DRW: Hair: Fix shader compilation of transform feedback shader
Introduced by rBadbe71c3faba.
This commit is contained in:
@@ -43,8 +43,13 @@ static GPUShader *hair_refine_shader_transform_feedback_create(
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char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
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datatoc_common_hair_refine_vert_glsl);
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const char *var_names[1] = {"finalColor"};
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sh = DRW_shader_create_with_transform_feedback(
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shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
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sh = DRW_shader_create_with_transform_feedback(shader_src,
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NULL,
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"#define HAIR_PHASE_SUBDIV\n"
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"#define USE_TF\n",
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GPU_SHADER_TFB_POINTS,
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var_names,
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1);
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MEM_freeN(shader_src);
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return sh;
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@@ -1,5 +1,9 @@
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#pragma BLENDER_REQUIRE(common_hair_lib.glsl)
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#ifdef USE_TF
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out vec4 finalColor;
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#endif
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void main(void)
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{
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float interp_time;
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