Apply previous fix to lasso too.

This commit is contained in:
Martin Poirier
2010-01-11 20:27:52 +00:00
parent 393f53fc92
commit 3b1585b172

View File

@@ -470,7 +470,8 @@ static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves
/* workaround: init mats first, EM_mask_init_backbuf_border can change
view matrix to pixel space, breaking edge select with backbuf .. */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
// XXX not needed anymore, check here if selection is broken
//ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
bbsel= EM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if(ts->selectmode & SCE_SELECT_VERTEX) {