Cleanup: Overlay: Remove redundant setting
The EARLY_FRAGMENT_TEST(true) from select_id_patch already implies DEPTH_WRITE(DepthWrite::UNCHANGED)
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@@ -12,7 +12,6 @@ GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(overlay_select)
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DEFINE("SELECT_ENABLE")
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DEPTH_WRITE(DepthWrite::UNCHANGED)
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ADDITIONAL_INFO(select_id_patch)
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GPU_SHADER_CREATE_END()
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