Reverted to the previous, more hackish version of the spin field.

There has to be a better way of doing this though... jahka? :)
This commit is contained in:
Matt Ebb
2008-11-02 23:25:21 +00:00
parent 5cdbbe3a92
commit 389588bb4f

View File

@@ -422,25 +422,20 @@ void do_physical_effector(Object *ob, float *opco, short type, float force_val,
break;
case PFIELD_SPIN:
{
float inward[3];
Projf(temp, velocity, eff_vel);
Crossf(mag_vec,eff_vel,vec_to_part);
Crossf(inward, mag_vec, eff_vel);
Normalize(mag_vec);
VecSubf(mag_vec, mag_vec, inward);
VecMulf(mag_vec,force_val*distance*falloff);
VecAddf(mag_vec, mag_vec, temp);
/* compensate for existing velocity */
VecSubf(mag_vec, mag_vec, velocity);
VecAddf(field,field,mag_vec);
VecCopyf(velocity, mag_vec);
//VecSubf(mag_vec, mag_vec, velocity);
//VecAddf(field, field, mag_vec);
break;
}
case PFIELD_MAGNET:
if(planar)
VecCopyf(temp,eff_vel);