Sculpt: Fix T99779, pbvh gets wrong active vertex for multires
The recent multires winding fix missed a code branch.
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@@ -2424,7 +2424,7 @@ static bool pbvh_grids_node_raycast(PBVH *pbvh,
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madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
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const int x_it[4] = {0, 1, 1, 0};
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const int y_it[4] = {0, 0, 1, 1};
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const int y_it[4] = {1, 1, 0, 0};
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for (int j = 0; j < 4; j++) {
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/* Always assign nearest_vertex_co in the first iteration to avoid comparison against
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