fix [#28388] Clouds at high depth give artifacts.
http://projects.blender.org/tracker/download.php/9/498/28388/17476/screen_bad.png
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@@ -920,7 +920,7 @@ static float g[512+2][3]= {
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t = vec[i] + 10000.; \
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b0 = ((int)t) & 255; \
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b1 = (b0+1) & 255; \
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r0 = t - (int)t; \
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r0 = t - floorf(t); \
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r1 = r0 - 1.;
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