* raised some limits in point density
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@@ -909,7 +909,7 @@ static void texture_panel_pointdensity(Tex *tex)
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X2CLM1, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
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uiDefButF(block, NUM, B_REDR, "Radius: ",
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->radius), 0.001, 100.0, 10, 2, "Radius to look for nearby particles within");
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->radius), 0.001, 10000.0, 10, 2, "Radius to look for nearby particles within");
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yco -= YSPACE;
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@@ -1021,11 +1021,11 @@ static void texture_panel_pointdensity_modify(Tex *tex)
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if (pd->flag & TEX_PD_TURBULENCE) {
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uiDefButF(block, NUM, B_REDR, "Size: ",
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_size), 0.001, 100.0, 10, 2, "Turbulence size");
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_size), 0.001, 10000.0, 10, 2, "Turbulence size");
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uiDefButS(block, NUM, B_REDR, "Depth: ",
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_depth), 0.0, 100.0, 10, 2, "Turbulence depth");
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_depth), 0.0, 1024.0, 10, 2, "Turbulence depth");
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uiDefButF(block, NUM, B_REDR, "Strength: ",
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_fac), 0.001, 100.0, 10, 2, "");
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X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_fac), 0.001, 10000.0, 10, 2, "");
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uiBlockEndAlign(block);
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