code cleanup: remove/comment some unused code.
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@@ -279,8 +279,8 @@ void blf_font_buffer(FontBLF *font, const char *str)
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if (font->b_fbuf) {
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int yb = yb_start;
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for (y = (chy >= 0 ? 0:-chy); y < height_clip; y++) {
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for (x = (chx >= 0 ? 0:-chx); x < width_clip; x++) {
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for (y = ((chy >= 0) ? 0 : -chy); y < height_clip; y++) {
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for (x = ((chx >= 0) ? 0 : -chx); x < width_clip; x++) {
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a = *(g->bitmap + x + (yb * g->pitch)) / 255.0f;
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if (a > 0.0f) {
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@@ -43,7 +43,7 @@ void bmo_mirror_exec(BMesh *bm, BMOperator *op)
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BMOperator dupeop, weldop;
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BMOIter siter;
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BMIter iter;
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BMVert *v, *v2, **vmap = NULL;
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BMVert *v /* , *v2 */ /* UNUSED */, **vmap = NULL;
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BLI_array_declare(vmap);
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BMEdge /* *e, */ **emap = NULL;
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BLI_array_declare(emap);
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@@ -69,11 +69,11 @@ void bmo_mirror_exec(BMesh *bm, BMOperator *op)
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/* create old -> new mappin */
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i = 0;
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v2 = BM_iter_new(&iter, bm, BM_VERTS_OF_MESH, NULL);
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/* v2 = BM_iter_new(&iter, bm, BM_VERTS_OF_MESH, NULL); */ /* UNUSED */
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BMO_ITER(v, &siter, bm, &dupeop, "newout", BM_VERT) {
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BLI_array_growone(vmap);
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vmap[i] = v;
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v2 = BM_iter_step(&iter);
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/* v2 = BM_iter_step(&iter); */ /* UNUSED */
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i++;
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}
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bm->elem_index_dirty |= BM_VERT;
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@@ -305,19 +305,6 @@ BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, float *co, float maxdist)
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return NULL;
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}
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typedef struct walklist {
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BMVert *v;
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int valence;
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int depth;
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float w, r;
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int totwalked;
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/* state data */
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BMVert *lastv;
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BMLoop *curl, *firstl;
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BMEdge *cure;
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} walklist;
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/* UNUSED */
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#if 0
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static short winding(float *v1, float *v2, float *v3)
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@@ -2051,8 +2051,8 @@ void MESH_OT_remove_doubles(wmOperatorType *ot)
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/************************ Vertex Path Operator *************************/
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typedef struct PathNode {
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int u;
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int visited;
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/* int u; */ /* UNUSED */
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/* int visited; */ /* UNUSED */
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ListBase edges;
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} PathNode;
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@@ -283,8 +283,7 @@ static int sound_bake_animation_exec(bContext *C, wmOperator *UNUSED(op))
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sound_update_animation_flags_exec(C, NULL);
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for (cfra = scene->r.sfra > 0 ? scene->r.sfra - 1 : 0; cfra <= scene->r.efra + 1; cfra++)
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{
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for (cfra = (scene->r.sfra > 0) ? (scene->r.sfra - 1) : 0; cfra <= scene->r.efra + 1; cfra++) {
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scene->r.cfra = cfra;
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scene_update_for_newframe(bmain, scene, scene->lay);
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}
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