Fix crash with no grid unit

This commit is contained in:
mano-wii
2019-08-20 09:11:32 -03:00
parent 859f2561c8
commit 3dbe172344

View File

@@ -1420,18 +1420,20 @@ static void draw_grid_unit_name(
Scene *scene, RegionView3D *rv3d, View3D *v3d, int xoffset, int *yoffset)
{
if (!rv3d->is_persp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
char numstr[32] = "";
const char *grid_unit;
const char *grid_unit = NULL;
ED_view3d_grid_view_scale(scene, v3d, rv3d, &grid_unit);
UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
if (v3d->grid != 1.0f) {
BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
}
if (grid_unit) {
char numstr[32] = "";
UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
if (v3d->grid != 1.0f) {
BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
}
*yoffset -= U.widget_unit;
BLF_draw_default_ascii(
xoffset, *yoffset, 0.0f, numstr[0] ? numstr : grid_unit, sizeof(numstr));
*yoffset -= U.widget_unit;
BLF_draw_default_ascii(
xoffset, *yoffset, 0.0f, numstr[0] ? numstr : grid_unit, sizeof(numstr));
}
}
}