Fix T57390: properties editor crash creating new scene in some cases.

This commit is contained in:
Brecht Van Lommel
2018-11-07 14:51:06 +01:00
parent 9d0eac6ba5
commit 36b9ee1277

View File

@@ -412,7 +412,8 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
scene = path->ptr[path->len - 1].data;
if (scene) {
ViewLayer *view_layer = CTX_data_view_layer(C);
wmWindow *window = CTX_wm_window(C);
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
br = BKE_paint_brush(BKE_paint_get_active(scene, view_layer));
}
@@ -467,7 +468,8 @@ static int buttons_context_path_texture(const bContext *C, ButsContextPath *path
#ifdef WITH_FREESTYLE
static bool buttons_context_linestyle_pinnable(const bContext *C, ViewLayer *view_layer)
{
Scene *scene = CTX_data_scene(C);
wmWindow *window = CTX_wm_window(C);
Scene *scene = WM_window_get_active_scene(window);
FreestyleConfig *config;
SpaceButs *sbuts;
@@ -491,13 +493,15 @@ static bool buttons_context_linestyle_pinnable(const bContext *C, ViewLayer *vie
static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
{
/* Note we don't use CTX_data here, instead we get it from the window.
* Otherwise there is a loop reading the context that we are setting. */
SpaceButs *sbuts = CTX_wm_space_buts(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
wmWindow *window = CTX_wm_window(C);
Scene *scene = WM_window_get_active_scene(window);
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
Object *ob = OBACT(view_layer);
ID *id;
int found;
Object *ob = CTX_data_active_object(C);
memset(path, 0, sizeof(*path));
path->flag = flag;
@@ -593,7 +597,9 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
static int buttons_shading_context(const bContext *C, int mainb)
{
Object *ob = CTX_data_active_object(C);
wmWindow *window = CTX_wm_window(C);
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
Object *ob = OBACT(view_layer);
if (ELEM(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE))
return 1;
@@ -605,7 +611,9 @@ static int buttons_shading_context(const bContext *C, int mainb)
static int buttons_shading_new_context(const bContext *C, int flag)
{
Object *ob = CTX_data_active_object(C);
wmWindow *window = CTX_wm_window(C);
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
Object *ob = OBACT(view_layer);
if (flag & (1 << BCONTEXT_MATERIAL))
return BCONTEXT_MATERIAL;