fix [#29735] Blender crashes with ACCESS_VIOLATION when snapping cursor to camera
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@@ -758,16 +758,17 @@ void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
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static void bundle_midpoint(Scene *scene, Object *ob, float vec[3])
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{
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MovieClip *clip= object_get_movieclip(scene, ob, 0);
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MovieTracking *tracking= &clip->tracking;
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MovieTrackingObject *object= tracking->objects.first;
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MovieTracking *tracking;
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MovieTrackingObject *object;
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int ok= 0;
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float min[3], max[3], mat[4][4], pos[3], cammat[4][4];
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float min[3], max[3], mat[4][4], pos[3], cammat[4][4] = MAT4_UNITY;
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if(!clip)
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return;
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unit_m4(cammat);
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tracking= &clip->tracking;
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/* XXX - seems like an unneeded side effect, snapping should _not_ set the active camera for eg. - campbell */
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if(!scene->camera)
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scene->camera= scene_find_camera(scene);
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@@ -778,7 +779,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float vec[3])
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INIT_MINMAX(min, max);
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while(object) {
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for (object= tracking->objects.first; object; object= object->next) {
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ListBase *tracksbase= BKE_tracking_object_tracks(tracking, object);
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MovieTrackingTrack *track= tracksbase->first;
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float obmat[4][4];
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@@ -804,8 +805,6 @@ static void bundle_midpoint(Scene *scene, Object *ob, float vec[3])
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track= track->next;
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}
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object= object->next;
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}
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if(ok) {
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