minor change to UV lasso select - dont need to index verts twice

This commit is contained in:
Campbell Barton
2007-10-07 09:16:08 +00:00
parent c60cc6ac85
commit 36ebd78cfd

View File

@@ -533,21 +533,23 @@ static void do_lasso_select_mesh_uv(short mcords[][2], short moves, short select
}
}
} else if ((G.sima->flag & SI_SYNC_UVSEL)==0 && G.sima->sticky == SI_STICKY_LOC) {
EditVert *eve;
EditFace *efa_vlist;
MTFace *tf_vlist;
UvMapVert *vlist;
struct UvVertMap *vmap;
float limit[2];
int a;
get_connected_limit_tface_uv(limit);
//EditVert *eve; /* removed vert counting for now */
//int a;
for (a=0, eve= em->verts.first; eve; a++, eve= eve->next)
eve->tmp.l = a;
get_connected_limit_tface_uv(limit);
EM_init_index_arrays(0, 0, 1);
vmap= make_uv_vert_map_EM(0, 0, limit);
/* verts are numbered above in make_uv_vert_map_EM, make sure this stays true! */
/*for (a=0, eve= em->verts.first; eve; a++, eve= eve->next)
eve->tmp.l = a; */
if(vmap == NULL)
return;