Fix crash with no grid unit
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@@ -1420,18 +1420,20 @@ static void draw_grid_unit_name(
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Scene *scene, RegionView3D *rv3d, View3D *v3d, int xoffset, int *yoffset)
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{
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if (!rv3d->is_persp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
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char numstr[32] = "";
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const char *grid_unit;
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const char *grid_unit = NULL;
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ED_view3d_grid_view_scale(scene, v3d, rv3d, &grid_unit);
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UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
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if (v3d->grid != 1.0f) {
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BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
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}
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if (grid_unit) {
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char numstr[32] = "";
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UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
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if (v3d->grid != 1.0f) {
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BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
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}
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*yoffset -= U.widget_unit;
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BLF_draw_default_ascii(
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xoffset, *yoffset, 0.0f, numstr[0] ? numstr : grid_unit, sizeof(numstr));
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*yoffset -= U.widget_unit;
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BLF_draw_default_ascii(
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xoffset, *yoffset, 0.0f, numstr[0] ? numstr : grid_unit, sizeof(numstr));
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}
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}
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}
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