calculate curve radius for drawing curve normals

This commit is contained in:
Campbell Barton
2008-09-23 15:57:05 +00:00
parent bd85367776
commit 3cf87f4c20

View File

@@ -1515,7 +1515,7 @@ void makeBevelList(Object *ob)
cu= ob->data;
/* do we need to calculate the radius for each point? */
do_radius = (cu->bevobj || cu->taperobj || (cu->flag & CU_FRONT) || (cu->flag & CU_BACK)) ? 0 : 1;
/* do_radius = (cu->bevobj || cu->taperobj || (cu->flag & CU_FRONT) || (cu->flag & CU_BACK)) ? 0 : 1; */
/* STEP 1: MAKE POLYS */
@@ -1527,6 +1527,7 @@ void makeBevelList(Object *ob)
/* check if we will calculate tilt data */
do_tilt = ((nu->type & CU_2D) && (cu->flag & CU_3D)==0) ? 0 : 1;
do_radius = do_tilt; /* normal display uses the radius, better just to calculate them */
/* check we are a single point? also check we are not a surface and that the orderu is sane,
* enforced in the UI but can go wrong possibly */
@@ -1674,7 +1675,7 @@ void makeBevelList(Object *ob)
else if((nu->type & 7)==CU_NURBS) {
if(nu->pntsv==1) {
len= (resolu*SEGMENTSU(nu))+1;
bl= MEM_mallocN(sizeof(BevList)+len*sizeof(BevPoint), "makeBevelList3");
bl= MEM_callocN(sizeof(BevList)+len*sizeof(BevPoint), "makeBevelList3");
BLI_addtail(&(cu->bev), bl);
bl->nr= len;
bl->flag= 0;