First atempt to add OSL.

DEB only for now: installs needed deps (LLVM & co), downloads OSL source and compiles the lib. However, blender linking fails currently... :/
This commit is contained in:
Bastien Montagne
2012-11-16 12:42:01 +00:00
parent 276c842096
commit 366b60c6cb

View File

@@ -29,7 +29,7 @@ LLVM_VERSION_MIN="3.0"
# OSL needs to be compiled for now!
OSL_VERSION="1.2.0"
OSL_SOURCE="https://github.com/DingTo/OpenShadingLanguage/archive/blender-fixes.zip"
OSL_SOURCE="https://github.com/DingTo/OpenShadingLanguage/archive/blender-fixes.tar.gz"
FFMPEG_VERSION="1.0"
FFMPEG_SOURCE="http://ffmpeg.org/releases/ffmpeg-$FFMPEG_VERSION.tar.bz2"
@@ -264,11 +264,11 @@ compile_OCIO() {
fi
cmake -D CMAKE_BUILD_TYPE=Release \
-D CMAKE_PREFIX_PATH=$INST/ocio-$OCIO_VERSION \
-D CMAKE_INSTALL_PREFIX=$INST/ocio-$OCIO_VERSION \
-D CMAKE_CXX_FLAGS="$cflags" \
-D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" \
..
-D CMAKE_PREFIX_PATH=$INST/ocio-$OCIO_VERSION \
-D CMAKE_INSTALL_PREFIX=$INST/ocio-$OCIO_VERSION \
-D CMAKE_CXX_FLAGS="$cflags" \
-D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" \
..
make -j$THREADS
make install
@@ -295,7 +295,7 @@ compile_OCIO() {
compile_OIIO() {
# To be changed each time we make edits that would modify the compiled result!
oiio_magic=1
oiio_magic=5
# Clean install if needed!
magic_compile_check oiio-$OIIO_VERSION $oiio_magic
@@ -324,26 +324,27 @@ compile_OIIO() {
mkdir build
cd build
cmake_d="-D CMAKE_BUILD_TYPE=Release \
-D CMAKE_PREFIX_PATH=$INST/oiio-$OIIO_VERSION \
-D CMAKE_INSTALL_PREFIX=$INST/oiio-$OIIO_VERSION \
-D BUILDSTATIC=ON"
if [ -d $INST/boost ]; then
boost_root="$INST/boost"
else
boost_root="/usr"
cmake_d="$cmake_d -D BOOST_ROOT=$INST/boost"
fi
# Looks like we do not need ocio in oiio for now...
# if [ -d $INST/ocio ]; then
# cmake_d="$cmake_d -D OCIO_PATH=$INST/ocio"
# fi
if file /bin/cp | grep -q '32-bit'; then
cflags="-fPIC -m32 -march=i686"
else
cflags="-fPIC"
fi
cmake -D CMAKE_BUILD_TYPE=Release \
-D CMAKE_PREFIX_PATH=$INST/oiio-$OIIO_VERSION \
-D CMAKE_INSTALL_PREFIX=$INST/oiio-$OIIO_VERSION \
-D BUILDSTATIC=ON \
-D CMAKE_CXX_FLAGS="$cflags" \
-D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" \
-D BOOST_ROOT="$boost_root" \
../src
cmake $cmake_d -D CMAKE_CXX_FLAGS="$cflags" -D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" ../src
make -j$THREADS
make install
@@ -360,6 +361,67 @@ compile_OIIO() {
fi
}
compile_OSL() {
# To be changed each time we make edits that would modify the compiled result!
osl_magic=0
# Clean install if needed!
magic_compile_check osl-$OSL_VERSION $osl_magic
if [ $? -eq 1 ]; then
rm -rf $INST/osl-$OSL_VERSION
fi
if [ ! -d $INST/osl-$OSL_VERSION ]; then
INFO "Building OpenShadingLanguage-$OSL_VERSION"
prepare_opt
if [ ! -d $SRC/OpenShadingLanguage-$OSL_VERSION ]; then
wget -c $OSL_SOURCE -O "$SRC/OpenShadingLanguage-$OSL_VERSION.tar.gz"
INFO "Unpacking OpenShadingLanguage-$OSL_VERSION"
tar -C $SRC --transform "s,(.*/?)OpenShadingLanguage-[^/]*(.*),\1OpenShadingLanguage-$OSL_VERSION\2,x" \
-xf $SRC/OpenShadingLanguage-$OSL_VERSION.tar.gz
fi
cd $SRC/OpenShadingLanguage-$OSL_VERSION
# Always refresh the whole build!
# if [ -d build ]; then
# rm -rf build
# fi
# mkdir build
cd build
cmake_d="-D CMAKE_BUILD_TYPE=Release \
-D CMAKE_INSTALL_PREFIX=$INST/osl-$OSL_VERSION
-D BUILDSTATIC=ON \
-D BUILD_TESTING=OFF"
if [ -d $INST/boost ]; then
cmake_d="$cmake_d -D BOOST_ROOT=$INST/boost"
fi
if [ -d $INST/oiio ]; then
cmake_d="$cmake_d -D OPENIMAGEIOHOME=$INST/oiio"
fi
cmake $cmake_d -D CMAKE_CXX_FLAGS="-Wall" ../src
make -j$THREADS
make install
make clean
rm -f $INST/osl
ln -s osl-$OSL_VERSION $INST/osl
magic_compile_set osl-$OSL_VERSION $osl_magic
cd $CWD
else
INFO "Own OpenShadingLanguage-$OSL_VERSION is up to date, nothing to do!"
fi
}
compile_FFmpeg() {
# To be changed each time we make edits that would modify the compiled result!
ffmpeg_magic=0
@@ -500,7 +562,7 @@ install_DEB() {
libfreetype6-dev libx11-dev libxi-dev wget libsqlite3-dev libbz2-dev libncurses5-dev \
libssl-dev liblzma-dev libreadline-dev $OPENJPEG_DEV libopenexr-dev libopenal-dev \
libglew-dev yasm $SCHRO_DEV $THEORA_DEV $VORBIS_DEV libsdl1.2-dev \
libfftw3-dev libjack-dev python-dev patch flex bison
libfftw3-dev libjack-dev python-dev patch flex bison llvm-dev clang libtbb-dev
OPENJPEG_USE=true
SCHRO_USE=true
@@ -564,7 +626,8 @@ install_DEB() {
check_package_DEB libboost-locale$boost_version-dev
if [ $? -eq 0 ]; then
sudo apt-get install -y libboost-locale$boost_version-dev libboost-filesystem$boost_version-dev \
libboost-regex$boost_version-dev libboost-system$boost_version-dev libboost-thread$boost_version-dev
libboost-regex$boost_version-dev libboost-system$boost_version-dev \
libboost-thread$boost_version-dev
else
compile_Boost
fi
@@ -586,6 +649,9 @@ install_DEB() {
compile_OIIO
fi
# No package currently!
compile_OSL
# XXX Debian features libav packages as ffmpeg, those are not really compatible with blender code currently :/
# So for now, always build our own ffmpeg.
# check_package_DEB ffmpeg
@@ -617,23 +683,23 @@ check_package_RPM() {
check_package_version_match_RPM() {
v=`yum info $1 | grep Version | tail -n 1 | sed -r 's/.*:\s+(([0-9]+\.?)+).*/\1/'`
if [ -z "$v" ]; then
if [ $v -ge 1 ]; then
version_match $v $2
return $?
else
return 1
fi
version_match $v $2
return $?
}
check_package_version_ge_RPM() {
v=`yum info $1 | grep Version | tail -n 1 | sed -r 's/.*:\s+(([0-9]+\.?)+).*/\1/'`
if [ -z "$v" ]; then
if [ $v -ge 1 ]; then
version_ge $v $2
return $?
else
return 1
fi
version_ge $v $2
return $?
}
install_RPM() {