code cleanup: add some comments about to get_next_loop() for edge slide, also name vars better (was using meaningless names).

This commit is contained in:
Campbell Barton
2013-01-29 01:31:42 +00:00
parent a0bd829637
commit 3fc5002a4a

View File

@@ -4883,13 +4883,19 @@ static BMEdge *get_other_edge(BMVert *v, BMEdge *e)
return NULL;
}
/**
* Given 2 edges and a loop, step over the loops
* and calculate a direction to slide along.
*/
static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
BMEdge *e_prev, BMEdge *e_next, float vec[3])
BMEdge *e_prev, BMEdge *e_next, float slide_vec[3])
{
BMLoop *firstl;
float a[3] = {0.0f, 0.0f, 0.0f}, n[3] = {0.0f, 0.0f, 0.0f};
float vec_accum[3] = {0.0f, 0.0f, 0.0f};
int i = 0;
BLI_assert(BM_edge_share_vert(e_prev, e_next) == v);
firstl = l;
do {
l = BM_face_other_edge_loop(l->f, l->e, v);
@@ -4898,7 +4904,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
if (l->e == e_next) {
if (i) {
mul_v3_fl(a, 1.0f / (float)i);
mul_v3_fl(vec_accum, 1.0f / (float)i);
}
else {
/* When there is no edge to slide along,
@@ -4909,43 +4915,45 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
sub_v3_v3v3(e_dir_next, BM_edge_other_vert(e_next, v)->co, v->co);
cross_v3_v3v3(tvec, l->f->no, e_dir_prev);
cross_v3_v3v3(a, e_dir_next, l->f->no);
cross_v3_v3v3(vec_accum, e_dir_next, l->f->no);
mid_v3_v3v3(a, a, tvec);
mid_v3_v3v3(vec_accum, vec_accum, tvec);
/* check if we need to flip
* (compare the normal defines by the edges with the face normal) */
cross_v3_v3v3(tvec, e_dir_prev, e_dir_next);
if (dot_v3v3(tvec, l->f->no) > 0.0f) {
negate_v3(a);
negate_v3(vec_accum);
}
}
copy_v3_v3(vec, a);
copy_v3_v3(slide_vec, vec_accum);
return l;
}
else {
sub_v3_v3v3(n, BM_edge_other_vert(l->e, v)->co, v->co);
add_v3_v3v3(a, a, n);
float tvec[3];
sub_v3_v3v3(tvec, BM_edge_other_vert(l->e, v)->co, v->co);
add_v3_v3v3(vec_accum, vec_accum, tvec);
i += 1;
}
if (BM_face_other_edge_loop(l->f, l->e, v)->e == e_next) {
if (i) {
mul_v3_fl(a, 1.0f / (float)i);
mul_v3_fl(vec_accum, 1.0f / (float)i);
}
copy_v3_v3(vec, a);
copy_v3_v3(slide_vec, vec_accum);
return BM_face_other_edge_loop(l->f, l->e, v);
}
l = l->radial_next;
} while (l != firstl);
if (i)
mul_v3_fl(a, 1.0f / (float)i);
if (i) {
mul_v3_fl(vec_accum, 1.0f / (float)i);
}
copy_v3_v3(vec, a);
copy_v3_v3(slide_vec, vec_accum);
return NULL;
}