code improvements for selecting the shortest path for mesh editmode,

this will give some speedup but its mainly to simplify the function.

- use bmesh adjacency data, was building its own data, left over from pre-bmesh.
- use a flag to store visited edges rather then a hash.
- store edge pointers in the heap rather then index values (was converting back and fourth a lot).
This commit is contained in:
Campbell Barton
2012-11-08 02:12:31 +00:00
parent a9132591e6
commit 374238b7ef

View File

@@ -1186,8 +1186,7 @@ static float edgetag_cut_cost(BMEditMesh *UNUSED(em), BMEdge *e1, BMEdge *e2, BM
/* The cost is based on the simple sum of the length of the two edgees... */
sub_v3_v3v3(d1, v->co, v1->co);
sub_v3_v3v3(d2, v2->co, v->co);
cost = len_v3(d1);
cost += len_v3(d2);
cost = len_v3(d1) + len_v3(d2);
/* but is biased to give higher values to sharp turns, so that it will take
* paths with fewer "turns" when selecting between equal-weighted paths between
@@ -1197,29 +1196,26 @@ static float edgetag_cut_cost(BMEditMesh *UNUSED(em), BMEdge *e1, BMEdge *e2, BM
return cost;
}
static void edgetag_add_adjacent(BMEditMesh *em, SmallHash *visithash, Heap *heap, int mednum, int vertnum,
int *nedges, int *edges, int *prevedge, float *cost)
static void edgetag_add_adjacent(BMEditMesh *em, Heap *heap,
BMEdge *e1, BMVert *v,
int *prevedge, float *cost)
{
BMEdge *e1 = EDBM_edge_at_index(em, mednum);
BMVert *v = EDBM_vert_at_index(em, vertnum);
int startadj, endadj = nedges[vertnum + 1];
BMIter eiter;
BMEdge *e2;
for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
int adjnum = edges[startadj];
BMEdge *e2 = EDBM_edge_at_index(em, adjnum);
float newcost;
float cutcost;
const int e1_index = BM_elem_index_get(e1);
if (BLI_smallhash_haskey(visithash, (uintptr_t)e2))
continue;
BM_ITER_ELEM (e2, &eiter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e2, BM_ELEM_TAG)) {
const int e2_index = BM_elem_index_get(e2);
const float cost_cut = edgetag_cut_cost(em, e1, e2, v);
const float cost_new = cost[e1_index] + cost_cut;
cutcost = edgetag_cut_cost(em, e1, e2, v);
newcost = cost[mednum] + cutcost;
if (cost[adjnum] > newcost) {
cost[adjnum] = newcost;
prevedge[adjnum] = mednum;
BLI_heap_insert(heap, newcost, SET_INT_IN_POINTER(adjnum));
if (cost[e2_index] > cost_new) {
cost[e2_index] = cost_new;
prevedge[e2_index] = e1_index;
BLI_heap_insert(heap, cost_new, e2);
}
}
}
}
@@ -1269,67 +1265,44 @@ static int edgetag_context_check(Scene *scene, BMEditMesh *em, BMEdge *e)
return 0;
}
static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, BMEdge *target)
static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *e_src, BMEdge *e_dst)
{
/* BM_ELEM_TAG flag is used to store visited edges */
BMEdge *e;
BMIter iter;
BMIter eiter;
Heap *heap;
SmallHash visithash;
float *cost;
int i, totvert = 0, totedge = 0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
int targetnum;
BLI_smallhash_init(&visithash);
int *prevedge;
int i, totedge;
/* note, would pass BM_EDGE except we are looping over all edges anyway */
BM_mesh_elem_index_ensure(em->bm, BM_VERT /* | BM_EDGE */);
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
BLI_smallhash_insert(&visithash, (uintptr_t)e, NULL);
BM_ITER_MESH_INDEX (e, &eiter, em->bm, BM_EDGES_OF_MESH, i) {
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN) == FALSE) {
BM_elem_flag_disable(e, BM_ELEM_TAG);
}
else {
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
BM_elem_index_set(e, totedge); /* set_inline */
totedge++;
BM_elem_index_set(e, i); /* set_inline */
}
em->bm->elem_index_dirty &= ~BM_EDGE;
/* alloc */
totvert = em->bm->totvert;
nedges = MEM_callocN(sizeof(*nedges) * totvert + 1, "SeamPathNEdges");
edges = MEM_mallocN(sizeof(*edges) * totedge * 2, "SeamPathEdges");
totedge = em->bm->totedge;
prevedge = MEM_mallocN(sizeof(*prevedge) * totedge, "SeamPathPrevious");
cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost");
/* count edges, compute adjacent edges offsets and fill adjacent */
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
nedges[BM_elem_index_get(e->v1) + 1]++;
nedges[BM_elem_index_get(e->v2) + 1]++;
}
for (i = 1; i < totvert; i++) {
int newswap = nedges[i + 1];
nedges[i + 1] = nedgeswap + nedges[i];
nedgeswap = newswap;
}
nedges[0] = nedges[1] = 0;
i = 0;
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
edges[nedges[BM_elem_index_get(e->v1) + 1]++] = i;
edges[nedges[BM_elem_index_get(e->v2) + 1]++] = i;
for (i = 0; i < totedge; i++) {
cost[i] = 1e20f;
prevedge[i] = -1;
i++;
}
/*
* Arrays are now filled as follows:
*
* nedges[n] = sum of the # of edges incident to all vertices numbered 0 through n - 1
* edges[edges[n]..edges[n - 1]] = the indices of of the edges incident to vertex n
*
* As the search continues, prevedge[n] will be the previous edge on the shortest
* path found so far to edge n. The visitedhash will of course contain entries
* for edges that have been visited, cost[n] will contain the length of the shortest
@@ -1340,61 +1313,59 @@ static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, B
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(BM_elem_index_get(source)));
cost[BM_elem_index_get(source)] = 0.0f;
BLI_heap_insert(heap, 0.0f, e_src);
cost[BM_elem_index_get(e_src)] = 0.0f;
EDBM_index_arrays_init(em, 1, 1, 0);
targetnum = BM_elem_index_get(target);
e = NULL;
while (!BLI_heap_is_empty(heap)) {
mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
e = EDBM_edge_at_index(em, mednum);
e = BLI_heap_popmin(heap);
if (mednum == targetnum)
if (e == e_dst)
break;
if (BLI_smallhash_haskey(&visithash, (uintptr_t)e))
if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
continue;
}
BLI_smallhash_insert(&visithash, (uintptr_t)e, NULL);
BM_elem_flag_enable(e, BM_ELEM_TAG);
edgetag_add_adjacent(em, &visithash, heap, mednum, BM_elem_index_get(e->v1), nedges, edges, prevedge, cost);
edgetag_add_adjacent(em, &visithash, heap, mednum, BM_elem_index_get(e->v2), nedges, edges, prevedge, cost);
edgetag_add_adjacent(em, heap, e, e->v1, prevedge, cost);
edgetag_add_adjacent(em, heap, e, e->v2, prevedge, cost);
}
if (mednum == targetnum) {
if (e == e_dst) {
short allseams = 1;
int e_index;
/* Check whether the path is already completely tagged.
* if it is, the tags will be cleared instead of set. */
mednum = targetnum;
e_index = BM_elem_index_get(e_dst);
do {
e = EDBM_edge_at_index(em, mednum);
e = EDBM_edge_at_index(em, e_index);
if (!edgetag_context_check(scene, em, e)) {
allseams = 0;
break;
}
mednum = prevedge[mednum];
} while (mednum != BM_elem_index_get(source));
e_index = prevedge[e_index];
} while (e != e_src);
/* Follow path back and source and add or remove tags */
mednum = targetnum;
e_index = BM_elem_index_get(e_dst);
do {
e = EDBM_edge_at_index(em, mednum);
e = EDBM_edge_at_index(em, e_index);
if (allseams)
edgetag_context_set(em, scene, e, 0);
else
edgetag_context_set(em, scene, e, 1);
mednum = prevedge[mednum];
} while (mednum != -1);
e_index = prevedge[e_index];
} while (e_index != -1);
}
EDBM_index_arrays_free(em);
MEM_freeN(nedges);
MEM_freeN(edges);
MEM_freeN(prevedge);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
BLI_smallhash_release(&visithash);
return 1;
}