Fix: Incorrect rotation socket hiding in raycast node

The typo was made in 63dae2a105.

Pull Request: https://projects.blender.org/blender/blender/pulls/109352
This commit is contained in:
Iliya Katueshenock
2023-06-26 03:27:34 +02:00
committed by Hans Goudey
parent 82d9eb09db
commit 39386175e1

View File

@@ -79,7 +79,7 @@ static void node_update(bNodeTree *ntree, bNode *node)
bNodeSocket *socket_color4f = socket_float->next;
bNodeSocket *socket_boolean = socket_color4f->next;
bNodeSocket *socket_int32 = socket_boolean->next;
bNodeSocket *socket_quat = socket_boolean->next;
bNodeSocket *socket_quat = socket_int32->next;
bke::nodeSetSocketAvailability(ntree, socket_vector, data_type == CD_PROP_FLOAT3);
bke::nodeSetSocketAvailability(ntree, socket_float, data_type == CD_PROP_FLOAT);
@@ -93,7 +93,7 @@ static void node_update(bNodeTree *ntree, bNode *node)
bNodeSocket *out_socket_color4f = out_socket_float->next;
bNodeSocket *out_socket_boolean = out_socket_color4f->next;
bNodeSocket *out_socket_int32 = out_socket_boolean->next;
bNodeSocket *out_socket_quat = out_socket_boolean->next;
bNodeSocket *out_socket_quat = out_socket_int32->next;
bke::nodeSetSocketAvailability(ntree, out_socket_vector, data_type == CD_PROP_FLOAT3);
bke::nodeSetSocketAvailability(ntree, out_socket_float, data_type == CD_PROP_FLOAT);