DRW: Hair: Fix shader compilation of transform feedback shader

Introduced by rBadbe71c3faba.
This commit is contained in:
Clément Foucault
2022-05-05 11:44:31 +02:00
parent adbe71c3fa
commit 3505d948c6
2 changed files with 11 additions and 2 deletions

View File

@@ -43,8 +43,13 @@ static GPUShader *hair_refine_shader_transform_feedback_create(
char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
datatoc_common_hair_refine_vert_glsl);
const char *var_names[1] = {"finalColor"};
sh = DRW_shader_create_with_transform_feedback(
shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
sh = DRW_shader_create_with_transform_feedback(shader_src,
NULL,
"#define HAIR_PHASE_SUBDIV\n"
"#define USE_TF\n",
GPU_SHADER_TFB_POINTS,
var_names,
1);
MEM_freeN(shader_src);
return sh;

View File

@@ -1,5 +1,9 @@
#pragma BLENDER_REQUIRE(common_hair_lib.glsl)
#ifdef USE_TF
out vec4 finalColor;
#endif
void main(void)
{
float interp_time;