Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton
2018-01-23 11:24:44 +11:00
3 changed files with 38 additions and 8 deletions

View File

@@ -133,11 +133,18 @@ void ED_view3d_update_viewmat(
view3d_winmatrix_set(depsgraph, ar, v3d, rect);
/* setup view matrix */
if (viewmat)
if (viewmat) {
copy_m4_m4(rv3d->viewmat, viewmat);
else
view3d_viewmatrix_set(eval_ctx, scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
}
else {
float rect_scale[2];
if (rect) {
rect_scale[0] = (float)BLI_rcti_size_x(rect) / (float)ar->winx;
rect_scale[1] = (float)BLI_rcti_size_y(rect) / (float)ar->winy;
}
/* note: calls BKE_object_where_is_calc for camera... */
view3d_viewmatrix_set(eval_ctx, scene, v3d, rv3d, rect ? rect_scale : NULL);
}
/* update utility matrices */
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);

View File

@@ -276,8 +276,12 @@ void ED_view3d_smooth_view_force_finish(
struct bContext *C,
struct View3D *v3d, struct ARegion *ar);
void view3d_winmatrix_set(const struct Depsgraph *depsgraph, ARegion *ar, const View3D *v3d, const rcti *rect);
void view3d_viewmatrix_set(const struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d);
void view3d_winmatrix_set(
const struct Depsgraph *depsgraph,
ARegion *ar, const View3D *v3d, const rcti *rect);
void view3d_viewmatrix_set(
const struct EvaluationContext *eval_ctx, Scene *scene,
const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);

View File

@@ -1113,8 +1113,21 @@ bool ED_view3d_lock(RegionView3D *rv3d)
return ED_view3d_quat_from_axis_view(rv3d->view, rv3d->viewquat);
}
/* don't set windows active in here, is used by renderwin too */
void view3d_viewmatrix_set(const EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d)
/**
* Sets #RegionView3D.viewmat
*
* \param eval_ctx: Context.
* \param scene: Scene for camera and cursor location.
* \param v3d: View 3D space data.
* \param rv3d: 3D region which stores the final matrices.
* \param rect_scale: Optional 2D scale argument,
* Use when displaying a sub-region, eg: when #view3d_winmatrix_set takes a 'rect' argument.
*
* \note don't set windows active in here, is used by renderwin too.
*/
void view3d_viewmatrix_set(
const EvaluationContext *eval_ctx, Scene *scene,
const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
@@ -1175,6 +1188,12 @@ void view3d_viewmatrix_set(const EvaluationContext *eval_ctx, Scene *scene, cons
mul_v2_v2fl(vec, rv3d->ofs_lock, rv3d->is_persp ? rv3d->dist : 1.0f);
vec[2] = 0.0f;
if (rect_scale) {
vec[0] /= rect_scale[0];
vec[1] /= rect_scale[1];
}
mul_mat3_m4_v3(persinv, vec);
translate_m4(rv3d->viewmat, vec[0], vec[1], vec[2]);
}