This should fix up saving a blender runtime.
If you look at the log, the last change to this file I was trying to fix game engine bug #6667. In so doing I added a print usage if you do not pass any arguments to the gameplayer. Things should work better now. Kent
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@@ -522,7 +522,7 @@ int main(int argc, char** argv)
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printf("error: window size too small.\n");
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}
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if (error || argc == 1)
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if (error )
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{
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usage(argv[0]);
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return 0;
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