Optimization for pose channel name lookups using a hash, makes

playback in one particular scene with 3 characters go from 10 to 13 fps.
(commit 27728 by Brecht from render25 branch)
This commit is contained in:
Brecht Van Lommel
2010-03-26 10:33:53 +00:00
parent 6af1f96876
commit 40e58c8509
8 changed files with 50 additions and 3 deletions

View File

@@ -129,6 +129,13 @@ void free_pose_channel(struct bPoseChannel *pchan);
*/
void free_pose_channels(struct bPose *pose);
/**
* Removes the hash for quick lookup of channels, must
* be done when adding/removing channels.
*/
void make_pose_channels_hash(struct bPose *pose);
void free_pose_channels_hash(struct bPose *pose);
/**
* Removes and deallocates all data from a pose, and also frees the pose.
*/

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@@ -56,8 +56,9 @@
#include "BIK_api.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_math.h"
#include "RNA_access.h"
@@ -370,6 +371,9 @@ bPoseChannel *get_pose_channel(const bPose *pose, const char *name)
if (ELEM(NULL, pose, name) || (name[0] == 0))
return NULL;
if(pose->chanhash)
return BLI_ghash_lookup(pose->chanhash, name);
return BLI_findstring(&((bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));
}
@@ -405,6 +409,7 @@ bPoseChannel *verify_pose_channel(bPose *pose, const char *name)
chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */
BLI_addtail(&pose->chanbase, chan);
free_pose_channels_hash(pose);
return chan;
}
@@ -519,6 +524,26 @@ void init_pose_ikparam(bPose *pose)
}
}
void make_pose_channels_hash(bPose *pose)
{
if(!pose->chanhash) {
bPoseChannel *pchan;
pose->chanhash= BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
for(pchan=pose->chanbase.first; pchan; pchan=pchan->next)
BLI_ghash_insert(pose->chanhash, pchan->name, pchan);
}
}
void free_pose_channels_hash(bPose *pose)
{
if(pose->chanhash) {
BLI_ghash_free(pose->chanhash, NULL, NULL);
pose->chanhash= NULL;
}
}
void free_pose_channel(bPoseChannel *pchan)
{
// XXX this case here will need to be removed when the new motionpaths are ready
@@ -550,6 +575,8 @@ void free_pose_channels(bPose *pose)
BLI_freelistN(&pose->chanbase);
}
free_pose_channels_hash(pose);
}
void free_pose(bPose *pose)

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@@ -1675,6 +1675,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
next= pchan->next;
if(pchan->bone==NULL) {
free_pose_channel(pchan);
free_pose_channels_hash(pose);
BLI_freelinkN(&pose->chanbase, pchan);
}
}

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@@ -2459,7 +2459,10 @@ void object_tfm_restore(Object *ob, void *obtfm_pt)
void object_handle_update(Scene *scene, Object *ob)
{
if(ob->recalc & OB_RECALC) {
/* speed optimization for animation lookups */
if(ob->pose)
make_pose_channels_hash(ob->pose);
/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
which is only in where_is_object now */
if(ob->recalc & OB_RECALC) {

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@@ -3652,6 +3652,8 @@ static void direct_link_pose(FileData *fd, bPose *pose)
link_list(fd, &pose->chanbase);
link_list(fd, &pose->agroups);
pose->chanhash= NULL;
for (pchan = pose->chanbase.first; pchan; pchan=pchan->next) {
pchan->bone= NULL;
pchan->parent= newdataadr(fd, pchan->parent);

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@@ -892,6 +892,8 @@ int join_armature_exec(bContext *C, wmOperator *op)
BLI_remlink(&opose->chanbase, pchan);
BLI_addtail(&pose->chanbase, pchan);
free_pose_channels_hash(opose);
free_pose_channels_hash(pose);
}
ED_base_object_free_and_unlink(scene, base);
@@ -1095,6 +1097,7 @@ static void separate_armature_bones (Scene *scene, Object *ob, short sel)
/* free any of the extra-data this pchan might have */
free_pose_channel(pchan);
free_pose_channels_hash(ob->pose);
/* get rid of unneeded bone */
bone_free(arm, curbone);
@@ -1802,6 +1805,7 @@ static int armature_delete_selected_exec(bContext *C, wmOperator *op)
if (curBone && (curBone->flag & BONE_SELECTED) && (arm->layer & curBone->layer)) {
free_pose_channel(pchan);
free_pose_channels_hash(obedit->pose);
BLI_freelinkN (&obedit->pose->chanbase, pchan);
}
else {

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@@ -40,6 +40,7 @@
struct SpaceLink;
struct Object;
struct Group;
struct GHash;
/* ************************************************ */
/* Visualisation */
@@ -326,6 +327,7 @@ typedef enum eRotationModes {
*/
typedef struct bPose {
ListBase chanbase; /* list of pose channels, PoseBones in RNA */
struct GHash *chanhash; /* ghash for quicker string lookups */
short flag, proxy_layer; /* proxy layer: copy from armature, gets synced */

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@@ -37,6 +37,7 @@
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_ghash.h"
#include "WM_types.h"
@@ -525,7 +526,7 @@ PointerRNA rna_PoseBones_lookup_string(PointerRNA *ptr, const char *key)
{
PointerRNA rptr;
bPose *pose= (bPose*)ptr->data;
bPoseChannel *pchan= BLI_findstring(&pose->chanbase, key, offsetof(bPoseChannel, name));
bPoseChannel *pchan= get_pose_channel(pose, key);
RNA_pointer_create(ptr->id.data, &RNA_PoseBone, pchan, &rptr);
return rptr;
}