This should fix up saving a blender runtime.

If you look at the log, the last change to this file I was trying to fix
game engine bug #6667.  In so doing I added a print usage if you do not
pass any arguments to the gameplayer.

Things should work better now.

Kent
This commit is contained in:
Kent Mein
2007-08-07 16:34:45 +00:00
parent 2807d82e90
commit 38ec778cb7

View File

@@ -522,7 +522,7 @@ int main(int argc, char** argv)
printf("error: window size too small.\n");
}
if (error || argc == 1)
if (error )
{
usage(argv[0]);
return 0;