Cycles: Cleanup, indentation
This commit is contained in:
@@ -273,14 +273,15 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals *kg,
|
||||
if(!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
||||
Transform ob_itfm;
|
||||
rtc_ray.tfar = bvh_instance_motion_push(kg,
|
||||
local_object,
|
||||
&ray,
|
||||
&P,
|
||||
&dir,
|
||||
&idir,
|
||||
ray.t,
|
||||
&ob_itfm);
|
||||
/* bvh_instance_motion_push() returns the inverse transform but it's not needed here. */
|
||||
local_object,
|
||||
&ray,
|
||||
&P,
|
||||
&dir,
|
||||
&idir,
|
||||
ray.t,
|
||||
&ob_itfm);
|
||||
/* bvh_instance_motion_push() returns the inverse transform but
|
||||
* it's not needed here. */
|
||||
(void) ob_itfm;
|
||||
|
||||
rtc_ray.org_x = P.x;
|
||||
|
||||
Reference in New Issue
Block a user