Fix [#20999] Node Header icons drawn wrong

Would like to re-do this stuff properly at some stage...
This commit is contained in:
Matt Ebb
2010-05-03 08:43:00 +00:00
parent 114d930bf0
commit 39aac78b59

View File

@@ -683,42 +683,32 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
icon_id= ICON_MATERIAL;
else
icon_id= ICON_MATERIAL_DATA;
iconofs-=18.0f;
glEnable(GL_BLEND);
UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY, icon_id, 1.0f, 0.5f);
glDisable(GL_BLEND);
iconofs-=22.0f;
uiDefIconBut(node->block, LABEL, B_REDR, icon_id, iconofs, rct->ymax-NODE_DY,
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
if(node->type == NODE_GROUP) {
iconofs-=18.0f;
glEnable(GL_BLEND);
if(node->id->lib) {
float rgb[3] = {1.0f, 0.7f, 0.3f};
UI_icon_draw_aspect_color(iconofs, rct->ymax-NODE_DY, ICON_NODETREE, 1.0f, rgb);
}
else {
UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY, ICON_NODETREE, 1.0f, 0.5f);
}
glDisable(GL_BLEND);
iconofs-=15.0f;
uiDefIconBut(node->block, LABEL, B_REDR, ICON_NODETREE, iconofs, rct->ymax-NODE_DY,
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
if(node->typeinfo->flag & NODE_OPTIONS) {
iconofs-=18.0f;
glEnable(GL_BLEND);
UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY, ICON_BUTS, 1.0f, 0.5f);
glDisable(GL_BLEND);
iconofs-=15.0f;
uiDefIconBut(node->block, LABEL, B_REDR, ICON_BUTS, iconofs, rct->ymax-NODE_DY,
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
{ /* always hide/reveal unused sockets */
int shade;
iconofs-=18.0f;
iconofs-=15.0f;
// XXX re-enable
/*if(node_has_hidden_sockets(node))
shade= -40;
else*/
shade= -90;
glEnable(GL_BLEND);
UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY, ICON_PLUS, 1.0f, 0.5f);
glDisable(GL_BLEND);
uiDefIconBut(node->block, LABEL, B_REDR, ICON_PLUS, iconofs, rct->ymax-NODE_DY,
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
/* title */