Cleanup: Overlay: Rename edit_text.hh to text.hh for consistency
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@@ -248,7 +248,7 @@ set(SRC
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engines/overlay/overlay_camera.hh
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engines/overlay/overlay_cursor.hh
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engines/overlay/overlay_curve.hh
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engines/overlay/overlay_edit_text.hh
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engines/overlay/overlay_text.hh
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engines/overlay/overlay_empty.hh
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engines/overlay/overlay_engine.h
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engines/overlay/overlay_facing.hh
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@@ -447,7 +447,7 @@ void Instance::begin_sync()
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layer.bounds.begin_sync(resources, state);
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layer.cameras.begin_sync(resources, state);
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layer.curves.begin_sync(resources, state);
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layer.edit_text.begin_sync(resources, state);
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layer.text.begin_sync(resources, state);
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layer.empties.begin_sync(resources, state);
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layer.facing.begin_sync(resources, state);
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layer.fade.begin_sync(resources, state);
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@@ -573,7 +573,7 @@ void Instance::object_sync(ObjectRef &ob_ref, Manager &manager)
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layer.pointclouds.edit_object_sync(manager, ob_ref, resources, state);
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break;
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case OB_FONT:
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layer.edit_text.edit_object_sync(manager, ob_ref, resources, state);
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layer.text.edit_object_sync(manager, ob_ref, resources, state);
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break;
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case OB_GREASE_PENCIL:
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layer.grease_pencil.edit_object_sync(manager, ob_ref, resources, state);
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@@ -653,7 +653,7 @@ void Instance::end_sync()
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layer.axes.end_sync(resources, state);
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layer.bounds.end_sync(resources, state);
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layer.cameras.end_sync(resources, state);
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layer.edit_text.end_sync(resources, state);
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layer.text.end_sync(resources, state);
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layer.empties.end_sync(resources, state);
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layer.force_fields.end_sync(resources, state);
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layer.lights.end_sync(resources, state);
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@@ -812,7 +812,7 @@ void Instance::draw_v3d(Manager &manager, View &view)
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// layer.facing.draw(framebuffer, manager, view);
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layer.fade.draw(framebuffer, manager, view);
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layer.mode_transfer.draw(framebuffer, manager, view);
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layer.edit_text.draw(framebuffer, manager, view);
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layer.text.draw(framebuffer, manager, view);
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layer.paints.draw(framebuffer, manager, view);
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layer.particles.draw(framebuffer, manager, view);
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};
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@@ -20,7 +20,6 @@
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#include "overlay_camera.hh"
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#include "overlay_cursor.hh"
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#include "overlay_curve.hh"
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#include "overlay_edit_text.hh"
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#include "overlay_empty.hh"
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#include "overlay_facing.hh"
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#include "overlay_fade.hh"
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@@ -45,6 +44,7 @@
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#include "overlay_relation.hh"
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#include "overlay_sculpt.hh"
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#include "overlay_speaker.hh"
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#include "overlay_text.hh"
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#include "overlay_wireframe.hh"
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#include "overlay_xray_fade.hh"
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@@ -82,7 +82,7 @@ class Instance : public DrawEngine {
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Bounds bounds = {selection_type_};
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Cameras cameras = {selection_type_};
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Curves curves;
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EditText edit_text = {selection_type_};
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Text text = {selection_type_};
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Empties empties = {selection_type_};
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Facing facing;
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Fade fade;
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@@ -19,7 +19,7 @@ namespace blender::draw::overlay {
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* Text objects related overlays.
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* Currently only display cursor and selection of text edit mode.
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*/
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class EditText : Overlay {
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class Text : Overlay {
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private:
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PassSimple ps_ = {"TextEdit"};
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@@ -37,7 +37,7 @@ class EditText : Overlay {
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gpu::Batch *quad_wire = nullptr;
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public:
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EditText(SelectionType selection_type) : box_line_buf_(selection_type, "box_line_buf_") {}
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Text(SelectionType selection_type) : box_line_buf_(selection_type, "box_line_buf_") {}
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void begin_sync(Resources &res, const State &state) final
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{
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