== Sculpt ==
* Changed rotation brush to not scale down the rotation angle; easier to control this way (and works the same as anchored brush rotation.) Note: rotate brush seems to work much better with USE_ORIGINAL_NORMAL, this should probably be made the default, if not forced on.
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@@ -3125,7 +3125,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, SculptSession
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dx = cache->mouse[0] - cache->initial_mouse[0];
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dy = cache->mouse[1] - cache->initial_mouse[1];
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cache->vertex_rotation = -atan2(dx, dy) / 4.0f;
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cache->vertex_rotation = -atan2(dx, dy);
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sd->draw_anchored = 1;
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copy_v2_v2(sd->anchored_initial_mouse, cache->initial_mouse);
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