Cleanup: spelling in comments
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@@ -1907,8 +1907,8 @@ void BKE_armature_mat_pose_to_bone_ex(Depsgraph *depsgraph,
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{
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bPoseChannel work_pchan = blender::dna::shallow_copy(*pchan);
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/* recalculate pose matrix with only parent transformations,
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* bone loc/sca/rot is ignored, scene and frame are not used. */
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/* Recalculate pose matrix with only parent transformations,
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* bone location/scale/rotation is ignored, scene and frame are not used. */
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BKE_pose_where_is_bone(depsgraph, nullptr, ob, &work_pchan, 0.0f, false);
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/* Find the matrix, need to remove the bone transforms first so this is calculated
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@@ -1370,7 +1370,7 @@ void sort_time_fcurve(FCurve *fcu)
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/* Loop over ALL points to adjust position in array and recalculate handles. */
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for (a = 0, bezt = fcu->bezt; a < fcu->totvert; a++, bezt++) {
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/* Check if thee's a next beztriple which we could try to swap with current. */
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/* Check if there's a next beztriple which we could try to swap with current. */
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if (a < (fcu->totvert - 1)) {
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/* Swap if one is after the other (and indicate that order has changed). */
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if (bezt->vec[1][0] > (bezt + 1)->vec[1][0]) {
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@@ -251,11 +251,11 @@ static int append_avi(void *context_v,
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return 0;
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}
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/* note that libavi free's the buffer... stupid interface - zr */
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/* NOTE(@zr): that LIBAVI free's the buffer (stupid interface). */
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rectot = static_cast<uint *>(MEM_mallocN(rectx * recty * sizeof(int), "rectot"));
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rt1 = rectot;
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rt2 = (uint *)pixels + (recty - 1) * rectx;
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/* flip y and convert to abgr */
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/* Flip Y and convert to ABGR. */
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for (y = 0; y < recty; y++, rt1 += rectx, rt2 -= rectx) {
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memcpy(rt1, rt2, rectx * sizeof(int));
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@@ -486,7 +486,7 @@ struct AssetLibraryIndex {
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/**
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* \brief Absolute path where the indices of `library` are stored.
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*
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* \NOTE: includes trailing directory separator.
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* \note includes trailing directory separator.
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*/
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std::string indices_base_path;
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@@ -1229,7 +1229,7 @@ bool RE_engine_draw_acquire(Render *re)
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RenderEngine *engine = re->engine;
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if (!engine) {
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/* \No engine-side drawing if the engine does not exist. */
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/* No engine-side drawing if the engine does not exist. */
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return false;
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}
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@@ -27,7 +27,7 @@
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#include "render.h"
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/* -------------------------------------------------------------------- */
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/** \Iterator API
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/** \name Iterator API
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* \{ */
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bool SEQ_iterator_ensure(SeqCollection *collection, SeqIterator *iterator, Sequence **r_seq)
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@@ -751,7 +751,7 @@ static void wm_file_read_post(bContext *C, const wmFileReadPost_Params *params)
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}
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if (use_data) {
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/* important to do before nullptr'ing the context */
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/* Important to do before nulling the context. */
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BKE_callback_exec_null(bmain, BKE_CB_EVT_VERSION_UPDATE);
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if (is_factory_startup) {
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BKE_callback_exec_null(bmain, BKE_CB_EVT_LOAD_FACTORY_STARTUP_POST);
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@@ -162,7 +162,7 @@ void wm_xr_runtime_data_free(wmXrRuntimeData **runtime)
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/* We free all runtime XR data here, so if the context is still alive, destroy it. */
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if ((*runtime)->context != nullptr) {
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GHOST_XrContextHandle context = (*runtime)->context;
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/* Prevent recursive GHOST_XrContextDestroy() call by nullptr'ing the context pointer before
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/* Prevent recursive #GHOST_XrContextDestroy() call by nulling the context pointer before
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* the first call, see comment above. */
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(*runtime)->context = nullptr;
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