Make sure world redraws correctly when we tweak the world properties
This commit is contained in:
@@ -1168,7 +1168,7 @@ static void space_view3d_listener(bScreen *UNUSED(sc), ScrArea *sa, struct wmNot
|
||||
case NC_WORLD:
|
||||
switch (wmn->data) {
|
||||
case ND_WORLD_DRAW:
|
||||
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
|
||||
if (v3d->flag3 & V3D_SHOW_WORLD)
|
||||
ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user