New scenes should use Eevee, not Blender Render
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@@ -818,7 +818,7 @@ void BKE_scene_init(Scene *sce)
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sce->r.ffcodecdata.audio_bitrate = 192;
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sce->r.ffcodecdata.audio_channels = 2;
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BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
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BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
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sce->audio.distance_model = 2.0f;
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sce->audio.doppler_factor = 1.0f;
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