Fix missing mapping and influence panel for particles when cycles is selected
as render engine. Still missing is colors and texture slots, but that's too tricky to fix this close to release.
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@@ -1026,6 +1026,8 @@ def get_panels():
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bpy.types.TEXTURE_PT_voxeldata,
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bpy.types.TEXTURE_PT_pointdensity,
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bpy.types.TEXTURE_PT_pointdensity_turbulence,
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bpy.types.TEXTURE_PT_mapping,
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bpy.types.TEXTURE_PT_influence,
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bpy.types.PARTICLE_PT_context_particles,
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bpy.types.PARTICLE_PT_emission,
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bpy.types.PARTICLE_PT_hair_dynamics,
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@@ -822,12 +822,12 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
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ButsContextTexture *ct = sbuts->texuser;
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PointerRNA *ptr;
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if (ct)
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return 0; /* new shading system */
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if ((ptr = get_pointer_type(path, &RNA_Material))) {
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Material *ma = ptr->data;
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if (ct)
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return 0; /* new shading system */
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/* if we have a node material, get slot from material in material node */
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if (ma && ma->use_nodes && ma->nodetree) {
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/* if there's an active texture node in the node tree,
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@@ -848,12 +848,18 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
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else if ((ptr = get_pointer_type(path, &RNA_Lamp))) {
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Lamp *la = ptr->data;
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if (ct)
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return 0; /* new shading system */
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if (la)
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CTX_data_pointer_set(result, &la->id, &RNA_LampTextureSlot, la->mtex[(int)la->texact]);
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}
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else if ((ptr = get_pointer_type(path, &RNA_World))) {
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World *wo = ptr->data;
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if (ct)
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return 0; /* new shading system */
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if (wo)
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CTX_data_pointer_set(result, &wo->id, &RNA_WorldTextureSlot, wo->mtex[(int)wo->texact]);
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}
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