Bugfix T42048: Keyframes missing when animating particle system blend texture parameters
Textures attached to particle systems are now get their animation data listed under the particle systems they are attached to now. This is the most convenient and direct way that these can get included
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@@ -1699,6 +1699,12 @@ static size_t animdata_filter_ds_textures(bAnimContext *ac, ListBase *anim_data,
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mtex = (MTex **)(&wo->mtex);
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break;
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}
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case ID_PA:
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{
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ParticleSettings *part = (ParticleSettings *)owner_id;
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mtex = (MTex **)(&part->mtex);
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break;
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}
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default:
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{
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/* invalid/unsupported option */
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@@ -1910,8 +1916,12 @@ static size_t animdata_filter_ds_particles(bAnimContext *ac, ListBase *anim_data
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/* add particle-system's animation data to temp collection */
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BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_PART_OBJD(psys->part))
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{
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/* material's animation data */
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/* particle system's animation data */
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tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
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/* textures */
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if (!(ads->filterflag & ADS_FILTER_NOTEX))
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tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
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}
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END_ANIMFILTER_SUBCHANNELS;
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