== Multires ==
Fixed bug #5820, changing multires in edit mode turns the mesh black * Added a call to recalc_editnormals when building an editmesh from a multires mesh.
This commit is contained in:
@@ -1199,16 +1199,17 @@ void multires_level_to_mesh(Object *ob, Mesh *me)
|
||||
|
||||
}
|
||||
|
||||
mesh_update_customdata_pointers(me);
|
||||
|
||||
if(em) {
|
||||
MEM_freeN(eves);
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
||||
recalc_editnormals();
|
||||
} else {
|
||||
multires_edge_level_update(ob,me);
|
||||
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
||||
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
|
||||
}
|
||||
|
||||
mesh_update_customdata_pointers(me);
|
||||
|
||||
/* friendly check for background render */
|
||||
if(G.background==0) {
|
||||
|
||||
Reference in New Issue
Block a user