Cleanup: style
This commit is contained in:
@@ -701,9 +701,9 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
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/* --------------------- */
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static void rigidbody_constraint_init_spring(
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RigidBodyCon *rbc, void (*set_spring)(rbConstraint*,int,int),
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void (*set_stiffness)(rbConstraint*,int,float), void (*set_damping)(rbConstraint*,int,float)
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) {
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RigidBodyCon *rbc, void (*set_spring)(rbConstraint *, int, int),
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void (*set_stiffness)(rbConstraint *, int, float), void (*set_damping)(rbConstraint *, int, float))
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{
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set_spring(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->flag & RBC_FLAG_USE_SPRING_X);
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set_stiffness(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_stiffness_x);
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set_damping(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_damping_x);
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@@ -729,7 +729,7 @@ static void rigidbody_constraint_init_spring(
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set_damping(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_damping_ang_z);
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}
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static void rigidbody_constraint_set_limits(RigidBodyCon *rbc, void (*set_limits)(rbConstraint*,int,float,float))
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static void rigidbody_constraint_set_limits(RigidBodyCon *rbc, void (*set_limits)(rbConstraint *, int, float, float))
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{
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if (rbc->flag & RBC_FLAG_USE_LIMIT_LIN_X)
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set_limits(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->limit_lin_x_lower, rbc->limit_lin_x_upper);
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@@ -1772,8 +1772,9 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f
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/* BOX WIPE IS NOT WORKING YET */
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#if 0
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case DO_BOX_WIPE:
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if (!wipe->forward)
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facf0 = 1.0f - facf0; /* Go the other direction */
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if (!wipe->forward) {
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facf0 = 1.0f - facf0; /* Go the other direction */
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}
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width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0));
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hwidth = (float)width / 2.0;
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@@ -1806,8 +1807,9 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f
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output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
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}
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if (!wipe->forward)
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facf0 = 1.0f - facf0; /* Go the other direction */
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if (!wipe->forward) {
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facf0 = 1.0f - facf0; /* Go the other direction */
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}
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angle = -1 / angle;
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b1 = posy / 2 - (-angle) * posx / 2;
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b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);
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@@ -22,7 +22,7 @@
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CryptomatteOperation::CryptomatteOperation(size_t num_inputs) : NodeOperation()
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{
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for(size_t i = 0; i < num_inputs; i++) {
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for (size_t i = 0; i < num_inputs; i++) {
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this->addInputSocket(COM_DT_COLOR);
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}
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inputs.resize(num_inputs);
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@@ -68,7 +68,9 @@ struct CyclesSolverState {
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: graph(graph),
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traversal_stack(BLI_stack_new(sizeof(StackEntry),
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"DEG detect cycles stack")),
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num_cycles(0) {
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num_cycles(0)
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{
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/* pass */
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}
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~CyclesSolverState() {
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BLI_stack_free(traversal_stack);
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@@ -54,7 +54,8 @@ void BuilderMap::tagBuild(ID *id) {
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BLI_gset_insert(set, id);
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}
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bool BuilderMap::checkIsBuiltAndTag(ID *id) {
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bool BuilderMap::checkIsBuiltAndTag(ID *id)
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{
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void **key_p;
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if (!BLI_gset_ensure_p_ex(set, id, &key_p)) {
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*key_p = id;
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@@ -264,7 +264,8 @@ OperationDepsNode *DepsgraphNodeBuilder::find_operation_node(
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void DepsgraphNodeBuilder::begin_build() {
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}
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void DepsgraphNodeBuilder::build_id(ID* id) {
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void DepsgraphNodeBuilder::build_id(ID *id)
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{
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if (id == NULL) {
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return;
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}
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@@ -126,7 +126,7 @@ struct DepsgraphNodeBuilder {
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const char *name = "",
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int name_tag = -1);
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void build_id(ID* id);
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void build_id(ID *id);
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void build_scene(Scene *scene);
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void build_group(Base *base, Group *group);
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void build_object(Base *base, Object *object);
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@@ -287,7 +287,7 @@ void DEG_scene_relations_update(Main *bmain, Scene *scene)
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BLI_gset_clear(graph->entry_tags, NULL);
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/* Build new nodes and relations. */
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DEG_graph_build_from_scene(reinterpret_cast< ::Depsgraph * >(graph),
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DEG_graph_build_from_scene(reinterpret_cast< ::Depsgraph *>(graph),
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bmain,
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scene);
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@@ -349,7 +349,7 @@ void DEG_add_forcefield_relations(DepsNodeHandle *handle,
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if (effectors == NULL) {
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return;
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}
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for (EffectorCache *eff = (EffectorCache*)effectors->first; eff; eff = eff->next) {
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for (EffectorCache *eff = (EffectorCache *)effectors->first; eff; eff = eff->next) {
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if (eff->ob != object && eff->pd->forcefield != skip_forcefield) {
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DEG_add_object_relation(handle, eff->ob, DEG_OB_COMP_TRANSFORM, name);
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if (eff->psys) {
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@@ -221,7 +221,7 @@ static opj_stream_t *opj_stream_create_from_buffer(
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if (l_stream == NULL) {
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return NULL;
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}
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opj_stream_set_user_data(l_stream, p_file , opj_read_from_buffer_free);
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opj_stream_set_user_data(l_stream, p_file, opj_read_from_buffer_free);
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opj_stream_set_user_data_length(l_stream, p_file->len);
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opj_stream_set_read_function(l_stream, opj_read_from_buffer);
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#if 0 /* UNUSED */
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@@ -7049,7 +7049,7 @@ static void def_cmp_cryptomatte(StructRNA *srna)
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RNA_def_struct_sdna_from(srna, "NodeCryptomatte", "storage");
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prop = RNA_def_property(srna, "matte_id", PROP_STRING, PROP_NONE);
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RNA_def_property_string_funcs(prop, "rna_NodeCryptomatte_matte_get", "rna_NodeCryptomatte_matte_length",
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"rna_NodeCryptomatte_matte_set");
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"rna_NodeCryptomatte_matte_set");
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RNA_def_property_ui_text(prop, "Matte Objects", "List of object and material crypto IDs to include in matte");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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@@ -125,7 +125,7 @@ static void updateDepgraph(ModifierData *md, const ModifierUpdateDepsgraphContex
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if (clmd) {
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/* Actual code uses get_collisionobjects */
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#ifdef WITH_LEGACY_DEPSGRAPH
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dag_add_collision_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, clmd->coll_parms->group, ctx->object->lay|ctx->scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
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dag_add_collision_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, clmd->coll_parms->group, ctx->object->lay | ctx->scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
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dag_add_forcefield_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
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#else
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(void)ctx;
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@@ -138,7 +138,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
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ClothModifierData *clmd = (ClothModifierData *)md;
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if (clmd != NULL) {
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/* Actual code uses get_collisionobjects */
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DEG_add_collision_relations(ctx->node, ctx->scene, ctx->object, clmd->coll_parms->group, ctx->object->lay|ctx->scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
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DEG_add_collision_relations(ctx->node, ctx->scene, ctx->object, clmd->coll_parms->group, ctx->object->lay | ctx->scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
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DEG_add_forcefield_relations(ctx->node, ctx->scene, ctx->object, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
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}
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@@ -163,7 +163,7 @@ static bool particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *ps
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if (p >= psys->totpart) {
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ChildParticle *cpa = psys->child + (p - psys->totpart);
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pa = psys->particles + (between? cpa->pa[0]: cpa->parent);
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pa = psys->particles + (between ? cpa->pa[0] : cpa->parent);
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}
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else {
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pa = psys->particles + p;
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@@ -187,8 +187,8 @@ static bool particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *ps
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/* TODO make randomization optional? */
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randp = (int)(psys_frand(psys, 3578 + p) * totpart) % totpart;
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minp = (int)(totpart * pimd->particle_offset) % (totpart+1);
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maxp = (int)(totpart * (pimd->particle_offset + pimd->particle_amount)) % (totpart+1);
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minp = (int)(totpart * pimd->particle_offset) % (totpart + 1);
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maxp = (int)(totpart * (pimd->particle_offset + pimd->particle_amount)) % (totpart + 1);
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if (maxp > minp) {
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return randp < minp || randp >= maxp;
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@@ -354,7 +354,7 @@ static DerivedMesh *applyModifier(
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for (p = part_start, p_skip = 0; p < part_end; p++) {
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float prev_dir[3];
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float frame[4]; /* frame orientation quaternion */
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float p_random = psys_frand(psys, 77091 + 283*p);
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float p_random = psys_frand(psys, 77091 + 283 * p);
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/* skip particle? */
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if (particle_skip(pimd, psys, p))
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@@ -418,7 +418,7 @@ static DerivedMesh *applyModifier(
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pa = psys->particles + p;
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else {
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ChildParticle *cpa = psys->child + (p - psys->totpart);
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pa = psys->particles + (between? cpa->pa[0]: cpa->parent);
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pa = psys->particles + (between ? cpa->pa[0] : cpa->parent);
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}
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psys_mat_hair_to_global(sim.ob, sim.psmd->dm_final, sim.psys->part->from, pa, hairmat);
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copy_m3_m4(mat, hairmat);
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@@ -426,7 +426,7 @@ static DerivedMesh *applyModifier(
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mat3_to_quat(frame, mat);
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if (pimd->rotation > 0.0f || pimd->random_rotation > 0.0f) {
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float angle = 2.0f*M_PI * (pimd->rotation + pimd->random_rotation * (psys_frand(psys, 19957323 + p) - 0.5f));
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float angle = 2.0f * M_PI * (pimd->rotation + pimd->random_rotation * (psys_frand(psys, 19957323 + p) - 0.5f));
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float eul[3] = { 0.0f, 0.0f, angle };
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float rot[4];
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@@ -138,8 +138,8 @@ static void updateDepgraph(ModifierData *md, const ModifierUpdateDepsgraphContex
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if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
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/* Actual code uses get_collisionobjects */
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#ifdef WITH_LEGACY_DEPSGRAPH
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dag_add_collision_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, smd->domain->fluid_group, ctx->object->lay|ctx->scene->lay, eModifierType_Smoke, is_flow_cb, true, "Smoke Flow");
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dag_add_collision_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, smd->domain->coll_group, ctx->object->lay|ctx->scene->lay, eModifierType_Smoke, is_coll_cb, true, "Smoke Coll");
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dag_add_collision_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, smd->domain->fluid_group, ctx->object->lay | ctx->scene->lay, eModifierType_Smoke, is_flow_cb, true, "Smoke Flow");
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dag_add_collision_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, smd->domain->coll_group, ctx->object->lay | ctx->scene->lay, eModifierType_Smoke, is_coll_cb, true, "Smoke Coll");
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dag_add_forcefield_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, smd->domain->effector_weights, true, PFIELD_SMOKEFLOW, "Smoke Force Field");
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#else
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(void)ctx;
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@@ -153,8 +153,8 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
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if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
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/* Actual code uses get_collisionobjects */
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DEG_add_collision_relations(ctx->node, ctx->scene, ctx->object, smd->domain->fluid_group, ctx->object->lay|ctx->scene->lay, eModifierType_Smoke, is_flow_cb, true, "Smoke Flow");
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DEG_add_collision_relations(ctx->node, ctx->scene, ctx->object, smd->domain->coll_group, ctx->object->lay|ctx->scene->lay, eModifierType_Smoke, is_coll_cb, true, "Smoke Coll");
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DEG_add_collision_relations(ctx->node, ctx->scene, ctx->object, smd->domain->fluid_group, ctx->object->lay | ctx->scene->lay, eModifierType_Smoke, is_flow_cb, true, "Smoke Flow");
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DEG_add_collision_relations(ctx->node, ctx->scene, ctx->object, smd->domain->coll_group, ctx->object->lay | ctx->scene->lay, eModifierType_Smoke, is_coll_cb, true, "Smoke Coll");
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DEG_add_forcefield_relations(ctx->node, ctx->scene, ctx->object, smd->domain->effector_weights, true, PFIELD_SMOKEFLOW, "Smoke Force Field");
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}
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