Revert "Overlay: Wireframe: avoid using custom depth bias with xray enabled"
This reverts commit 14500953ed.
The commit has introduced multiple drawing regressions in xray mode and
was already reverted in 4.1. A different solution has to be found or
the current one should make sure these regressions are fixed.
Finding the correct solution isn't priority.
* #120208
* #119527
Pull Request: https://projects.blender.org/blender/blender/pulls/120285
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@@ -67,8 +67,7 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
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const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
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GPUShader *wires_sh = use_select ? OVERLAY_shader_wireframe_select() :
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OVERLAY_shader_wireframe(pd->antialiasing.enabled &&
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!pd->xray_enabled);
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OVERLAY_shader_wireframe(pd->antialiasing.enabled);
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for (int xray = 0; xray < (is_material_shmode ? 1 : 2); xray++) {
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DRWState state = DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_WRITE_COLOR |
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