calculate curve radius for drawing curve normals
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@@ -1515,7 +1515,7 @@ void makeBevelList(Object *ob)
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cu= ob->data;
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/* do we need to calculate the radius for each point? */
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do_radius = (cu->bevobj || cu->taperobj || (cu->flag & CU_FRONT) || (cu->flag & CU_BACK)) ? 0 : 1;
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/* do_radius = (cu->bevobj || cu->taperobj || (cu->flag & CU_FRONT) || (cu->flag & CU_BACK)) ? 0 : 1; */
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/* STEP 1: MAKE POLYS */
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@@ -1527,6 +1527,7 @@ void makeBevelList(Object *ob)
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/* check if we will calculate tilt data */
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do_tilt = ((nu->type & CU_2D) && (cu->flag & CU_3D)==0) ? 0 : 1;
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do_radius = do_tilt; /* normal display uses the radius, better just to calculate them */
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/* check we are a single point? also check we are not a surface and that the orderu is sane,
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* enforced in the UI but can go wrong possibly */
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@@ -1674,7 +1675,7 @@ void makeBevelList(Object *ob)
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else if((nu->type & 7)==CU_NURBS) {
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if(nu->pntsv==1) {
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len= (resolu*SEGMENTSU(nu))+1;
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bl= MEM_mallocN(sizeof(BevList)+len*sizeof(BevPoint), "makeBevelList3");
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bl= MEM_callocN(sizeof(BevList)+len*sizeof(BevPoint), "makeBevelList3");
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BLI_addtail(&(cu->bev), bl);
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bl->nr= len;
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bl->flag= 0;
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