Eevee: Silence printfs.
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@@ -1262,10 +1262,10 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
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if (ped->updated_cells >= ped->num_cell) {
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ped->need_update = false;
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}
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#if 0
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printf("Updated Grid %d : cell %d / %d, bounce %d / %d\n",
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i, ped->updated_cells, ped->num_cell, pinfo->updated_bounce + 1, max_bounce);
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#endif
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/* Only do one probe per frame */
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DRW_viewport_request_redraw();
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goto update_planar;
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@@ -1302,9 +1302,9 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
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pinfo->num_render_cube++;
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ped->ready_to_shade = true;
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}
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#if 0
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printf("Update Cubemap %d\n", i);
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#endif
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DRW_viewport_request_redraw();
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/* Only do one probe per frame */
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