GHOST: cover now both win and osx case for T39153
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@@ -372,16 +372,21 @@ static void wm_window_add_ghostwindow(const char *title, wmWindow *win)
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if (win->eventstate == NULL)
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win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
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/* set the state */
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GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
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#ifdef __APPLE__
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/* set the state here, else OSX would nor recignize changed screen resolution */
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GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
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#endif
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/* store actual window size in blender window */
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bounds = GHOST_GetClientBounds(win->ghostwin);
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win->sizex = GHOST_GetWidthRectangle(bounds);
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win->sizey = GHOST_GetHeightRectangle(bounds);
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GHOST_DisposeRectangle(bounds);
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#ifndef __APPLE__
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/* set the state here, so minimized state comes up correct on windows */
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GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
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#endif
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/* until screens get drawn, make it nice gray */
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glClearColor(0.55, 0.55, 0.55, 0.0);
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/* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */
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