New scenes should use Eevee, not Blender Render

This commit is contained in:
Dalai Felinto
2017-06-26 12:47:17 +02:00
parent e304150701
commit 37593b6a42

View File

@@ -818,7 +818,7 @@ void BKE_scene_init(Scene *sce)
sce->r.ffcodecdata.audio_bitrate = 192;
sce->r.ffcodecdata.audio_channels = 2;
BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
sce->audio.distance_model = 2.0f;
sce->audio.doppler_factor = 1.0f;