View3D: Rotate around selected support for view-roll

This commit is contained in:
Campbell Barton
2015-12-23 05:20:39 +11:00
parent 642b77ef0e
commit 3e903794f4

View File

@@ -4104,6 +4104,10 @@ static void viewroll_apply(ViewOpsData *vod, int x, int UNUSED(y))
if (angle != 0.0f)
view_roll_angle(vod->ar, vod->rv3d->viewquat, vod->oldquat, vod->mousevec, angle);
if (vod->use_dyn_ofs) {
view3d_orbit_apply_dyn_ofs(vod->rv3d->ofs, vod->ofs, vod->oldquat, vod->rv3d->viewquat, vod->dyn_ofs);
}
if (vod->rv3d->viewlock & RV3D_BOXVIEW)
view3d_boxview_sync(vod->sa, vod->ar);
@@ -4205,9 +4209,18 @@ static int viewroll_exec(bContext *C, wmOperator *op)
negate_v3(mousevec);
view_roll_angle(ar, quat_new, rv3d->viewquat, mousevec, angle);
const float *dyn_ofs_pt = NULL;
float dyn_ofs[3];
if (U.uiflag & USER_ORBIT_SELECTION) {
if (view3d_orbit_calc_center(C, dyn_ofs)) {
negate_v3(dyn_ofs);
dyn_ofs_pt = dyn_ofs;
}
}
ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.quat = quat_new});
&(const V3D_SmoothParams){.quat = quat_new, .dyn_ofs = dyn_ofs_pt});
viewops_data_free(C, op);
return OPERATOR_FINISHED;