Viewport: floor cleanup

This commit is contained in:
Dalai Felinto
2016-10-06 23:40:48 +00:00
parent 82d069c232
commit 4539c2b173

View File

@@ -777,11 +777,13 @@ static void view3d_draw_grid(const bContext *C, ARegion *ar)
/* needs to be done always, gridview is adjusted in drawgrid() now, but only for ortho views. */
rv3d->gridview = ED_view3d_grid_scale(scene, v3d, grid_unit);
glEnable(GL_DEPTH_TEST);
if (!draw_floor) {
ED_region_pixelspace(ar);
*(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
drawgrid(&scene->unit, ar, v3d, &grid_unit);
/* XXX make function? replaces persp(1) */
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(rv3d->winmat);
glMatrixMode(GL_MODELVIEW);
@@ -790,8 +792,9 @@ static void view3d_draw_grid(const bContext *C, ARegion *ar)
else {
drawfloor(scene, v3d, &grid_unit, false);
}
}
glDisable(GL_DEPTH_TEST);
}
/* ******************** view loop ***************** */