Percent and Flip now invalidate the edgeslide redraw, so that it updated on key press
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@@ -4926,9 +4926,11 @@ int EdgeSlide(short immediate, float imperc)
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perc = 0;
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immediate = 1;
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} else if(event==PKEY) {
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(prop == 1) ? (prop = 0):(prop = 1);
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(prop == 1) ? (prop = 0):(prop = 1);
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mvalo[0] = -1;
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} else if(event==FKEY) {
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(flip == 1) ? (flip = 0):(flip = 1);
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(flip == 1) ? (flip = 0):(flip = 1);
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mvalo[0] = -1;
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} else if(ELEM(event, RIGHTARROWKEY, WHEELUPMOUSE)) { // Scroll through Control Edges
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look = vertlist;
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while(look){
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