Display graph in 3d view

This commit is contained in:
Martin Poirier
2008-06-22 17:06:50 +00:00
parent b5bde6d4dc
commit 39a7a24838
5 changed files with 338 additions and 154 deletions

View File

@@ -119,7 +119,7 @@ int weightFromDistance(struct EditMesh *em);
int weightFromLoc(struct EditMesh *me, int axis);
void weightToVCol(struct EditMesh *em, int index);
void arcToVCol(struct ReebGraph *rg, struct EditMesh *em, int index);
void angleToVCol(EditMesh *em, int index);
void angleToVCol(struct EditMesh *em, int index);
void renormalizeWeight(struct EditMesh *em, float newmax);
ReebGraph * generateReebGraph(struct EditMesh *me, int subdivisions);
@@ -155,7 +155,13 @@ void verifyFaces(ReebGraph *rg);
/*********************** PUBLIC *********************************/
ReebGraph *BIF_ReebGraphFromEditMesh(void);
void BIF_GlobalReebGraphFromEditMesh(void);
void BIF_GlobalReebFree(void);
void REEB_freeGraph(ReebGraph *rg);
void REEB_exportGraph(ReebGraph *rg, int count);
void REEB_draw();
#endif /*REEB_H_*/

View File

@@ -180,6 +180,8 @@
#include "butspace.h" // own module
#include "multires.h"
#include "reeb.h"
static float editbutweight= 1.0;
float editbutvweight= 1;
static int actmcol= 0, acttface= 0, acttface_rnd = 0, actmcol_rnd = 0;
@@ -4992,6 +4994,16 @@ static void skgen_reorder(void *option, void *arg2)
}
}
static void skgen_graphgen(void *arg1, void *arg2)
{
BIF_GlobalReebGraphFromEditMesh();
}
static void skgen_graphfree(void *arg1, void *arg2)
{
BIF_GlobalReebFree();
}
static void editing_panel_mesh_skgen_retarget(Object *ob, Mesh *me)
{
uiBlock *block;
@@ -5035,10 +5047,14 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
uiNewPanelTabbed("Mesh Tools More", "Editing");
if(uiNewPanel(curarea, block, "Skeleton Generator", "Editing", 960, 0, 318, 204)==0) return;
uiDefBut(block, BUT, B_GEN_SKELETON, "Generate Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
uiDefBut(block, BUT, B_GEN_SKELETON, "Generate Skeleton", 1025,170,125,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
but = uiDefBut(block, BUT, B_DIFF, "Generate", 1150,170,65,19, 0, 0, 0, 0, 0, "Generate Graph from Mesh");
uiButSetFunc(but, skgen_graphgen, NULL, NULL);
but = uiDefBut(block, BUT, B_DIFF, "Free", 1215,170,60,19, 0, 0, 0, 0, 0, "Free Graph from Mesh");
uiButSetFunc(but, skgen_graphfree, NULL, NULL);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,2.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting");
uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");

View File

@@ -159,6 +159,8 @@
#include "RE_pipeline.h" // make_stars
#include "reeb.h"
#include "multires.h"
/* For MULTISAMPLE_ARB #define.
@@ -3145,6 +3147,8 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
BIF_drawPropCircle(); // only editmode and particles have proportional edit
BIF_drawSnap();
}
REEB_draw();
if(G.scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID);

View File

@@ -51,6 +51,7 @@
#include "BIF_interface.h"
#include "BIF_toolbox.h"
#include "BIF_graphics.h"
#include "BIF_gl.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
@@ -65,6 +66,9 @@
/* REPLACE WITH NEW ONE IN UTILDEFINES ONCE PATCH IS APPLIED */
#define FTOCHAR(val) (val<=0.0f)? 0 : ((val>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*val)+0.5f))
ReebGraph *GLOBAL_RG = NULL;
ReebGraph *FILTERED_RG = NULL;
/*
* Skeleton generation algorithm based on:
* "Harmonic Skeleton for Realistic Character Animation"
@@ -86,10 +90,10 @@ typedef enum {
MERGE_APPEND
} MergeDirection;
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
int mergeArcs(ReebGraph *GLOBAL_RG, ReebArc *a0, ReebArc *a1);
int mergeConnectedArcs(ReebGraph *GLOBAL_RG, ReebArc *a0, ReebArc *a1);
EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v);
void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
void mergeArcFaces(ReebGraph *GLOBAL_RG, ReebArc *aDst, ReebArc *aSrc);
void addFacetoArc(ReebArc *arc, EditFace *efa);
void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count);
@@ -243,11 +247,11 @@ void calculateArcLength(ReebArc *arc)
arc->length += VecLenf(arc->tail->p, vec1);
}
void calculateGraphLength(ReebGraph *rg)
void calculateGraphLength(ReebGraph *GLOBAL_RG)
{
ReebArc *arc;
for (arc = rg->arcs.first; arc; arc = arc->next)
for (arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
calculateArcLength(arc);
}
@@ -294,13 +298,13 @@ void REEB_freeArc(BArc *barc)
MEM_freeN(arc);
}
void REEB_freeGraph(ReebGraph *rg)
void REEB_freeGraph(ReebGraph *GLOBAL_RG)
{
ReebArc *arc;
ReebNode *node;
// free nodes
for( node = rg->nodes.first; node; node = node->next )
for( node = GLOBAL_RG->nodes.first; node; node = node->next )
{
// Free adjacency lists
if (node->arcs != NULL)
@@ -308,10 +312,10 @@ void REEB_freeGraph(ReebGraph *rg)
MEM_freeN(node->arcs);
}
}
BLI_freelistN(&rg->nodes);
BLI_freelistN(&GLOBAL_RG->nodes);
// free arcs
arc = rg->arcs.first;
arc = GLOBAL_RG->arcs.first;
while( arc )
{
ReebArc *next = arc->next;
@@ -320,23 +324,23 @@ void REEB_freeGraph(ReebGraph *rg)
}
// free edge map
BLI_edgehash_free(rg->emap, NULL);
BLI_edgehash_free(GLOBAL_RG->emap, NULL);
MEM_freeN(rg);
MEM_freeN(GLOBAL_RG);
}
void repositionNodes(ReebGraph *rg)
void repositionNodes(ReebGraph *GLOBAL_RG)
{
BArc *arc = NULL;
BNode *node = NULL;
// Reset node positions
for(node = rg->nodes.first; node; node = node->next)
for(node = GLOBAL_RG->nodes.first; node; node = node->next)
{
node->p[0] = node->p[1] = node->p[2] = 0;
}
for(arc = rg->arcs.first; arc; arc = arc->next)
for(arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
if (((ReebArc*)arc)->bcount > 0)
{
@@ -353,16 +357,16 @@ void repositionNodes(ReebGraph *rg)
}
}
void verifyNodeDegree(ReebGraph *rg)
void verifyNodeDegree(ReebGraph *GLOBAL_RG)
{
#ifdef DEBUG_REEB
ReebNode *node = NULL;
ReebArc *arc = NULL;
for(node = rg->nodes.first; node; node = node->next)
for(node = GLOBAL_RG->nodes.first; node; node = node->next)
{
int count = 0;
for(arc = rg->arcs.first; arc; arc = arc->next)
for(arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
if (arc->head == node || arc->tail == node)
{
@@ -377,11 +381,11 @@ void verifyNodeDegree(ReebGraph *rg)
#endif
}
void verifyBuckets(ReebGraph *rg)
void verifyBuckets(ReebGraph *GLOBAL_RG)
{
#ifdef DEBUG_REEB
ReebArc *arc = NULL;
for(arc = rg->arcs.first; arc; arc = arc->next)
for(arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
ReebNode *head = (ReebNode*)arc->head;
ReebNode *tail = (ReebNode*)arc->tail;
@@ -413,12 +417,12 @@ void verifyBuckets(ReebGraph *rg)
#endif
}
void verifyFaces(ReebGraph *rg)
void verifyFaces(ReebGraph *GLOBAL_RG)
{
#ifdef DEBUG_REEB
int total = 0;
ReebArc *arc = NULL;
for(arc = rg->arcs.first; arc; arc = arc->next)
for(arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
total += BLI_ghash_size(arc->faces);
}
@@ -625,7 +629,7 @@ void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BAr
/****************************************** SMOOTHING **************************************************/
void postprocessGraph(ReebGraph *rg, char mode)
void postprocessGraph(ReebGraph *GLOBAL_RG, char mode)
{
ReebArc *arc;
float fac1 = 0, fac2 = 1, fac3 = 0;
@@ -648,7 +652,7 @@ void postprocessGraph(ReebGraph *rg, char mode)
return;
}
for(arc = rg->arcs.first; arc; arc = arc->next)
for(arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
EmbedBucket *buckets = arc->buckets;
int bcount = arc->bcount;
@@ -683,9 +687,9 @@ int compareNodesWeight(void *vnode1, void *vnode2)
}
}
void sortNodes(ReebGraph *rg)
void sortNodes(ReebGraph *GLOBAL_RG)
{
BLI_sortlist(&rg->nodes, compareNodesWeight);
BLI_sortlist(&GLOBAL_RG->nodes, compareNodesWeight);
}
int compareArcsWeight(void *varc1, void *varc2)
@@ -709,9 +713,9 @@ int compareArcsWeight(void *varc1, void *varc2)
}
}
void sortArcs(ReebGraph *rg)
void sortArcs(ReebGraph *GLOBAL_RG)
{
BLI_sortlist(&rg->arcs, compareArcsWeight);
BLI_sortlist(&GLOBAL_RG->arcs, compareArcsWeight);
}
/****************************************** FILTERING **************************************************/
@@ -745,12 +749,12 @@ int compareArcs(void *varc1, void *varc2)
}
}
void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
void filterArc(ReebGraph *GLOBAL_RG, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
{
ReebArc *arc = NULL, *nextArc = NULL;
/* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
for(arc = rg->arcs.first; arc; arc = arc->next)
for(arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
if (arc->head == srcArc->head && arc->tail == srcArc->tail && arc != srcArc)
{
@@ -761,7 +765,7 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
}
/* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */
arc = rg->arcs.first;
arc = GLOBAL_RG->arcs.first;
while(arc)
{
nextArc = arc->next;
@@ -786,7 +790,7 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
// If it's safeArc, it'll be removed later, so keep it for now
if (arc != srcArc)
{
BLI_remlink(&rg->arcs, arc);
BLI_remlink(&GLOBAL_RG->arcs, arc);
REEB_freeArc((BArc*)arc);
}
}
@@ -796,13 +800,13 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
// Decrement degree from the other node
BLI_otherNode((BArc*)arc, (BNode*)newNode)->degree--;
BLI_remlink(&rg->arcs, arc);
BLI_remlink(&GLOBAL_RG->arcs, arc);
REEB_freeArc((BArc*)arc);
}
else
{
newNode->degree++; // incrementing degree since we're adding an arc
mergeArcFaces(rg, arc, srcArc);
mergeArcFaces(GLOBAL_RG, arc, srcArc);
if (merging)
{
@@ -820,11 +824,11 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
}
}
void filterNullReebGraph(ReebGraph *rg)
void filterNullReebGraph(ReebGraph *GLOBAL_RG)
{
ReebArc *arc = NULL, *nextArc = NULL;
arc = rg->arcs.first;
arc = GLOBAL_RG->arcs.first;
while(arc)
{
nextArc = arc->next;
@@ -840,29 +844,29 @@ void filterNullReebGraph(ReebGraph *rg)
//newNode->weight = FloatLerpf(newNode->weight, removedNode->weight, blend);
VecLerpf(newNode->p, newNode->p, removedNode->p, blend);
filterArc(rg, newNode, removedNode, arc, 0);
filterArc(GLOBAL_RG, newNode, removedNode, arc, 0);
// Reset nextArc, it might have changed
nextArc = arc->next;
BLI_remlink(&rg->arcs, arc);
BLI_remlink(&GLOBAL_RG->arcs, arc);
REEB_freeArc((BArc*)arc);
BLI_freelinkN(&rg->nodes, removedNode);
BLI_freelinkN(&GLOBAL_RG->nodes, removedNode);
}
arc = nextArc;
}
}
int filterInternalReebGraph(ReebGraph *rg, float threshold)
int filterInternalReebGraph(ReebGraph *GLOBAL_RG, float threshold)
{
ReebArc *arc = NULL, *nextArc = NULL;
int value = 0;
BLI_sortlist(&rg->arcs, compareArcs);
BLI_sortlist(&GLOBAL_RG->arcs, compareArcs);
arc = rg->arcs.first;
arc = GLOBAL_RG->arcs.first;
while(arc)
{
nextArc = arc->next;
@@ -885,15 +889,15 @@ int filterInternalReebGraph(ReebGraph *rg, float threshold)
removedNode = arc->head;
}
filterArc(rg, newNode, removedNode, arc, 1);
filterArc(GLOBAL_RG, newNode, removedNode, arc, 1);
// Reset nextArc, it might have changed
nextArc = arc->next;
BLI_remlink(&rg->arcs, arc);
BLI_remlink(&GLOBAL_RG->arcs, arc);
REEB_freeArc((BArc*)arc);
BLI_freelinkN(&rg->nodes, removedNode);
BLI_freelinkN(&GLOBAL_RG->nodes, removedNode);
value = 1;
}
@@ -903,14 +907,14 @@ int filterInternalReebGraph(ReebGraph *rg, float threshold)
return value;
}
int filterExternalReebGraph(ReebGraph *rg, float threshold)
int filterExternalReebGraph(ReebGraph *GLOBAL_RG, float threshold)
{
ReebArc *arc = NULL, *nextArc = NULL;
int value = 0;
BLI_sortlist(&rg->arcs, compareArcs);
BLI_sortlist(&GLOBAL_RG->arcs, compareArcs);
arc = rg->arcs.first;
arc = GLOBAL_RG->arcs.first;
while(arc)
{
nextArc = arc->next;
@@ -954,7 +958,7 @@ int filterExternalReebGraph(ReebGraph *rg, float threshold)
// Merging arc
if (merging)
{
filterArc(rg, newNode, removedNode, arc, 1);
filterArc(GLOBAL_RG, newNode, removedNode, arc, 1);
}
else
{
@@ -965,10 +969,10 @@ int filterExternalReebGraph(ReebGraph *rg, float threshold)
// Reset nextArc, it might have changed
nextArc = arc->next;
BLI_remlink(&rg->arcs, arc);
BLI_remlink(&GLOBAL_RG->arcs, arc);
REEB_freeArc((BArc*)arc);
BLI_freelinkN(&rg->nodes, removedNode);
BLI_freelinkN(&GLOBAL_RG->nodes, removedNode);
value = 1;
}
@@ -978,12 +982,12 @@ int filterExternalReebGraph(ReebGraph *rg, float threshold)
return value;
}
int filterSmartReebGraph(ReebGraph *rg, float threshold)
int filterSmartReebGraph(ReebGraph *GLOBAL_RG, float threshold)
{
ReebArc *arc = NULL, *nextArc = NULL;
int value = 0;
BLI_sortlist(&rg->arcs, compareArcs);
BLI_sortlist(&GLOBAL_RG->arcs, compareArcs);
#ifdef DEBUG_REEB
{
@@ -994,7 +998,7 @@ int filterSmartReebGraph(ReebGraph *rg, float threshold)
}
#endif
arc = rg->arcs.first;
arc = GLOBAL_RG->arcs.first;
while(arc)
{
nextArc = arc->next;
@@ -1124,7 +1128,7 @@ int filterSmartReebGraph(ReebGraph *rg, float threshold)
// Merging arc
if (merging)
{
filterArc(rg, newNode, removedNode, arc, 1);
filterArc(GLOBAL_RG, newNode, removedNode, arc, 1);
}
else
{
@@ -1135,10 +1139,10 @@ int filterSmartReebGraph(ReebGraph *rg, float threshold)
// Reset nextArc, it might have changed
nextArc = arc->next;
BLI_remlink(&rg->arcs, arc);
BLI_remlink(&GLOBAL_RG->arcs, arc);
REEB_freeArc((BArc*)arc);
BLI_freelinkN(&rg->nodes, removedNode);
BLI_freelinkN(&GLOBAL_RG->nodes, removedNode);
value = 1;
}
}
@@ -1216,7 +1220,7 @@ void exportNode(FILE *f, char *text, ReebNode *node)
fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
}
void REEB_exportGraph(ReebGraph *rg, int count)
void REEB_exportGraph(ReebGraph *GLOBAL_RG, int count)
{
ReebArc *arc;
char filename[128];
@@ -1232,7 +1236,7 @@ void REEB_exportGraph(ReebGraph *rg, int count)
}
f = fopen(filename, "w");
for(arc = rg->arcs.first; arc; arc = arc->next)
for(arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
int i;
float p[3];
@@ -1256,11 +1260,11 @@ void REEB_exportGraph(ReebGraph *rg, int count)
/***************************************** MAIN ALGORITHM **********************************************/
ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
ReebArc * findConnectedArc(ReebGraph *GLOBAL_RG, ReebArc *arc, ReebNode *v)
{
ReebArc *nextArc = arc->next;
for(nextArc = rg->arcs.first; nextArc; nextArc = nextArc->next)
for(nextArc = GLOBAL_RG->arcs.first; nextArc; nextArc = nextArc->next)
{
if (arc != nextArc && (nextArc->head == v || nextArc->tail == v))
{
@@ -1272,24 +1276,24 @@ ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
}
void removeNormalNodes(ReebGraph *rg)
void removeNormalNodes(ReebGraph *GLOBAL_RG)
{
ReebArc *arc;
// Merge degree 2 nodes
for(arc = rg->arcs.first; arc; arc = arc->next)
for(arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
while (arc->head->degree == 2 || arc->tail->degree == 2)
{
// merge at v1
if (arc->head->degree == 2)
{
ReebArc *nextArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->head);
ReebArc *nextArc = (ReebArc*)BLI_findConnectedArc((BGraph*)GLOBAL_RG, (BArc*)arc, (BNode*)arc->head);
// Merge arc only if needed
if (arc->head == nextArc->tail)
{
mergeConnectedArcs(rg, arc, nextArc);
mergeConnectedArcs(GLOBAL_RG, arc, nextArc);
}
// Otherwise, mark down vert
else
@@ -1301,12 +1305,12 @@ void removeNormalNodes(ReebGraph *rg)
// merge at v2
if (arc->tail->degree == 2)
{
ReebArc *nextArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->tail);
ReebArc *nextArc = (ReebArc*)BLI_findConnectedArc((BGraph*)GLOBAL_RG, (BArc*)arc, (BNode*)arc->tail);
// Merge arc only if needed
if (arc->tail == nextArc->head)
{
mergeConnectedArcs(rg, arc, nextArc);
mergeConnectedArcs(GLOBAL_RG, arc, nextArc);
}
// Otherwise, mark down vert
else
@@ -1349,7 +1353,7 @@ void addFacetoArc(ReebArc *arc, EditFace *efa)
BLI_ghash_insert(arc->faces, efa, efa);
}
void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc)
void mergeArcFaces(ReebGraph *GLOBAL_RG, ReebArc *aDst, ReebArc *aSrc)
{
GHashIterator ghi;
@@ -1362,7 +1366,7 @@ void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc)
}
}
void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
void mergeArcEdges(ReebGraph *GLOBAL_RG, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
{
ReebEdge *e = NULL;
@@ -1387,7 +1391,7 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d
if (direction == MERGE_LOWER)
{
void **p = BLI_edgehash_lookup_p(rg->emap, e->v1->index, e->v2->index);
void **p = BLI_edgehash_lookup_p(GLOBAL_RG->emap, e->v1->index, e->v2->index);
newEdge->nextEdge = e;
@@ -1419,13 +1423,13 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d
}
// return 1 on full merge
int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
int mergeConnectedArcs(ReebGraph *GLOBAL_RG, ReebArc *a0, ReebArc *a1)
{
int result = 0;
ReebNode *removedNode = NULL;
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
mergeArcFaces(rg, a0, a1);
mergeArcEdges(GLOBAL_RG, a0, a1, MERGE_APPEND);
mergeArcFaces(GLOBAL_RG, a0, a1);
// Bring a0 to the combine length of both arcs
if (a0->tail == a1->head)
@@ -1444,16 +1448,16 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
// remove a1 from graph
BLI_remlink(&rg->arcs, a1);
BLI_remlink(&GLOBAL_RG->arcs, a1);
REEB_freeArc((BArc*)a1);
BLI_freelinkN(&rg->nodes, removedNode);
BLI_freelinkN(&GLOBAL_RG->nodes, removedNode);
result = 1;
return result;
}
// return 1 on full merge
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
int mergeArcs(ReebGraph *GLOBAL_RG, ReebArc *a0, ReebArc *a1)
{
int result = 0;
// TRIANGLE POINTS DOWN
@@ -1461,8 +1465,8 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
{
if (a0->tail->weight == a1->tail->weight) // tails also the same, arcs can be totally merge together
{
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
mergeArcFaces(rg, a0, a1);
mergeArcEdges(GLOBAL_RG, a0, a1, MERGE_APPEND);
mergeArcFaces(GLOBAL_RG, a0, a1);
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
@@ -1471,15 +1475,15 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
a1->tail->degree--;
// remove a1 from graph
BLI_remlink(&rg->arcs, a1);
BLI_remlink(&GLOBAL_RG->arcs, a1);
REEB_freeArc((BArc*)a1);
result = 1;
}
else if (a0->tail->weight > a1->tail->weight) // a1->tail->weight is in the middle
{
mergeArcEdges(rg, a1, a0, MERGE_LOWER);
mergeArcFaces(rg, a1, a0);
mergeArcEdges(GLOBAL_RG, a1, a0, MERGE_LOWER);
mergeArcFaces(GLOBAL_RG, a1, a0);
// Adjust node degree
a0->head->degree--;
@@ -1491,8 +1495,8 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
}
else // a0>n2 is in the middle
{
mergeArcEdges(rg, a0, a1, MERGE_LOWER);
mergeArcFaces(rg, a0, a1);
mergeArcEdges(GLOBAL_RG, a0, a1, MERGE_LOWER);
mergeArcFaces(GLOBAL_RG, a0, a1);
// Adjust node degree
a1->head->degree--;
@@ -1508,8 +1512,8 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
{
if (a0->head->weight > a1->head->weight) // a0->head->weight is in the middle
{
mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
mergeArcFaces(rg, a0, a1);
mergeArcEdges(GLOBAL_RG, a0, a1, MERGE_HIGHER);
mergeArcFaces(GLOBAL_RG, a0, a1);
// Adjust node degree
a1->tail->degree--;
@@ -1521,8 +1525,8 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
}
else // a1->head->weight is in the middle
{
mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
mergeArcFaces(rg, a1, a0);
mergeArcEdges(GLOBAL_RG, a1, a0, MERGE_HIGHER);
mergeArcFaces(GLOBAL_RG, a1, a0);
// Adjust node degree
a0->tail->degree--;
@@ -1541,12 +1545,12 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
return result;
}
void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
void glueByMergeSort(ReebGraph *GLOBAL_RG, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
{
int total = 0;
while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
{
total = mergeArcs(rg, a0, a1);
total = mergeArcs(GLOBAL_RG, a0, a1);
if (total == 0) // if it wasn't a total merge, go forward
{
@@ -1562,18 +1566,18 @@ void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, Reeb
}
}
void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
void mergePaths(ReebGraph *GLOBAL_RG, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
{
ReebArc *a0, *a1, *a2;
a0 = e0->arc;
a1 = e1->arc;
a2 = e2->arc;
glueByMergeSort(rg, a0, a1, e0, e1);
glueByMergeSort(rg, a0, a2, e0, e2);
glueByMergeSort(GLOBAL_RG, a0, a1, e0, e1);
glueByMergeSort(GLOBAL_RG, a0, a2, e0, e2);
}
ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
ReebNode * addNode(ReebGraph *GLOBAL_RG, EditVert *eve, float weight)
{
ReebNode *node = NULL;
@@ -1584,20 +1588,20 @@ ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
node->arcs = NULL;
node->degree = 0;
node->weight = weight;
node->index = rg->totnodes;
node->index = GLOBAL_RG->totnodes;
VECCOPY(node->p, eve->co);
BLI_addtail(&rg->nodes, node);
rg->totnodes++;
BLI_addtail(&GLOBAL_RG->nodes, node);
GLOBAL_RG->totnodes++;
return node;
}
ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
ReebEdge * createArc(ReebGraph *GLOBAL_RG, ReebNode *node1, ReebNode *node2)
{
ReebEdge *edge;
edge = BLI_edgehash_lookup(rg->emap, node1->index, node2->index);
edge = BLI_edgehash_lookup(GLOBAL_RG->emap, node1->index, node2->index);
// Only add existing edges that haven't been added yet
if (edge == NULL)
@@ -1632,14 +1636,14 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
v1->degree++;
v2->degree++;
BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
BLI_edgehash_insert(GLOBAL_RG->emap, node1->index, node2->index, edge);
edge->arc = arc;
edge->nextEdge = NULL;
edge->v1 = v1;
edge->v2 = v2;
BLI_addtail(&rg->arcs, arc);
BLI_addtail(&GLOBAL_RG->arcs, arc);
BLI_addtail(&arc->edges, edge);
/* adding buckets for embedding */
@@ -1673,15 +1677,15 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
return edge;
}
void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
void addTriangleToGraph(ReebGraph *GLOBAL_RG, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
{
ReebEdge *re1, *re2, *re3;
ReebEdge *e1, *e2, *e3;
float len1, len2, len3;
re1 = createArc(rg, n1, n2);
re2 = createArc(rg, n2, n3);
re3 = createArc(rg, n3, n1);
re1 = createArc(GLOBAL_RG, n1, n2);
re2 = createArc(GLOBAL_RG, n2, n3);
re3 = createArc(GLOBAL_RG, n3, n1);
addFacetoArc(re1->arc, efa);
addFacetoArc(re2->arc, efa);
@@ -1723,29 +1727,29 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
}
mergePaths(rg, e1, e2, e3);
mergePaths(GLOBAL_RG, e1, e2, e3);
}
ReebGraph * newReebGraph()
{
ReebGraph *rg;
rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
ReebGraph *GLOBAL_RG;
GLOBAL_RG = MEM_callocN(sizeof(ReebGraph), "reeb graph");
rg->totnodes = 0;
rg->emap = BLI_edgehash_new();
GLOBAL_RG->totnodes = 0;
GLOBAL_RG->emap = BLI_edgehash_new();
rg->free_arc = REEB_freeArc;
rg->free_node = NULL;
rg->radial_symmetry = REEB_RadialSymmetry;
rg->axial_symmetry = REEB_AxialSymmetry;
GLOBAL_RG->free_arc = REEB_freeArc;
GLOBAL_RG->free_node = NULL;
GLOBAL_RG->radial_symmetry = REEB_RadialSymmetry;
GLOBAL_RG->axial_symmetry = REEB_AxialSymmetry;
return rg;
return GLOBAL_RG;
}
ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
{
ReebGraph *rg;
ReebGraph *GLOBAL_RG;
struct DynamicList * dlist;
EditVert *eve;
EditFace *efa;
@@ -1757,7 +1761,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
int countfaces = 0;
#endif
rg = newReebGraph();
GLOBAL_RG = newReebGraph();
totvert = BLI_countlist(&em->verts);
totfaces = BLI_countlist(&em->faces);
@@ -1774,11 +1778,11 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
{
eve->hash = index;
eve->f2 = 0;
eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
eve->tmp.p = addNode(GLOBAL_RG, eve, eve->tmp.fp);
}
/* Temporarely convert node list to dynamic list, for indexed access */
dlist = BLI_dlist_from_listbase(&rg->nodes);
dlist = BLI_dlist_from_listbase(&GLOBAL_RG->nodes);
/* Adding face, edge per edge */
for(efa = em->faces.first; efa; efa = efa->next)
@@ -1791,29 +1795,29 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
addTriangleToGraph(rg, n1, n2, n3, efa);
addTriangleToGraph(GLOBAL_RG, n1, n2, n3, efa);
if (efa->v4)
{
ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
addTriangleToGraph(rg, n1, n3, n4, efa);
addTriangleToGraph(GLOBAL_RG, n1, n3, n4, efa);
}
#ifdef DEBUG_REEB
countfaces++;
if (countfaces % 100 == 0)
{
printf("face %i of %i\n", countfaces, totfaces);
verifyFaces(rg);
verifyFaces(GLOBAL_RG);
}
#endif
}
}
BLI_listbase_from_dlist(dlist, &rg->nodes);
BLI_listbase_from_dlist(dlist, &GLOBAL_RG->nodes);
removeNormalNodes(rg);
removeNormalNodes(GLOBAL_RG);
return rg;
return GLOBAL_RG;
}
/***************************************** WEIGHT UTILS **********************************************/
@@ -2073,8 +2077,9 @@ int weightFromDistance(EditMesh *em)
}
/* Initialize vertice flag and find at least one selected vertex */
for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
for(eve = em->verts.first; eve; eve = eve->next)
{
eve->tmp.fp = 0;
eve->f1 = 0;
if (eve->f & SELECT)
{
@@ -2094,6 +2099,7 @@ int weightFromDistance(EditMesh *em)
{
if (eve->f & SELECT)
{
printf("one\n");
current_eve = eve;
eve->f1 = 1;
@@ -2170,14 +2176,27 @@ int weightFromDistance(EditMesh *em)
}
current_eve->tmp.fp = currentWeight;
}
} while (select_eed != NULL);
MEM_freeN(edges);
printf("%i / %i\n", eIndex, totedge);
}
}
}
}
for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
{
if (eve->f1 == 0)
{
printf("vertex not reached\n");
break;
}
}
return 1;
}
@@ -2269,14 +2288,14 @@ void blendColor(MCol *dst, MCol *src)
#endif
}
void arcToVCol(ReebGraph *rg, EditMesh *em, int index)
void arcToVCol(ReebGraph *GLOBAL_RG, EditMesh *em, int index)
{
GHashIterator ghi;
EditFace *efa;
ReebArc *arc;
MCol *mcol;
MCol col;
int total = BLI_countlist(&rg->arcs);
int total = BLI_countlist(&GLOBAL_RG->arcs);
int i = 0;
if (!EM_vertColorCheck()) {
@@ -2304,7 +2323,7 @@ void arcToVCol(ReebGraph *rg, EditMesh *em, int index)
}
}
for (arc = rg->arcs.first; arc; arc = arc->next, i++)
for (arc = GLOBAL_RG->arcs.first; arc; arc = arc->next, i++)
{
float r,g,b;
col.a = 1;
@@ -2509,7 +2528,7 @@ struct EmbedBucket * currentBucket(struct ReebArcIterator *iter)
ReebGraph *BIF_ReebGraphFromEditMesh(void)
{
EditMesh *em = G.editMesh;
ReebGraph *rg = NULL;
ReebGraph *GLOBAL_RG = NULL;
int i;
if (em == NULL)
@@ -2532,18 +2551,18 @@ ReebGraph *BIF_ReebGraphFromEditMesh(void)
weightToVCol(em, 1);
#endif
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
GLOBAL_RG = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
REEB_exportGraph(rg, -1);
REEB_exportGraph(GLOBAL_RG, -1);
verifyBuckets(rg);
verifyBuckets(GLOBAL_RG);
verifyFaces(rg);
verifyFaces(GLOBAL_RG);
/* Remove arcs without embedding */
filterNullReebGraph(rg);
filterNullReebGraph(GLOBAL_RG);
verifyBuckets(rg);
verifyBuckets(GLOBAL_RG);
i = 1;
/* filter until there's nothing more to do */
@@ -2553,49 +2572,184 @@ ReebGraph *BIF_ReebGraphFromEditMesh(void)
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
{
i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
i |= filterExternalReebGraph(GLOBAL_RG, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
}
verifyBuckets(rg);
verifyBuckets(GLOBAL_RG);
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
{
i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
i |= filterInternalReebGraph(GLOBAL_RG, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
}
}
filterSmartReebGraph(rg, 0.5);
//filterSmartReebGraph(GLOBAL_RG, 0.5);
#ifdef DEBUG_REEB
arcToVCol(rg, em, 0);
arcToVCol(GLOBAL_RG, em, 0);
//angleToVCol(em, 1);
#endif
verifyBuckets(rg);
verifyBuckets(GLOBAL_RG);
repositionNodes(rg);
repositionNodes(GLOBAL_RG);
verifyBuckets(rg);
verifyBuckets(GLOBAL_RG);
/* Filtering might have created degree 2 nodes, so remove them */
removeNormalNodes(rg);
removeNormalNodes(GLOBAL_RG);
verifyBuckets(rg);
verifyBuckets(GLOBAL_RG);
for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++)
{
postprocessGraph(rg, G.scene->toolsettings->skgen_postpro);
postprocessGraph(GLOBAL_RG, G.scene->toolsettings->skgen_postpro);
}
BLI_buildAdjacencyList((BGraph*)rg);
BLI_buildAdjacencyList((BGraph*)GLOBAL_RG);
sortNodes(rg);
sortNodes(GLOBAL_RG);
sortArcs(rg);
sortArcs(GLOBAL_RG);
REEB_exportGraph(rg, -1);
REEB_exportGraph(GLOBAL_RG, -1);
calculateGraphLength(rg);
calculateGraphLength(GLOBAL_RG);
return rg;
return GLOBAL_RG;
}
void BIF_GlobalReebFree()
{
if (GLOBAL_RG != NULL)
{
REEB_freeGraph(GLOBAL_RG);
GLOBAL_RG = NULL;
}
}
void BIF_GlobalReebGraphFromEditMesh(void)
{
EditMesh *em = G.editMesh;
int i;
if (em == NULL)
return;
BIF_GlobalReebFree();
if (weightFromDistance(em) == 0)
{
error("No selected vertex\n");
return;
}
renormalizeWeight(em, 1.0f);
if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
{
weightToHarmonic(em);
}
#ifdef DEBUG_REEB
weightToVCol(em, 0);
#endif
GLOBAL_RG = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
REEB_exportGraph(GLOBAL_RG, -1);
verifyBuckets(GLOBAL_RG);
verifyFaces(GLOBAL_RG);
/* Remove arcs without embedding */
filterNullReebGraph(GLOBAL_RG);
verifyBuckets(GLOBAL_RG);
i = 1;
/* filter until there's nothing more to do */
while (i == 1)
{
i = 0; /* no work done yet */
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
{
i |= filterExternalReebGraph(GLOBAL_RG, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
}
verifyBuckets(GLOBAL_RG);
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
{
i |= filterInternalReebGraph(GLOBAL_RG, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
}
}
filterSmartReebGraph(GLOBAL_RG, 0.5);
verifyBuckets(GLOBAL_RG);
repositionNodes(GLOBAL_RG);
verifyBuckets(GLOBAL_RG);
/* Filtering might have created degree 2 nodes, so remove them */
removeNormalNodes(GLOBAL_RG);
verifyBuckets(GLOBAL_RG);
#ifdef DEBUG_REEB
arcToVCol(GLOBAL_RG, em, 1);
//angleToVCol(em, 1);
#endif
for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++)
{
postprocessGraph(GLOBAL_RG, G.scene->toolsettings->skgen_postpro);
}
BLI_buildAdjacencyList((BGraph*)GLOBAL_RG);
sortNodes(GLOBAL_RG);
sortArcs(GLOBAL_RG);
REEB_exportGraph(GLOBAL_RG, -1);
calculateGraphLength(GLOBAL_RG);
}
void REEB_draw()
{
ReebArc *arc;
if (GLOBAL_RG == NULL)
{
return;
}
glDisable(GL_DEPTH_TEST);
glColor3f(1, 0, 0);
for (arc = GLOBAL_RG->arcs.first; arc; arc = arc->next)
{
ReebArcIterator iter;
EmbedBucket *bucket;
initArcIterator(&iter, arc, arc->head);
glBegin(GL_LINE_STRIP);
glVertex3fv(arc->head->p);
for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
{
glVertex3fv(bucket->p);
}
glVertex3fv(arc->tail->p);
glEnd();
}
glEnable(GL_DEPTH_TEST);
}

View File

@@ -145,6 +145,8 @@
#include "PIL_time.h"
#include "reeb.h"
/***/
/* define for setting colors in theme below */
@@ -1048,6 +1050,8 @@ void exit_usiblender(void)
BIF_clear_tempfiles();
BIF_GlobalReebFree();
tf= G.ttfdata.first;
while(tf)
{