Cleanup: Remove unused PBVH "respect hide" variable
Pull Request: https://projects.blender.org/blender/blender/pulls/106832
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@@ -562,8 +562,6 @@ void BKE_pbvh_update_hide_attributes_from_mesh(PBVH *pbvh);
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void BKE_pbvh_face_sets_color_set(PBVH *pbvh, int seed, int color_default);
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void BKE_pbvh_respect_hide_set(PBVH *pbvh, bool respect_hide);
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/* Vertex Deformer. */
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float (*BKE_pbvh_vert_coords_alloc(struct PBVH *pbvh))[3];
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@@ -591,7 +589,6 @@ typedef struct PBVHVertexIter {
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int i;
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int index;
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PBVHVertRef vertex;
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bool respect_hide;
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/* grid */
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struct CCGKey key;
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@@ -664,14 +661,9 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
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} \
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} \
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else if (vi.vert_positions) { \
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if (vi.respect_hide) { \
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vi.visible = !(vi.hide_vert && vi.hide_vert[vi.vert_indices[vi.gx]]); \
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if (mode == PBVH_ITER_UNIQUE && !vi.visible) { \
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continue; \
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} \
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} \
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else { \
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BLI_assert(vi.visible); \
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vi.visible = !(vi.hide_vert && vi.hide_vert[vi.vert_indices[vi.gx]]); \
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if (mode == PBVH_ITER_UNIQUE && !vi.visible) { \
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continue; \
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} \
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vi.co = vi.vert_positions[vi.vert_indices[vi.gx]]; \
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vi.no = vi.vert_normals[vi.vert_indices[vi.gx]]; \
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@@ -2171,11 +2171,10 @@ static PBVH *build_pbvh_for_dynamic_topology(Object *ob)
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return pbvh;
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}
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static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool respect_hide)
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static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform)
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{
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Mesh *me = BKE_object_get_original_mesh(ob);
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PBVH *pbvh = BKE_pbvh_new(PBVH_FACES);
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BKE_pbvh_respect_hide_set(pbvh, respect_hide);
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BKE_pbvh_build_mesh(pbvh, me);
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@@ -2188,12 +2187,11 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool
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return pbvh;
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}
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static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect_hide)
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static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg)
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{
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CCGKey key;
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BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
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PBVH *pbvh = BKE_pbvh_new(PBVH_GRIDS);
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BKE_pbvh_respect_hide_set(pbvh, respect_hide);
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Mesh *base_mesh = BKE_mesh_from_object(ob);
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BKE_sculpt_sync_face_visibility_to_grids(base_mesh, subdiv_ccg);
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@@ -2216,8 +2214,6 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
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return nullptr;
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}
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const bool respect_hide = true;
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PBVH *pbvh = ob->sculpt->pbvh;
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if (pbvh != nullptr) {
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/* NOTE: It is possible that pointers to grids or other geometry data changed. Need to update
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@@ -2258,11 +2254,11 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
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Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
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Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
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if (mesh_eval->runtime->subdiv_ccg != nullptr) {
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pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime->subdiv_ccg, respect_hide);
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pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime->subdiv_ccg);
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}
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else if (ob->type == OB_MESH) {
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Mesh *me_eval_deform = object_eval->runtime.mesh_deform_eval;
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pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform, respect_hide);
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pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform);
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}
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}
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@@ -335,10 +335,6 @@ static void build_mesh_leaf_node(PBVH *pbvh, PBVHNode *node)
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node->face_vert_indices = (const int(*)[3])face_vert_indices;
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if (pbvh->respect_hide == false) {
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has_visible = true;
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}
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for (int i = 0; i < totface; i++) {
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const MLoopTri *lt = &pbvh->looptri[node->prim_indices[i]];
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for (int j = 0; j < 3; j++) {
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@@ -1042,7 +1038,6 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
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PBVH *BKE_pbvh_new(PBVHType type)
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{
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PBVH *pbvh = MEM_new<PBVH>(__func__);
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pbvh->respect_hide = true;
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pbvh->draw_cache_invalid = true;
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pbvh->header.type = type;
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@@ -2600,7 +2595,7 @@ static bool pbvh_faces_node_raycast(PBVH *pbvh,
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const MLoopTri *lt = &pbvh->looptri[faces[i]];
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const int *face_verts = node->face_vert_indices[i];
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if (pbvh->respect_hide && paint_is_face_hidden(lt, pbvh->hide_poly)) {
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if (paint_is_face_hidden(lt, pbvh->hide_poly)) {
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continue;
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}
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@@ -2909,7 +2904,7 @@ static bool pbvh_faces_node_nearest_to_ray(PBVH *pbvh,
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const MLoopTri *lt = &pbvh->looptri[faces[i]];
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const int *face_verts = node->face_vert_indices[i];
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if (pbvh->respect_hide && paint_is_face_hidden(lt, pbvh->hide_poly)) {
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if (paint_is_face_hidden(lt, pbvh->hide_poly)) {
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continue;
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}
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@@ -3425,12 +3420,6 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
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vi->vert_positions = nullptr;
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vi->vertex.i = 0LL;
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vi->respect_hide = pbvh->respect_hide;
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if (pbvh->respect_hide == false) {
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/* The same value for all vertices. */
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vi->visible = true;
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}
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BKE_pbvh_node_get_grids(pbvh, node, &grid_indices, &totgrid, nullptr, &gridsize, &grids);
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BKE_pbvh_node_num_verts(pbvh, node, &uniq_verts, &totvert);
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const int *vert_indices = BKE_pbvh_node_get_vert_indices(node);
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@@ -3586,11 +3575,6 @@ void BKE_pbvh_update_hide_attributes_from_mesh(PBVH *pbvh)
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}
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}
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void BKE_pbvh_respect_hide_set(PBVH *pbvh, bool respect_hide)
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{
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pbvh->respect_hide = respect_hide;
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}
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bool BKE_pbvh_is_drawing(const PBVH *pbvh)
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{
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return pbvh->is_drawing;
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@@ -187,7 +187,6 @@ struct PBVH {
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/* flag are verts/faces deformed */
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bool deformed;
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bool respect_hide;
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/* Dynamic topology */
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float bm_max_edge_len;
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