Hm, last method was not so good across various colour
themes. Now the line uses a blend of the outliner theme colours instead of being hard coded.
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@@ -2365,6 +2365,7 @@ static void outliner_draw_tree(SpaceOops *soops)
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// grey hierarchy lines
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glColor3ub(110,110,110);
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BIF_ThemeColorBlend(TH_BACK, TH_TEXT, 0.5);
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starty= soops->v2d.tot.ymax-OL_H/2;
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startx= 6;
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outliner_draw_hierarchy(soops, &soops->tree, startx, &starty);
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