);
fobj->Translation = NULL;
MEM_freeN(fobj->Rotation);
fobj->Rotation = NULL;
MEM_freeN(fobj->Scale);
fobj->Scale = NULL;
MEM_freeN(fobj->Active);
fobj->Active = NULL;
MEM_freeN(fobj->InitialVelocity);
fobj->InitialVelocity = NULL;
}
if (fobj->AttractforceStrength) {
MEM_freeN(fobj->AttractforceStrength);
fobj->AttractforceStrength = NULL;
MEM_freeN(fobj->AttractforceRadius);
fobj->AttractforceRadius = NULL;
MEM_freeN(fobj->VelocityforceStrength);
fobj->VelocityforceStrength = NULL;
MEM_freeN(fobj->VelocityforceRadius);
fobj->VelocityforceRadius = NULL;
}
if (fobj->VertexCache) {
MEM_freeN(fobj->VertexCache);
fobj->VertexCache = NULL;
}
}
}
static void fluid_init_all_channels(bContext *C, Object *fsDomain, FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
Scene *scene = CTX_data_scene(C);
Base *base;
int i;
int length = channels->length;
float eval_time;
/* XXX: first init time channel - temporary for now */
/* init time values (should be done after evaluating animated time curve) */
init_time(domainSettings, channels);
/* allocate domain animation channels */
channels->DomainGravity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "channel DomainGravity");
channels->DomainViscosity = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainViscosity");
//channels->DomainTime = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
/* allocate fluid objects */
for (base=scene->base.first; base; base= base->next) {
Object *ob = base->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
if (fluidmd) {
FluidObject *fobj = MEM_callocN(sizeof(FluidObject), "Fluid Object");
fobj->object = ob;
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE)) {
BLI_addtail(fobjects, fobj);
continue;
}
fobj->Translation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Translation");
fobj->Rotation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Rotation");
fobj->Scale = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Scale");
fobj->Active = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject Active");
fobj->InitialVelocity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject InitialVelocity");
if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
fobj->AttractforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceStrength");
fobj->AttractforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceRadius");
fobj->VelocityforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceStrength");
fobj->VelocityforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceRadius");
}
if (fluid_is_animated_mesh(fluidmd->fss)) {
float *verts=NULL;
int *tris=NULL, modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
initElbeemMesh(scene, ob, &fobj->numVerts, &verts, &fobj->numTris, &tris, 0, modifierIndex);
fobj->VertexCache = MEM_callocN( length *((fobj->numVerts*CHANNEL_VEC)+1) * sizeof(float), "fluidobject VertexCache");
MEM_freeN(verts);
MEM_freeN(tris);
}
BLI_addtail(fobjects, fobj);
}
}
/* now we loop over the frames and fill the allocated channels with data */
for (i=0; i<channels->length; i++) {
FluidObject *fobj;
float viscosity, gravity[3];
float timeAtFrame;
eval_time = domainSettings->bakeStart + i;
timeAtFrame = channels->timeAtFrame[i+1];
/* XXX: This can't be used due to an anim sys optimisation that ignores recalc object animation,
* leaving it for the depgraph (this ignores object animation such as modifier properties though... :/ )
* --> BKE_animsys_evaluate_all_animation(G.main, eval_time);
* This doesn't work with drivers:
* --> BKE_animsys_evaluate_animdata(&fsDomain->id, fsDomain->adt, eval_time, ADT_RECALC_ALL);
*/
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
scene->r.cfra = (int)eval_time;
ED_update_for_newframe(C, 1);
/* now scene data should be current according to animation system, so we fill the channels */
/* Domain properties - gravity/viscosity/time */
get_fluid_gravity(gravity, scene, domainSettings);
set_channel(channels->DomainGravity, timeAtFrame, gravity, i, CHANNEL_VEC);
viscosity = get_fluid_viscosity(domainSettings);
set_channel(channels->DomainViscosity, timeAtFrame, &viscosity, i, CHANNEL_FLOAT);
// XXX : set_channel(channels->DomainTime, timeAtFrame, &time, i, CHANNEL_VEC);
/* object movement */
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
float active= (float)(fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE);
float rot_d[3], rot_360[3] = {360.f, 360.f, 360.f};
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
continue;
/* init euler rotation values and convert to elbeem format */
BKE_rotMode_change_values(ob->quat, ob->rot, ob->rotAxis, &ob->rotAngle, ob->rotmode, ROT_MODE_EUL);
mul_v3_v3fl(rot_d, ob->rot, 180.f/M_PI);
sub_v3_v3v3(rot_d, rot_360, rot_d);
set_channel(fobj->Translation, timeAtFrame, ob->loc, i, CHANNEL_VEC);
set_channel(fobj->Rotation, timeAtFrame, rot_d, i, CHANNEL_VEC);
set_channel(fobj->Scale, timeAtFrame, ob->size, i, CHANNEL_VEC);
set_channel(fobj->Active, timeAtFrame, &active, i, CHANNEL_FLOAT);
set_channel(fobj->InitialVelocity, timeAtFrame, &fluidmd->fss->iniVelx, i, CHANNEL_VEC);
if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
set_channel(fobj->AttractforceStrength, timeAtFrame, &fluidmd->fss->attractforceStrength, i, CHANNEL_FLOAT);
set_channel(fobj->AttractforceRadius, timeAtFrame, &fluidmd->fss->attractforceRadius, i, CHANNEL_FLOAT);
set_channel(fobj->VelocityforceStrength, timeAtFrame, &fluidmd->fss->velocityforceStrength, i, CHANNEL_FLOAT);
set_channel(fobj->VelocityforceRadius, timeAtFrame, &fluidmd->fss->velocityforceRadius, i, CHANNEL_FLOAT);
}
if (fluid_is_animated_mesh(fluidmd->fss)) {
set_vertex_channel(fobj->VertexCache, timeAtFrame, scene, fobj, i);
}
}
}
}
static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
{
FluidObject *fobj;
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
int modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
float *verts=NULL;
int *tris=NULL;
scene->r.cfra = frame;
ED_update_for_newframe(C, 1);
initElbeemMesh(scene, obm, &numVerts, &verts, &numTris, &tris, 1, modifierIndex);
//fprintf(stderr,"\nfluidsimInitMeshChannel frame%d verts%d/%d \n\n",frame,vertices,numVerts);
for(i=0; i<3*vertices;i++) {
channel[(frame-1)*setsize + i] = verts[i];
//fprintf(stdout," frame%d vert%d=%f \n",frame,i,verts[i]);
//if(i%3==2) fprintf(stdout,"\n");
int numVerts=0, numTris=0;
int deform = fluid_is_animated_mesh(fluidmd->fss);
elbeemMesh fsmesh;
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
continue;
elbeemResetMesh( &fsmesh );
fsmesh.type = fluidmd->fss->type;
fsmesh.name = ob->id.name;
initElbeemMesh(scene, ob, &numVerts, &verts, &numTris, &tris, 0, modifierIndex);
fsmesh.numVertices = numVerts;
fsmesh.numTriangles = numTris;
fsmesh.vertices = verts;
fsmesh.triangles = tris;
fsmesh.channelSizeTranslation =
fsmesh.channelSizeRotation =
fsmesh.channelSizeScale =
fsmesh.channelSizeInitialVel =
fsmesh.channelSizeActive = length;
fsmesh.channelTranslation = fobj->Translation;
fsmesh.channelRotation = fobj->Rotation;
fsmesh.channelScale = fobj->Scale;
fsmesh.channelActive = fobj->Active;
if( ELEM(fsmesh.type, OB_FLUIDSIM_FLUID, OB_FLUIDSIM_INFLOW)) {
fsmesh.channelInitialVel = fobj->InitialVelocity;
fsmesh.localInivelCoords = ((fluidmd->fss->typeFlags & OB_FSINFLOW_LOCALCOORD)?1:0);
}
if(fluidmd->fss->typeFlags & OB_FSBND_NOSLIP)
fsmesh.obstacleType = FLUIDSIM_OBSTACLE_NOSLIP;
else if(fluidmd->fss->typeFlags & OB_FSBND_PARTSLIP)
fsmesh.obstacleType = FLUIDSIM_OBSTACLE_PARTSLIP;
else if(fluidmd->fss->typeFlags & OB_FSBND_FREESLIP)
fsmesh.obstacleType = FLUIDSIM_OBSTACLE_FREESLIP;
fsmesh.obstaclePartslip = fluidmd->fss->partSlipValue;
fsmesh.volumeInitType = fluidmd->fss->volumeInitType;
fsmesh.obstacleImpactFactor = fluidmd->fss->surfaceSmoothing; // misused value
if (fsmesh.type == OB_FLUIDSIM_CONTROL) {
fsmesh.cpsTimeStart = fluidmd->fss->cpsTimeStart;
fsmesh.cpsTimeEnd = fluidmd->fss->cpsTimeEnd;
fsmesh.cpsQuality = fluidmd->fss->cpsQuality;
fsmesh.obstacleType = (fluidmd->fss->flag & OB_FLUIDSIM_REVERSE);
fsmesh.channelSizeAttractforceRadius =
fsmesh.channelSizeVelocityforceStrength =
fsmesh.channelSizeVelocityforceRadius =
fsmesh.channelSizeAttractforceStrength = length;
fsmesh.channelAttractforceStrength = fobj->AttractforceStrength;
fsmesh.channelAttractforceRadius = fobj->AttractforceRadius;
fsmesh.channelVelocityforceStrength = fobj->VelocityforceStrength;
fsmesh.channelVelocityforceRadius = fobj->VelocityforceRadius;
}
channel[(frame-1)*setsize + setsize-1] = time[frame];
MEM_freeN(verts);
MEM_freeN(tris);
else {
fsmesh.channelAttractforceStrength =
fsmesh.channelAttractforceRadius =
fsmesh.channelVelocityforceStrength =
fsmesh.channelVelocityforceRadius = NULL;
}
/* animated meshes */
if(deform) {
fsmesh.channelSizeVertices = length;
fsmesh.channelVertices = fobj->VertexCache;
// remove channels
fsmesh.channelTranslation =
fsmesh.channelRotation =
fsmesh.channelScale = NULL;
}
elbeemAddMesh(&fsmesh);
if(verts) MEM_freeN(verts);
if(tris) MEM_freeN(tris);
if(fsmesh.channelVertices) MEM_freeN(fsmesh.channelVertices);
}
*setchannel = channel;
}
static int fluid_validate_scene(ReportList *reports, Scene *scene, Object *fsDomain)
{
Base *base;
Object *newdomain = NULL;
int channelObjCount = 0;
int fluidInputCount = 0;
/* ******************************************************************************** */
/* ********************** simulation thread ************************* */
/* ******************************************************************************** */
for(base=scene->base.first; base; base= base->next)
{
Object *ob = base->object;
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
static volatile int globalBakeState = 0; // 0 everything ok, -1 abort simulation, -2 sim error, 1 sim done
static volatile int globalBakeFrame = 0;
static volatile int g_break= 0;
/* only find objects with fluid modifiers */
if (!fluidmdtmp || ob->type != OB_MESH) continue;
if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN) {
/* if no initial domain object given, find another potential domain */
if (!fsDomain) {
newdomain = ob;
}
/* if there's more than one domain, cancel */
else if (fsDomain && ob != fsDomain) {
BKE_report(reports, RPT_ERROR, "There should be only one domain object.");
return 0;
}
}
/* count number of objects needed for animation channels */
if ( !ELEM(fluidmdtmp->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE) )
channelObjCount++;
/* count number of fluid input objects */
if (ELEM(fluidmdtmp->fss->type, OB_FLUIDSIM_FLUID, OB_FLUIDSIM_INFLOW))
fluidInputCount++;
}
// run simulation in seperate thread
static void *fluidsimSimulateThread(void *unused) { // *ptr) {
//char* fnameCfgPath = (char*)(ptr);
int ret=0;
if (newdomain)
fsDomain = newdomain;
ret = elbeemSimulate();
BLI_lock_thread(LOCK_CUSTOM1);
if(globalBakeState==0) {
if(ret==0) {
// if no error, set to normal exit
globalBakeState = 1;
} else {
// simulation failed, display error
globalBakeState = -2;
}
if (!fsDomain) {
BKE_report(reports, RPT_ERROR, "No domain object found.");
return 0;
}
BLI_unlock_thread(LOCK_CUSTOM1);
return NULL;
if (channelObjCount>=255) {
BKE_report(reports, RPT_ERROR, "Cannot bake with more then 256 objects.");
return 0;
}
if (fluidInputCount == 0) {
BKE_report(reports, RPT_ERROR, "No fluid input objects in the scene.");
return 0;
}
return 1;
}
#define FLUID_SUFFIX_CONFIG "fluidsim.cfg"
#define FLUID_SUFFIX_SURFACE "fluidsurface"
static int fluid_init_filepaths(Object *fsDomain, char *targetDir, char *targetFile, char *debugStrBuffer)
{
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim);
FluidsimSettings *domainSettings= fluidmd->fss;
FILE *fileCfg;
int dirExist = 0;
char newSurfdataPath[FILE_MAXDIR+FILE_MAXFILE]; // modified output settings
char *suffixConfig = FLUID_SUFFIX_CONFIG;
int outStringsChanged = 0;
// prepare names...
strncpy(targetDir, domainSettings->surfdataPath, FILE_MAXDIR);
strncpy(newSurfdataPath, domainSettings->surfdataPath, FILE_MAXDIR);
BLI_path_abs(targetDir, G.sce); // fixed #frame-no
strcpy(targetFile, targetDir);
strcat(targetFile, suffixConfig);
strcat(targetFile,".tmp"); // dont overwrite/delete original file
// make sure all directories exist
// as the bobjs use the same dir, this only needs to be checked
// for the cfg output
BLI_make_existing_file(targetFile);
// check selected directory
// simply try to open cfg file for writing to test validity of settings
fileCfg = fopen(targetFile, "w");
if(fileCfg) {
dirExist = 1; fclose(fileCfg);
// remove cfg dummy from directory test
BLI_delete(targetFile, 0,0);
}
if((strlen(targetDir)<1) || (!dirExist)) {
char blendDir[FILE_MAXDIR+FILE_MAXFILE];
char blendFile[FILE_MAXDIR+FILE_MAXFILE];
// invalid dir, reset to current/previous
strcpy(blendDir, G.sce);
BLI_splitdirstring(blendDir, blendFile);
if(strlen(blendFile)>6){
int len = strlen(blendFile);
if( (blendFile[len-6]=='.')&& (blendFile[len-5]=='b')&& (blendFile[len-4]=='l')&&
(blendFile[len-3]=='e')&& (blendFile[len-2]=='n')&& (blendFile[len-1]=='d') ){
blendFile[len-6] = '\0';
}
}
// todo... strip .blend ?
snprintf(newSurfdataPath,FILE_MAXFILE+FILE_MAXDIR,"//fluidsimdata/%s_%s_", blendFile, fsDomain->id.name);
snprintf(debugStrBuffer,256,"fluidsimBake::error - warning resetting output dir to '%s'\n", newSurfdataPath);
elbeemDebugOut(debugStrBuffer);
outStringsChanged=1;
}
// check if modified output dir is ok
#if 0
if(outStringsChanged) {
char dispmsg[FILE_MAXDIR+FILE_MAXFILE+256];
int selection=0;
strcpy(dispmsg,"Output settings set to: '");
strcat(dispmsg, newSurfdataPath);
strcat(dispmsg, "'%t|Continue with changed settings%x1|Discard and abort%x0");
// ask user if thats what he/she wants...
selection = pupmenu(dispmsg);
if(selection<1) return 0; // 0 from menu, or -1 aborted
strcpy(targetDir, newSurfdataPath);
strncpy(domainSettings->surfdataPath, newSurfdataPath, FILE_MAXDIR);
BLI_path_abs(targetDir, G.sce); // fixed #frame-no
}
#endif
return outStringsChanged;
}
/* ******************************************************************************** */
/* ********************** write fluidsim config to file ************************* */
/* ******************************************************************************** */
typedef struct FluidBakeJob {
/* from wmJob */
void *owner;
short *stop, *do_update;
int current_frame;
elbeemSimulationSettings *settings;
} FluidBakeJob;
static void fluidbake_free(void *customdata)
{
FluidBakeJob *fb= customdata;
MEM_freeN(fb);
}
/* called by fluidbake, only to check job 'stop' value */
static int fluidbake_breakjob(void *customdata)
{
//FluidBakeJob *fb= (FluidBakeJob *)customdata;
//return *(fb->stop);
/* this is not nice yet, need to make the jobs list template better
* for identifying/acting upon various different jobs */
/* but for now we'll reuse the render break... */
return (G.afbreek);
}
/* called by fluidbake, wmJob sends notifier */
static void fluidbake_updatejob(void *customdata, char *str)
{
FluidBakeJob *fb= customdata;
*(fb->do_update)= 1;
}
static void fluidbake_startjob(void *customdata, short *stop, short *do_update)
{
FluidBakeJob *fb= customdata;
fb->stop= stop;
fb->do_update = do_update;
G.afbreek= 0; /* XXX shared with render - replace with job 'stop' switch */
elbeemSimulate();
*do_update= 1;
*stop = 0;
}
int runSimulationCallback(void *data, int status, int frame) {
//elbeemSimulationSettings *settings = (elbeemSimulationSettings*)data;
FluidBakeJob *fb = (FluidBakeJob *)data;
//elbeemSimulationSettings *settings = fb->settings;
//printf("elbeem blender cb s%d, f%d, domainid:%d \n", status,frame, settings->domainId ); // DEBUG
int state = 0;
if(status==FLUIDSIM_CBSTATUS_NEWFRAME) {
BLI_lock_thread(LOCK_CUSTOM1);
globalBakeFrame = frame-1;
BLI_unlock_thread(LOCK_CUSTOM1);
}
//if((frameCounter==3) && (!frameStop)) { frameStop=1; return 1; }
BLI_lock_thread(LOCK_CUSTOM1);
state = globalBakeState;
BLI_unlock_thread(LOCK_CUSTOM1);
if (status == FLUIDSIM_CBSTATUS_NEWFRAME)
fluidbake_updatejob(fb, "");
if(state!=0) {
if (fluidbake_breakjob(fb)) {
return FLUIDSIM_CBRET_ABORT;
}
return FLUIDSIM_CBRET_CONTINUE;
}
/* ******************************************************************************** */
/* ********************** write fluidsim config to file ************************* */
/* ******************************************************************************** */
int fluidsimBake(bContext *C, ReportList *reports, Object *ob)
int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain)
{
Scene *scene= CTX_data_scene(C);
FILE *fileCfg;
int i;
Object *fsDomain = NULL;
FluidsimSettings *domainSettings;
Object *obit = NULL; /* object iterator */
Base *base;
int origFrame = scene->r.cfra;
char debugStrBuffer[256];
int dirExist = 0;
int gridlevels = 0;
int simAborted = 0; // was the simulation aborted by user?
int doExportOnly = 0;
char *exportEnvStr = "BLENDER_ELBEEMEXPORTONLY";
const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp
//char *channelNames[3] = { "translation","rotation","scale" };
char *suffixConfig = "fluidsim.cfg";
char *suffixSurface = "fluidsurface";
char newSurfdataPath[FILE_MAXDIR+FILE_MAXFILE]; // modified output settings
char debugStrBuffer[256];
int gridlevels = 0;
const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp
char *suffixConfig = FLUID_SUFFIX_CONFIG;
char *suffixSurface = FLUID_SUFFIX_SURFACE;
char targetDir[FILE_MAXDIR+FILE_MAXFILE]; // store & modify output settings
char targetFile[FILE_MAXDIR+FILE_MAXFILE]; // temp. store filename from targetDir for access
int outStringsChanged = 0; // modified? copy back before baking
int haveSomeFluid = 0; // check if any fluid objects are set
// config vars, inited before either export or run...
double calcViscosity = 0.0;
int noFrames;
double aniFrameTime;
float aniFrlen;
int channelObjCount;
float *bbStart = NULL;
float *bbSize = NULL;
float domainMat[4][4];
float invDomMat[4][4];
// channel data
int allchannelSize; // fixed by no. of frames
int startFrame = 1; // dont use scene->r.sfra here, always start with frame 1
// easy frame -> sim time calc
float *timeAtFrame=NULL, *timeAtIndex=NULL;
// domain
float *channelDomainTime = NULL;
float *channelDomainViscosity = NULL;
float *channelDomainGravity = NULL;
// objects (currently max. 256 objs)
float *channelObjMove[256][3]; // object movments , 0=trans, 1=rot, 2=scale
float *channelObjInivel[256]; // initial velocities
float *channelObjActive[256]; // obj active channel
int noFrames;
int origFrame = scene->r.cfra;
/* fluid control channels */
float *channelAttractforceStrength[256];
float *channelAttractforceRadius[256];
float *channelVelocityforceStrength[256];
float *channelVelocityforceRadius[256];
FluidAnimChannels *channels = MEM_callocN(sizeof(FluidAnimChannels), "fluid domain animation channels");
ListBase *fobjects = MEM_callocN(sizeof(ListBase), "fluid objects");
FluidsimModifierData *fluidmd = NULL;
Mesh *mesh = NULL;
wmJob *steve;
FluidBakeJob *fb;
elbeemSimulationSettings fsset;
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, 0);
fb= MEM_callocN(sizeof(FluidBakeJob), "fluid bake job");
if(getenv(strEnvName)) {
int dlevel = atoi(getenv(strEnvName));
elbeemSetDebugLevel(dlevel);
snprintf(debugStrBuffer,256,"fluidsimBake::msg: Debug messages activated due to envvar '%s'\n",strEnvName);
elbeemDebugOut(debugStrBuffer);
}
if(getenv(exportEnvStr)) {
doExportOnly = atoi(getenv(exportEnvStr));
snprintf(debugStrBuffer,256,"fluidsimBake::msg: Exporting mode set to '%d' due to envvar '%s'\n",doExportOnly, exportEnvStr);
elbeemDebugOut(debugStrBuffer);
}
// make sure it corresponds to startFrame setting
// old: noFrames = scene->r.efra - scene->r.sfra +1;
/* make sure it corresponds to startFrame setting (old: noFrames = scene->r.efra - scene->r.sfra +1) */;
noFrames = scene->r.efra - 0;
if(noFrames<=0) {
BKE_report(reports, RPT_ERROR, "No frames to export - check your animation range settings.");
return 0;
}
/* no object pointer, find in selected ones.. */
if(!ob) {
for(base=scene->base.first; base; base= base->next) {
if ((base)->flag & SELECT)
{
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
if(fluidmdtmp && (base->object->type==OB_MESH))
{
if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN)
{
ob = base->object;
break;
}
}
}
}
// no domains found?
if(!ob) return 0;
}
channelObjCount = 0;
for(base=scene->base.first; base; base= base->next)
{
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
obit = base->object;
if( fluidmdtmp &&
(obit->type==OB_MESH) &&
(fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) && // if has to match 3 places! // CHECKMATCH
(fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE) )
{
channelObjCount++;
}
}
if (channelObjCount>=255) {
BKE_report(reports, RPT_ERROR, "Cannot bake with more then 256 objects.");
/* check scene for sane object/modifier settings */
if (!fluid_validate_scene(reports, scene, fsDomain)) {
return 0;
}
/* check if there's another domain... */
for(base=scene->base.first; base; base= base->next)
{
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
obit = base->object;
if( fluidmdtmp &&(obit->type==OB_MESH))
{
if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN)
{
if(obit != ob)
{
BKE_report(reports, RPT_ERROR, "There should be only one domain object.");
return 0;
}
}
}
}
// check if theres any fluid
// abort baking if not...
for(base=scene->base.first; base; base= base->next)
{
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
obit = base->object;
if( fluidmdtmp &&
(obit->type==OB_MESH) &&
((fluidmdtmp->fss->type == OB_FLUIDSIM_FLUID) ||
(fluidmdtmp->fss->type == OB_FLUIDSIM_INFLOW) ))
{
haveSomeFluid = 1;
break;
}
}
if(!haveSomeFluid) {
BKE_report(reports, RPT_ERROR, "No fluid objects in scene.");
return 0;
}
/* these both have to be valid, otherwise we wouldnt be here */
/* dont use ob here after...*/
fsDomain = ob;
fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim);
domainSettings = fluidmd->fss;
ob = NULL;
mesh = fsDomain->data;
domainSettings->bakeStart = 1;
domainSettings->bakeEnd = scene->r.efra;
// calculate bounding box
fluid_get_bb(mesh->mvert, mesh->totvert, fsDomain->obmat, domainSettings->bbStart, domainSettings->bbSize);
@@ -551,107 +862,26 @@ int fluidsimBake(bContext *C, ReportList *reports, Object *ob)
}
snprintf(debugStrBuffer,256,"fluidsimBake::msg: Baking %s, refine: %d\n", fsDomain->id.name , gridlevels );
elbeemDebugOut(debugStrBuffer);
// prepare names...
strncpy(targetDir, domainSettings->surfdataPath, FILE_MAXDIR);
strncpy(newSurfdataPath, domainSettings->surfdataPath, FILE_MAXDIR);
BLI_path_abs(targetDir, G.sce); // fixed #frame-no
strcpy(targetFile, targetDir);
strcat(targetFile, suffixConfig);
if(!doExportOnly) { strcat(targetFile,".tmp"); } // dont overwrite/delete original file
// make sure all directories exist
// as the bobjs use the same dir, this only needs to be checked
// for the cfg output
BLI_make_existing_file(targetFile);
// check selected directory
// simply try to open cfg file for writing to test validity of settings
fileCfg = fopen(targetFile, "w");
if(fileCfg) {
dirExist = 1; fclose(fileCfg);
// remove cfg dummy from directory test
if(!doExportOnly) { BLI_delete(targetFile, 0,0); }
}
if((strlen(targetDir)<1) || (!dirExist)) {
char blendDir[FILE_MAXDIR+FILE_MAXFILE], blendFile[FILE_MAXDIR+FILE_MAXFILE];
// invalid dir, reset to current/previous
strcpy(blendDir, G.sce);
BLI_splitdirstring(blendDir, blendFile);
if(strlen(blendFile)>6){
int len = strlen(blendFile);
if( (blendFile[len-6]=='.')&& (blendFile[len-5]=='b')&& (blendFile[len-4]=='l')&&
(blendFile[len-3]=='e')&& (blendFile[len-2]=='n')&& (blendFile[len-1]=='d') ){
blendFile[len-6] = '\0';
}
}
// todo... strip .blend ?
snprintf(newSurfdataPath,FILE_MAXFILE+FILE_MAXDIR,"//fluidsimdata/%s_%s_", blendFile, fsDomain->id.name);
snprintf(debugStrBuffer,256,"fluidsimBake::error - warning resetting output dir to '%s'\n", newSurfdataPath);
elbeemDebugOut(debugStrBuffer);
outStringsChanged=1;
}
// check if modified output dir is ok
if(outStringsChanged) {
char dispmsg[FILE_MAXDIR+FILE_MAXFILE+256];
int selection=0;
strcpy(dispmsg,"Output settings set to: '");
strcat(dispmsg, newSurfdataPath);
strcat(dispmsg, "'%t|Continue with changed settings%x1|Discard and abort%x0");
// ask user if thats what he/she wants...
selection = pupmenu(dispmsg);
if(selection<1) return 0; // 0 from menu, or -1 aborted
strcpy(targetDir, newSurfdataPath);
strncpy(domainSettings->surfdataPath, newSurfdataPath, FILE_MAXDIR);
BLI_path_abs(targetDir, G.sce); // fixed #frame-no
}
// --------------------------------------------------------------------------------------------
// dump data for start frame
// CHECK more reasonable to number frames according to blender?
// dump data for frame 0
scene->r.cfra = startFrame;
/* ******** prepare output file paths ******** */
outStringsChanged = fluid_init_filepaths(fsDomain, targetDir, targetFile, debugStrBuffer);
channels->length = scene->r.efra;
channels->aniFrameTime = (domainSettings->animEnd - domainSettings->animStart)/(double)noFrames;
/* ******** initialise and allocate animation channels ******** */
fluid_init_all_channels(C, fsDomain, domainSettings, channels, fobjects);
/* reset to original current frame */
scene->r.cfra = origFrame;
ED_update_for_newframe(C, 1);
// init common export vars for both file export and run
for(i=0; i<256; i++) {
channelObjMove[i][0] = channelObjMove[i][1] = channelObjMove[i][2] = NULL;
channelObjInivel[i] = NULL;
channelObjActive[i] = NULL;
channelAttractforceStrength[i] = NULL;
channelAttractforceRadius[i] = NULL;
channelVelocityforceStrength[i] = NULL;
channelVelocityforceRadius[i] = NULL;
}
allchannelSize = scene->r.efra; // always use till last frame
aniFrameTime = (domainSettings->animEnd - domainSettings->animStart)/(double)noFrames;
// blender specific - scale according to map old/new settings in anim panel:
aniFrlen = scene->r.framelen;
if(domainSettings->viscosityMode==1) {
/* manual mode, visc=value/(10^-vexp) */
calcViscosity = (1.0/pow(10.0,domainSettings->viscosityExponent)) * domainSettings->viscosityValue;
} else {
calcViscosity = fluidsimViscosityPreset[ domainSettings->viscosityMode ];
}
bbStart = domainSettings->bbStart;
bbSize = domainSettings->bbSize;
// always init
/* ---- XXX: No Time animation curve for now, leaving this code here for reference
{ int timeIcu[1] = { FLUIDSIM_TIME };
float timeDef[1] = { 1. };
int gravIcu[3] = { FLUIDSIM_GRAV_X, FLUIDSIM_GRAV_Y, FLUIDSIM_GRAV_Z };
float gravDef[3];
int viscIcu[1] = { FLUIDSIM_VISC };
float viscDef[1] = { 1. };
gravDef[0] = domainSettings->gravx;
gravDef[1] = domainSettings->gravy;
gravDef[2] = domainSettings->gravz;
// time channel is a bit special, init by hand...
timeAtIndex = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatindex");
@@ -659,7 +889,7 @@ int fluidsimBake(bContext *C, ReportList *reports, Object *ob)
timeAtIndex[i] = (float)(i-startFrame);
}
fluidsimInitChannel(scene, &channelDomainTime, allchannelSize, timeAtIndex, timeIcu,timeDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
// time channel is a multiplicator for aniFrameTime
// time channel is a multiplicator for
if(channelDomainTime) {
for(i=0; i<allchannelSize; i++) {
channelDomainTime[i*2+0] = aniFrameTime * channelDomainTime[i*2+0];
@@ -676,466 +906,117 @@ int fluidsimBake(bContext *C, ReportList *reports, Object *ob)
for(i=2; i<=allchannelSize; i++) { timeAtFrame[i] = timeAtFrame[i-1]+aniFrameTime; }
}
fluidsimInitChannel(scene, &channelDomainViscosity, allchannelSize, timeAtFrame, viscIcu,viscDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
if(channelDomainViscosity) {
for(i=0; i<allchannelSize; i++) { channelDomainViscosity[i*2+0] = calcViscosity * channelDomainViscosity[i*2+0]; }
}
fluidsimInitChannel(scene, &channelDomainGravity, allchannelSize, timeAtFrame, gravIcu,gravDef, domainSettings->ipo, CHANNEL_VEC );
} // domain channel init
// init obj movement channels
channelObjCount=0;
for(base=scene->base.first; base; base= base->next)
{
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
obit = base->object;
*/
if( fluidmdtmp &&
(obit->type==OB_MESH) &&
(fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) && // if has to match 3 places! // CHECKMATCH
(fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE) ) {
// cant use fluidsimInitChannel for obj channels right now, due
// to the special DXXX channels, and the rotation specialities
IpoCurve *icuex[3][3];
//IpoCurve *par_icuex[3][3];
#if 0
int icuIds[3][3] = {
{OB_LOC_X, OB_LOC_Y, OB_LOC_Z},
{OB_ROT_X, OB_ROT_Y, OB_ROT_Z},
{OB_SIZE_X, OB_SIZE_Y, OB_SIZE_Z}
};
int icudIds[3][3] = {
{OB_DLOC_X, OB_DLOC_Y, OB_DLOC_Z},
{OB_DROT_X, OB_DROT_Y, OB_DROT_Z},
{OB_DSIZE_X, OB_DSIZE_Y, OB_DSIZE_Z}
};
#endif
// relative ipos
IpoCurve *icudex[3][3];
//IpoCurve *par_icudex[3][3];
int j,k;
float vals[3] = {0.0,0.0,0.0};
int o = channelObjCount;
int inivelIcu[3] = { FLUIDSIM_VEL_X, FLUIDSIM_VEL_Y, FLUIDSIM_VEL_Z };
float inivelDefs[3];
int activeIcu[1] = { FLUIDSIM_ACTIVE };
float activeDefs[1] = { 1 }; // default to on
inivelDefs[0] = fluidmdtmp->fss->iniVelx;
inivelDefs[1] = fluidmdtmp->fss->iniVely;
inivelDefs[2] = fluidmdtmp->fss->iniVelz;
// check & init loc,rot,size
for(j=0; j<3; j++) {
for(k=0; k<3; k++) {
// XXX prevent invalid memory access until this works
icuex[j][k]= NULL;
icudex[j][k]= NULL;
// XXX icuex[j][k] = find_ipocurve(obit->ipo, icuIds[j][k] );
// XXX icudex[j][k] = find_ipocurve(obit->ipo, icudIds[j][k] );
// XXX lines below were already disabled!
//if(obit->parent) {
//par_icuex[j][k] = find_ipocurve(obit->parent->ipo, icuIds[j][k] );
//par_icudex[j][k] = find_ipocurve(obit->parent->ipo, icudIds[j][k] );
//}
}
}
for(j=0; j<3; j++) {
channelObjMove[o][j] = MEM_callocN( allchannelSize*4*sizeof(float), "fluidsiminit_objmovchannel");
for(i=1; i<=allchannelSize; i++) {
for(k=0; k<3; k++) {
if(icuex[j][k]) {
// IPO exists, use it ...
// XXX calc_icu(icuex[j][k], aniFrlen*((float)i) );
vals[k] = icuex[j][k]->curval;
if(obit->parent) {
// add parent transform, multiply scaling, add trafo&rot
//calc_icu(par_icuex[j][k], aniFrlen*((float)i) );
//if(j==2) { vals[k] *= par_icuex[j][k]->curval; }
//else { vals[k] += par_icuex[j][k]->curval; }
}
} else {
// use defaults from static values
float setval=0.0;
if(j==0) {
setval = obit->loc[k];
if(obit->parent){ setval += obit->parent->loc[k]; }
} else if(j==1) {
setval = ( 180.0*obit->rot[k] )/( 10.0*M_PI );
if(obit->parent){ setval = ( 180.0*(obit->rot[k]+obit->parent->rot[k]) )/( 10.0*M_PI ); }
} else {
setval = obit->size[k];
if(obit->parent){ setval *= obit->parent->size[k]; }
}
vals[k] = setval;
}
if(icudex[j][k]) {
// XXX calc_icu(icudex[j][k], aniFrlen*((float)i) );
//vals[k] += icudex[j][k]->curval;
// add transform, multiply scaling, add trafo&rot
if(j==2) { vals[k] *= icudex[j][k]->curval; }
else { vals[k] += icudex[j][k]->curval; }
if(obit->parent) {
// add parent transform, multiply scaling, add trafo&rot
//calc_icu(par_icuex[j][k], aniFrlen*((float)i) );
//if(j==2) { vals[k] *= par_icudex[j][k]->curval; }
//else { vals[k] += par_icudex[j][k]->curval; }
}
}
} // k
for(k=0; k<3; k++) {
float set = vals[k];
if(j==1) { // rot is downscaled by 10 for ipo !?
set = 360.0 - (10.0*set);
}
channelObjMove[o][j][(i-1)*4 + k] = set;
} // k
channelObjMove[o][j][(i-1)*4 + 3] = timeAtFrame[i];
}
}
{
int attrFSIcu[1] = { FLUIDSIM_ATTR_FORCE_STR };
int attrFRIcu[1] = { FLUIDSIM_ATTR_FORCE_RADIUS };
int velFSIcu[1] = { FLUIDSIM_VEL_FORCE_STR };
int velFRIcu[1] = { FLUIDSIM_VEL_FORCE_RADIUS };
float attrFSDefs[1];
float attrFRDefs[1];
float velFSDefs[1];
float velFRDefs[1];
attrFSDefs[0] = fluidmdtmp->fss->attractforceStrength;
attrFRDefs[0] = fluidmdtmp->fss->attractforceRadius;
velFSDefs[0] = fluidmdtmp->fss->velocityforceStrength;
velFRDefs[0] = fluidmdtmp->fss->velocityforceRadius;
fluidsimInitChannel(scene, &channelAttractforceStrength[o], allchannelSize, timeAtFrame, attrFSIcu,attrFSDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
fluidsimInitChannel(scene, &channelAttractforceRadius[o], allchannelSize, timeAtFrame, attrFRIcu,attrFRDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
fluidsimInitChannel(scene, &channelVelocityforceStrength[o], allchannelSize, timeAtFrame, velFSIcu,velFSDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
fluidsimInitChannel(scene, &channelVelocityforceRadius[o], allchannelSize, timeAtFrame, velFRIcu,velFRDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
}
fluidsimInitChannel(scene, &channelObjInivel[o], allchannelSize, timeAtFrame, inivelIcu,inivelDefs, fluidmdtmp->fss->ipo, CHANNEL_VEC );
fluidsimInitChannel(scene, &channelObjActive[o], allchannelSize, timeAtFrame, activeIcu,activeDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
channelObjCount++;
}
}
// init trafo matrix
/* ******** init domain object's matrix ******** */
copy_m4_m4(domainMat, fsDomain->obmat);
if(!invert_m4_m4(invDomMat, domainMat)) {
snprintf(debugStrBuffer,256,"fluidsimBake::error - Invalid obj matrix?\n");
elbeemDebugOut(debugStrBuffer);
BKE_report(reports, RPT_ERROR, "Invalid object matrix.");
// FIXME add fatal msg
FS_FREE_CHANNELS;
free_domain_channels(channels);
MEM_freeN(channels);
free_all_fluidobject_channels(fobjects);
BLI_freelistN(fobjects);
MEM_freeN(fobjects);
return 0;
}
// --------------------------------------------------------------------------------------------
// start writing / exporting
/* ******** start writing / exporting ******** */
strcpy(targetFile, targetDir);
strcat(targetFile, suffixConfig);
if(!doExportOnly) { strcat(targetFile,".tmp"); } // dont overwrite/delete original file
strcat(targetFile,".tmp"); // dont overwrite/delete original file
// make sure these directories exist as well
if(outStringsChanged) {
BLI_make_existing_file(targetFile);
}
if(!doExportOnly) {
ListBase threads;
/* ******** export domain to elbeem ******** */
elbeemResetSettings(&fsset);
fsset.version = 1;
// perform simulation with El'Beem api and threads
elbeemSimulationSettings fsset;
elbeemResetSettings(&fsset);
fsset.version = 1;
// setup global settings
copy_v3_v3(fsset.geoStart, domainSettings->bbStart);
copy_v3_v3(fsset.geoSize, domainSettings->bbSize);
// simulate with 50^3
fsset.resolutionxyz = (int)domainSettings->resolutionxyz;
fsset.previewresxyz = (int)domainSettings->previewresxyz;
// setup global settings
for(i=0 ; i<3; i++) fsset.geoStart[i] = bbStart[i];
for(i=0 ; i<3; i++) fsset.geoSize[i] = bbSize[i];
// simulate with 50^3
fsset.resolutionxyz = (int)domainSettings->resolutionxyz;
fsset.previewresxyz = (int)domainSettings->previewresxyz;
// 10cm water domain
fsset.realsize = domainSettings->realsize;
fsset.viscosity = calcViscosity;
// earth gravity
fsset.gravity[0] = domainSettings->gravx;
fsset.gravity[1] = domainSettings->gravy;
fsset.gravity[2] = domainSettings->gravz;
// simulate 5 frames, each 0.03 seconds, output to ./apitest_XXX.bobj.gz
fsset.animStart = domainSettings->animStart;
fsset.aniFrameTime = aniFrameTime;
fsset.noOfFrames = noFrames; // is otherwise subtracted in parser
strcpy(targetFile, targetDir);
strcat(targetFile, suffixSurface);
// defaults for compressibility and adaptive grids
fsset.gstar = domainSettings->gstar;
fsset.maxRefine = domainSettings->maxRefine; // check <-> gridlevels
fsset.generateParticles = domainSettings->generateParticles;
fsset.numTracerParticles = domainSettings->generateTracers;
fsset.surfaceSmoothing = domainSettings->surfaceSmoothing;
fsset.surfaceSubdivs = domainSettings->surfaceSubdivs;
fsset.farFieldSize = domainSettings->farFieldSize;
strcpy( fsset.outputPath, targetFile);
fsset.realsize = get_fluid_size_m(scene, fsDomain, domainSettings);
fsset.viscosity = get_fluid_viscosity(domainSettings);
get_fluid_gravity(fsset.gravity, scene, domainSettings);
// domain channels
fsset.channelSizeFrameTime =
fsset.channelSizeViscosity =
fsset.channelSizeGravity = allchannelSize;
fsset.channelFrameTime = channelDomainTime;
fsset.channelViscosity = channelDomainViscosity;
fsset.channelGravity = channelDomainGravity;
// simulate 5 frames, each 0.03 seconds, output to ./apitest_XXX.bobj.gz
fsset.animStart = domainSettings->animStart;
fsset.aniFrameTime = channels->aniFrameTime;
fsset.noOfFrames = noFrames; // is otherwise subtracted in parser
strcpy(targetFile, targetDir);
strcat(targetFile, suffixSurface);
// defaults for compressibility and adaptive grids
fsset.gstar = domainSettings->gstar;
fsset.maxRefine = domainSettings->maxRefine; // check <-> gridlevels
fsset.generateParticles = domainSettings->generateParticles;
fsset.numTracerParticles = domainSettings->generateTracers;
fsset.surfaceSmoothing = domainSettings->surfaceSmoothing;
fsset.surfaceSubdivs = domainSettings->surfaceSubdivs;
fsset.farFieldSize = domainSettings->farFieldSize;
strcpy( fsset.outputPath, targetFile);
fsset.runsimCallback = &runSimulationCallback;
fsset.runsimUserData = &fsset;
// domain channels
fsset.channelSizeFrameTime =
fsset.channelSizeViscosity =
fsset.channelSizeGravity = channels->length;
fsset.channelFrameTime = channels->DomainTime;
fsset.channelViscosity = channels->DomainViscosity;
fsset.channelGravity = channels->DomainGravity;
fsset.runsimCallback = &runSimulationCallback;
fsset.runsimUserData = fb;
if( (domainSettings->typeFlags&OB_FSBND_NOSLIP)) fsset.domainobsType = FLUIDSIM_OBSTACLE_NOSLIP;
else if((domainSettings->typeFlags&OB_FSBND_PARTSLIP)) fsset.domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
else if((domainSettings->typeFlags&OB_FSBND_FREESLIP)) fsset.domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
fsset.domainobsPartslip = domainSettings->partSlipValue;
fsset.generateVertexVectors = (domainSettings->domainNovecgen==0);
if (domainSettings->typeFlags & OB_FSBND_NOSLIP) fsset.domainobsType = FLUIDSIM_OBSTACLE_NOSLIP;
else if (domainSettings->typeFlags&OB_FSBND_PARTSLIP) fsset.domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
else if (domainSettings->typeFlags&OB_FSBND_FREESLIP) fsset.domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
fsset.domainobsPartslip = domainSettings->partSlipValue;
fsset.generateVertexVectors = (domainSettings->domainNovecgen==0);
// init blender trafo matrix
// fprintf(stderr,"elbeemInit - mpTrafo:\n");
{ int j;
for(i=0; i<4; i++) {
for(j=0; j<4; j++) {
fsset.surfaceTrafo[i*4+j] = invDomMat[j][i];
// fprintf(stderr,"elbeemInit - mpTrafo %d %d = %f (%d) \n", i,j, fsset.surfaceTrafo[i*4+j] , (i*4+j) );
}
} }
// init solver with settings
elbeemInit();
elbeemAddDomain(&fsset);
// init objects
channelObjCount = 0;
for(base=scene->base.first; base; base= base->next) {
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
obit = base->object;
//{ snprintf(debugStrBuffer,256,"DEBUG object name=%s, type=%d ...\n", obit->id.name, obit->type); elbeemDebugOut(debugStrBuffer); } // DEBUG
if( fluidmdtmp && // if has to match 3 places! // CHECKMATCH
(obit->type==OB_MESH) &&
(fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) &&
(fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE))
{
float *verts=NULL;
int *tris=NULL;
int numVerts=0, numTris=0;
int o = channelObjCount;
int deform = (fluidmdtmp->fss->domainNovecgen); // misused value
// todo - use blenderInitElbeemMesh
int modifierIndex = modifiers_indexInObject(obit, (ModifierData *)fluidmdtmp);
elbeemMesh fsmesh;
elbeemResetMesh( &fsmesh );
fsmesh.type = fluidmdtmp->fss->type;
// get name of object for debugging solver
fsmesh.name = obit->id.name;
initElbeemMesh(scene, obit, &numVerts, &verts, &numTris, &tris, 0, modifierIndex);
fsmesh.numVertices = numVerts;
fsmesh.numTriangles = numTris;
fsmesh.vertices = verts;
fsmesh.triangles = tris;
fsmesh.channelSizeTranslation =
fsmesh.channelSizeRotation =
fsmesh.channelSizeScale =
fsmesh.channelSizeInitialVel =
fsmesh.channelSizeActive = allchannelSize;
fsmesh.channelTranslation = channelObjMove[o][0];
fsmesh.channelRotation = channelObjMove[o][1];
fsmesh.channelScale = channelObjMove[o][2];
fsmesh.channelActive = channelObjActive[o];
if( (fsmesh.type == OB_FLUIDSIM_FLUID) ||
(fsmesh.type == OB_FLUIDSIM_INFLOW)) {
fsmesh.channelInitialVel = channelObjInivel[o];
fsmesh.localInivelCoords = ((fluidmdtmp->fss->typeFlags&OB_FSINFLOW_LOCALCOORD)?1:0);
}
if( (fluidmdtmp->fss->typeFlags&OB_FSBND_NOSLIP)) fsmesh.obstacleType = FLUIDSIM_OBSTACLE_NOSLIP;
else if((fluidmdtmp->fss->typeFlags&OB_FSBND_PARTSLIP)) fsmesh.obstacleType = FLUIDSIM_OBSTACLE_PARTSLIP;
else if((fluidmdtmp->fss->typeFlags&OB_FSBND_FREESLIP)) fsmesh.obstacleType = FLUIDSIM_OBSTACLE_FREESLIP;
fsmesh.obstaclePartslip = fluidmdtmp->fss->partSlipValue;
fsmesh.volumeInitType = fluidmdtmp->fss->volumeInitType;
fsmesh.obstacleImpactFactor = fluidmdtmp->fss->surfaceSmoothing; // misused value
if(fsmesh.type == OB_FLUIDSIM_CONTROL)
{
// control fluids will get exported as whole
deform = 1;
fsmesh.cpsTimeStart = fluidmdtmp->fss->cpsTimeStart;
fsmesh.cpsTimeEnd = fluidmdtmp->fss->cpsTimeEnd;
fsmesh.cpsQuality = fluidmdtmp->fss->cpsQuality;
fsmesh.obstacleType = (fluidmdtmp->fss->flag & OB_FLUIDSIM_REVERSE);
fsmesh.channelSizeAttractforceRadius =
fsmesh.channelSizeVelocityforceStrength =
fsmesh.channelSizeVelocityforceRadius =
fsmesh.channelSizeAttractforceStrength = allchannelSize;
fsmesh.channelAttractforceStrength = channelAttractforceStrength[o];
fsmesh.channelAttractforceRadius = channelAttractforceRadius[o];
fsmesh.channelVelocityforceStrength = channelVelocityforceStrength[o];
fsmesh.channelVelocityforceRadius = channelVelocityforceRadius[o];
}
else
{
// set channels to 0
fsmesh.channelAttractforceStrength =
fsmesh.channelAttractforceRadius =
fsmesh.channelVelocityforceStrength =
fsmesh.channelVelocityforceRadius = NULL;
}
// animated meshes
if(deform) {
fsmesh.channelSizeVertices = allchannelSize;
fluidsimInitMeshChannel(C, &fsmesh.channelVertices, allchannelSize, obit, numVerts, timeAtFrame, modifierIndex);
scene->r.cfra = startFrame;
ED_update_for_newframe(C, 1);
// remove channels
fsmesh.channelTranslation =
fsmesh.channelRotation =
fsmesh.channelScale = NULL;
}
elbeemAddMesh(&fsmesh);
if(verts) MEM_freeN(verts);
if(tris) MEM_freeN(tris);
if(fsmesh.channelVertices) MEM_freeN(fsmesh.channelVertices);
channelObjCount++;
} // valid mesh
} // objects
//domainSettings->type = OB_FLUIDSIM_DOMAIN; // enable for bake display again
// set to neutral, -1 means user abort, -2 means init error
globalBakeState = 0;
globalBakeFrame = 0;
BLI_init_threads(&threads, fluidsimSimulateThread, 1);
BLI_insert_thread(&threads, targetFile);
{
int done = 0;
float noFramesf = (float)noFrames;
float percentdone = 0.0, oldpercentdone = -1.0;
int lastRedraw = -1;
g_break= 0;
G.afbreek= 0; /* blender_test_break uses this global */
start_progress_bar();
while(done==0) {
char busy_mess[80];
waitcursor(1);
// lukep we add progress bar as an interim mesure
percentdone = globalBakeFrame / noFramesf;
if (percentdone != oldpercentdone) {
sprintf(busy_mess, "baking fluids %d / %d |||", globalBakeFrame, (int) noFramesf);
percentdone = percentdone < 0.0 ? 0.0:percentdone;
progress_bar(CTX_wm_window(C), percentdone, busy_mess );
oldpercentdone = percentdone;
}
//XXX no more need for longer delay to prevent frequent redrawing
PIL_sleep_ms(200);
BLI_lock_thread(LOCK_CUSTOM1);
if(globalBakeState != 0) done = 1; // 1=ok, <0=error/abort
BLI_unlock_thread(LOCK_CUSTOM1);
if (!G.background) {
g_break= blender_test_break();
if(g_break)
{
// abort...
BLI_lock_thread(LOCK_CUSTOM1);
if(domainSettings)
domainSettings->lastgoodframe = startFrame+globalBakeFrame;
done = -1;
globalBakeFrame = 0;
globalBakeState = -1;
simAborted = 1;
BLI_unlock_thread(LOCK_CUSTOM1);
break;
}
}
// redraw the 3D for showing progress once in a while...
if(lastRedraw!=globalBakeFrame) {
#if 0
ScrArea *sa;
scene->r.cfra = startFrame+globalBakeFrame;
lastRedraw = globalBakeFrame;
ED_update_for_newframe(C, 1);
sa= G.curscreen->areabase.first;
while(sa) {
if(sa->spacetype == SPACE_VIEW3D) { scrarea_do_windraw(sa); }
sa= sa->next;
}
screen_swapbuffers();
#endif
} // redraw
}
end_progress_bar(CTX_wm_window(C));
// init blender domain transform matrix
{ int j;
for(i=0; i<4; i++) {
for(j=0; j<4; j++) {
fsset.surfaceTrafo[i*4+j] = invDomMat[j][i];
}
BLI_end_threads(&threads);
} // El'Beem API init, thread creation
// --------------------------------------------------------------------------------------------
else
{ // write config file to be run with command line simulator
BKE_report(reports, RPT_WARNING, "Config file export not supported.");
} // config file export done!
} }
// --------------------------------------------------------------------------------------------
FS_FREE_CHANNELS;
// go back to "current" blender time
waitcursor(0);
/* ******** init solver with settings ******** */
elbeemInit();
elbeemAddDomain(&fsset);
if(globalBakeState >= 0)
{
if(domainSettings)
domainSettings->lastgoodframe = startFrame+globalBakeFrame;
}
/* ******** export all fluid objects to elbeem ******** */
export_fluid_objects(fobjects, scene, channels->length);
scene->r.cfra = origFrame;
ED_update_for_newframe(C, 1);
if(!simAborted) {
char elbeemerr[256];
// check if some error occurred
if(globalBakeState==-2) {
elbeemGetErrorString(elbeemerr);
BKE_reportf(reports, RPT_ERROR, "Failed to initialize [Msg: %s]", elbeemerr);
return 0;
} // init error
}
/* custom data for fluid bake job */
fb->settings = &fsset;
/* setup job */
WM_jobs_customdata(steve, fb, fluidbake_free);
WM_jobs_timer(steve, 0.1, NC_SCENE|ND_FRAME, NC_SCENE|ND_FRAME);
WM_jobs_callbacks(steve, fluidbake_startjob, NULL, NULL);
WM_jobs_start(CTX_wm_manager(C), steve);
/* ******** free stored animation data ******** */
free_domain_channels(channels);
MEM_freeN(channels);
free_all_fluidobject_channels(fobjects);
BLI_freelistN(fobjects);
MEM_freeN(fobjects);
// elbeemFree();
return 1;
}
@@ -1181,7 +1062,6 @@ static int fluid_bake_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_active_object(C);
// XXX TODO redraw, escape, non-blocking, ..
if(!fluidsimBake(C, op->reports, ob))
return OPERATOR_CANCELLED;

View File

@@ -258,6 +258,7 @@ static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn)
buttons_area_redraw(sa, BCONTEXT_TEXTURE);
buttons_area_redraw(sa, BCONTEXT_WORLD);
buttons_area_redraw(sa, BCONTEXT_DATA);
buttons_area_redraw(sa, BCONTEXT_PHYSICS);
sbuts->preview= 1;
break;
case ND_OB_ACTIVE:

View File

@@ -63,8 +63,10 @@ typedef struct FluidsimSettings {
short viscosityExponent;
/* gravity strength */
float gravx,gravy,gravz;
/* anim start end time */
/* anim start end time (in seconds) */
float animStart, animEnd;
/* bake start end time (in blender frames) */
int bakeStart, bakeEnd;
/* g star param (LBM compressibility) */
float gstar;
/* activate refinement? */
@@ -160,8 +162,10 @@ typedef struct FluidsimSettings {
#define OB_FSPART_FLOAT (1<<4)
#define OB_FSPART_TRACER (1<<5)
// new fluid bit flags for fss->flags - dg
#define OB_FLUIDSIM_REVERSE (1 << 0)
// new fluid bit flags for fss->flags
#define OB_FLUIDSIM_REVERSE (1 << 0)
#define OB_FLUIDSIM_ACTIVE (1 << 1)
#define OB_FLUIDSIM_OVERRIDE_TIME (1 << 2)
#ifdef __cplusplus
}

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@@ -172,6 +172,7 @@ static void rna_def_fluidsim_slip(StructRNA *srna)
prop= RNA_def_property(srna, "slip_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "typeFlags");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_enum_items(prop, slip_items);
RNA_def_property_ui_text(prop, "Slip Type", "");
@@ -215,16 +216,6 @@ static void rna_def_fluidsim_domain(BlenderRNA *brna)
RNA_def_property_range(prop, 1, 100);
RNA_def_property_ui_text(prop, "Preview Resolution", "Preview resolution in X,Y and Z direction");
prop= RNA_def_property(srna, "start_time", PROP_FLOAT, PROP_TIME);
RNA_def_property_float_sdna(prop, NULL, "animStart");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "Start Time", "Simulation time of the first blender frame");
prop= RNA_def_property(srna, "end_time", PROP_FLOAT, PROP_TIME);
RNA_def_property_float_sdna(prop, NULL, "animEnd");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "End Time", "Simulation time of the last blender frame");
prop= RNA_def_property(srna, "viewport_display_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "guiDisplayMode");
RNA_def_property_enum_items(prop, quality_items);
@@ -252,13 +243,31 @@ static void rna_def_fluidsim_domain(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Memory Estimate", "Estimated amount of memory needed for baking the domain");
/* advanced settings */
prop= RNA_def_property(srna, "gravity", PROP_FLOAT, PROP_ACCELERATION);
RNA_def_property_float_sdna(prop, NULL, "gravx");
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, -1000.1, 1000.1);
RNA_def_property_ui_text(prop, "Gravity", "Gravity in X, Y and Z direction");
prop= RNA_def_property(srna, "override_time", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_FLUIDSIM_OVERRIDE_TIME);
RNA_def_property_ui_text(prop, "Override Time", "Use a custom start and end time (in seconds) instead of the scene's timeline");
prop= RNA_def_property(srna, "start_time", PROP_FLOAT, PROP_TIME);
RNA_def_property_float_sdna(prop, NULL, "animStart");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "Start Time", "Simulation time of the first blender frame");
prop= RNA_def_property(srna, "end_time", PROP_FLOAT, PROP_TIME);
RNA_def_property_float_sdna(prop, NULL, "animEnd");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "End Time", "Simulation time of the last blender frame");
prop= RNA_def_property(srna, "real_world_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "realsize");
RNA_def_property_range(prop, 0.001, 10);
RNA_def_property_ui_text(prop, "Real World Size", "Size of the simulation domain in metres");
prop= RNA_def_property(srna, "viscosity_preset", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "viscosityMode");
RNA_def_property_enum_items(prop, viscosity_items);
@@ -274,18 +283,15 @@ static void rna_def_fluidsim_domain(BlenderRNA *brna)
RNA_def_property_range(prop, 0, 10);
RNA_def_property_ui_text(prop, "Viscosity Exponent", "Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.)");
prop= RNA_def_property(srna, "real_world_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "realsize");
RNA_def_property_range(prop, 0.001, 10);
RNA_def_property_ui_text(prop, "Real World Size", "Size of the simulation domain in metres");
prop= RNA_def_property(srna, "grid_levels", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "maxRefine");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, -1, 4);
RNA_def_property_ui_text(prop, "Grid Levels", "Number of coarsened grids to use (-1 for automatic)");
prop= RNA_def_property(srna, "compressibility", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "gstar");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0.001, 0.1);
RNA_def_property_ui_text(prop, "Compressibility", "Allowed compressibility due to gravitational force for standing fluid. (directly affects simulation step size)");
@@ -295,27 +301,32 @@ static void rna_def_fluidsim_domain(BlenderRNA *brna)
prop= RNA_def_property(srna, "surface_smoothing", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "surfaceSmoothing");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0.0, 5.0);
RNA_def_property_ui_text(prop, "Surface Smoothing", "Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing");
prop= RNA_def_property(srna, "surface_subdivisions", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "surfaceSubdivs");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0, 5);
RNA_def_property_ui_text(prop, "Surface Subdivisions", "Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times!");
prop= RNA_def_property(srna, "generate_speed_vectors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "domainNovecgen", 0);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Generate Speed Vectors", "Generate speed vectors for vector blur");
/* particles */
prop= RNA_def_property(srna, "tracer_particles", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "generateTracers");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0, 10000);
RNA_def_property_ui_text(prop, "Tracer Particles", "Number of tracer particles to generate");
prop= RNA_def_property(srna, "generate_particles", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "generateParticles");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 0.0, 10.0);
RNA_def_property_ui_text(prop, "Generate Particles", "Amount of particles to generate (0=off, 1=normal, >1=more)");
}
@@ -332,14 +343,25 @@ static void rna_def_fluidsim_volume(StructRNA *srna)
prop= RNA_def_property(srna, "volume_initialization", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "volumeInitType");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_enum_items(prop, volume_type_items);
RNA_def_property_ui_text(prop, "Volume Initialization", "Volume initialization type");
prop= RNA_def_property(srna, "export_animated_mesh", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "domainNovecgen", 0);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Export Animated Mesh", "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it");
}
static void rna_def_fluidsim_active(StructRNA *srna)
{
PropertyRNA *prop;
prop= RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_FLUIDSIM_ACTIVE);
RNA_def_property_ui_text(prop, "Active", "Object contributes to the fluid simulation");
}
static void rna_def_fluidsim_fluid(BlenderRNA *brna)
{
StructRNA *srna;
@@ -349,8 +371,9 @@ static void rna_def_fluidsim_fluid(BlenderRNA *brna)
RNA_def_struct_sdna(srna, "FluidsimSettings");
RNA_def_struct_ui_text(srna, "Fluid Fluid Simulation Settings", "Fluid simulation settings for the fluid in the simulation");
rna_def_fluidsim_active(srna);
rna_def_fluidsim_volume(srna);
prop= RNA_def_property(srna, "initial_velocity", PROP_FLOAT, PROP_VELOCITY);
RNA_def_property_float_sdna(prop, NULL, "iniVelx");
RNA_def_property_array(prop, 3);
@@ -363,15 +386,17 @@ static void rna_def_fluidsim_obstacle(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "ObstacleFluidSettings", "FluidSettings");
srna= RNA_def_struct(brna, "ObstacleFluidSettings", "FluidSettings");
RNA_def_struct_sdna(srna, "FluidsimSettings");
RNA_def_struct_ui_text(srna, "Obstacle Fluid Simulation Settings", "Fluid simulation settings for obstacles in the simulation");
rna_def_fluidsim_active(srna);
rna_def_fluidsim_volume(srna);
rna_def_fluidsim_slip(srna);
prop= RNA_def_property(srna, "impact_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "surfaceSmoothing");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, -2.0, 10.0);
RNA_def_property_ui_text(prop, "Impact Factor", "This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass");
}
@@ -381,10 +406,11 @@ static void rna_def_fluidsim_inflow(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "InflowFluidSettings", "FluidSettings");
srna= RNA_def_struct(brna, "InflowFluidSettings", "FluidSettings");
RNA_def_struct_sdna(srna, "FluidsimSettings");
RNA_def_struct_ui_text(srna, "Inflow Fluid Simulation Settings", "Fluid simulation settings for objects adding fluids in the simulation");
rna_def_fluidsim_active(srna);
rna_def_fluidsim_volume(srna);
prop= RNA_def_property(srna, "inflow_velocity", PROP_FLOAT, PROP_VELOCITY);
@@ -394,6 +420,7 @@ static void rna_def_fluidsim_inflow(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Inflow Velocity", "Initial velocity of fluid");
prop= RNA_def_property(srna, "local_coordinates", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_boolean_sdna(prop, NULL, "typeFlags", OB_FSINFLOW_LOCALCOORD);
RNA_def_property_ui_text(prop, "Local Coordinates", "Use local coordinates for inflow. (e.g. for rotating objects)");
}
@@ -402,10 +429,11 @@ static void rna_def_fluidsim_outflow(BlenderRNA *brna)
{
StructRNA *srna;
srna= RNA_def_struct(brna, "OutflowFluidSettings", "FluidSettings");
srna= RNA_def_struct(brna, "OutflowFluidSettings", "FluidSettings");
RNA_def_struct_sdna(srna, "FluidsimSettings");
RNA_def_struct_ui_text(srna, "Outflow Fluid Simulation Settings", "Fluid simulation settings for objects removing fluids from the simulation");
rna_def_fluidsim_active(srna);
rna_def_fluidsim_volume(srna);
}
@@ -414,7 +442,7 @@ static void rna_def_fluidsim_particle(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "ParticleFluidSettings", "FluidSettings");
srna= RNA_def_struct(brna, "ParticleFluidSettings", "FluidSettings");
RNA_def_struct_sdna(srna, "FluidsimSettings");
RNA_def_struct_ui_text(srna, "Particle Fluid Simulation Settings", "Fluid simulation settings for objects storing fluid particles generated by the simulation");
@@ -452,10 +480,12 @@ static void rna_def_fluidsim_control(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "ControlFluidSettings", "FluidSettings");
srna= RNA_def_struct(brna, "ControlFluidSettings", "FluidSettings");
RNA_def_struct_sdna(srna, "FluidsimSettings");
RNA_def_struct_ui_text(srna, "Control Fluid Simulation Settings", "Fluid simulation settings for objects controlling the motion of fluid in the simulation");
rna_def_fluidsim_active(srna);
prop= RNA_def_property(srna, "start_time", PROP_FLOAT, PROP_TIME);
RNA_def_property_float_sdna(prop, NULL, "cpsTimeStart");
RNA_def_property_range(prop, 0.0, 100.0);
@@ -488,11 +518,13 @@ static void rna_def_fluidsim_control(BlenderRNA *brna)
prop= RNA_def_property(srna, "quality", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "cpsQuality");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_range(prop, 5.0, 100.0);
RNA_def_property_ui_text(prop, "Quality", "Specifies the quality which is used for object sampling. (higher = better but slower)");
prop= RNA_def_property(srna, "reverse_frames", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_FLUIDSIM_REVERSE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Reverse Frames", "Reverse control object movement");
}
@@ -522,6 +554,7 @@ void RNA_def_fluidsim(BlenderRNA *brna)
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_fluid_type_items);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Type", "Type of participation in the fluid simulation");
RNA_def_property_update(prop, 0, "rna_FluidSettings_update_type");

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@@ -579,41 +579,13 @@ static void rna_Object_rotation_mode_set(PointerRNA *ptr, int value)
static void rna_Object_dimensions_get(PointerRNA *ptr, float *value)
{
Object *ob= ptr->data;
BoundBox *bb = NULL;
bb= object_get_boundbox(ob);
if (bb) {
float scale[3];
mat4_to_size( scale,ob->obmat);
value[0] = fabs(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
value[1] = fabs(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
value[2] = fabs(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
} else {
value[0] = value[1] = value[2] = 0.f;
}
object_get_dimensions(ob, value);
}
static void rna_Object_dimensions_set(PointerRNA *ptr, const float *value)
{
Object *ob= ptr->data;
BoundBox *bb = NULL;
bb= object_get_boundbox(ob);
if (bb) {
float scale[3], len[3];
mat4_to_size( scale,ob->obmat);
len[0] = bb->vec[4][0] - bb->vec[0][0];
len[1] = bb->vec[2][1] - bb->vec[0][1];
len[2] = bb->vec[1][2] - bb->vec[0][2];
if (len[0] > 0.f) ob->size[0] = value[0] / len[0];
if (len[1] > 0.f) ob->size[1] = value[1] / len[1];
if (len[2] > 0.f) ob->size[2] = value[2] / len[2];
}
object_set_dimensions(ob, value);
}
static int rna_Object_location_editable(PointerRNA *ptr, int index)