UV manipulator from custom widgets branch

This isn't advanced, just adding to get custom
manipulator branch from being too much out of sync with 2.8.
This commit is contained in:
Campbell Barton
2017-06-16 07:30:27 +10:00
parent 281a4540e2
commit 4054914813
5 changed files with 317 additions and 5 deletions

View File

@@ -52,6 +52,7 @@ void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode);
void ED_uvedit_select_all(struct BMesh *bm);
bool ED_object_get_active_image(struct Object *ob, int mat_nr,

View File

@@ -64,6 +64,7 @@
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "ED_transform.h"
#include "BIF_gl.h"
@@ -588,6 +589,27 @@ static int image_context(const bContext *C, const char *member, bContextDataResu
return 0;
}
static void IMAGE_WGT_manipulator2d(wmManipulatorGroupType *wgt)
{
wgt->name = "UV Transform Manipulator";
wgt->idname = "IMAGE_WGT_manipulator2d";
wgt->flag |= WM_MANIPULATORGROUPTYPE_PERSISTENT;
wgt->poll = ED_widgetgroup_manipulator2d_poll;
wgt->setup = ED_widgetgroup_manipulator2d_setup;
wgt->refresh = ED_widgetgroup_manipulator2d_refresh;
wgt->draw_prepare = ED_widgetgroup_manipulator2d_draw_prepare;
}
static void image_widgets(void)
{
wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(
&(const struct wmManipulatorMapType_Params){SPACE_IMAGE, RGN_TYPE_WINDOW});
WM_manipulatorgrouptype_append_and_link(mmap_type, IMAGE_WGT_manipulator2d);
}
/************************** main region ***************************/
/* sets up the fields of the View2D from zoom and offset */
@@ -651,6 +673,16 @@ static void image_main_region_init(wmWindowManager *wm, ARegion *ar)
// image space manages own v2d
// UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STANDARD, ar->winx, ar->winy);
/* manipulators */
if (ar->manipulator_map == NULL) {
const struct wmManipulatorMapType_Params wmap_params = {
.spaceid = SPACE_IMAGE,
.regionid = RGN_TYPE_WINDOW,
};
ar->manipulator_map = WM_manipulatormap_new_from_type(&wmap_params);
}
WM_manipulatormap_add_handlers(ar, ar->manipulator_map);
/* mask polls mode */
keymap = WM_keymap_find(wm->defaultconf, "Mask Editing", 0, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
@@ -676,7 +708,6 @@ static void image_main_region_init(wmWindowManager *wm, ARegion *ar)
WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap = WM_keymap_find(wm->defaultconf, "Image", SPACE_IMAGE, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void image_main_region_draw(const bContext *C, ARegion *ar)
@@ -794,6 +825,8 @@ static void image_main_region_draw(const bContext *C, ARegion *ar)
UI_view2d_view_restore(C);
}
WM_manipulatormap_draw(ar->manipulator_map, C, WM_MANIPULATORMAP_DRAWSTEP_2D);
draw_image_cache(C, ar);
/* scrollers? */
@@ -810,6 +843,10 @@ static void image_main_region_listener(
{
/* context changes */
switch (wmn->category) {
case NC_GEOM:
if (ELEM(wmn->data, ND_DATA, ND_SELECT))
WM_manipulatormap_tag_refresh(ar->manipulator_map);
break;
case NC_GPENCIL:
if (ELEM(wmn->action, NA_EDITED, NA_SELECTED))
ED_region_tag_redraw(ar);
@@ -819,6 +856,7 @@ static void image_main_region_listener(
case NC_IMAGE:
if (wmn->action == NA_PAINTING)
ED_region_tag_redraw(ar);
WM_manipulatormap_tag_refresh(ar->manipulator_map);
break;
case NC_MATERIAL:
if (wmn->data == ND_SHADING_LINKS) {
@@ -1049,6 +1087,7 @@ void ED_spacetype_image(void)
st->refresh = image_refresh;
st->listener = image_listener;
st->context = image_context;
st->manipulators = image_widgets;
st->id_remap = image_id_remap;
/* regions: main window */

View File

@@ -46,6 +46,7 @@ set(SRC
transform_generics.c
transform_input.c
transform_manipulator.c
transform_manipulator2d.c
transform_ops.c
transform_orientations.c
transform_snap.c

View File

@@ -0,0 +1,271 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/transform/transform_manipulator2d.c
* \ingroup edtransform
*
* \name 2D Transform Manipulator
*
* Used for UV/Image Editor
*/
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "ED_image.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "ED_manipulator_library.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h" /* XXX */
#include "transform.h" /* own include */
/* axes as index */
enum {
MAN2D_AXIS_TRANS_X = 0,
MAN2D_AXIS_TRANS_Y,
MAN2D_AXIS_LAST,
};
typedef struct ManipulatorGroup2D {
wmManipulator *translate_x,
*translate_y;
/* Current origin in view space, used to update widget origin for possible view changes */
float origin[2];
} ManipulatorGroup2D;
/* **************** Utilities **************** */
/* loop over axes */
#define MAN2D_ITER_AXES_BEGIN(axis, axis_idx) \
{ \
wmManipulator *axis; \
int axis_idx; \
for (axis_idx = 0; axis_idx < MAN2D_AXIS_LAST; axis_idx++) { \
axis = manipulator2d_get_axis_from_index(man, axis_idx);
#define MAN2D_ITER_AXES_END \
} \
} ((void)0)
static wmManipulator *manipulator2d_get_axis_from_index(const ManipulatorGroup2D *man, const short axis_idx)
{
BLI_assert(IN_RANGE_INCL(axis_idx, (float)MAN2D_AXIS_TRANS_X, (float)MAN2D_AXIS_TRANS_Y));
switch (axis_idx) {
case MAN2D_AXIS_TRANS_X:
return man->translate_x;
case MAN2D_AXIS_TRANS_Y:
return man->translate_y;
}
return NULL;
}
static void manipulator2d_get_axis_color(const int axis_idx, float *r_col, float *r_col_hi)
{
const float alpha = 0.6f;
const float alpha_hi = 1.0f;
int col_id;
switch (axis_idx) {
case MAN2D_AXIS_TRANS_X:
col_id = TH_AXIS_X;
break;
case MAN2D_AXIS_TRANS_Y:
col_id = TH_AXIS_Y;
break;
}
UI_GetThemeColor4fv(col_id, r_col);
copy_v4_v4(r_col_hi, r_col);
r_col[3] *= alpha;
r_col_hi[3] *= alpha_hi;
}
static ManipulatorGroup2D *manipulatorgroup2d_init(wmManipulatorGroup *mgroup)
{
ManipulatorGroup2D *man = MEM_callocN(sizeof(ManipulatorGroup2D), __func__);
man->translate_x = ED_manipulator_arrow2d_new(mgroup, "translate_x");
man->translate_y = ED_manipulator_arrow2d_new(mgroup, "translate_y");
return man;
}
/**
* Calculates origin in view space, use with #manipulator2d_origin_to_region.
*/
static void manipulator2d_calc_origin(const bContext *C, float *r_origin)
{
SpaceImage *sima = CTX_wm_space_image(C);
Image *ima = ED_space_image(sima);
if (sima->around == V3D_AROUND_CURSOR) {
copy_v2_v2(r_origin, sima->cursor);
}
else {
ED_uvedit_center(CTX_data_scene(C), ima, CTX_data_edit_object(C), r_origin, sima->around);
}
}
/**
* Convert origin (or any other point) from view to region space.
*/
BLI_INLINE void manipulator2d_origin_to_region(ARegion *ar, float *r_origin)
{
UI_view2d_view_to_region_fl(&ar->v2d, r_origin[0], r_origin[1], &r_origin[0], &r_origin[1]);
}
/**
* Custom handler for manipulator widgets
*/
static void manipulator2d_modal(
bContext *C, wmManipulator *widget, const wmEvent *UNUSED(event), const int UNUSED(flag))
{
ARegion *ar = CTX_wm_region(C);
float origin[3];
manipulator2d_calc_origin(C, origin);
manipulator2d_origin_to_region(ar, origin);
WM_manipulator_set_origin(widget, origin);
ED_region_tag_redraw(ar);
}
void ED_widgetgroup_manipulator2d_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
{
ManipulatorGroup2D *man = manipulatorgroup2d_init(mgroup);
mgroup->customdata = man;
MAN2D_ITER_AXES_BEGIN(axis, axis_idx)
{
const float offset[3] = {0.0f, 0.2f};
float col[4], col_hi[4];
manipulator2d_get_axis_color(axis_idx, col, col_hi);
/* custom handler! */
WM_manipulator_set_fn_custom_modal(axis, manipulator2d_modal);
/* set up widget data */
ED_manipulator_arrow2d_set_angle(axis, -M_PI_2 * axis_idx);
ED_manipulator_arrow2d_set_line_len(axis, 0.8f);
WM_manipulator_set_offset(axis, offset);
WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH);
WM_manipulator_set_scale(axis, U.manipulator_scale);
WM_manipulator_set_color(axis, col);
WM_manipulator_set_color_highlight(axis, col_hi);
/* assign operator */
PointerRNA *ptr = WM_manipulator_set_operator(axis, "TRANSFORM_OT_translate");
int constraint[3] = {0.0f};
constraint[(axis_idx + 1) % 2] = 1;
if (RNA_struct_find_property(ptr, "constraint_axis"))
RNA_boolean_set_array(ptr, "constraint_axis", constraint);
RNA_boolean_set(ptr, "release_confirm", 1);
}
MAN2D_ITER_AXES_END;
}
void ED_widgetgroup_manipulator2d_refresh(const bContext *C, wmManipulatorGroup *mgroup)
{
ManipulatorGroup2D *man = mgroup->customdata;
float origin[3];
manipulator2d_calc_origin(C, origin);
copy_v2_v2(man->origin, origin);
}
void ED_widgetgroup_manipulator2d_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup)
{
ManipulatorGroup2D *man = mgroup->customdata;
float origin[3] = {UNPACK2(man->origin), 0.0f};
manipulator2d_origin_to_region(CTX_wm_region(C), origin);
MAN2D_ITER_AXES_BEGIN(axis, axis_idx)
{
WM_manipulator_set_origin(axis, origin);
}
MAN2D_ITER_AXES_END;
}
/* TODO (Julian)
* - Called on every redraw, better to do a more simple poll and check for selection in _refresh
* - UV editing only, could be expanded for other things.
*/
bool ED_widgetgroup_manipulator2d_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt))
{
SpaceImage *sima = CTX_wm_space_image(C);
Object *obedit = CTX_data_edit_object(C);
if (ED_space_image_show_uvedit(sima, obedit)) {
Image *ima = ED_space_image(sima);
Scene *scene = CTX_data_scene(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* check if there's a selected poly */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
return true;
}
}
}
}
return false;
}

View File

@@ -670,7 +670,7 @@ static bool ED_uvedit_median(Scene *scene, Image *ima, Object *obedit, float co[
return (sel != 0);
}
static bool uvedit_center(Scene *scene, Image *ima, Object *obedit, float cent[2], char mode)
bool ED_uvedit_center(Scene *scene, Image *ima, Object *obedit, float cent[2], char mode)
{
bool changed = false;
@@ -1427,7 +1427,7 @@ static void uv_weld_align(bContext *C, int tool)
tool = (max[0] - min[0] >= max[1] - min[1]) ? 'y' : 'x';
}
uvedit_center(scene, ima, obedit, cent, 0);
ED_uvedit_center(scene, ima, obedit, cent, 0);
if (tool == 'x' || tool == 'w') {
BMIter iter, liter;
@@ -3124,7 +3124,7 @@ static void uv_snap_cursor_to_pixels(SpaceImage *sima)
static bool uv_snap_cursor_to_selection(Scene *scene, Image *ima, Object *obedit, SpaceImage *sima)
{
return uvedit_center(scene, ima, obedit, sima->cursor, sima->around);
return ED_uvedit_center(scene, ima, obedit, sima->cursor, sima->around);
}
static int uv_snap_cursor_exec(bContext *C, wmOperator *op)
@@ -3338,7 +3338,7 @@ static int uv_snap_selection_exec(bContext *C, wmOperator *op)
case 2:
{
float center[2];
if (uvedit_center(scene, ima, obedit, center, sima->around)) {
if (ED_uvedit_center(scene, ima, obedit, center, sima->around)) {
float offset[2];
sub_v2_v2v2(offset, sima->cursor, center);
changed = uv_snap_uvs_offset(scene, ima, obedit, offset);