merging harmonic-skeleton branch into trunk. All changes are hidden behind a disabled define, nothing to see here
This commit is contained in:
@@ -259,6 +259,21 @@ Scene *add_scene(char *name)
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sce->toolsettings->select_thresh= 0.01f;
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sce->toolsettings->jointrilimit = 0.8f;
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sce->toolsettings->skgen_resolution = 100;
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sce->toolsettings->skgen_threshold_internal = 0.01f;
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sce->toolsettings->skgen_threshold_external = 0.01f;
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sce->toolsettings->skgen_angle_limit = 45.0f;
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sce->toolsettings->skgen_length_ratio = 1.3f;
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sce->toolsettings->skgen_length_limit = 1.5f;
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sce->toolsettings->skgen_correlation_limit = 0.98f;
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sce->toolsettings->skgen_symmetry_limit = 0.1f;
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sce->toolsettings->skgen_postpro = SKGEN_SMOOTH;
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sce->toolsettings->skgen_postpro_passes = 1;
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sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_FILTER_SMART|SKGEN_HARMONIC|SKGEN_SUB_CORRELATION|SKGEN_STICK_TO_EMBEDDING;
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sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
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sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
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sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
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pset= &sce->toolsettings->particle;
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pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER;
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pset->emitterdist= 0.25f;
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@@ -245,6 +245,7 @@ void VecMulf(float *v1, float f);
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int VecLenCompare(float *v1, float *v2, float limit);
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int VecCompare(float *v1, float *v2, float limit);
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int VecEqual(float *v1, float *v2);
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int VecIsNull(float *v);
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void printvecf(char *str,float v[3]);
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void printvec4f(char *str, float v[4]);
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@@ -265,6 +266,7 @@ void Vec2Copyf(float *v1, float *v2);
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void Vec2Lerpf(float *target, float *a, float *b, float t);
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void AxisAngleToQuat(float *q, float *axis, float angle);
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void RotationBetweenVectorsToQuat(float *q, float v1[3], float v2[3]);
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void vectoquat(float *vec, short axis, short upflag, float *q);
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float VecAngle2(float *v1, float *v2);
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@@ -34,7 +34,12 @@
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struct GHash;
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typedef struct GHash GHash;
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typedef struct GHashIterator GHashIterator;
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typedef struct GHashIterator {
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GHash *gh;
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int curBucket;
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struct Entry *curEntry;
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} GHashIterator;
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typedef unsigned int (*GHashHashFP) (void *key);
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typedef int (*GHashCmpFP) (void *a, void *b);
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@@ -62,6 +67,15 @@ int BLI_ghash_size (GHash *gh);
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* @return Pointer to a new DynStr.
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*/
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GHashIterator* BLI_ghashIterator_new (GHash *gh);
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/**
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* Init an already allocated GHashIterator. The hash table must not
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* be mutated while the iterator is in use, and the iterator will
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* step exactly BLI_ghash_size(gh) times before becoming done.
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*
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* @param ghi The GHashIterator to initialize.
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* @param gh The GHash to iterate over.
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*/
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void BLI_ghashIterator_init(GHashIterator *ghi, GHash *gh);
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/**
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* Free a GHashIterator.
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*
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125
source/blender/blenlib/BLI_graph.h
Normal file
125
source/blender/blenlib/BLI_graph.h
Normal file
@@ -0,0 +1,125 @@
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#ifndef BLI_GRAPH_H_
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#define BLI_GRAPH_H_
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#include "DNA_listBase.h"
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struct BGraph;
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struct BNode;
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struct BArc;
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struct RadialArc;
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typedef void (*FreeArc)(struct BArc*);
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typedef void (*FreeNode)(struct BNode*);
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typedef void (*RadialSymmetry)(struct BNode* root_node, struct RadialArc* ring, int total);
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typedef void (*AxialSymmetry)(struct BNode* root_node, struct BNode* node1, struct BNode* node2, struct BArc* arc1, struct BArc* arc2);
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/* IF YOU MODIFY THOSE TYPES, YOU NEED TO UPDATE ALL THOSE THAT "INHERIT" FROM THEM
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*
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* RigGraph, ReebGraph
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*
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* */
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typedef struct BGraph {
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ListBase arcs;
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ListBase nodes;
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float length;
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/* function pointer to deal with custom fonctionnality */
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FreeArc free_arc;
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FreeNode free_node;
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RadialSymmetry radial_symmetry;
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AxialSymmetry axial_symmetry;
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} BGraph;
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typedef struct BNode {
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void *next, *prev;
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float p[3];
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int flag;
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int degree;
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struct BArc **arcs;
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int subgraph_index;
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int symmetry_level;
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int symmetry_flag;
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float symmetry_axis[3];
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} BNode;
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typedef struct BArc {
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void *next, *prev;
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struct BNode *head, *tail;
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int flag;
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float length;
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int symmetry_level;
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int symmetry_group;
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int symmetry_flag;
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} BArc;
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/* Helper structure for radial symmetry */
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typedef struct RadialArc
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{
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struct BArc *arc;
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float n[3]; /* normalized vector joining the nodes of the arc */
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} RadialArc;
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BNode *BLI_otherNode(BArc *arc, BNode *node);
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void BLI_freeNode(BGraph *graph, BNode *node);
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void BLI_removeNode(BGraph *graph, BNode *node);
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void BLI_removeArc(BGraph *graph, BArc *arc);
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void BLI_flagNodes(BGraph *graph, int flag);
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void BLI_flagArcs(BGraph *graph, int flag);
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int BLI_hasAdjacencyList(BGraph *rg);
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void BLI_buildAdjacencyList(BGraph *rg);
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void BLI_rebuildAdjacencyList(BGraph* rg);
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void BLI_rebuildAdjacencyListForNode(BGraph* rg, BNode *node);
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void BLI_freeAdjacencyList(BGraph *rg);
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int BLI_FlagSubgraphs(BGraph *graph);
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void BLI_ReflagSubgraph(BGraph *graph, int old_subgraph, int new_subgraph);
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#define SHAPE_RADIX 10 /* each shape level is encoded this base */
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int BLI_subtreeShape(BGraph *graph, BNode *node, BArc *rootArc, int include_root);
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float BLI_subtreeLength(BNode *node);
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void BLI_calcGraphLength(BGraph *graph);
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void BLI_replaceNode(BGraph *graph, BNode *node_src, BNode *node_replaced);
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void BLI_replaceNodeInArc(BGraph *graph, BArc *arc, BNode *node_src, BNode *node_replaced);
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void BLI_removeDoubleNodes(BGraph *graph, float limit);
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BNode * BLI_FindNodeByPosition(BGraph *graph, float *p, float limit);
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BArc * BLI_findConnectedArc(BGraph *graph, BArc *arc, BNode *v);
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int BLI_isGraphCyclic(BGraph *graph);
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/*------------ Symmetry handling ------------*/
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void BLI_markdownSymmetry(BGraph *graph, BNode *root_node, float limit);
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void BLI_mirrorAlongAxis(float v[3], float center[3], float axis[3]);
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/* BNode symmetry flags */
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#define SYM_TOPOLOGICAL 1
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#define SYM_PHYSICAL 2
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/* the following two are exclusive */
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#define SYM_AXIAL 4
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#define SYM_RADIAL 8
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/* BArc symmetry flags
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*
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* axial symetry sides */
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#define SYM_SIDE_POSITIVE 1
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#define SYM_SIDE_NEGATIVE 2
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/* Anything higher is the order in radial symmetry */
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#define SYM_SIDE_RADIAL 3
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#endif /*BLI_GRAPH_H_*/
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@@ -39,17 +39,41 @@
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#define BLENDER_MAX_THREADS 8
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struct ListBase;
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void BLI_init_threads (struct ListBase *threadbase, void *(*do_thread)(void *), int tot);
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int BLI_available_threads(struct ListBase *threadbase);
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int BLI_available_thread_index(struct ListBase *threadbase);
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void BLI_insert_thread (struct ListBase *threadbase, void *callerdata);
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void BLI_remove_thread (struct ListBase *threadbase, void *callerdata);
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void BLI_remove_thread_index(struct ListBase *threadbase, int index);
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void BLI_remove_threads(struct ListBase *threadbase);
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void BLI_end_threads (struct ListBase *threadbase);
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void BLI_lock_thread (int type);
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void BLI_unlock_thread (int type);
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int BLI_system_thread_count( void ); /* gets the number of threads the system can make use of */
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/* ThreadedWorker is a simple tool for dispatching work to a limited number of threads in a transparent
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* fashion from the caller's perspective
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* */
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struct ThreadedWorker;
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/* Create a new worker supporting tot parallel threads.
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* When new work in inserted and all threads are busy, sleep(sleep_time) before checking again
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*/
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struct ThreadedWorker *BLI_create_worker(void *(*do_thread)(void *), int tot, int sleep_time);
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/* join all working threads */
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void BLI_end_worker(struct ThreadedWorker *worker);
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/* also ends all working threads */
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void BLI_destroy_worker(struct ThreadedWorker *worker);
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/* Spawns a new work thread if possible, sleeps until one is available otherwise
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* NOTE: inserting work is NOT thread safe, so make sure it is only done from one thread */
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void BLI_insert_work(struct ThreadedWorker *worker, void *param);
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#endif
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@@ -200,12 +200,6 @@ void BLI_ghash_free(GHash *gh, GHashKeyFreeFP keyfreefp, GHashValFreeFP valfreef
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/***/
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struct GHashIterator {
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||||
GHash *gh;
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int curBucket;
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Entry *curEntry;
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||||
};
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GHashIterator *BLI_ghashIterator_new(GHash *gh) {
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GHashIterator *ghi= malloc(sizeof(*ghi));
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ghi->gh= gh;
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@@ -219,6 +213,17 @@ GHashIterator *BLI_ghashIterator_new(GHash *gh) {
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}
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return ghi;
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}
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void BLI_ghashIterator_init(GHashIterator *ghi, GHash *gh) {
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ghi->gh= gh;
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ghi->curEntry= NULL;
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ghi->curBucket= -1;
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||||
while (!ghi->curEntry) {
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ghi->curBucket++;
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if (ghi->curBucket==ghi->gh->nbuckets)
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break;
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ghi->curEntry= ghi->gh->buckets[ghi->curBucket];
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}
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}
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void BLI_ghashIterator_free(GHashIterator *ghi) {
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free(ghi);
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}
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@@ -1371,6 +1371,18 @@ void NormalQuat(float *q)
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}
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||||
}
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||||
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void RotationBetweenVectorsToQuat(float *q, float v1[3], float v2[3])
|
||||
{
|
||||
float axis[3];
|
||||
float angle;
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||||
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Crossf(axis, v1, v2);
|
||||
|
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angle = NormalizedVecAngle2(v1, v2);
|
||||
|
||||
AxisAngleToQuat(q, axis, angle);
|
||||
}
|
||||
|
||||
void AxisAngleToQuat(float *q, float *axis, float angle)
|
||||
{
|
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float nor[3];
|
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@@ -2219,6 +2231,11 @@ int VecEqual(float *v1, float *v2)
|
||||
return ((v1[0]==v2[0]) && (v1[1]==v2[1]) && (v1[2]==v2[2]));
|
||||
}
|
||||
|
||||
int VecIsNull(float *v)
|
||||
{
|
||||
return (v[0] == 0 && v[1] == 0 && v[2] == 0);
|
||||
}
|
||||
|
||||
void CalcNormShort( short *v1, short *v2, short *v3, float *n) /* is also cross product */
|
||||
{
|
||||
float n1[3],n2[3];
|
||||
|
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1087
source/blender/blenlib/intern/graph.c
Normal file
1087
source/blender/blenlib/intern/graph.c
Normal file
@@ -0,0 +1,1087 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* Contributor(s): Martin Poirier
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
* graph.c: Common graph interface and methods
|
||||
*/
|
||||
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "BLI_graph.h"
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
|
||||
static void testRadialSymmetry(BGraph *graph, BNode* root_node, RadialArc* ring, int total, float axis[3], float limit, int group);
|
||||
|
||||
static void handleAxialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit);
|
||||
static void testAxialSymmetry(BGraph *graph, BNode* root_node, BNode* node1, BNode* node2, BArc* arc1, BArc* arc2, float axis[3], float limit, int group);
|
||||
static void flagAxialSymmetry(BNode *root_node, BNode *end_node, BArc *arc, int group);
|
||||
|
||||
void BLI_freeNode(BGraph *graph, BNode *node)
|
||||
{
|
||||
if (node->arcs)
|
||||
{
|
||||
MEM_freeN(node->arcs);
|
||||
}
|
||||
|
||||
if (graph->free_node)
|
||||
{
|
||||
graph->free_node(node);
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_removeNode(BGraph *graph, BNode *node)
|
||||
{
|
||||
BLI_freeNode(graph, node);
|
||||
BLI_freelinkN(&graph->nodes, node);
|
||||
}
|
||||
|
||||
BNode *BLI_otherNode(BArc *arc, BNode *node)
|
||||
{
|
||||
return (arc->head == node) ? arc->tail : arc->head;
|
||||
}
|
||||
|
||||
void BLI_removeArc(BGraph *graph, BArc *arc)
|
||||
{
|
||||
if (graph->free_arc)
|
||||
{
|
||||
graph->free_arc(arc);
|
||||
}
|
||||
|
||||
BLI_freelinkN(&graph->arcs, arc);
|
||||
}
|
||||
|
||||
void BLI_flagNodes(BGraph *graph, int flag)
|
||||
{
|
||||
BNode *node;
|
||||
|
||||
for(node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->flag = flag;
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_flagArcs(BGraph *graph, int flag)
|
||||
{
|
||||
BArc *arc;
|
||||
|
||||
for(arc = graph->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
arc->flag = flag;
|
||||
}
|
||||
}
|
||||
|
||||
static void addArcToNodeAdjacencyList(BNode *node, BArc *arc)
|
||||
{
|
||||
node->arcs[node->flag] = arc;
|
||||
node->flag++;
|
||||
}
|
||||
|
||||
void BLI_buildAdjacencyList(BGraph *graph)
|
||||
{
|
||||
BNode *node;
|
||||
BArc *arc;
|
||||
|
||||
for(node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->arcs != NULL)
|
||||
{
|
||||
MEM_freeN(node->arcs);
|
||||
}
|
||||
|
||||
node->arcs = MEM_callocN((node->degree) * sizeof(BArc*), "adjacency list");
|
||||
|
||||
/* temporary use to indicate the first index available in the lists */
|
||||
node->flag = 0;
|
||||
}
|
||||
|
||||
for(arc = graph->arcs.first; arc; arc= arc->next)
|
||||
{
|
||||
addArcToNodeAdjacencyList(arc->head, arc);
|
||||
addArcToNodeAdjacencyList(arc->tail, arc);
|
||||
}
|
||||
|
||||
for(node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->degree != node->flag)
|
||||
{
|
||||
printf("error in node [%p]. Added only %i arcs out of %i\n", node, node->flag, node->degree);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_rebuildAdjacencyListForNode(BGraph* graph, BNode *node)
|
||||
{
|
||||
BArc *arc;
|
||||
|
||||
if (node->arcs != NULL)
|
||||
{
|
||||
MEM_freeN(node->arcs);
|
||||
}
|
||||
|
||||
node->arcs = MEM_callocN((node->degree) * sizeof(BArc*), "adjacency list");
|
||||
|
||||
/* temporary use to indicate the first index available in the lists */
|
||||
node->flag = 0;
|
||||
|
||||
for(arc = graph->arcs.first; arc; arc= arc->next)
|
||||
{
|
||||
if (arc->head == node)
|
||||
{
|
||||
addArcToNodeAdjacencyList(arc->head, arc);
|
||||
}
|
||||
else if (arc->tail == node)
|
||||
{
|
||||
addArcToNodeAdjacencyList(arc->tail, arc);
|
||||
}
|
||||
}
|
||||
|
||||
if (node->degree != node->flag)
|
||||
{
|
||||
printf("error in node [%p]. Added only %i arcs out of %i\n", node, node->flag, node->degree);
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_freeAdjacencyList(BGraph *graph)
|
||||
{
|
||||
BNode *node;
|
||||
|
||||
for(node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->arcs != NULL)
|
||||
{
|
||||
MEM_freeN(node->arcs);
|
||||
node->arcs = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int BLI_hasAdjacencyList(BGraph *graph)
|
||||
{
|
||||
BNode *node;
|
||||
|
||||
for(node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->arcs == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void BLI_replaceNodeInArc(BGraph *graph, BArc *arc, BNode *node_src, BNode *node_replaced)
|
||||
{
|
||||
if (arc->head == node_replaced)
|
||||
{
|
||||
arc->head = node_src;
|
||||
node_src->degree++;
|
||||
}
|
||||
|
||||
if (arc->tail == node_replaced)
|
||||
{
|
||||
arc->tail = node_src;
|
||||
node_src->degree++;
|
||||
}
|
||||
|
||||
if (arc->head == arc->tail)
|
||||
{
|
||||
node_src->degree -= 2;
|
||||
|
||||
graph->free_arc(arc);
|
||||
BLI_freelinkN(&graph->arcs, arc);
|
||||
}
|
||||
|
||||
if (node_replaced->degree == 0)
|
||||
{
|
||||
BLI_removeNode(graph, node_replaced);
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_replaceNode(BGraph *graph, BNode *node_src, BNode *node_replaced)
|
||||
{
|
||||
BArc *arc, *next_arc;
|
||||
|
||||
for (arc = graph->arcs.first; arc; arc = next_arc)
|
||||
{
|
||||
next_arc = arc->next;
|
||||
|
||||
if (arc->head == node_replaced)
|
||||
{
|
||||
arc->head = node_src;
|
||||
node_replaced->degree--;
|
||||
node_src->degree++;
|
||||
}
|
||||
|
||||
if (arc->tail == node_replaced)
|
||||
{
|
||||
arc->tail = node_src;
|
||||
node_replaced->degree--;
|
||||
node_src->degree++;
|
||||
}
|
||||
|
||||
if (arc->head == arc->tail)
|
||||
{
|
||||
node_src->degree -= 2;
|
||||
|
||||
graph->free_arc(arc);
|
||||
BLI_freelinkN(&graph->arcs, arc);
|
||||
}
|
||||
}
|
||||
|
||||
if (node_replaced->degree == 0)
|
||||
{
|
||||
BLI_removeNode(graph, node_replaced);
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_removeDoubleNodes(BGraph *graph, float limit)
|
||||
{
|
||||
BNode *node_src, *node_replaced;
|
||||
|
||||
for(node_src = graph->nodes.first; node_src; node_src = node_src->next)
|
||||
{
|
||||
for(node_replaced = graph->nodes.first; node_replaced; node_replaced = node_replaced->next)
|
||||
{
|
||||
if (node_replaced != node_src && VecLenf(node_replaced->p, node_src->p) <= limit)
|
||||
{
|
||||
BLI_replaceNode(graph, node_src, node_replaced);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
BNode * BLI_FindNodeByPosition(BGraph *graph, float *p, float limit)
|
||||
{
|
||||
BNode *closest_node = NULL, *node;
|
||||
float min_distance;
|
||||
|
||||
for(node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
float distance = VecLenf(p, node->p);
|
||||
if (distance <= limit && (closest_node == NULL || distance < min_distance))
|
||||
{
|
||||
closest_node = node;
|
||||
min_distance = distance;
|
||||
}
|
||||
}
|
||||
|
||||
return closest_node;
|
||||
}
|
||||
/************************************* SUBGRAPH DETECTION **********************************************/
|
||||
|
||||
void flagSubgraph(BNode *node, int subgraph)
|
||||
{
|
||||
if (node->subgraph_index == 0)
|
||||
{
|
||||
BArc *arc;
|
||||
int i;
|
||||
|
||||
node->subgraph_index = subgraph;
|
||||
|
||||
for(i = 0; i < node->degree; i++)
|
||||
{
|
||||
arc = node->arcs[i];
|
||||
flagSubgraph(BLI_otherNode(arc, node), subgraph);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int BLI_FlagSubgraphs(BGraph *graph)
|
||||
{
|
||||
BNode *node;
|
||||
int subgraph = 0;
|
||||
|
||||
if (BLI_hasAdjacencyList(graph) == 0)
|
||||
{
|
||||
BLI_buildAdjacencyList(graph);
|
||||
}
|
||||
|
||||
for(node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->subgraph_index = 0;
|
||||
}
|
||||
|
||||
for (node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->subgraph_index == 0)
|
||||
{
|
||||
subgraph++;
|
||||
flagSubgraph(node, subgraph);
|
||||
}
|
||||
}
|
||||
|
||||
return subgraph;
|
||||
}
|
||||
|
||||
void BLI_ReflagSubgraph(BGraph *graph, int old_subgraph, int new_subgraph)
|
||||
{
|
||||
BNode *node;
|
||||
|
||||
for (node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->flag == old_subgraph)
|
||||
{
|
||||
node->flag = new_subgraph;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*************************************** CYCLE DETECTION ***********************************************/
|
||||
|
||||
int detectCycle(BNode *node, BArc *src_arc)
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
if (node->flag == 0)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* mark node as visited */
|
||||
node->flag = 1;
|
||||
|
||||
for(i = 0; i < node->degree && value == 0; i++)
|
||||
{
|
||||
BArc *arc = node->arcs[i];
|
||||
|
||||
/* don't go back on the source arc */
|
||||
if (arc != src_arc)
|
||||
{
|
||||
value = detectCycle(BLI_otherNode(arc, node), arc);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
value = 1;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
int BLI_isGraphCyclic(BGraph *graph)
|
||||
{
|
||||
BNode *node;
|
||||
int value = 0;
|
||||
|
||||
/* NEED TO CHECK IF ADJACENCY LIST EXIST */
|
||||
|
||||
/* Mark all nodes as not visited */
|
||||
BLI_flagNodes(graph, 0);
|
||||
|
||||
/* detectCycles in subgraphs */
|
||||
for(node = graph->nodes.first; node && value == 0; node = node->next)
|
||||
{
|
||||
/* only for nodes in subgraphs that haven't been visited yet */
|
||||
if (node->flag == 0)
|
||||
{
|
||||
value = value || detectCycle(node, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
BArc * BLI_findConnectedArc(BGraph *graph, BArc *arc, BNode *v)
|
||||
{
|
||||
BArc *nextArc = arc->next;
|
||||
|
||||
for(nextArc = graph->arcs.first; nextArc; nextArc = nextArc->next)
|
||||
{
|
||||
if (arc != nextArc && (nextArc->head == v || nextArc->tail == v))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return nextArc;
|
||||
}
|
||||
|
||||
/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
|
||||
|
||||
int subtreeShape(BNode *node, BArc *rootArc, int include_root)
|
||||
{
|
||||
int depth = 0;
|
||||
|
||||
node->flag = 1;
|
||||
|
||||
if (include_root)
|
||||
{
|
||||
BNode *newNode = BLI_otherNode(rootArc, node);
|
||||
return subtreeShape(newNode, rootArc, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Base case, no arcs leading away */
|
||||
if (node->arcs == NULL || *(node->arcs) == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < node->degree; i++)
|
||||
{
|
||||
BArc *arc = node->arcs[i];
|
||||
BNode *newNode = BLI_otherNode(arc, node);
|
||||
|
||||
/* stop immediate and cyclic backtracking */
|
||||
if (arc != rootArc && newNode->flag == 0)
|
||||
{
|
||||
depth += subtreeShape(newNode, arc, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SHAPE_RADIX * depth + 1;
|
||||
}
|
||||
}
|
||||
|
||||
int BLI_subtreeShape(BGraph *graph, BNode *node, BArc *rootArc, int include_root)
|
||||
{
|
||||
BNode *test_node;
|
||||
|
||||
BLI_flagNodes(graph, 0);
|
||||
return subtreeShape(node, rootArc, include_root);
|
||||
}
|
||||
|
||||
float BLI_subtreeLength(BNode *node)
|
||||
{
|
||||
float length = 0;
|
||||
int i;
|
||||
|
||||
node->flag = 0; /* flag node as visited */
|
||||
|
||||
for(i = 0; i < node->degree; i++)
|
||||
{
|
||||
BArc *arc = node->arcs[i];
|
||||
BNode *other_node = BLI_otherNode(arc, node);
|
||||
|
||||
if (other_node->flag != 0)
|
||||
{
|
||||
float subgraph_length = arc->length + BLI_subtreeLength(other_node);
|
||||
length = MAX2(length, subgraph_length);
|
||||
}
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
void BLI_calcGraphLength(BGraph *graph)
|
||||
{
|
||||
float length = 0;
|
||||
int nb_subgraphs;
|
||||
int i;
|
||||
|
||||
nb_subgraphs = BLI_FlagSubgraphs(graph);
|
||||
|
||||
for (i = 1; i <= nb_subgraphs; i++)
|
||||
{
|
||||
BNode *node;
|
||||
|
||||
for (node = graph->nodes.first; node; node = node->next)
|
||||
{
|
||||
/* start on an external node of the subgraph */
|
||||
if (node->subgraph_index == i && node->degree == 1)
|
||||
{
|
||||
float subgraph_length = BLI_subtreeLength(node);
|
||||
length = MAX2(length, subgraph_length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
graph->length = length;
|
||||
}
|
||||
|
||||
/********************************* SYMMETRY DETECTION **************************************************/
|
||||
|
||||
void markdownSymmetryArc(BGraph *graph, BArc *arc, BNode *node, int level, float limit);
|
||||
|
||||
void BLI_mirrorAlongAxis(float v[3], float center[3], float axis[3])
|
||||
{
|
||||
float dv[3], pv[3];
|
||||
|
||||
VecSubf(dv, v, center);
|
||||
Projf(pv, dv, axis);
|
||||
VecMulf(pv, -2);
|
||||
VecAddf(v, v, pv);
|
||||
}
|
||||
|
||||
static void testRadialSymmetry(BGraph *graph, BNode* root_node, RadialArc* ring, int total, float axis[3], float limit, int group)
|
||||
{
|
||||
int symmetric = 1;
|
||||
int i;
|
||||
|
||||
/* sort ring by angle */
|
||||
for (i = 0; i < total - 1; i++)
|
||||
{
|
||||
float minAngle = FLT_MAX;
|
||||
int minIndex = -1;
|
||||
int j;
|
||||
|
||||
for (j = i + 1; j < total; j++)
|
||||
{
|
||||
float angle = Inpf(ring[i].n, ring[j].n);
|
||||
|
||||
/* map negative values to 1..2 */
|
||||
if (angle < 0)
|
||||
{
|
||||
angle = 1 - angle;
|
||||
}
|
||||
|
||||
if (angle < minAngle)
|
||||
{
|
||||
minIndex = j;
|
||||
minAngle = angle;
|
||||
}
|
||||
}
|
||||
|
||||
/* swap if needed */
|
||||
if (minIndex != i + 1)
|
||||
{
|
||||
RadialArc tmp;
|
||||
tmp = ring[i + 1];
|
||||
ring[i + 1] = ring[minIndex];
|
||||
ring[minIndex] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < total && symmetric; i++)
|
||||
{
|
||||
BNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
float p[3];
|
||||
int j = (i + 1) % total; /* next arc in the circular list */
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = BLI_otherNode(ring[i].arc, root_node);
|
||||
node2 = BLI_otherNode(ring[j].arc, root_node);
|
||||
|
||||
VECCOPY(p, node2->p);
|
||||
BLI_mirrorAlongAxis(p, root_node->p, normal);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) > limit)
|
||||
{
|
||||
symmetric = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (symmetric)
|
||||
{
|
||||
/* mark node as symmetric physically */
|
||||
VECCOPY(root_node->symmetry_axis, axis);
|
||||
root_node->symmetry_flag |= SYM_PHYSICAL;
|
||||
root_node->symmetry_flag |= SYM_RADIAL;
|
||||
|
||||
/* FLAG SYMMETRY GROUP */
|
||||
for (i = 0; i < total; i++)
|
||||
{
|
||||
ring[i].arc->symmetry_group = group;
|
||||
ring[i].arc->symmetry_flag = SYM_SIDE_RADIAL + i;
|
||||
}
|
||||
|
||||
if (graph->radial_symmetry)
|
||||
{
|
||||
graph->radial_symmetry(root_node, ring, total);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void handleRadialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit)
|
||||
{
|
||||
RadialArc *ring = NULL;
|
||||
RadialArc *unit;
|
||||
int total = 0;
|
||||
int group;
|
||||
int first;
|
||||
int i;
|
||||
|
||||
/* mark topological symmetry */
|
||||
root_node->symmetry_flag |= SYM_TOPOLOGICAL;
|
||||
|
||||
/* total the number of arcs in the symmetry ring */
|
||||
for (i = 0; i < root_node->degree; i++)
|
||||
{
|
||||
BArc *connectedArc = root_node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
total++;
|
||||
}
|
||||
}
|
||||
|
||||
ring = MEM_callocN(sizeof(RadialArc) * total, "radial symmetry ring");
|
||||
unit = ring;
|
||||
|
||||
/* fill in the ring */
|
||||
for (unit = ring, i = 0; i < root_node->degree; i++)
|
||||
{
|
||||
BArc *connectedArc = root_node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
BNode *otherNode = BLI_otherNode(connectedArc, root_node);
|
||||
float vec[3];
|
||||
|
||||
unit->arc = connectedArc;
|
||||
|
||||
/* project the node to node vector on the symmetry plane */
|
||||
VecSubf(unit->n, otherNode->p, root_node->p);
|
||||
Projf(vec, unit->n, axis);
|
||||
VecSubf(unit->n, unit->n, vec);
|
||||
|
||||
Normalize(unit->n);
|
||||
|
||||
unit++;
|
||||
}
|
||||
}
|
||||
|
||||
/* sort ring by arc length
|
||||
* using a rather bogus insertion sort
|
||||
* butrings will never get too big to matter
|
||||
* */
|
||||
for (i = 0; i < total; i++)
|
||||
{
|
||||
int j;
|
||||
|
||||
for (j = i - 1; j >= 0; j--)
|
||||
{
|
||||
BArc *arc1, *arc2;
|
||||
|
||||
arc1 = ring[j].arc;
|
||||
arc2 = ring[j + 1].arc;
|
||||
|
||||
if (arc1->length > arc2->length)
|
||||
{
|
||||
/* swap with smaller */
|
||||
RadialArc tmp;
|
||||
|
||||
tmp = ring[j + 1];
|
||||
ring[j + 1] = ring[j];
|
||||
ring[j] = tmp;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Dispatch to specific symmetry tests */
|
||||
first = 0;
|
||||
group = 0;
|
||||
|
||||
for (i = 1; i < total; i++)
|
||||
{
|
||||
int dispatch = 0;
|
||||
int last = i - 1;
|
||||
|
||||
if (fabs(ring[first].arc->length - ring[i].arc->length) > limit)
|
||||
{
|
||||
dispatch = 1;
|
||||
}
|
||||
|
||||
/* if not dispatching already and on last arc
|
||||
* Dispatch using current arc as last
|
||||
* */
|
||||
if (dispatch == 0 && i == total - 1)
|
||||
{
|
||||
last = i;
|
||||
dispatch = 1;
|
||||
}
|
||||
|
||||
if (dispatch)
|
||||
{
|
||||
int sub_total = last - first + 1;
|
||||
|
||||
group += 1;
|
||||
|
||||
if (sub_total == 1)
|
||||
{
|
||||
group -= 1; /* not really a group so decrement */
|
||||
/* NOTHING TO DO */
|
||||
}
|
||||
else if (sub_total == 2)
|
||||
{
|
||||
BArc *arc1, *arc2;
|
||||
BNode *node1, *node2;
|
||||
|
||||
arc1 = ring[first].arc;
|
||||
arc2 = ring[last].arc;
|
||||
|
||||
node1 = BLI_otherNode(arc1, root_node);
|
||||
node2 = BLI_otherNode(arc2, root_node);
|
||||
|
||||
testAxialSymmetry(graph, root_node, node1, node2, arc1, arc2, axis, limit, group);
|
||||
}
|
||||
else if (sub_total != total) /* allocate a new sub ring if needed */
|
||||
{
|
||||
RadialArc *sub_ring = MEM_callocN(sizeof(RadialArc) * sub_total, "radial symmetry ring");
|
||||
int sub_i;
|
||||
|
||||
/* fill in the sub ring */
|
||||
for (sub_i = 0; sub_i < sub_total; sub_i++)
|
||||
{
|
||||
sub_ring[sub_i] = ring[first + sub_i];
|
||||
}
|
||||
|
||||
testRadialSymmetry(graph, root_node, sub_ring, sub_total, axis, limit, group);
|
||||
|
||||
MEM_freeN(sub_ring);
|
||||
}
|
||||
else if (sub_total == total)
|
||||
{
|
||||
testRadialSymmetry(graph, root_node, ring, total, axis, limit, group);
|
||||
}
|
||||
|
||||
first = i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MEM_freeN(ring);
|
||||
}
|
||||
|
||||
static void flagAxialSymmetry(BNode *root_node, BNode *end_node, BArc *arc, int group)
|
||||
{
|
||||
float vec[3];
|
||||
|
||||
arc->symmetry_group = group;
|
||||
|
||||
VecSubf(vec, end_node->p, root_node->p);
|
||||
|
||||
if (Inpf(vec, root_node->symmetry_axis) < 0)
|
||||
{
|
||||
arc->symmetry_flag |= SYM_SIDE_NEGATIVE;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc->symmetry_flag |= SYM_SIDE_POSITIVE;
|
||||
}
|
||||
}
|
||||
|
||||
static void testAxialSymmetry(BGraph *graph, BNode* root_node, BNode* node1, BNode* node2, BArc* arc1, BArc* arc2, float axis[3], float limit, int group)
|
||||
{
|
||||
float nor[3], vec[3], p[3];
|
||||
|
||||
VecSubf(p, node1->p, root_node->p);
|
||||
Crossf(nor, p, axis);
|
||||
|
||||
VecSubf(p, root_node->p, node2->p);
|
||||
Crossf(vec, p, axis);
|
||||
VecAddf(vec, vec, nor);
|
||||
|
||||
Crossf(nor, vec, axis);
|
||||
|
||||
if (abs(nor[0]) > abs(nor[1]) && abs(nor[0]) > abs(nor[2]) && nor[0] < 0)
|
||||
{
|
||||
VecMulf(nor, -1);
|
||||
}
|
||||
else if (abs(nor[1]) > abs(nor[0]) && abs(nor[1]) > abs(nor[2]) && nor[1] < 0)
|
||||
{
|
||||
VecMulf(nor, -1);
|
||||
}
|
||||
else if (abs(nor[2]) > abs(nor[1]) && abs(nor[2]) > abs(nor[0]) && nor[2] < 0)
|
||||
{
|
||||
VecMulf(nor, -1);
|
||||
}
|
||||
|
||||
/* mirror node2 along axis */
|
||||
VECCOPY(p, node2->p);
|
||||
BLI_mirrorAlongAxis(p, root_node->p, nor);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) <= limit)
|
||||
{
|
||||
/* mark node as symmetric physically */
|
||||
VECCOPY(root_node->symmetry_axis, nor);
|
||||
root_node->symmetry_flag |= SYM_PHYSICAL;
|
||||
root_node->symmetry_flag |= SYM_AXIAL;
|
||||
|
||||
/* flag side on arcs */
|
||||
flagAxialSymmetry(root_node, node1, arc1, group);
|
||||
flagAxialSymmetry(root_node, node2, arc2, group);
|
||||
|
||||
if (graph->axial_symmetry)
|
||||
{
|
||||
graph->axial_symmetry(root_node, node1, node2, arc1, arc2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* NOT SYMMETRIC */
|
||||
}
|
||||
}
|
||||
|
||||
static void handleAxialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit)
|
||||
{
|
||||
BArc *arc1 = NULL, *arc2 = NULL;
|
||||
BNode *node1 = NULL, *node2 = NULL;
|
||||
int i;
|
||||
|
||||
/* mark topological symmetry */
|
||||
root_node->symmetry_flag |= SYM_TOPOLOGICAL;
|
||||
|
||||
for (i = 0; i < root_node->degree; i++)
|
||||
{
|
||||
BArc *connectedArc = root_node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
if (arc1 == NULL)
|
||||
{
|
||||
arc1 = connectedArc;
|
||||
node1 = BLI_otherNode(arc1, root_node);
|
||||
}
|
||||
else
|
||||
{
|
||||
arc2 = connectedArc;
|
||||
node2 = BLI_otherNode(arc2, root_node);
|
||||
break; /* Can stop now, the two arcs have been found */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* shouldn't happen, but just to be sure */
|
||||
if (node1 == NULL || node2 == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
testAxialSymmetry(graph, root_node, node1, node2, arc1, arc2, axis, limit, 1);
|
||||
}
|
||||
|
||||
static void markdownSecondarySymmetry(BGraph *graph, BNode *node, int depth, int level, float limit)
|
||||
{
|
||||
float axis[3] = {0, 0, 0};
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
/* count the number of branches in this symmetry group
|
||||
* and determinte the axis of symmetry
|
||||
* */
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
BArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
/* If arc is on the axis */
|
||||
else if (connectedArc->symmetry_level == level)
|
||||
{
|
||||
VecAddf(axis, axis, connectedArc->head->p);
|
||||
VecSubf(axis, axis, connectedArc->tail->p);
|
||||
}
|
||||
}
|
||||
|
||||
Normalize(axis);
|
||||
|
||||
/* Split between axial and radial symmetry */
|
||||
if (count == 2)
|
||||
{
|
||||
handleAxialSymmetry(graph, node, depth, axis, limit);
|
||||
}
|
||||
else
|
||||
{
|
||||
handleRadialSymmetry(graph, node, depth, axis, limit);
|
||||
}
|
||||
|
||||
/* markdown secondary symetries */
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
BArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
/* markdown symmetry for branches corresponding to the depth */
|
||||
markdownSymmetryArc(graph, connectedArc, node, level + 1, limit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSymmetryArc(BGraph *graph, BArc *arc, BNode *node, int level, float limit)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* if arc is null, we start straight from a node */
|
||||
if (arc)
|
||||
{
|
||||
arc->symmetry_level = level;
|
||||
|
||||
node = BLI_otherNode(arc, node);
|
||||
}
|
||||
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
BArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc != arc)
|
||||
{
|
||||
BNode *connectedNode = BLI_otherNode(connectedArc, node);
|
||||
|
||||
/* symmetry level is positive value, negative values is subtree depth */
|
||||
connectedArc->symmetry_level = -BLI_subtreeShape(graph, connectedNode, connectedArc, 0);
|
||||
}
|
||||
}
|
||||
|
||||
arc = NULL;
|
||||
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
int issymmetryAxis = 0;
|
||||
BArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric */
|
||||
if (connectedArc->symmetry_level < 0)
|
||||
{
|
||||
int j;
|
||||
|
||||
/* true by default */
|
||||
issymmetryAxis = 1;
|
||||
|
||||
for (j = 0; j < node->degree; j++)
|
||||
{
|
||||
BArc *otherArc = node->arcs[j];
|
||||
|
||||
/* different arc, same depth */
|
||||
if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level)
|
||||
{
|
||||
/* not on the symmetry axis */
|
||||
issymmetryAxis = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* arc could be on the symmetry axis */
|
||||
if (issymmetryAxis == 1)
|
||||
{
|
||||
/* no arc as been marked previously, keep this one */
|
||||
if (arc == NULL)
|
||||
{
|
||||
arc = connectedArc;
|
||||
}
|
||||
else if (connectedArc->symmetry_level < arc->symmetry_level)
|
||||
{
|
||||
/* go with more complex subtree as symmetry arc */
|
||||
arc = connectedArc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* go down the arc continuing the symmetry axis */
|
||||
if (arc)
|
||||
{
|
||||
markdownSymmetryArc(graph, arc, node, level, limit);
|
||||
}
|
||||
|
||||
|
||||
/* secondary symmetry */
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
BArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
|
||||
if (connectedArc->symmetry_level < 0)
|
||||
{
|
||||
/* subtree depth is store as a negative value in the symmetry */
|
||||
markdownSecondarySymmetry(graph, node, -connectedArc->symmetry_level, level, limit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_markdownSymmetry(BGraph *graph, BNode *root_node, float limit)
|
||||
{
|
||||
BNode *node;
|
||||
BArc *arc;
|
||||
|
||||
if (BLI_isGraphCyclic(graph))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* mark down all arcs as non-symetric */
|
||||
BLI_flagArcs(graph, 0);
|
||||
|
||||
/* mark down all nodes as not on the symmetry axis */
|
||||
BLI_flagNodes(graph, 0);
|
||||
|
||||
node = root_node;
|
||||
|
||||
/* sanity check REMOVE ME */
|
||||
if (node->degree > 0)
|
||||
{
|
||||
arc = node->arcs[0];
|
||||
|
||||
if (node->degree == 1)
|
||||
{
|
||||
markdownSymmetryArc(graph, arc, node, 1, limit);
|
||||
}
|
||||
else
|
||||
{
|
||||
markdownSymmetryArc(graph, NULL, node, 1, limit);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* mark down non-symetric arcs */
|
||||
for (arc = graph->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->symmetry_level < 0)
|
||||
{
|
||||
arc->symmetry_level = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* mark down nodes with the lowest level symmetry axis */
|
||||
if (arc->head->symmetry_level == 0 || arc->head->symmetry_level > arc->symmetry_level)
|
||||
{
|
||||
arc->head->symmetry_level = arc->symmetry_level;
|
||||
}
|
||||
if (arc->tail->symmetry_level == 0 || arc->tail->symmetry_level > arc->symmetry_level)
|
||||
{
|
||||
arc->tail->symmetry_level = arc->symmetry_level;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,6 +38,8 @@
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_threads.h"
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
/* for checking system threads - BLI_system_thread_count */
|
||||
#ifdef WIN32
|
||||
#include "Windows.h"
|
||||
@@ -199,6 +201,34 @@ void BLI_remove_thread(ListBase *threadbase, void *callerdata)
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_remove_thread_index(ListBase *threadbase, int index)
|
||||
{
|
||||
ThreadSlot *tslot;
|
||||
int counter=0;
|
||||
|
||||
for(tslot = threadbase->first; tslot; tslot = tslot->next, counter++) {
|
||||
if (counter == index && tslot->avail == 0) {
|
||||
tslot->callerdata = NULL;
|
||||
pthread_join(tslot->pthread, NULL);
|
||||
tslot->avail = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_remove_threads(ListBase *threadbase)
|
||||
{
|
||||
ThreadSlot *tslot;
|
||||
|
||||
for(tslot = threadbase->first; tslot; tslot = tslot->next) {
|
||||
if (tslot->avail == 0) {
|
||||
tslot->callerdata = NULL;
|
||||
pthread_join(tslot->pthread, NULL);
|
||||
tslot->avail = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BLI_end_threads(ListBase *threadbase)
|
||||
{
|
||||
ThreadSlot *tslot;
|
||||
@@ -265,4 +295,104 @@ int BLI_system_thread_count( void )
|
||||
return t;
|
||||
}
|
||||
|
||||
/* ************************************************ */
|
||||
|
||||
typedef struct ThreadedWorker {
|
||||
ListBase threadbase;
|
||||
void *(*work_fnct)(void *);
|
||||
char busy[RE_MAX_THREAD];
|
||||
int total;
|
||||
int sleep_time;
|
||||
} ThreadedWorker;
|
||||
|
||||
typedef struct WorkParam {
|
||||
ThreadedWorker *worker;
|
||||
void *param;
|
||||
int index;
|
||||
} WorkParam;
|
||||
|
||||
void *exec_work_fnct(void *v_param)
|
||||
{
|
||||
WorkParam *p = (WorkParam*)v_param;
|
||||
void *value;
|
||||
|
||||
value = p->worker->work_fnct(p->param);
|
||||
|
||||
p->worker->busy[p->index] = 0;
|
||||
MEM_freeN(p);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
ThreadedWorker *BLI_create_worker(void *(*do_thread)(void *), int tot, int sleep_time)
|
||||
{
|
||||
ThreadedWorker *worker;
|
||||
|
||||
worker = MEM_callocN(sizeof(ThreadedWorker), "threadedworker");
|
||||
|
||||
if (tot > RE_MAX_THREAD)
|
||||
{
|
||||
tot = RE_MAX_THREAD;
|
||||
}
|
||||
else if (tot < 1)
|
||||
{
|
||||
tot= 1;
|
||||
}
|
||||
|
||||
worker->total = tot;
|
||||
worker->work_fnct = do_thread;
|
||||
|
||||
BLI_init_threads(&worker->threadbase, exec_work_fnct, tot);
|
||||
|
||||
return worker;
|
||||
}
|
||||
|
||||
void BLI_end_worker(ThreadedWorker *worker)
|
||||
{
|
||||
BLI_remove_threads(&worker->threadbase);
|
||||
}
|
||||
|
||||
void BLI_destroy_worker(ThreadedWorker *worker)
|
||||
{
|
||||
BLI_end_worker(worker);
|
||||
BLI_freelistN(&worker->threadbase);
|
||||
MEM_freeN(worker);
|
||||
}
|
||||
|
||||
void BLI_insert_work(ThreadedWorker *worker, void *param)
|
||||
{
|
||||
WorkParam *p = MEM_callocN(sizeof(WorkParam), "workparam");
|
||||
int index;
|
||||
|
||||
if (BLI_available_threads(&worker->threadbase) == 0)
|
||||
{
|
||||
index = worker->total;
|
||||
while(index == worker->total)
|
||||
{
|
||||
PIL_sleep_ms(worker->sleep_time);
|
||||
|
||||
for (index = 0; index < worker->total; index++)
|
||||
{
|
||||
if (worker->busy[index] == 0)
|
||||
{
|
||||
BLI_remove_thread_index(&worker->threadbase, index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
index = BLI_available_thread_index(&worker->threadbase);
|
||||
}
|
||||
|
||||
worker->busy[index] = 1;
|
||||
|
||||
p->param = param;
|
||||
p->index = index;
|
||||
p->worker = worker;
|
||||
|
||||
BLI_insert_thread(&worker->threadbase, p);
|
||||
}
|
||||
|
||||
/* eof */
|
||||
|
||||
@@ -7379,6 +7379,24 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* sanity check for skgen
|
||||
* */
|
||||
{
|
||||
Scene *sce;
|
||||
for(sce=main->scene.first; sce; sce = sce->id.next)
|
||||
{
|
||||
if (sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[1] ||
|
||||
sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[2] ||
|
||||
sce->toolsettings->skgen_subdivisions[1] == sce->toolsettings->skgen_subdivisions[2])
|
||||
{
|
||||
sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
|
||||
sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
|
||||
sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 2)) {
|
||||
Image *ima;
|
||||
|
||||
@@ -68,6 +68,8 @@ typedef struct EditBone
|
||||
|
||||
} EditBone;
|
||||
|
||||
void make_boneList(struct ListBase *list, struct ListBase *bones, EditBone *parent);
|
||||
void editbones_to_armature (struct ListBase *list, struct Object *ob);
|
||||
|
||||
void adduplicate_armature(void);
|
||||
void addvert_armature(void);
|
||||
@@ -148,6 +150,15 @@ void align_selected_bones(void);
|
||||
|
||||
#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
|
||||
|
||||
/* from autoarmature */
|
||||
void BIF_retargetArmature();
|
||||
void BIF_adjustRetarget();
|
||||
void BIF_freeRetarget();
|
||||
|
||||
struct ReebArc;
|
||||
float calcVariance(struct ReebArc *arc, int start, int end, float v0[3], float n[3]);
|
||||
float calcDistance(struct ReebArc *arc, int start, int end, float head[3], float tail[3]);
|
||||
|
||||
/* useful macros */
|
||||
#define EBONE_VISIBLE(arm, ebone) ((arm->layer & ebone->layer) && !(ebone->flag & BONE_HIDDEN_A))
|
||||
#define EBONE_EDITABLE(ebone) ((ebone->flag & BONE_SELECTED) && !(ebone->flag & BONE_EDITMODE_LOCKED))
|
||||
|
||||
@@ -443,7 +443,8 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
|
||||
#define B_SETMCOL_RND 2083
|
||||
#define B_DRAWBWEIGHTS 2084
|
||||
|
||||
#define B_GEN_SKELETON 2090
|
||||
#define B_GEN_SKELETON 2085
|
||||
#define B_RETARGET_SKELETON 2086
|
||||
|
||||
/* *********************** */
|
||||
#define B_VGROUPBUTS 2100
|
||||
|
||||
@@ -28,18 +28,35 @@
|
||||
#ifndef REEB_H_
|
||||
#define REEB_H_
|
||||
|
||||
//#define WITH_BF_REEB
|
||||
|
||||
#include "DNA_listBase.h"
|
||||
|
||||
#include "BLI_graph.h"
|
||||
|
||||
struct GHash;
|
||||
struct EdgeHash;
|
||||
struct ReebArc;
|
||||
struct ReebEdge;
|
||||
struct ReebNode;
|
||||
|
||||
typedef struct ReebGraph {
|
||||
ListBase arcs;
|
||||
ListBase nodes;
|
||||
ListBase arcs;
|
||||
ListBase nodes;
|
||||
|
||||
float length;
|
||||
|
||||
FreeArc free_arc;
|
||||
FreeNode free_node;
|
||||
RadialSymmetry radial_symmetry;
|
||||
AxialSymmetry axial_symmetry;
|
||||
/*********************************/
|
||||
|
||||
int resolution;
|
||||
int totnodes;
|
||||
struct EdgeHash *emap;
|
||||
int multi_level;
|
||||
struct ReebGraph *link_up; /* for multi resolution filtering, points to higher levels */
|
||||
} ReebGraph;
|
||||
|
||||
typedef struct EmbedBucket {
|
||||
@@ -49,13 +66,25 @@ typedef struct EmbedBucket {
|
||||
} EmbedBucket;
|
||||
|
||||
typedef struct ReebNode {
|
||||
struct ReebNode *next, *prev;
|
||||
struct ReebArc **arcs;
|
||||
int index;
|
||||
int degree;
|
||||
float weight;
|
||||
void *next, *prev;
|
||||
float p[3];
|
||||
int flags;
|
||||
int flag;
|
||||
|
||||
int degree;
|
||||
struct ReebArc **arcs;
|
||||
|
||||
int subgraph_index;
|
||||
|
||||
int symmetry_level;
|
||||
int symmetry_flag;
|
||||
float symmetry_axis[3];
|
||||
/*********************************/
|
||||
|
||||
int index;
|
||||
float weight;
|
||||
int multi_level;
|
||||
struct ReebNode *link_down; /* for multi resolution filtering, points to lower levels, if present */
|
||||
struct ReebNode *link_up;
|
||||
} ReebNode;
|
||||
|
||||
typedef struct ReebEdge {
|
||||
@@ -63,15 +92,28 @@ typedef struct ReebEdge {
|
||||
struct ReebArc *arc;
|
||||
struct ReebNode *v1, *v2;
|
||||
struct ReebEdge *nextEdge;
|
||||
int flag;
|
||||
} ReebEdge;
|
||||
|
||||
typedef struct ReebArc {
|
||||
struct ReebArc *next, *prev;
|
||||
void *next, *prev;
|
||||
struct ReebNode *head, *tail;
|
||||
int flag;
|
||||
|
||||
float length;
|
||||
|
||||
int symmetry_level;
|
||||
int symmetry_group;
|
||||
int symmetry_flag;
|
||||
/*********************************/
|
||||
|
||||
ListBase edges;
|
||||
struct ReebNode *v1, *v2;
|
||||
int bcount;
|
||||
struct EmbedBucket *buckets;
|
||||
int bcount;
|
||||
int flags;
|
||||
|
||||
struct GHash *faces;
|
||||
float angle;
|
||||
struct ReebArc *link_up; /* for multi resolution filtering, points to higher levels */
|
||||
} ReebArc;
|
||||
|
||||
typedef struct ReebArcIterator {
|
||||
@@ -79,29 +121,37 @@ typedef struct ReebArcIterator {
|
||||
int index;
|
||||
int start;
|
||||
int end;
|
||||
int stride;
|
||||
int stride;
|
||||
int length;
|
||||
} ReebArcIterator;
|
||||
|
||||
struct EditMesh;
|
||||
struct EdgeIndex;
|
||||
|
||||
int weightToHarmonic(struct EditMesh *em);
|
||||
int weightFromDistance(struct EditMesh *em);
|
||||
int weightToHarmonic(struct EditMesh *em, struct EdgeIndex *indexed_edges);
|
||||
int weightFromDistance(struct EditMesh *em, struct EdgeIndex *indexed_edges);
|
||||
int weightFromLoc(struct EditMesh *me, int axis);
|
||||
void weightToVCol(struct EditMesh *em);
|
||||
void weightToVCol(struct EditMesh *em, int index);
|
||||
void arcToVCol(struct ReebGraph *rg, struct EditMesh *em, int index);
|
||||
void angleToVCol(struct EditMesh *em, int index);
|
||||
void renormalizeWeight(struct EditMesh *em, float newmax);
|
||||
|
||||
ReebGraph * generateReebGraph(struct EditMesh *me, int subdivisions);
|
||||
void freeGraph(ReebGraph *rg);
|
||||
void exportGraph(ReebGraph *rg, int count);
|
||||
|
||||
#define OTHER_NODE(arc, node) ((arc->v1 == node) ? arc->v2 : arc->v1)
|
||||
ReebGraph * newReebGraph();
|
||||
|
||||
void initArcIterator(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head);
|
||||
void initArcIterator2(struct ReebArcIterator *iter, struct ReebArc *arc, int start, int end);
|
||||
void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start);
|
||||
struct EmbedBucket * nextBucket(struct ReebArcIterator *iter);
|
||||
struct EmbedBucket * nextNBucket(ReebArcIterator *iter, int n);
|
||||
struct EmbedBucket * peekBucket(ReebArcIterator *iter, int n);
|
||||
struct EmbedBucket * currentBucket(struct ReebArcIterator *iter);
|
||||
struct EmbedBucket * previousBucket(struct ReebArcIterator *iter);
|
||||
int iteratorStopped(struct ReebArcIterator *iter);
|
||||
|
||||
/* Filtering */
|
||||
void filterNullReebGraph(ReebGraph *rg);
|
||||
int filterSmartReebGraph(ReebGraph *rg, float threshold);
|
||||
int filterExternalReebGraph(ReebGraph *rg, float threshold);
|
||||
int filterInternalReebGraph(ReebGraph *rg, float threshold);
|
||||
|
||||
@@ -110,18 +160,33 @@ void repositionNodes(ReebGraph *rg);
|
||||
void postprocessGraph(ReebGraph *rg, char mode);
|
||||
void removeNormalNodes(ReebGraph *rg);
|
||||
|
||||
/* Graph processing */
|
||||
void buildAdjacencyList(ReebGraph *rg);
|
||||
|
||||
void sortNodes(ReebGraph *rg);
|
||||
void sortArcs(ReebGraph *rg);
|
||||
|
||||
int subtreeDepth(ReebNode *node, ReebArc *rootArc);
|
||||
int countConnectedArcs(ReebGraph *rg, ReebNode *node);
|
||||
int hasAdjacencyList(ReebGraph *rg);
|
||||
int isGraphCyclic(ReebGraph *rg);
|
||||
|
||||
/* Sanity check */
|
||||
/*------------ Sanity check ------------*/
|
||||
void verifyBuckets(ReebGraph *rg);
|
||||
void verifyFaces(ReebGraph *rg);
|
||||
|
||||
/*********************** PUBLIC *********************************/
|
||||
|
||||
#define REEB_MAX_MULTI_LEVEL 10
|
||||
|
||||
ReebGraph *BIF_ReebGraphFromEditMesh(void);
|
||||
ReebGraph *BIF_ReebGraphMultiFromEditMesh(void);
|
||||
void BIF_flagMultiArcs(ReebGraph *rg, int flag);
|
||||
|
||||
void BIF_GlobalReebGraphFromEditMesh(void);
|
||||
void BIF_GlobalReebFree(void);
|
||||
|
||||
ReebNode *BIF_otherNodeFromIndex(ReebArc *arc, ReebNode *node);
|
||||
ReebNode *BIF_NodeFromIndex(ReebArc *arc, ReebNode *node);
|
||||
ReebNode *BIF_lowestLevelNode(ReebNode *node);
|
||||
|
||||
ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node);
|
||||
|
||||
void REEB_freeGraph(ReebGraph *rg);
|
||||
void REEB_exportGraph(ReebGraph *rg, int count);
|
||||
void REEB_draw();
|
||||
|
||||
|
||||
#endif /*REEB_H_*/
|
||||
|
||||
@@ -433,14 +433,20 @@ typedef struct ToolSettings {
|
||||
float skgen_angle_limit;
|
||||
float skgen_correlation_limit;
|
||||
float skgen_symmetry_limit;
|
||||
float skgen_retarget_angle_weight;
|
||||
float skgen_retarget_length_weight;
|
||||
float skgen_retarget_distance_weight;
|
||||
short skgen_options;
|
||||
char skgen_postpro;
|
||||
char skgen_postpro_passes;
|
||||
char skgen_subdivisions[3];
|
||||
char skgen_multi_level;
|
||||
char skgen_optimisation_method;
|
||||
|
||||
char tpad[6];
|
||||
|
||||
/* Alt+RMB option */
|
||||
char edge_mode;
|
||||
char pad3[4];
|
||||
} ToolSettings;
|
||||
|
||||
/* Used by all brushes to store their properties, which can be directly set
|
||||
@@ -837,12 +843,21 @@ typedef struct Scene {
|
||||
#define RETOPO_ELLIPSE 4
|
||||
|
||||
/* toolsettings->skgen_options */
|
||||
#define SKGEN_FILTER_INTERNAL 1
|
||||
#define SKGEN_FILTER_EXTERNAL 2
|
||||
#define SKGEN_SYMMETRY 4
|
||||
#define SKGEN_CUT_LENGTH 8
|
||||
#define SKGEN_CUT_ANGLE 16
|
||||
#define SKGEN_CUT_CORRELATION 32
|
||||
#define SKGEN_FILTER_INTERNAL (1 << 0)
|
||||
#define SKGEN_FILTER_EXTERNAL (1 << 1)
|
||||
#define SKGEN_SYMMETRY (1 << 2)
|
||||
#define SKGEN_CUT_LENGTH (1 << 3)
|
||||
#define SKGEN_CUT_ANGLE (1 << 4)
|
||||
#define SKGEN_CUT_CORRELATION (1 << 5)
|
||||
#define SKGEN_HARMONIC (1 << 6)
|
||||
#define SKGEN_STICK_TO_EMBEDDING (1 << 7)
|
||||
#define SKGEN_ADAPTIVE_DISTANCE (1 << 8)
|
||||
#define SKGEN_FILTER_SMART (1 << 9)
|
||||
#define SKGEN_DISP_LENGTH (1 << 10)
|
||||
#define SKGEN_DISP_WEIGHT (1 << 11)
|
||||
#define SKGEN_DISP_ORIG (1 << 12)
|
||||
#define SKGEN_DISP_EMBED (1 << 13)
|
||||
#define SKGEN_DISP_INDEX (1 << 14)
|
||||
|
||||
#define SKGEN_SUB_LENGTH 0
|
||||
#define SKGEN_SUB_ANGLE 1
|
||||
|
||||
2968
source/blender/src/autoarmature.c
Normal file
2968
source/blender/src/autoarmature.c
Normal file
@@ -0,0 +1,2968 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* Contributor(s): Martin Poirier
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
* autoarmature.c: Interface for automagically manipulating armature (retarget, created, ...)
|
||||
*/
|
||||
|
||||
#include <ctype.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
#include "DNA_ID.h"
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_constraint_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_ghash.h"
|
||||
#include "BLI_graph.h"
|
||||
#include "BLI_rand.h"
|
||||
#include "BLI_threads.h"
|
||||
|
||||
#include "BDR_editobject.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_constraint.h"
|
||||
#include "BKE_armature.h"
|
||||
|
||||
#include "BIF_editarmature.h"
|
||||
#include "BIF_space.h"
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
#include "mydevice.h"
|
||||
#include "reeb.h" // FIX ME
|
||||
#include "blendef.h"
|
||||
|
||||
/************ RIG RETARGET DATA STRUCTURES ***************/
|
||||
|
||||
struct RigJoint;
|
||||
struct RigGraph;
|
||||
struct RigNode;
|
||||
struct RigArc;
|
||||
struct RigEdge;
|
||||
|
||||
//#define USE_THREADS
|
||||
|
||||
typedef struct RigGraph {
|
||||
ListBase arcs;
|
||||
ListBase nodes;
|
||||
|
||||
float length;
|
||||
|
||||
FreeArc free_arc;
|
||||
FreeNode free_node;
|
||||
RadialSymmetry radial_symmetry;
|
||||
AxialSymmetry axial_symmetry;
|
||||
/*********************************/
|
||||
|
||||
struct RigNode *head;
|
||||
ReebGraph *link_mesh;
|
||||
|
||||
ListBase editbones;
|
||||
|
||||
ListBase controls;
|
||||
struct ThreadedWorker *worker;
|
||||
|
||||
GHash *bones_map; /* map of editbones by name */
|
||||
GHash *controls_map; /* map of rigcontrols by bone pointer */
|
||||
|
||||
Object *ob;
|
||||
} RigGraph;
|
||||
|
||||
typedef struct RigNode {
|
||||
void *next, *prev;
|
||||
float p[3];
|
||||
int flag;
|
||||
|
||||
int degree;
|
||||
struct BArc **arcs;
|
||||
|
||||
int subgraph_index;
|
||||
|
||||
int symmetry_level;
|
||||
int symmetry_flag;
|
||||
float symmetry_axis[3];
|
||||
/*********************************/
|
||||
|
||||
ReebNode *link_mesh;
|
||||
} RigNode;
|
||||
|
||||
typedef struct RigArc {
|
||||
void *next, *prev;
|
||||
RigNode *head, *tail;
|
||||
int flag;
|
||||
|
||||
float length;
|
||||
|
||||
int symmetry_level;
|
||||
int symmetry_group;
|
||||
int symmetry_flag;
|
||||
/*********************************/
|
||||
|
||||
ListBase edges;
|
||||
int count;
|
||||
ReebArc *link_mesh;
|
||||
} RigArc;
|
||||
|
||||
typedef struct RigEdge {
|
||||
struct RigEdge *next, *prev;
|
||||
float head[3], tail[3];
|
||||
float length;
|
||||
float angle;
|
||||
EditBone *bone;
|
||||
float up_axis[3];
|
||||
} RigEdge;
|
||||
|
||||
/* Control flags */
|
||||
#define RIG_CTRL_DONE 1
|
||||
#define RIG_CTRL_PARENT_DEFORM 2
|
||||
#define RIG_CTRL_FIT_ROOT 4
|
||||
#define RIG_CTRL_FIT_BONE 8
|
||||
|
||||
typedef struct RigControl {
|
||||
struct RigControl *next, *prev;
|
||||
float head[3], tail[3];
|
||||
EditBone *bone;
|
||||
EditBone *link;
|
||||
float up_axis[3];
|
||||
float offset[3];
|
||||
int flag;
|
||||
} RigControl;
|
||||
|
||||
typedef struct MemoNode {
|
||||
float weight;
|
||||
int next;
|
||||
} MemoNode;
|
||||
|
||||
typedef struct RetargetParam {
|
||||
RigGraph *rigg;
|
||||
RigArc *iarc;
|
||||
RigNode *inode_start;
|
||||
} RetargetParam;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
RETARGET_LENGTH,
|
||||
RETARGET_AGGRESSIVE
|
||||
} RetargetMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
METHOD_BRUTE_FORCE = 0,
|
||||
METHOD_MEMOIZE = 1,
|
||||
METHOD_ANNEALING = 2
|
||||
} RetargetMethod;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ARC_FREE = 0,
|
||||
ARC_TAKEN = 1,
|
||||
ARC_USED = 2
|
||||
} ArcUsageFlags;
|
||||
|
||||
|
||||
RigGraph *GLOBAL_RIGG = NULL;
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
void *exec_retargetArctoArc(void *param);
|
||||
|
||||
static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second);
|
||||
|
||||
/* two levels */
|
||||
#define SHAPE_LEVELS (SHAPE_RADIX * SHAPE_RADIX)
|
||||
|
||||
/*********************************** EDITBONE UTILS ****************************************************/
|
||||
|
||||
int countEditBoneChildren(ListBase *list, EditBone *parent)
|
||||
{
|
||||
EditBone *ebone;
|
||||
int count = 0;
|
||||
|
||||
for (ebone = list->first; ebone; ebone = ebone->next)
|
||||
{
|
||||
if (ebone->parent == parent)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
EditBone* nextEditBoneChild(ListBase *list, EditBone *parent, int n)
|
||||
{
|
||||
EditBone *ebone;
|
||||
|
||||
for (ebone = list->first; ebone; ebone = ebone->next)
|
||||
{
|
||||
if (ebone->parent == parent)
|
||||
{
|
||||
if (n == 0)
|
||||
{
|
||||
return ebone;
|
||||
}
|
||||
n--;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void getEditBoneRollUpAxis(EditBone *bone, float roll, float up_axis[3])
|
||||
{
|
||||
float mat[3][3], nor[3];
|
||||
|
||||
VecSubf(nor, bone->tail, bone->head);
|
||||
|
||||
vec_roll_to_mat3(nor, roll, mat);
|
||||
VECCOPY(up_axis, mat[2]);
|
||||
}
|
||||
|
||||
float getNewBoneRoll(EditBone *bone, float old_up_axis[3], float quat[4])
|
||||
{
|
||||
float mat[3][3];
|
||||
float nor[3], up_axis[3], new_up_axis[3], vec[3];
|
||||
float roll;
|
||||
|
||||
VECCOPY(new_up_axis, old_up_axis);
|
||||
QuatMulVecf(quat, new_up_axis);
|
||||
|
||||
VecSubf(nor, bone->tail, bone->head);
|
||||
|
||||
vec_roll_to_mat3(nor, 0, mat);
|
||||
VECCOPY(up_axis, mat[2]);
|
||||
|
||||
roll = NormalizedVecAngle2(new_up_axis, up_axis);
|
||||
|
||||
Crossf(vec, up_axis, new_up_axis);
|
||||
|
||||
if (Inpf(vec, nor) < 0)
|
||||
{
|
||||
roll = -roll;
|
||||
}
|
||||
|
||||
return roll;
|
||||
}
|
||||
|
||||
/************************************ DESTRUCTORS ******************************************************/
|
||||
|
||||
void RIG_freeRigArc(BArc *arc)
|
||||
{
|
||||
BLI_freelistN(&((RigArc*)arc)->edges);
|
||||
}
|
||||
|
||||
void RIG_freeRigGraph(BGraph *rg)
|
||||
{
|
||||
BNode *node;
|
||||
BArc *arc;
|
||||
|
||||
#ifdef USE_THREADS
|
||||
BLI_destroy_worker(((RigGraph*)rg)->worker);
|
||||
#endif
|
||||
|
||||
REEB_freeGraph(((RigGraph*)rg)->link_mesh);
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RIG_freeRigArc(arc);
|
||||
}
|
||||
BLI_freelistN(&rg->arcs);
|
||||
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
BLI_freeNode(rg, (BNode*)node);
|
||||
}
|
||||
BLI_freelistN(&rg->nodes);
|
||||
|
||||
BLI_freelistN(&((RigGraph*)rg)->controls);
|
||||
|
||||
BLI_ghash_free(((RigGraph*)rg)->bones_map, NULL, NULL);
|
||||
BLI_ghash_free(((RigGraph*)rg)->controls_map, NULL, NULL);
|
||||
|
||||
BLI_freelistN(&((RigGraph*)rg)->editbones);
|
||||
|
||||
MEM_freeN(rg);
|
||||
}
|
||||
|
||||
/************************************* ALLOCATORS ******************************************************/
|
||||
|
||||
static RigGraph *newRigGraph()
|
||||
{
|
||||
RigGraph *rg;
|
||||
int totthread;
|
||||
|
||||
rg = MEM_callocN(sizeof(RigGraph), "rig graph");
|
||||
|
||||
rg->head = NULL;
|
||||
|
||||
rg->bones_map = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
|
||||
rg->controls_map = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
|
||||
|
||||
rg->free_arc = RIG_freeRigArc;
|
||||
rg->free_node = NULL;
|
||||
|
||||
#ifdef USE_THREADS
|
||||
if(G.scene->r.mode & R_FIXED_THREADS)
|
||||
{
|
||||
totthread = G.scene->r.threads;
|
||||
}
|
||||
else
|
||||
{
|
||||
totthread = BLI_system_thread_count();
|
||||
}
|
||||
|
||||
rg->worker = BLI_create_worker(exec_retargetArctoArc, totthread, 20); /* fix number of threads */
|
||||
#endif
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
static RigArc *newRigArc(RigGraph *rg)
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
arc = MEM_callocN(sizeof(RigArc), "rig arc");
|
||||
arc->count = 0;
|
||||
BLI_addtail(&rg->arcs, arc);
|
||||
|
||||
return arc;
|
||||
}
|
||||
|
||||
static RigControl *newRigControl(RigGraph *rg)
|
||||
{
|
||||
RigControl *ctrl;
|
||||
|
||||
ctrl = MEM_callocN(sizeof(RigControl), "rig control");
|
||||
|
||||
BLI_addtail(&rg->controls, ctrl);
|
||||
|
||||
return ctrl;
|
||||
}
|
||||
|
||||
static RigNode *newRigNodeHead(RigGraph *rg, RigArc *arc, float p[3])
|
||||
{
|
||||
RigNode *node;
|
||||
node = MEM_callocN(sizeof(RigNode), "rig node");
|
||||
BLI_addtail(&rg->nodes, node);
|
||||
|
||||
VECCOPY(node->p, p);
|
||||
node->degree = 1;
|
||||
node->arcs = NULL;
|
||||
|
||||
arc->head = node;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
static void addRigNodeHead(RigGraph *rg, RigArc *arc, RigNode *node)
|
||||
{
|
||||
node->degree++;
|
||||
|
||||
arc->head = node;
|
||||
}
|
||||
|
||||
static RigNode *newRigNode(RigGraph *rg, float p[3])
|
||||
{
|
||||
RigNode *node;
|
||||
node = MEM_callocN(sizeof(RigNode), "rig node");
|
||||
BLI_addtail(&rg->nodes, node);
|
||||
|
||||
VECCOPY(node->p, p);
|
||||
node->degree = 0;
|
||||
node->arcs = NULL;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
static RigNode *newRigNodeTail(RigGraph *rg, RigArc *arc, float p[3])
|
||||
{
|
||||
RigNode *node = newRigNode(rg, p);
|
||||
|
||||
node->degree = 1;
|
||||
arc->tail = node;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
static void RIG_appendEdgeToArc(RigArc *arc, RigEdge *edge)
|
||||
{
|
||||
BLI_addtail(&arc->edges, edge);
|
||||
|
||||
if (edge->prev == NULL)
|
||||
{
|
||||
VECCOPY(edge->head, arc->head->p);
|
||||
}
|
||||
else
|
||||
{
|
||||
RigEdge *last_edge = edge->prev;
|
||||
VECCOPY(edge->head, last_edge->tail);
|
||||
RIG_calculateEdgeAngle(last_edge, edge);
|
||||
}
|
||||
|
||||
edge->length = VecLenf(edge->head, edge->tail);
|
||||
|
||||
arc->length += edge->length;
|
||||
|
||||
arc->count += 1;
|
||||
}
|
||||
|
||||
static void RIG_addEdgeToArc(RigArc *arc, float tail[3], EditBone *bone)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
edge = MEM_callocN(sizeof(RigEdge), "rig edge");
|
||||
|
||||
VECCOPY(edge->tail, tail);
|
||||
edge->bone = bone;
|
||||
|
||||
if (bone)
|
||||
{
|
||||
getEditBoneRollUpAxis(bone, bone->roll, edge->up_axis);
|
||||
}
|
||||
|
||||
RIG_appendEdgeToArc(arc, edge);
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second)
|
||||
{
|
||||
float vec_first[3], vec_second[3];
|
||||
|
||||
VecSubf(vec_first, edge_first->tail, edge_first->head);
|
||||
VecSubf(vec_second, edge_second->tail, edge_second->head);
|
||||
|
||||
Normalize(vec_first);
|
||||
Normalize(vec_second);
|
||||
|
||||
edge_first->angle = saacos(Inpf(vec_first, vec_second));
|
||||
}
|
||||
|
||||
/************************************ CONTROL BONES ****************************************************/
|
||||
|
||||
static void RIG_addControlBone(RigGraph *rg, EditBone *bone)
|
||||
{
|
||||
RigControl *ctrl = newRigControl(rg);
|
||||
ctrl->bone = bone;
|
||||
VECCOPY(ctrl->head, bone->head);
|
||||
VECCOPY(ctrl->tail, bone->tail);
|
||||
getEditBoneRollUpAxis(bone, bone->roll, ctrl->up_axis);
|
||||
|
||||
BLI_ghash_insert(rg->controls_map, bone->name, ctrl);
|
||||
}
|
||||
|
||||
static int RIG_parentControl(RigControl *ctrl, EditBone *link)
|
||||
{
|
||||
if (link)
|
||||
{
|
||||
float offset[3];
|
||||
int flag = 0;
|
||||
|
||||
VecSubf(offset, ctrl->bone->head, link->head);
|
||||
|
||||
/* if root matches, check for direction too */
|
||||
if (Inpf(offset, offset) < 0.0001)
|
||||
{
|
||||
float vbone[3], vparent[3];
|
||||
|
||||
flag |= RIG_CTRL_FIT_ROOT;
|
||||
|
||||
VecSubf(vbone, ctrl->bone->tail, ctrl->bone->head);
|
||||
VecSubf(vparent, link->tail, link->head);
|
||||
|
||||
/* test for opposite direction */
|
||||
if (Inpf(vbone, vparent) > 0)
|
||||
{
|
||||
float nor[3];
|
||||
float len;
|
||||
|
||||
Crossf(nor, vbone, vparent);
|
||||
|
||||
len = Inpf(nor, nor);
|
||||
if (len < 0.0001)
|
||||
{
|
||||
flag |= RIG_CTRL_FIT_BONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Bail out if old one is automatically better */
|
||||
if (flag < ctrl->flag)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* if there's already a link
|
||||
* overwrite only if new link is higher in the chain */
|
||||
if (ctrl->link && flag == ctrl->flag)
|
||||
{
|
||||
EditBone *bone = NULL;
|
||||
|
||||
for (bone = ctrl->link; bone; bone = bone->parent)
|
||||
{
|
||||
/* if link is in the chain, break and use that one */
|
||||
if (bone == link)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* not in chain, don't update link */
|
||||
if (bone == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ctrl->link = link;
|
||||
ctrl->flag = flag;
|
||||
|
||||
VECCOPY(ctrl->offset, offset);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void RIG_reconnectControlBones(RigGraph *rg)
|
||||
{
|
||||
RigControl *ctrl;
|
||||
int change = 1;
|
||||
|
||||
/* first pass, link to deform bones */
|
||||
for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
bPoseChannel *pchan;
|
||||
bConstraint *con;
|
||||
int found = 0;
|
||||
|
||||
/* DO SOME MAGIC HERE */
|
||||
for (pchan= rg->ob->pose->chanbase.first; pchan; pchan= pchan->next)
|
||||
{
|
||||
for (con= pchan->constraints.first; con; con= con->next)
|
||||
{
|
||||
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
|
||||
ListBase targets = {NULL, NULL};
|
||||
bConstraintTarget *ct;
|
||||
|
||||
/* constraint targets */
|
||||
if (cti && cti->get_constraint_targets)
|
||||
{
|
||||
cti->get_constraint_targets(con, &targets);
|
||||
|
||||
for (ct= targets.first; ct; ct= ct->next)
|
||||
{
|
||||
if ((ct->tar == rg->ob) && strcmp(ct->subtarget, ctrl->bone->name) == 0)
|
||||
{
|
||||
/* SET bone link to bone corresponding to pchan */
|
||||
EditBone *link = BLI_ghash_lookup(rg->bones_map, pchan->name);
|
||||
|
||||
found = RIG_parentControl(ctrl, link);
|
||||
}
|
||||
}
|
||||
|
||||
if (cti->flush_constraint_targets)
|
||||
cti->flush_constraint_targets(con, &targets, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* if not found yet, check parent */
|
||||
if (found == 0)
|
||||
{
|
||||
if (ctrl->bone->parent)
|
||||
{
|
||||
/* make sure parent is a deforming bone
|
||||
* NULL if not
|
||||
* */
|
||||
EditBone *link = BLI_ghash_lookup(rg->bones_map, ctrl->bone->parent->name);
|
||||
|
||||
found = RIG_parentControl(ctrl, link);
|
||||
}
|
||||
|
||||
/* check if bone is not superposed on another one */
|
||||
{
|
||||
RigArc *arc;
|
||||
RigArc *best_arc = NULL;
|
||||
EditBone *link = NULL;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *edge;
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (edge->bone)
|
||||
{
|
||||
int fit = 0;
|
||||
|
||||
fit = VecLenf(ctrl->bone->head, edge->bone->head) < 0.0001;
|
||||
fit = fit || VecLenf(ctrl->bone->tail, edge->bone->tail) < 0.0001;
|
||||
|
||||
if (fit)
|
||||
{
|
||||
/* pick the bone on the arc with the lowest symmetry level
|
||||
* means you connect control to the trunk of the skeleton */
|
||||
if (best_arc == NULL || arc->symmetry_level < best_arc->symmetry_level)
|
||||
{
|
||||
best_arc = arc;
|
||||
link = edge->bone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
found = RIG_parentControl(ctrl, link);
|
||||
}
|
||||
}
|
||||
|
||||
/* if not found yet, check child */
|
||||
if (found == 0)
|
||||
{
|
||||
RigArc *arc;
|
||||
RigArc *best_arc = NULL;
|
||||
EditBone *link = NULL;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *edge;
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (edge->bone && edge->bone->parent == ctrl->bone)
|
||||
{
|
||||
/* pick the bone on the arc with the lowest symmetry level
|
||||
* means you connect control to the trunk of the skeleton */
|
||||
if (best_arc == NULL || arc->symmetry_level < best_arc->symmetry_level)
|
||||
{
|
||||
best_arc = arc;
|
||||
link = edge->bone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
found = RIG_parentControl(ctrl, link);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* second pass, make chains in control bones */
|
||||
while (change)
|
||||
{
|
||||
change = 0;
|
||||
|
||||
printf("-------------------------\n");
|
||||
|
||||
for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
/* if control is not linked yet */
|
||||
if (ctrl->link == NULL)
|
||||
{
|
||||
bPoseChannel *pchan;
|
||||
bConstraint *con;
|
||||
RigControl *ctrl_parent = NULL;
|
||||
RigControl *ctrl_child;
|
||||
int found = 0;
|
||||
|
||||
if (ctrl->bone->parent)
|
||||
{
|
||||
ctrl_parent = BLI_ghash_lookup(rg->controls_map, ctrl->bone->parent->name);
|
||||
}
|
||||
|
||||
/* check constraints first */
|
||||
|
||||
/* DO SOME MAGIC HERE */
|
||||
for (pchan= rg->ob->pose->chanbase.first; pchan; pchan= pchan->next)
|
||||
{
|
||||
for (con= pchan->constraints.first; con; con= con->next)
|
||||
{
|
||||
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
|
||||
ListBase targets = {NULL, NULL};
|
||||
bConstraintTarget *ct;
|
||||
|
||||
/* constraint targets */
|
||||
if (cti && cti->get_constraint_targets)
|
||||
{
|
||||
cti->get_constraint_targets(con, &targets);
|
||||
|
||||
for (ct= targets.first; ct; ct= ct->next)
|
||||
{
|
||||
if ((ct->tar == rg->ob) && strcmp(ct->subtarget, ctrl->bone->name) == 0)
|
||||
{
|
||||
/* SET bone link to ctrl corresponding to pchan */
|
||||
RigControl *link = BLI_ghash_lookup(rg->controls_map, pchan->name);
|
||||
|
||||
/* if owner is a control bone, link with it */
|
||||
if (link && link->link)
|
||||
{
|
||||
printf("%s -constraint- %s\n", ctrl->bone->name, link->bone->name);
|
||||
RIG_parentControl(ctrl, link->bone);
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cti->flush_constraint_targets)
|
||||
cti->flush_constraint_targets(con, &targets, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found == 0)
|
||||
{
|
||||
/* check if parent is already linked */
|
||||
if (ctrl_parent && ctrl_parent->link)
|
||||
{
|
||||
printf("%s -parent- %s\n", ctrl->bone->name, ctrl_parent->bone->name);
|
||||
RIG_parentControl(ctrl, ctrl_parent->bone);
|
||||
change = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* check childs */
|
||||
for (ctrl_child = rg->controls.first; ctrl_child; ctrl_child = ctrl_child->next)
|
||||
{
|
||||
/* if a child is linked, link to that one */
|
||||
if (ctrl_child->link && ctrl_child->bone->parent == ctrl->bone)
|
||||
{
|
||||
printf("%s -child- %s\n", ctrl->bone->name, ctrl_child->bone->name);
|
||||
RIG_parentControl(ctrl, ctrl_child->bone);
|
||||
change = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
static void RIG_joinArcs(RigGraph *rg, RigNode *node, RigArc *joined_arc1, RigArc *joined_arc2)
|
||||
{
|
||||
RigEdge *edge, *next_edge;
|
||||
|
||||
/* ignore cases where joint is at start or end */
|
||||
if (joined_arc1->head == joined_arc2->head || joined_arc1->tail == joined_arc2->tail)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* swap arcs to make sure arc1 is before arc2 */
|
||||
if (joined_arc1->head == joined_arc2->tail)
|
||||
{
|
||||
RigArc *tmp = joined_arc1;
|
||||
joined_arc1 = joined_arc2;
|
||||
joined_arc2 = tmp;
|
||||
}
|
||||
|
||||
for (edge = joined_arc2->edges.first; edge; edge = next_edge)
|
||||
{
|
||||
next_edge = edge->next;
|
||||
|
||||
RIG_appendEdgeToArc(joined_arc1, edge);
|
||||
}
|
||||
|
||||
joined_arc1->tail = joined_arc2->tail;
|
||||
|
||||
joined_arc2->edges.first = joined_arc2->edges.last = NULL;
|
||||
|
||||
BLI_removeArc((BGraph*)rg, (BArc*)joined_arc2);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)node);
|
||||
}
|
||||
|
||||
static void RIG_removeNormalNodes(RigGraph *rg)
|
||||
{
|
||||
RigNode *node, *next_node;
|
||||
|
||||
for (node = rg->nodes.first; node; node = next_node)
|
||||
{
|
||||
next_node = node->next;
|
||||
|
||||
if (node->degree == 2)
|
||||
{
|
||||
RigArc *arc, *joined_arc1 = NULL, *joined_arc2 = NULL;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->head == node || arc->tail == node)
|
||||
{
|
||||
if (joined_arc1 == NULL)
|
||||
{
|
||||
joined_arc1 = arc;
|
||||
}
|
||||
else
|
||||
{
|
||||
joined_arc2 = arc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RIG_joinArcs(rg, node, joined_arc1, joined_arc2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RIG_removeUneededOffsets(RigGraph *rg)
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *first_edge, *last_edge;
|
||||
|
||||
first_edge = arc->edges.first;
|
||||
last_edge = arc->edges.last;
|
||||
|
||||
if (first_edge->bone == NULL)
|
||||
{
|
||||
if (first_edge->bone == NULL && VecLenf(first_edge->tail, arc->head->p) <= 0.001)
|
||||
{
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
}
|
||||
else if (arc->head->degree == 1)
|
||||
{
|
||||
RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, first_edge->tail, 0.001);
|
||||
|
||||
if (new_node)
|
||||
{
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->head);
|
||||
}
|
||||
else
|
||||
{
|
||||
RigEdge *next_edge = first_edge->next;
|
||||
|
||||
if (next_edge)
|
||||
{
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
|
||||
VECCOPY(arc->head->p, next_edge->head);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* check if all arc connected start with a null edge */
|
||||
RigArc *other_arc;
|
||||
for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
|
||||
{
|
||||
if (other_arc != arc)
|
||||
{
|
||||
RigEdge *test_edge;
|
||||
if (other_arc->head == arc->head)
|
||||
{
|
||||
test_edge = other_arc->edges.first;
|
||||
|
||||
if (test_edge->bone != NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (other_arc->tail == arc->head)
|
||||
{
|
||||
test_edge = other_arc->edges.last;
|
||||
|
||||
if (test_edge->bone != NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (other_arc == NULL)
|
||||
{
|
||||
RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, first_edge->tail, 0.001);
|
||||
|
||||
if (new_node)
|
||||
{
|
||||
/* remove null edge in other arcs too */
|
||||
for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
|
||||
{
|
||||
if (other_arc != arc)
|
||||
{
|
||||
RigEdge *test_edge;
|
||||
if (other_arc->head == arc->head)
|
||||
{
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)other_arc, (BNode*)new_node, (BNode*)other_arc->head);
|
||||
test_edge = other_arc->edges.first;
|
||||
BLI_remlink(&other_arc->edges, test_edge);
|
||||
MEM_freeN(test_edge);
|
||||
}
|
||||
else if (other_arc->tail == arc->head)
|
||||
{
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)other_arc, (BNode*)new_node, (BNode*)other_arc->tail);
|
||||
test_edge = other_arc->edges.last;
|
||||
BLI_remlink(&other_arc->edges, test_edge);
|
||||
MEM_freeN(test_edge);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->head);
|
||||
}
|
||||
else
|
||||
{
|
||||
RigEdge *next_edge = first_edge->next;
|
||||
|
||||
if (next_edge)
|
||||
{
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
|
||||
VECCOPY(arc->head->p, next_edge->head);
|
||||
|
||||
/* remove null edge in other arcs too */
|
||||
for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
|
||||
{
|
||||
if (other_arc != arc)
|
||||
{
|
||||
RigEdge *test_edge;
|
||||
if (other_arc->head == arc->head)
|
||||
{
|
||||
test_edge = other_arc->edges.first;
|
||||
BLI_remlink(&other_arc->edges, test_edge);
|
||||
MEM_freeN(test_edge);
|
||||
}
|
||||
else if (other_arc->tail == arc->head)
|
||||
{
|
||||
test_edge = other_arc->edges.last;
|
||||
BLI_remlink(&other_arc->edges, test_edge);
|
||||
MEM_freeN(test_edge);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (last_edge->bone == NULL)
|
||||
{
|
||||
if (VecLenf(last_edge->head, arc->tail->p) <= 0.001)
|
||||
{
|
||||
BLI_remlink(&arc->edges, last_edge);
|
||||
MEM_freeN(last_edge);
|
||||
}
|
||||
else if (arc->tail->degree == 1)
|
||||
{
|
||||
RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, last_edge->head, 0.001);
|
||||
|
||||
if (new_node)
|
||||
{
|
||||
RigEdge *previous_edge = last_edge->prev;
|
||||
|
||||
BLI_remlink(&arc->edges, last_edge);
|
||||
MEM_freeN(last_edge);
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->tail);
|
||||
|
||||
/* set previous angle to 0, since there's no following edges */
|
||||
if (previous_edge)
|
||||
{
|
||||
previous_edge->angle = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RigEdge *previous_edge = last_edge->prev;
|
||||
|
||||
if (previous_edge)
|
||||
{
|
||||
BLI_remlink(&arc->edges, last_edge);
|
||||
MEM_freeN(last_edge);
|
||||
|
||||
VECCOPY(arc->tail->p, previous_edge->tail);
|
||||
previous_edge->angle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RIG_arcFromBoneChain(RigGraph *rg, ListBase *list, EditBone *root_bone, RigNode *starting_node)
|
||||
{
|
||||
EditBone *bone, *last_bone = root_bone;
|
||||
RigArc *arc = NULL;
|
||||
int contain_head = 0;
|
||||
|
||||
for(bone = root_bone; bone; bone = nextEditBoneChild(list, bone, 0))
|
||||
{
|
||||
int nb_children;
|
||||
|
||||
if ((bone->flag & BONE_NO_DEFORM) == 0)
|
||||
{
|
||||
BLI_ghash_insert(rg->bones_map, bone->name, bone);
|
||||
|
||||
if (arc == NULL)
|
||||
{
|
||||
arc = newRigArc(rg);
|
||||
|
||||
if (starting_node == NULL)
|
||||
{
|
||||
starting_node = newRigNodeHead(rg, arc, root_bone->head);
|
||||
}
|
||||
else
|
||||
{
|
||||
addRigNodeHead(rg, arc, starting_node);
|
||||
}
|
||||
}
|
||||
|
||||
if (bone->parent && (bone->flag & BONE_CONNECTED) == 0)
|
||||
{
|
||||
RIG_addEdgeToArc(arc, bone->head, NULL);
|
||||
}
|
||||
|
||||
RIG_addEdgeToArc(arc, bone->tail, bone);
|
||||
|
||||
last_bone = bone;
|
||||
|
||||
if (strcmp(bone->name, "head") == 0)
|
||||
{
|
||||
contain_head = 1;
|
||||
}
|
||||
}
|
||||
else if ((bone->flag & BONE_EDITMODE_LOCKED) == 0) /* ignore locked bones */
|
||||
{
|
||||
RIG_addControlBone(rg, bone);
|
||||
}
|
||||
|
||||
nb_children = countEditBoneChildren(list, bone);
|
||||
if (nb_children > 1)
|
||||
{
|
||||
RigNode *end_node = NULL;
|
||||
int i;
|
||||
|
||||
if (arc != NULL)
|
||||
{
|
||||
end_node = newRigNodeTail(rg, arc, bone->tail);
|
||||
}
|
||||
else
|
||||
{
|
||||
end_node = newRigNode(rg, bone->tail);
|
||||
}
|
||||
|
||||
for (i = 0; i < nb_children; i++)
|
||||
{
|
||||
root_bone = nextEditBoneChild(list, bone, i);
|
||||
RIG_arcFromBoneChain(rg, list, root_bone, end_node);
|
||||
}
|
||||
|
||||
/* arc ends here, break */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* If the loop exited without forking */
|
||||
if (arc != NULL && bone == NULL)
|
||||
{
|
||||
newRigNodeTail(rg, arc, last_bone->tail);
|
||||
}
|
||||
|
||||
if (contain_head)
|
||||
{
|
||||
rg->head = arc->tail;
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
static void RIG_findHead(RigGraph *rg)
|
||||
{
|
||||
if (rg->head == NULL)
|
||||
{
|
||||
if (BLI_countlist(&rg->arcs) == 1)
|
||||
{
|
||||
RigArc *arc = rg->arcs.first;
|
||||
|
||||
rg->head = (RigNode*)arc->head;
|
||||
}
|
||||
else
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *edge = arc->edges.last;
|
||||
|
||||
if (edge->bone->flag & (BONE_TIPSEL|BONE_SELECTED))
|
||||
{
|
||||
rg->head = arc->tail;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rg->head == NULL)
|
||||
{
|
||||
rg->head = rg->nodes.first;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
void RIG_printNode(RigNode *node, char name[])
|
||||
{
|
||||
printf("%s %p %i <%0.3f, %0.3f, %0.3f>\n", name, node, node->degree, node->p[0], node->p[1], node->p[2]);
|
||||
|
||||
if (node->symmetry_flag & SYM_TOPOLOGICAL)
|
||||
{
|
||||
if (node->symmetry_flag & SYM_AXIAL)
|
||||
printf("Symmetry AXIAL\n");
|
||||
else if (node->symmetry_flag & SYM_RADIAL)
|
||||
printf("Symmetry RADIAL\n");
|
||||
|
||||
printvecf("symmetry axis", node->symmetry_axis);
|
||||
}
|
||||
}
|
||||
|
||||
void RIG_printArcBones(RigArc *arc)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (edge->bone)
|
||||
printf("%s ", edge->bone->name);
|
||||
else
|
||||
printf("---- ");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
void RIG_printCtrl(RigControl *ctrl, char *indent)
|
||||
{
|
||||
char text[128];
|
||||
|
||||
printf("%sBone: %s\n", indent, ctrl->bone->name);
|
||||
printf("%sLink: %s\n", indent, ctrl->link ? ctrl->link->name : "!NONE!");
|
||||
|
||||
sprintf(text, "%soffset", indent);
|
||||
printvecf(text, ctrl->offset);
|
||||
|
||||
printf("%sFlag: %i\n", indent, ctrl->flag);
|
||||
}
|
||||
|
||||
void RIG_printLinkedCtrl(RigGraph *rg, EditBone *bone, int tabs)
|
||||
{
|
||||
RigControl *ctrl;
|
||||
char indent[64];
|
||||
char *s = indent;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < tabs; i++)
|
||||
{
|
||||
s[0] = '\t';
|
||||
s++;
|
||||
}
|
||||
s[0] = 0;
|
||||
|
||||
for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
if (ctrl->link == bone)
|
||||
{
|
||||
RIG_printCtrl(ctrl, indent);
|
||||
RIG_printLinkedCtrl(rg, ctrl->bone, tabs + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RIG_printArc(RigGraph *rg, RigArc *arc)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
RIG_printNode((RigNode*)arc->head, "head");
|
||||
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
printf("\tinner joints %0.3f %0.3f %0.3f\n", edge->tail[0], edge->tail[1], edge->tail[2]);
|
||||
printf("\t\tlength %f\n", edge->length);
|
||||
printf("\t\tangle %f\n", edge->angle * 180 / M_PI);
|
||||
if (edge->bone)
|
||||
{
|
||||
printf("\t\t%s\n", edge->bone->name);
|
||||
RIG_printLinkedCtrl(rg, edge->bone, 3);
|
||||
}
|
||||
}
|
||||
printf("symmetry level: %i flag: %i group %i\n", arc->symmetry_level, arc->symmetry_flag, arc->symmetry_group);
|
||||
|
||||
RIG_printNode((RigNode*)arc->tail, "tail");
|
||||
}
|
||||
|
||||
void RIG_printGraph(RigGraph *rg)
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
printf("---- ARCS ----\n");
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RIG_printArc(rg, arc);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
if (rg->head)
|
||||
{
|
||||
RIG_printNode(rg->head, "HEAD NODE:");
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("HEAD NODE: NONE\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
static RigGraph *armatureToGraph(Object *ob, bArmature *arm)
|
||||
{
|
||||
EditBone *ebone;
|
||||
RigGraph *rg;
|
||||
|
||||
rg = newRigGraph();
|
||||
|
||||
make_boneList(&rg->editbones, &arm->bonebase, NULL);
|
||||
rg->ob = ob;
|
||||
|
||||
/* Do the rotations */
|
||||
for (ebone = rg->editbones.first; ebone; ebone=ebone->next){
|
||||
if (ebone->parent == NULL)
|
||||
{
|
||||
RIG_arcFromBoneChain(rg, &rg->editbones, ebone, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
BLI_removeDoubleNodes((BGraph*)rg, 0.001);
|
||||
|
||||
RIG_removeNormalNodes(rg);
|
||||
|
||||
RIG_removeUneededOffsets(rg);
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
RIG_findHead(rg);
|
||||
|
||||
BLI_markdownSymmetry((BGraph*)rg, (BNode*)rg->head, G.scene->toolsettings->skgen_symmetry_limit);
|
||||
|
||||
RIG_reconnectControlBones(rg); /* after symmetry, because we use levels to find best match */
|
||||
|
||||
if (BLI_isGraphCyclic((BGraph*)rg))
|
||||
{
|
||||
printf("armature cyclic\n");
|
||||
}
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
/************************************ GENERATING *****************************************************/
|
||||
|
||||
static EditBone *add_editbonetolist(char *name, ListBase *list)
|
||||
{
|
||||
EditBone *bone= MEM_callocN(sizeof(EditBone), "eBone");
|
||||
|
||||
BLI_strncpy(bone->name, name, 32);
|
||||
unique_editbone_name(list, bone->name);
|
||||
|
||||
BLI_addtail(list, bone);
|
||||
|
||||
bone->flag |= BONE_TIPSEL;
|
||||
bone->weight= 1.0F;
|
||||
bone->dist= 0.25F;
|
||||
bone->xwidth= 0.1;
|
||||
bone->zwidth= 0.1;
|
||||
bone->ease1= 1.0;
|
||||
bone->ease2= 1.0;
|
||||
bone->rad_head= 0.10;
|
||||
bone->rad_tail= 0.05;
|
||||
bone->segments= 1;
|
||||
bone->layer= 1;//arm->layer;
|
||||
|
||||
return bone;
|
||||
}
|
||||
|
||||
EditBone * generateBonesForArc(RigGraph *rigg, ReebArc *arc, ReebNode *head, ReebNode *tail)
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
float n[3];
|
||||
float ADAPTIVE_THRESHOLD = G.scene->toolsettings->skgen_correlation_limit;
|
||||
EditBone *lastBone = NULL;
|
||||
|
||||
/* init iterator to get start and end from head */
|
||||
initArcIterator(&iter, arc, head);
|
||||
|
||||
/* Calculate overall */
|
||||
VecSubf(n, arc->buckets[iter.end].p, head->p);
|
||||
|
||||
if (1 /* G.scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION */ )
|
||||
{
|
||||
EmbedBucket *bucket = NULL;
|
||||
EmbedBucket *previous = NULL;
|
||||
EditBone *child = NULL;
|
||||
EditBone *parent = NULL;
|
||||
float normal[3] = {0, 0, 0};
|
||||
float avg_normal[3];
|
||||
int total = 0;
|
||||
int boneStart = iter.start;
|
||||
|
||||
parent = add_editbonetolist("Bone", &rigg->editbones);
|
||||
parent->flag = BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
|
||||
VECCOPY(parent->head, head->p);
|
||||
|
||||
for (previous = nextBucket(&iter), bucket = nextBucket(&iter);
|
||||
bucket;
|
||||
previous = bucket, bucket = nextBucket(&iter))
|
||||
{
|
||||
float btail[3];
|
||||
float value = 0;
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_STICK_TO_EMBEDDING)
|
||||
{
|
||||
VECCOPY(btail, bucket->p);
|
||||
}
|
||||
else
|
||||
{
|
||||
float length;
|
||||
|
||||
/* Calculate normal */
|
||||
VecSubf(n, bucket->p, parent->head);
|
||||
length = Normalize(n);
|
||||
|
||||
total += 1;
|
||||
VecAddf(normal, normal, n);
|
||||
VECCOPY(avg_normal, normal);
|
||||
VecMulf(avg_normal, 1.0f / total);
|
||||
|
||||
VECCOPY(btail, avg_normal);
|
||||
VecMulf(btail, length);
|
||||
VecAddf(btail, btail, parent->head);
|
||||
}
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_ADAPTIVE_DISTANCE)
|
||||
{
|
||||
value = calcDistance(arc, boneStart, iter.index, parent->head, btail);
|
||||
}
|
||||
else
|
||||
{
|
||||
float n[3];
|
||||
|
||||
VecSubf(n, btail, parent->head);
|
||||
value = calcVariance(arc, boneStart, iter.index, parent->head, n);
|
||||
}
|
||||
|
||||
if (value > ADAPTIVE_THRESHOLD)
|
||||
{
|
||||
VECCOPY(parent->tail, btail);
|
||||
|
||||
child = add_editbonetolist("Bone", &rigg->editbones);
|
||||
VECCOPY(child->head, parent->tail);
|
||||
child->parent = parent;
|
||||
child->flag |= BONE_CONNECTED|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
|
||||
|
||||
parent = child; // new child is next parent
|
||||
boneStart = iter.index; // start from end
|
||||
|
||||
normal[0] = normal[1] = normal[2] = 0;
|
||||
total = 0;
|
||||
}
|
||||
}
|
||||
|
||||
VECCOPY(parent->tail, tail->p);
|
||||
|
||||
lastBone = parent; /* set last bone in the chain */
|
||||
}
|
||||
|
||||
return lastBone;
|
||||
}
|
||||
|
||||
void generateMissingArcsFromNode(RigGraph *rigg, ReebNode *node, int multi_level_limit)
|
||||
{
|
||||
while (node->multi_level > multi_level_limit && node->link_up)
|
||||
{
|
||||
node = node->link_up;
|
||||
}
|
||||
|
||||
while (node->multi_level < multi_level_limit && node->link_down)
|
||||
{
|
||||
node = node->link_down;
|
||||
}
|
||||
|
||||
if (node->multi_level == multi_level_limit)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
ReebArc *earc = node->arcs[i];
|
||||
|
||||
if (earc->flag == ARC_FREE && earc->head == node)
|
||||
{
|
||||
ReebNode *other = BIF_otherNodeFromIndex(earc, node);
|
||||
|
||||
earc->flag = ARC_USED;
|
||||
|
||||
generateBonesForArc(rigg, earc, node, other);
|
||||
generateMissingArcsFromNode(rigg, other, multi_level_limit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void generateMissingArcs(RigGraph *rigg)
|
||||
{
|
||||
ReebGraph *reebg = rigg->link_mesh;
|
||||
int multi_level_limit = 5;
|
||||
|
||||
for (reebg = rigg->link_mesh; reebg; reebg = reebg->link_up)
|
||||
{
|
||||
ReebArc *earc;
|
||||
|
||||
for (earc = reebg->arcs.first; earc; earc = earc->next)
|
||||
{
|
||||
if (earc->flag == ARC_USED)
|
||||
{
|
||||
generateMissingArcsFromNode(rigg, earc->head, multi_level_limit);
|
||||
generateMissingArcsFromNode(rigg, earc->tail, multi_level_limit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/************************************ RETARGETTING *****************************************************/
|
||||
|
||||
static void repositionControl(RigGraph *rigg, RigControl *ctrl, float head[3], float tail[3], float qrot[4], float resize)
|
||||
{
|
||||
RigControl *ctrl_child;
|
||||
float parent_offset[3], tail_offset[3];
|
||||
|
||||
VecSubf(tail_offset, ctrl->tail, ctrl->head);
|
||||
VecMulf(tail_offset, resize);
|
||||
|
||||
VECCOPY(parent_offset, ctrl->offset);
|
||||
VecMulf(parent_offset, resize);
|
||||
|
||||
QuatMulVecf(qrot, parent_offset);
|
||||
QuatMulVecf(qrot, tail_offset);
|
||||
|
||||
VecAddf(ctrl->bone->head, head, parent_offset);
|
||||
VecAddf(ctrl->bone->tail, ctrl->bone->head, tail_offset);
|
||||
ctrl->bone->roll = getNewBoneRoll(ctrl->bone, ctrl->up_axis, qrot);
|
||||
|
||||
ctrl->flag |= RIG_CTRL_DONE;
|
||||
|
||||
/* Cascade to connected control bones */
|
||||
for (ctrl_child = rigg->controls.first; ctrl_child; ctrl_child = ctrl_child->next)
|
||||
{
|
||||
if (ctrl_child->link == ctrl->bone)
|
||||
{
|
||||
repositionControl(rigg, ctrl_child, ctrl->bone->head, ctrl->bone->tail, qrot, resize);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void repositionBone(RigGraph *rigg, RigEdge *edge, float vec0[3], float vec1[3])
|
||||
{
|
||||
EditBone *bone;
|
||||
RigControl *ctrl;
|
||||
float qrot[4], resize;
|
||||
float v1[3], v2[3];
|
||||
float l1, l2;
|
||||
|
||||
bone = edge->bone;
|
||||
|
||||
VecSubf(v1, edge->tail, edge->head);
|
||||
VecSubf(v2, vec1, vec0);
|
||||
|
||||
l1 = Normalize(v1);
|
||||
l2 = Normalize(v2);
|
||||
|
||||
resize = l2 / l1;
|
||||
|
||||
RotationBetweenVectorsToQuat(qrot, v1, v2);
|
||||
|
||||
for (ctrl = rigg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
if (ctrl->link == bone)
|
||||
{
|
||||
repositionControl(rigg, ctrl, vec0, vec1, qrot, resize);
|
||||
}
|
||||
}
|
||||
|
||||
VECCOPY(bone->head, vec0);
|
||||
VECCOPY(bone->tail, vec1);
|
||||
bone->roll = getNewBoneRoll(bone, edge->up_axis, qrot);
|
||||
}
|
||||
|
||||
static RetargetMode detectArcRetargetMode(RigArc *arc);
|
||||
static void retargetArctoArcLength(RigGraph *rigg, RigArc *iarc, RigNode *inode_start);
|
||||
|
||||
|
||||
static RetargetMode detectArcRetargetMode(RigArc *iarc)
|
||||
{
|
||||
RetargetMode mode = RETARGET_AGGRESSIVE;
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
RigEdge *edge;
|
||||
int large_angle = 0;
|
||||
float avg_angle = 0;
|
||||
float avg_length = 0;
|
||||
int nb_edges = 0;
|
||||
|
||||
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
avg_angle += edge->angle;
|
||||
nb_edges++;
|
||||
}
|
||||
|
||||
avg_angle /= nb_edges - 1; /* -1 because last edge doesn't have an angle */
|
||||
|
||||
avg_length = iarc->length / nb_edges;
|
||||
|
||||
|
||||
if (nb_edges > 2)
|
||||
{
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (fabs(edge->angle - avg_angle) > M_PI / 6)
|
||||
{
|
||||
large_angle = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (nb_edges == 2 && avg_angle > 0)
|
||||
{
|
||||
large_angle = 1;
|
||||
}
|
||||
|
||||
|
||||
if (large_angle == 0)
|
||||
{
|
||||
mode = RETARGET_LENGTH;
|
||||
}
|
||||
|
||||
if (earc->bcount <= (iarc->count - 1))
|
||||
{
|
||||
mode = RETARGET_LENGTH;
|
||||
}
|
||||
|
||||
mode = RETARGET_AGGRESSIVE;
|
||||
|
||||
return mode;
|
||||
}
|
||||
|
||||
#ifndef USE_THREADS
|
||||
static void printCostCube(float *cost_cube, int nb_joints)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
printf("%0.3f ", cost_cube[3 * i]);
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
printf("%0.3f ", cost_cube[3 * i + 1]);
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
printf("%0.3f ", cost_cube[3 * i + 2]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
static void printMovesNeeded(int *positions, int nb_positions)
|
||||
{
|
||||
int moves = 0;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nb_positions; i++)
|
||||
{
|
||||
moves += positions[i] - (i + 1);
|
||||
}
|
||||
|
||||
printf("%i moves needed\n", moves);
|
||||
}
|
||||
|
||||
static void printPositions(int *positions, int nb_positions)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nb_positions; i++)
|
||||
{
|
||||
printf("%i ", positions[i]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
#define MAX_COST 100 /* FIX ME */
|
||||
|
||||
static float costDistance(ReebArcIterator *iter, float *vec0, float *vec1, int i0, int i1)
|
||||
{
|
||||
EmbedBucket *bucket = NULL;
|
||||
float max_dist = 0;
|
||||
float v1[3], v2[3], c[3];
|
||||
float v1_inpf;
|
||||
|
||||
if (G.scene->toolsettings->skgen_retarget_distance_weight > 0)
|
||||
{
|
||||
VecSubf(v1, vec0, vec1);
|
||||
|
||||
v1_inpf = Inpf(v1, v1);
|
||||
|
||||
if (v1_inpf > 0)
|
||||
{
|
||||
int j;
|
||||
for (j = i0 + 1; j < i1 - 1; j++)
|
||||
{
|
||||
float dist;
|
||||
|
||||
bucket = peekBucket(iter, j);
|
||||
|
||||
VecSubf(v2, bucket->p, vec1);
|
||||
|
||||
Crossf(c, v1, v2);
|
||||
|
||||
dist = Inpf(c, c) / v1_inpf;
|
||||
|
||||
max_dist = dist > max_dist ? dist : max_dist;
|
||||
}
|
||||
|
||||
return G.scene->toolsettings->skgen_retarget_distance_weight * max_dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
return MAX_COST;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static float costAngle(float original_angle, float vec_first[3], float vec_second[3])
|
||||
{
|
||||
if (G.scene->toolsettings->skgen_retarget_angle_weight > 0)
|
||||
{
|
||||
float current_angle;
|
||||
|
||||
if (!VecIsNull(vec_first) && !VecIsNull(vec_second))
|
||||
{
|
||||
current_angle = saacos(Inpf(vec_first, vec_second));
|
||||
|
||||
return G.scene->toolsettings->skgen_retarget_angle_weight * fabs(current_angle - original_angle);
|
||||
}
|
||||
else
|
||||
{
|
||||
return G.scene->toolsettings->skgen_retarget_angle_weight * M_PI;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static float costLength(float original_length, float current_length)
|
||||
{
|
||||
if (current_length == 0)
|
||||
{
|
||||
return MAX_COST;
|
||||
}
|
||||
else
|
||||
{
|
||||
float length_ratio = fabs((current_length - original_length) / original_length);
|
||||
return G.scene->toolsettings->skgen_retarget_length_weight * length_ratio * length_ratio;
|
||||
}
|
||||
}
|
||||
|
||||
static float calcCostLengthDistance(ReebArcIterator *iter, float **vec_cache, RigEdge *edge, float *vec1, float *vec2, int i1, int i2)
|
||||
{
|
||||
float vec[3];
|
||||
float length;
|
||||
|
||||
VecSubf(vec, vec2, vec1);
|
||||
length = Normalize(vec);
|
||||
|
||||
return costLength(edge->length, length) + costDistance(iter, vec1, vec2, i1, i2);
|
||||
}
|
||||
|
||||
static float calcCostAngleLengthDistance(ReebArcIterator *iter, float **vec_cache, RigEdge *edge, float *vec0, float *vec1, float *vec2, int i1, int i2)
|
||||
{
|
||||
float vec_second[3], vec_first[3];
|
||||
float length2;
|
||||
float new_cost = 0;
|
||||
|
||||
VecSubf(vec_second, vec2, vec1);
|
||||
length2 = Normalize(vec_second);
|
||||
|
||||
|
||||
/* Angle cost */
|
||||
if (edge->prev)
|
||||
{
|
||||
VecSubf(vec_first, vec1, vec0);
|
||||
Normalize(vec_first);
|
||||
|
||||
new_cost += costAngle(edge->prev->angle, vec_first, vec_second);
|
||||
}
|
||||
|
||||
/* Length cost */
|
||||
new_cost += costLength(edge->length, length2);
|
||||
|
||||
/* Distance cost */
|
||||
new_cost += costDistance(iter, vec1, vec2, i1, i2);
|
||||
|
||||
return new_cost;
|
||||
}
|
||||
|
||||
static float calcCost(ReebArcIterator *iter, RigEdge *e1, RigEdge *e2, float *vec0, float *vec1, float *vec2, int i0, int i1, int i2)
|
||||
{
|
||||
float vec_second[3], vec_first[3];
|
||||
float length1, length2;
|
||||
float new_cost = 0;
|
||||
|
||||
VecSubf(vec_second, vec2, vec1);
|
||||
length2 = Normalize(vec_second);
|
||||
|
||||
VecSubf(vec_first, vec1, vec0);
|
||||
length1 = Normalize(vec_first);
|
||||
|
||||
/* Angle cost */
|
||||
new_cost += costAngle(e1->angle, vec_first, vec_second);
|
||||
|
||||
/* Length cost */
|
||||
new_cost += costLength(e1->length, length1);
|
||||
new_cost += costLength(e2->length, length2);
|
||||
|
||||
/* Distance cost */
|
||||
new_cost += costDistance(iter, vec0, vec1, i0, i1);
|
||||
new_cost += costDistance(iter, vec1, vec2, i1, i2);
|
||||
|
||||
return new_cost;
|
||||
}
|
||||
|
||||
static void calcGradient(RigEdge *e1, RigEdge *e2, ReebArcIterator *iter, int index, int nb_joints, float *cost_cube, int *positions, float **vec_cache)
|
||||
{
|
||||
EmbedBucket *bucket = NULL;
|
||||
float *vec0, *vec1, *vec2;
|
||||
float current_cost;
|
||||
int i0, i1, i2;
|
||||
int next_position;
|
||||
|
||||
vec0 = vec_cache[index];
|
||||
vec1 = vec_cache[index + 1];
|
||||
vec2 = vec_cache[index + 2];
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
i0 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
i0 = positions[index - 1];
|
||||
}
|
||||
|
||||
i1 = positions[index];
|
||||
|
||||
if (index +1 == nb_joints)
|
||||
{
|
||||
i2 = iter->length;
|
||||
}
|
||||
else
|
||||
{
|
||||
i2 = positions[index + 1];
|
||||
}
|
||||
|
||||
|
||||
current_cost = calcCost(iter, e1, e2, vec0, vec1, vec2, i0, i1, i2);
|
||||
cost_cube[index * 3 + 1] = current_cost;
|
||||
|
||||
next_position = positions[index] + 1;
|
||||
|
||||
if (index + 1 < nb_joints && next_position == positions[index + 1])
|
||||
{
|
||||
cost_cube[index * 3 + 2] = MAX_COST;
|
||||
}
|
||||
else if (next_position > iter->length) /* positions are indexed at 1, so length is last */
|
||||
{
|
||||
cost_cube[index * 3 + 2] = MAX_COST;
|
||||
}
|
||||
else
|
||||
{
|
||||
bucket = peekBucket(iter, next_position);
|
||||
|
||||
if (bucket == NULL)
|
||||
{
|
||||
cost_cube[index * 3 + 2] = MAX_COST;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec1 = bucket->p;
|
||||
|
||||
cost_cube[index * 3 + 2] = calcCost(iter, e1, e2, vec0, vec1, vec2, i0, next_position, i2) - current_cost;
|
||||
}
|
||||
}
|
||||
|
||||
next_position = positions[index] - 1;
|
||||
|
||||
if (index - 1 > -1 && next_position == positions[index - 1])
|
||||
{
|
||||
cost_cube[index * 3] = MAX_COST;
|
||||
}
|
||||
else if (next_position < 1) /* positions are indexed at 1, so 1 is first */
|
||||
{
|
||||
cost_cube[index * 3] = MAX_COST;
|
||||
}
|
||||
else
|
||||
{
|
||||
bucket = peekBucket(iter, next_position);
|
||||
|
||||
if (bucket == NULL)
|
||||
{
|
||||
cost_cube[index * 3] = MAX_COST;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec1 = bucket->p;
|
||||
|
||||
cost_cube[index * 3] = calcCost(iter, e1, e2, vec0, vec1, vec2, i0, next_position, i2) - current_cost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static float probability(float delta_cost, float temperature)
|
||||
{
|
||||
if (delta_cost < 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (float)exp(delta_cost / temperature);
|
||||
}
|
||||
}
|
||||
|
||||
static int neighbour(int nb_joints, float *cost_cube, int *moving_joint, int *moving_direction)
|
||||
{
|
||||
int total = 0;
|
||||
int chosen = 0;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
if (cost_cube[i * 3] < MAX_COST)
|
||||
{
|
||||
total++;
|
||||
}
|
||||
|
||||
if (cost_cube[i * 3 + 2] < MAX_COST)
|
||||
{
|
||||
total++;
|
||||
}
|
||||
}
|
||||
|
||||
if (total == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
chosen = (int)(BLI_drand() * total);
|
||||
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
if (cost_cube[i * 3] < MAX_COST)
|
||||
{
|
||||
if (chosen == 0)
|
||||
{
|
||||
*moving_joint = i;
|
||||
*moving_direction = -1;
|
||||
break;
|
||||
}
|
||||
chosen--;
|
||||
}
|
||||
|
||||
if (cost_cube[i * 3 + 2] < MAX_COST)
|
||||
{
|
||||
if (chosen == 0)
|
||||
{
|
||||
*moving_joint = i;
|
||||
*moving_direction = 1;
|
||||
break;
|
||||
}
|
||||
chosen--;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int indexMemoNode(int nb_positions, int previous, int current, int joints_left)
|
||||
{
|
||||
return joints_left * nb_positions * nb_positions + current * nb_positions + previous;
|
||||
}
|
||||
|
||||
static void copyMemoPositions(int *positions, MemoNode *table, int nb_positions, int joints_left)
|
||||
{
|
||||
int previous = 0, current = 0;
|
||||
int i = 0;
|
||||
|
||||
for (i = 0; joints_left > 0; joints_left--, i++)
|
||||
{
|
||||
MemoNode *node;
|
||||
node = table + indexMemoNode(nb_positions, previous, current, joints_left);
|
||||
|
||||
positions[i] = node->next;
|
||||
|
||||
previous = current;
|
||||
current = node->next;
|
||||
}
|
||||
}
|
||||
|
||||
static MemoNode * solveJoints(MemoNode *table, ReebArcIterator *iter, float **vec_cache, int nb_joints, int nb_positions, int previous, int current, RigEdge *edge, int joints_left)
|
||||
{
|
||||
MemoNode *node;
|
||||
int index = indexMemoNode(nb_positions, previous, current, joints_left);
|
||||
|
||||
node = table + index;
|
||||
|
||||
if (node->weight != 0)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
else if (joints_left == 0)
|
||||
{
|
||||
float *vec1 = vec_cache[current];
|
||||
float *vec2 = vec_cache[nb_positions + 1];
|
||||
|
||||
node->weight = calcCostLengthDistance(iter, vec_cache, edge, vec1, vec2, current, iter->length);
|
||||
|
||||
return node;
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoNode *min_node = NULL;
|
||||
float *vec0 = vec_cache[previous];
|
||||
float *vec1 = vec_cache[current];
|
||||
float min_weight;
|
||||
int min_next;
|
||||
int next;
|
||||
|
||||
for (next = current + 1; next <= nb_positions - (joints_left - 1); next++)
|
||||
{
|
||||
MemoNode *next_node;
|
||||
float *vec2 = vec_cache[next];
|
||||
float weight = 0;
|
||||
|
||||
/* ADD WEIGHT OF PREVIOUS - CURRENT - NEXT triple */
|
||||
weight = calcCostAngleLengthDistance(iter, vec_cache, edge, vec0, vec1, vec2, current, next);
|
||||
|
||||
if (weight >= MAX_COST)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* add node weight */
|
||||
next_node = solveJoints(table, iter, vec_cache, nb_joints, nb_positions, current, next, edge->next, joints_left - 1);
|
||||
weight += next_node->weight;
|
||||
|
||||
if (min_node == NULL || weight < min_weight)
|
||||
{
|
||||
min_weight = weight;
|
||||
min_node = next_node;
|
||||
min_next = next;
|
||||
}
|
||||
}
|
||||
|
||||
if (min_node)
|
||||
{
|
||||
node->weight = min_weight;
|
||||
node->next = min_next;
|
||||
return node;
|
||||
}
|
||||
else
|
||||
{
|
||||
node->weight = MAX_COST;
|
||||
return node;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static int testFlipArc(RigArc *iarc, RigNode *inode_start)
|
||||
{
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
ReebNode *enode_start = BIF_NodeFromIndex(earc, inode_start->link_mesh);
|
||||
|
||||
/* no flip needed if both nodes are the same */
|
||||
if ((enode_start == earc->head && inode_start == iarc->head) || (enode_start == earc->tail && inode_start == iarc->tail))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void retargetArctoArcAggresive(RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
RigEdge *edge;
|
||||
EmbedBucket *bucket = NULL;
|
||||
ReebNode *node_start, *node_end;
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
float min_cost = FLT_MAX;
|
||||
float *vec0, *vec1, *vec2;
|
||||
float **vec_cache;
|
||||
float *cost_cache;
|
||||
int *best_positions;
|
||||
int *positions;
|
||||
int nb_edges = BLI_countlist(&iarc->edges);
|
||||
int nb_joints = nb_edges - 1;
|
||||
RetargetMethod method = G.scene->toolsettings->skgen_optimisation_method;
|
||||
int i;
|
||||
|
||||
if (nb_joints > earc->bcount)
|
||||
{
|
||||
printf("NOT ENOUGH BUCKETS!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
positions = MEM_callocN(sizeof(int) * nb_joints, "Aggresive positions");
|
||||
best_positions = MEM_callocN(sizeof(int) * nb_joints, "Best Aggresive positions");
|
||||
cost_cache = MEM_callocN(sizeof(float) * nb_edges, "Cost cache");
|
||||
vec_cache = MEM_callocN(sizeof(float*) * (nb_edges + 1), "Vec cache");
|
||||
|
||||
if (testFlipArc(iarc, inode_start))
|
||||
{
|
||||
node_start = earc->tail;
|
||||
node_end = earc->head;
|
||||
}
|
||||
else
|
||||
{
|
||||
node_start = earc->head;
|
||||
node_end = earc->tail;
|
||||
}
|
||||
|
||||
/* init with first values */
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
positions[i] = i + 1;
|
||||
//positions[i] = (earc->bcount / nb_edges) * (i + 1);
|
||||
}
|
||||
|
||||
/* init cost cache */
|
||||
for (i = 0; i < nb_edges; i++)
|
||||
{
|
||||
cost_cache[i] = 0;
|
||||
}
|
||||
|
||||
vec_cache[0] = node_start->p;
|
||||
vec_cache[nb_edges] = node_end->p;
|
||||
|
||||
if (method == METHOD_MEMOIZE)
|
||||
{
|
||||
int nb_positions = earc->bcount;
|
||||
int nb_memo_nodes = nb_positions * nb_positions * (nb_joints + 1);
|
||||
MemoNode *table = MEM_callocN(nb_memo_nodes * sizeof(MemoNode), "memoization table");
|
||||
MemoNode *result;
|
||||
float **positions_cache = MEM_callocN(sizeof(float*) * (nb_positions + 2), "positions cache");
|
||||
int i;
|
||||
|
||||
positions_cache[0] = node_start->p;
|
||||
positions_cache[nb_positions + 1] = node_end->p;
|
||||
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
for (i = 1; i <= nb_positions; i++)
|
||||
{
|
||||
EmbedBucket *bucket = peekBucket(&iter, i);
|
||||
positions_cache[i] = bucket->p;
|
||||
}
|
||||
|
||||
result = solveJoints(table, &iter, positions_cache, nb_joints, earc->bcount, 0, 0, iarc->edges.first, nb_joints);
|
||||
|
||||
min_cost = result->weight;
|
||||
copyMemoPositions(best_positions, table, earc->bcount, nb_joints);
|
||||
|
||||
MEM_freeN(table);
|
||||
MEM_freeN(positions_cache);
|
||||
}
|
||||
/* BRUTE FORCE */
|
||||
else if (method == METHOD_BRUTE_FORCE)
|
||||
{
|
||||
int last_index = 0;
|
||||
int first_pass = 1;
|
||||
int must_move = nb_joints - 1;
|
||||
|
||||
while(1)
|
||||
{
|
||||
float cost = 0;
|
||||
int need_calc = 0;
|
||||
|
||||
/* increment to next possible solution */
|
||||
|
||||
i = nb_joints - 1;
|
||||
|
||||
if (first_pass)
|
||||
{
|
||||
need_calc = 0;
|
||||
first_pass = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* increment positions, starting from the last one
|
||||
* until a valid increment is found
|
||||
* */
|
||||
for (i = must_move; i >= 0; i--)
|
||||
{
|
||||
int remaining_joints = nb_joints - (i + 1);
|
||||
|
||||
positions[i] += 1;
|
||||
need_calc = i;
|
||||
|
||||
if (positions[i] + remaining_joints <= earc->bcount)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (i == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
/* reset joints following the last increment*/
|
||||
for (i = i + 1; i < nb_joints; i++)
|
||||
{
|
||||
positions[i] = positions[i - 1] + 1;
|
||||
}
|
||||
|
||||
/* calculating cost */
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
vec0 = NULL;
|
||||
vec1 = node_start->p;
|
||||
vec2 = NULL;
|
||||
|
||||
for (edge = iarc->edges.first, i = 0, last_index = 0;
|
||||
edge;
|
||||
edge = edge->next, i += 1)
|
||||
{
|
||||
|
||||
if (i >= need_calc)
|
||||
{
|
||||
float vec_first[3], vec_second[3];
|
||||
float length1, length2;
|
||||
float new_cost = 0;
|
||||
int i1, i2;
|
||||
|
||||
if (i < nb_joints)
|
||||
{
|
||||
i2 = positions[i];
|
||||
bucket = peekBucket(&iter, positions[i]);
|
||||
vec2 = bucket->p;
|
||||
vec_cache[i + 1] = vec2; /* update cache for updated position */
|
||||
}
|
||||
else
|
||||
{
|
||||
i2 = iter.length;
|
||||
vec2 = node_end->p;
|
||||
}
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
i1 = positions[i - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
i1 = 1;
|
||||
}
|
||||
|
||||
vec1 = vec_cache[i];
|
||||
|
||||
|
||||
VecSubf(vec_second, vec2, vec1);
|
||||
length2 = Normalize(vec_second);
|
||||
|
||||
/* check angle */
|
||||
if (i != 0 && G.scene->toolsettings->skgen_retarget_angle_weight > 0)
|
||||
{
|
||||
RigEdge *previous = edge->prev;
|
||||
|
||||
vec0 = vec_cache[i - 1];
|
||||
VecSubf(vec_first, vec1, vec0);
|
||||
length1 = Normalize(vec_first);
|
||||
|
||||
/* Angle cost */
|
||||
new_cost += costAngle(previous->angle, vec_first, vec_second);
|
||||
}
|
||||
|
||||
/* Length Cost */
|
||||
new_cost += costLength(edge->length, length2);
|
||||
|
||||
/* Distance Cost */
|
||||
new_cost += costDistance(&iter, vec1, vec2, i1, i2);
|
||||
|
||||
cost_cache[i] = new_cost;
|
||||
}
|
||||
|
||||
cost += cost_cache[i];
|
||||
|
||||
if (cost > min_cost)
|
||||
{
|
||||
must_move = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (must_move != i || must_move > nb_joints - 1)
|
||||
{
|
||||
must_move = nb_joints - 1;
|
||||
}
|
||||
|
||||
/* cost optimizing */
|
||||
if (cost < min_cost)
|
||||
{
|
||||
min_cost = cost;
|
||||
memcpy(best_positions, positions, sizeof(int) * nb_joints);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* SIMULATED ANNEALING */
|
||||
else if (method == METHOD_ANNEALING)
|
||||
{
|
||||
RigEdge *previous;
|
||||
float *cost_cube;
|
||||
float cost;
|
||||
int k;
|
||||
int kmax;
|
||||
|
||||
kmax = 100000;
|
||||
|
||||
BLI_srand(nb_joints);
|
||||
|
||||
/* [joint: index][position: -1, 0, +1] */
|
||||
cost_cube = MEM_callocN(sizeof(float) * 3 * nb_joints, "Cost Cube");
|
||||
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
/* init vec_cache */
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
bucket = peekBucket(&iter, positions[i]);
|
||||
vec_cache[i + 1] = bucket->p;
|
||||
}
|
||||
|
||||
cost = 0;
|
||||
|
||||
/* init cost cube */
|
||||
for (previous = iarc->edges.first, edge = previous->next, i = 0;
|
||||
edge;
|
||||
previous = edge, edge = edge->next, i += 1)
|
||||
{
|
||||
calcGradient(previous, edge, &iter, i, nb_joints, cost_cube, positions, vec_cache);
|
||||
|
||||
cost += cost_cube[3 * i + 1];
|
||||
}
|
||||
|
||||
#ifndef USE_THREADS
|
||||
printf("initial cost: %f\n", cost);
|
||||
printf("kmax: %i\n", kmax);
|
||||
#endif
|
||||
|
||||
for (k = 0; k < kmax; k++)
|
||||
{
|
||||
int status;
|
||||
int moving_joint = -1;
|
||||
int move_direction = -1;
|
||||
float delta_cost;
|
||||
float temperature;
|
||||
|
||||
status = neighbour(nb_joints, cost_cube, &moving_joint, &move_direction);
|
||||
|
||||
if (status == 0)
|
||||
{
|
||||
/* if current state is still a minimum, copy it */
|
||||
if (cost < min_cost)
|
||||
{
|
||||
min_cost = cost;
|
||||
memcpy(best_positions, positions, sizeof(int) * nb_joints);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
delta_cost = cost_cube[moving_joint * 3 + (1 + move_direction)];
|
||||
|
||||
temperature = 1 - (float)k / (float)kmax;
|
||||
if (probability(delta_cost, temperature) > BLI_frand())
|
||||
{
|
||||
/* update position */
|
||||
positions[moving_joint] += move_direction;
|
||||
|
||||
/* update vector cache */
|
||||
bucket = peekBucket(&iter, positions[moving_joint]);
|
||||
vec_cache[moving_joint + 1] = bucket->p;
|
||||
|
||||
cost += delta_cost;
|
||||
|
||||
/* cost optimizing */
|
||||
if (cost < min_cost)
|
||||
{
|
||||
min_cost = cost;
|
||||
memcpy(best_positions, positions, sizeof(int) * nb_joints);
|
||||
}
|
||||
|
||||
/* update cost cube */
|
||||
for (previous = iarc->edges.first, edge = previous->next, i = 0;
|
||||
edge;
|
||||
previous = edge, edge = edge->next, i += 1)
|
||||
{
|
||||
if (i == moving_joint - 1 ||
|
||||
i == moving_joint ||
|
||||
i == moving_joint + 1)
|
||||
{
|
||||
calcGradient(previous, edge, &iter, i, nb_joints, cost_cube, positions, vec_cache);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//min_cost = cost;
|
||||
//memcpy(best_positions, positions, sizeof(int) * nb_joints);
|
||||
|
||||
// printf("k = %i\n", k);
|
||||
|
||||
|
||||
MEM_freeN(cost_cube);
|
||||
}
|
||||
|
||||
|
||||
vec0 = node_start->p;
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
#ifndef USE_THREADS
|
||||
printPositions(best_positions, nb_joints);
|
||||
printMovesNeeded(best_positions, nb_joints);
|
||||
printf("min_cost %f\n", min_cost);
|
||||
printf("buckets: %i\n", earc->bcount);
|
||||
#endif
|
||||
|
||||
/* set joints to best position */
|
||||
for (edge = iarc->edges.first, i = 0;
|
||||
edge;
|
||||
edge = edge->next, i++)
|
||||
{
|
||||
if (i < nb_joints)
|
||||
{
|
||||
bucket = peekBucket(&iter, best_positions[i]);
|
||||
vec1 = bucket->p;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec1 = node_end->p;
|
||||
}
|
||||
|
||||
if (edge->bone)
|
||||
{
|
||||
repositionBone(rigg, edge, vec0, vec1);
|
||||
}
|
||||
|
||||
vec0 = vec1;
|
||||
}
|
||||
|
||||
MEM_freeN(positions);
|
||||
MEM_freeN(best_positions);
|
||||
MEM_freeN(cost_cache);
|
||||
MEM_freeN(vec_cache);
|
||||
}
|
||||
|
||||
static void retargetArctoArcLength(RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
ReebNode *node_start, *node_end;
|
||||
RigEdge *edge;
|
||||
EmbedBucket *bucket = NULL;
|
||||
float embedding_length = 0;
|
||||
float *vec0 = NULL;
|
||||
float *vec1 = NULL;
|
||||
float *previous_vec = NULL;
|
||||
|
||||
|
||||
if (testFlipArc(iarc, inode_start))
|
||||
{
|
||||
node_start = (ReebNode*)earc->tail;
|
||||
node_end = (ReebNode*)earc->head;
|
||||
}
|
||||
else
|
||||
{
|
||||
node_start = (ReebNode*)earc->head;
|
||||
node_end = (ReebNode*)earc->tail;
|
||||
}
|
||||
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
bucket = nextBucket(&iter);
|
||||
|
||||
vec0 = node_start->p;
|
||||
|
||||
while (bucket != NULL)
|
||||
{
|
||||
vec1 = bucket->p;
|
||||
|
||||
embedding_length += VecLenf(vec0, vec1);
|
||||
|
||||
vec0 = vec1;
|
||||
bucket = nextBucket(&iter);
|
||||
}
|
||||
|
||||
embedding_length += VecLenf(node_end->p, vec1);
|
||||
|
||||
/* fit bones */
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
bucket = nextBucket(&iter);
|
||||
|
||||
vec0 = node_start->p;
|
||||
previous_vec = vec0;
|
||||
vec1 = bucket->p;
|
||||
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
float new_bone_length = edge->length / iarc->length * embedding_length;
|
||||
|
||||
float length = 0;
|
||||
|
||||
while (bucket && new_bone_length > length)
|
||||
{
|
||||
length += VecLenf(previous_vec, vec1);
|
||||
bucket = nextBucket(&iter);
|
||||
previous_vec = vec1;
|
||||
vec1 = bucket->p;
|
||||
}
|
||||
|
||||
if (bucket == NULL)
|
||||
{
|
||||
vec1 = node_end->p;
|
||||
}
|
||||
|
||||
/* no need to move virtual edges (space between unconnected bones) */
|
||||
if (edge->bone)
|
||||
{
|
||||
repositionBone(rigg, edge, vec0, vec1);
|
||||
}
|
||||
|
||||
vec0 = vec1;
|
||||
previous_vec = vec1;
|
||||
}
|
||||
}
|
||||
|
||||
static void retargetArctoArc(RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
|
||||
{
|
||||
#ifdef USE_THREADS
|
||||
RetargetParam *p = MEM_callocN(sizeof(RetargetParam), "RetargetParam");
|
||||
|
||||
p->rigg = rigg;
|
||||
p->iarc = iarc;
|
||||
p->inode_start = inode_start;
|
||||
|
||||
BLI_insert_work(rigg->worker, p);
|
||||
#else
|
||||
RetargetParam p;
|
||||
|
||||
p.rigg = rigg;
|
||||
p.iarc = iarc;
|
||||
p.inode_start = inode_start;
|
||||
|
||||
exec_retargetArctoArc(&p);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *exec_retargetArctoArc(void *param)
|
||||
{
|
||||
RetargetParam *p = (RetargetParam*)param;
|
||||
RigGraph *rigg = p->rigg;
|
||||
RigArc *iarc = p->iarc;
|
||||
RigNode *inode_start = p->inode_start;
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
|
||||
if (BLI_countlist(&iarc->edges) == 1)
|
||||
{
|
||||
RigEdge *edge = iarc->edges.first;
|
||||
|
||||
if (testFlipArc(iarc, inode_start))
|
||||
{
|
||||
repositionBone(rigg, edge, earc->tail->p, earc->head->p);
|
||||
}
|
||||
else
|
||||
{
|
||||
repositionBone(rigg, edge, earc->head->p, earc->tail->p);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RetargetMode mode = detectArcRetargetMode(iarc);
|
||||
|
||||
if (mode == RETARGET_AGGRESSIVE)
|
||||
{
|
||||
retargetArctoArcAggresive(rigg, iarc, inode_start);
|
||||
}
|
||||
else
|
||||
{
|
||||
retargetArctoArcLength(rigg, iarc, inode_start);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USE_THREADS
|
||||
MEM_freeN(p);
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void matchMultiResolutionNode(RigGraph *rigg, RigNode *inode, ReebNode *top_node)
|
||||
{
|
||||
ReebNode *enode = top_node;
|
||||
ReebGraph *reebg = BIF_graphForMultiNode(rigg->link_mesh, enode);
|
||||
int ishape, eshape;
|
||||
|
||||
ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)inode, NULL, 0) % SHAPE_LEVELS;
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
|
||||
|
||||
inode->link_mesh = enode;
|
||||
|
||||
while (ishape == eshape && enode->link_down)
|
||||
{
|
||||
inode->link_mesh = enode;
|
||||
|
||||
enode = enode->link_down;
|
||||
reebg = BIF_graphForMultiNode(rigg->link_mesh, enode); /* replace with call to link_down once that exists */
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
|
||||
}
|
||||
}
|
||||
|
||||
static void markMultiResolutionChildArc(ReebNode *end_enode, ReebNode *enode)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < enode->degree; i++)
|
||||
{
|
||||
ReebArc *earc = (ReebArc*)enode->arcs[i];
|
||||
|
||||
if (earc->flag == ARC_FREE)
|
||||
{
|
||||
earc->flag = ARC_TAKEN;
|
||||
|
||||
if (earc->tail->degree > 1 && earc->tail != end_enode)
|
||||
{
|
||||
markMultiResolutionChildArc(end_enode, earc->tail);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void markMultiResolutionArc(ReebArc *start_earc)
|
||||
{
|
||||
if (start_earc->link_up)
|
||||
{
|
||||
ReebArc *earc;
|
||||
for (earc = start_earc->link_up ; earc; earc = earc->link_up)
|
||||
{
|
||||
earc->flag = ARC_TAKEN;
|
||||
|
||||
if (earc->tail->index != start_earc->tail->index)
|
||||
{
|
||||
markMultiResolutionChildArc(earc->tail, earc->tail);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void matchMultiResolutionArc(RigGraph *rigg, RigNode *start_node, RigArc *next_iarc, ReebArc *next_earc)
|
||||
{
|
||||
ReebNode *enode = next_earc->head;
|
||||
ReebGraph *reebg = BIF_graphForMultiNode(rigg->link_mesh, enode);
|
||||
int ishape, eshape;
|
||||
|
||||
ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)start_node, (BArc*)next_iarc, 1) % SHAPE_LEVELS;
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, (BArc*)next_earc, 1) % SHAPE_LEVELS;
|
||||
|
||||
while (ishape != eshape && next_earc->link_up)
|
||||
{
|
||||
next_earc->flag = ARC_TAKEN; // mark previous as taken, to prevent backtrack on lower levels
|
||||
|
||||
next_earc = next_earc->link_up;
|
||||
reebg = reebg->link_up;
|
||||
enode = next_earc->head;
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, (BArc*)next_earc, 1) % SHAPE_LEVELS;
|
||||
}
|
||||
|
||||
next_earc->flag = ARC_USED;
|
||||
next_iarc->link_mesh = next_earc;
|
||||
|
||||
/* mark all higher levels as taken too */
|
||||
markMultiResolutionArc(next_earc);
|
||||
// while (next_earc->link_up)
|
||||
// {
|
||||
// next_earc = next_earc->link_up;
|
||||
// next_earc->flag = ARC_TAKEN;
|
||||
// }
|
||||
}
|
||||
|
||||
static void matchMultiResolutionStartingNode(RigGraph *rigg, ReebGraph *reebg, RigNode *inode)
|
||||
{
|
||||
ReebNode *enode;
|
||||
int ishape, eshape;
|
||||
|
||||
enode = reebg->nodes.first;
|
||||
|
||||
ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)inode, NULL, 0) % SHAPE_LEVELS;
|
||||
eshape = BLI_subtreeShape((BGraph*)rigg->link_mesh, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
|
||||
|
||||
while (ishape != eshape && reebg->link_up)
|
||||
{
|
||||
reebg = reebg->link_up;
|
||||
|
||||
enode = reebg->nodes.first;
|
||||
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
|
||||
}
|
||||
|
||||
inode->link_mesh = enode;
|
||||
}
|
||||
|
||||
static void findCorrespondingArc(RigGraph *rigg, RigArc *start_arc, RigNode *start_node, RigArc *next_iarc, int root)
|
||||
{
|
||||
ReebNode *enode = start_node->link_mesh;
|
||||
ReebArc *next_earc;
|
||||
int symmetry_level = next_iarc->symmetry_level;
|
||||
int symmetry_group = next_iarc->symmetry_group;
|
||||
int symmetry_flag = next_iarc->symmetry_flag;
|
||||
int i;
|
||||
|
||||
next_iarc->link_mesh = NULL;
|
||||
|
||||
// if (root)
|
||||
// {
|
||||
// printf("-----------------------\n");
|
||||
// printf("MATCHING LIMB\n");
|
||||
// RIG_printArcBones(next_iarc);
|
||||
// }
|
||||
|
||||
for(i = 0; i < enode->degree; i++)
|
||||
{
|
||||
next_earc = (ReebArc*)enode->arcs[i];
|
||||
|
||||
// if (next_earc->flag == ARC_FREE)
|
||||
// {
|
||||
// printf("candidate (level %i ?= %i) (flag %i ?= %i) (group %i ?= %i)\n",
|
||||
// symmetry_level, next_earc->symmetry_level,
|
||||
// symmetry_flag, next_earc->symmetry_flag,
|
||||
// symmetry_group, next_earc->symmetry_flag);
|
||||
// }
|
||||
|
||||
if (next_earc->flag == ARC_FREE &&
|
||||
next_earc->symmetry_flag == symmetry_flag &&
|
||||
next_earc->symmetry_group == symmetry_group &&
|
||||
next_earc->symmetry_level == symmetry_level)
|
||||
{
|
||||
// printf("CORRESPONDING ARC FOUND\n");
|
||||
// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
|
||||
|
||||
matchMultiResolutionArc(rigg, start_node, next_iarc, next_earc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* not found, try at higher nodes (lower node might have filtered internal arcs, messing shape of tree */
|
||||
if (next_iarc->link_mesh == NULL)
|
||||
{
|
||||
// printf("NO CORRESPONDING ARC FOUND - GOING TO HIGHER LEVELS\n");
|
||||
|
||||
if (enode->link_up)
|
||||
{
|
||||
start_node->link_mesh = enode->link_up;
|
||||
findCorrespondingArc(rigg, start_arc, start_node, next_iarc, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/* still not found, print debug info */
|
||||
if (root && next_iarc->link_mesh == NULL)
|
||||
{
|
||||
start_node->link_mesh = enode; /* linking back with root node */
|
||||
|
||||
// printf("NO CORRESPONDING ARC FOUND\n");
|
||||
// RIG_printArcBones(next_iarc);
|
||||
//
|
||||
// printf("ON NODE %i, multilevel %i\n", enode->index, enode->multi_level);
|
||||
//
|
||||
// printf("LOOKING FOR\n");
|
||||
// printf("flag %i -- level %i -- flag %i -- group %i\n", ARC_FREE, symmetry_level, symmetry_flag, symmetry_group);
|
||||
//
|
||||
// printf("CANDIDATES\n");
|
||||
// for(i = 0; i < enode->degree; i++)
|
||||
// {
|
||||
// next_earc = (ReebArc*)enode->arcs[i];
|
||||
// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
|
||||
// }
|
||||
|
||||
/* Emergency matching */
|
||||
for(i = 0; i < enode->degree; i++)
|
||||
{
|
||||
next_earc = (ReebArc*)enode->arcs[i];
|
||||
|
||||
if (next_earc->flag == ARC_FREE && next_earc->symmetry_level == symmetry_level)
|
||||
{
|
||||
// printf("USING: \n");
|
||||
// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
|
||||
matchMultiResolutionArc(rigg, start_node, next_iarc, next_earc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void retargetSubgraph(RigGraph *rigg, RigArc *start_arc, RigNode *start_node)
|
||||
{
|
||||
RigNode *inode = start_node;
|
||||
int i;
|
||||
|
||||
/* no start arc on first node */
|
||||
if (start_arc)
|
||||
{
|
||||
ReebNode *enode = start_node->link_mesh;
|
||||
ReebArc *earc = start_arc->link_mesh;
|
||||
|
||||
retargetArctoArc(rigg, start_arc, start_node);
|
||||
|
||||
enode = BIF_otherNodeFromIndex(earc, enode);
|
||||
inode = (RigNode*)BLI_otherNode((BArc*)start_arc, (BNode*)inode);
|
||||
|
||||
/* match with lowest node with correct shape */
|
||||
matchMultiResolutionNode(rigg, inode, enode);
|
||||
}
|
||||
|
||||
for(i = 0; i < inode->degree; i++)
|
||||
{
|
||||
RigArc *next_iarc = (RigArc*)inode->arcs[i];
|
||||
|
||||
/* no back tracking */
|
||||
if (next_iarc != start_arc)
|
||||
{
|
||||
findCorrespondingArc(rigg, start_arc, inode, next_iarc, 1);
|
||||
if (next_iarc->link_mesh)
|
||||
{
|
||||
retargetSubgraph(rigg, next_iarc, inode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void adjustGraphs(RigGraph *rigg)
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
for (arc = rigg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->link_mesh)
|
||||
{
|
||||
retargetArctoArc(rigg, arc, arc->head);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USE_THREADS
|
||||
BLI_end_worker(rigg->worker);
|
||||
#endif
|
||||
|
||||
/* Turn the list into an armature */
|
||||
editbones_to_armature(&rigg->editbones, rigg->ob);
|
||||
|
||||
BIF_undo_push("Retarget Skeleton");
|
||||
}
|
||||
|
||||
static void retargetGraphs(RigGraph *rigg)
|
||||
{
|
||||
ReebGraph *reebg = rigg->link_mesh;
|
||||
RigNode *inode;
|
||||
|
||||
/* flag all ReebArcs as free */
|
||||
BIF_flagMultiArcs(reebg, ARC_FREE);
|
||||
|
||||
/* return to first level */
|
||||
reebg = rigg->link_mesh;
|
||||
|
||||
inode = rigg->head;
|
||||
|
||||
matchMultiResolutionStartingNode(rigg, reebg, inode);
|
||||
|
||||
retargetSubgraph(rigg, NULL, inode);
|
||||
|
||||
//generateMissingArcs(rigg);
|
||||
|
||||
#ifdef USE_THREADS
|
||||
BLI_end_worker(rigg->worker);
|
||||
#endif
|
||||
|
||||
/* Turn the list into an armature */
|
||||
editbones_to_armature(&rigg->editbones, rigg->ob);
|
||||
}
|
||||
|
||||
|
||||
void BIF_retargetArmature()
|
||||
{
|
||||
Object *ob;
|
||||
Base *base;
|
||||
ReebGraph *reebg;
|
||||
double start_time, end_time;
|
||||
double gstart_time, gend_time;
|
||||
double reeb_time, rig_time, retarget_time, total_time;
|
||||
|
||||
gstart_time = start_time = PIL_check_seconds_timer();
|
||||
|
||||
reebg = BIF_ReebGraphMultiFromEditMesh();
|
||||
|
||||
end_time = PIL_check_seconds_timer();
|
||||
reeb_time = end_time - start_time;
|
||||
|
||||
printf("Reeb Graph created\n");
|
||||
|
||||
base= FIRSTBASE;
|
||||
for (base = FIRSTBASE; base; base = base->next)
|
||||
{
|
||||
if TESTBASELIB(base) {
|
||||
ob = base->object;
|
||||
|
||||
if (ob->type==OB_ARMATURE)
|
||||
{
|
||||
RigGraph *rigg;
|
||||
bArmature *arm;
|
||||
|
||||
arm = ob->data;
|
||||
|
||||
/* Put the armature into editmode */
|
||||
|
||||
|
||||
start_time = PIL_check_seconds_timer();
|
||||
|
||||
rigg = armatureToGraph(ob, arm);
|
||||
|
||||
end_time = PIL_check_seconds_timer();
|
||||
rig_time = end_time - start_time;
|
||||
|
||||
printf("Armature graph created\n");
|
||||
|
||||
//RIG_printGraph(rigg);
|
||||
|
||||
rigg->link_mesh = reebg;
|
||||
|
||||
printf("retargetting %s\n", ob->id.name);
|
||||
|
||||
start_time = PIL_check_seconds_timer();
|
||||
|
||||
retargetGraphs(rigg);
|
||||
|
||||
end_time = PIL_check_seconds_timer();
|
||||
retarget_time = end_time - start_time;
|
||||
|
||||
BIF_freeRetarget();
|
||||
|
||||
GLOBAL_RIGG = rigg;
|
||||
|
||||
break; /* only one armature at a time */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gend_time = PIL_check_seconds_timer();
|
||||
|
||||
total_time = gend_time - gstart_time;
|
||||
|
||||
printf("-----------\n");
|
||||
printf("runtime: \t%.3f\n", total_time);
|
||||
printf("reeb: \t\t%.3f (%.1f%%)\n", reeb_time, reeb_time / total_time * 100);
|
||||
printf("rig: \t\t%.3f (%.1f%%)\n", rig_time, rig_time / total_time * 100);
|
||||
printf("retarget: \t%.3f (%.1f%%)\n", retarget_time, retarget_time / total_time * 100);
|
||||
printf("-----------\n");
|
||||
|
||||
BIF_undo_push("Retarget Skeleton");
|
||||
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
|
||||
void BIF_adjustRetarget()
|
||||
{
|
||||
if (GLOBAL_RIGG)
|
||||
{
|
||||
adjustGraphs(GLOBAL_RIGG);
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_freeRetarget()
|
||||
{
|
||||
if (GLOBAL_RIGG)
|
||||
{
|
||||
RIG_freeRigGraph((BGraph*)GLOBAL_RIGG);
|
||||
GLOBAL_RIGG = NULL;
|
||||
}
|
||||
}
|
||||
@@ -180,6 +180,8 @@
|
||||
#include "butspace.h" // own module
|
||||
#include "multires.h"
|
||||
|
||||
#include "reeb.h"
|
||||
|
||||
static float editbutweight= 1.0;
|
||||
float editbutvweight= 1;
|
||||
static int actmcol= 0, acttface= 0, acttface_rnd = 0, actmcol_rnd = 0;
|
||||
@@ -5052,6 +5054,9 @@ void do_meshbuts(unsigned short event)
|
||||
case B_GEN_SKELETON:
|
||||
generateSkeleton();
|
||||
break;
|
||||
case B_RETARGET_SKELETON:
|
||||
BIF_retargetArmature();
|
||||
break;
|
||||
}
|
||||
|
||||
/* WATCH IT: previous events only in editmode! */
|
||||
@@ -5150,6 +5155,100 @@ static void skgen_reorder(void *option, void *arg2)
|
||||
}
|
||||
}
|
||||
|
||||
static void skgen_graphgen(void *arg1, void *arg2)
|
||||
{
|
||||
BIF_GlobalReebGraphFromEditMesh();
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
|
||||
static void skgen_graphfree(void *arg1, void *arg2)
|
||||
{
|
||||
BIF_GlobalReebFree();
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
|
||||
static void skgen_rigadjust(void *arg1, void *arg2)
|
||||
{
|
||||
BIF_adjustRetarget();
|
||||
}
|
||||
|
||||
static void skgen_rigfree(void *arg1, void *arg2)
|
||||
{
|
||||
BIF_freeRetarget();
|
||||
}
|
||||
|
||||
static void skgen_graph_block(uiBlock *block)
|
||||
{
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
|
||||
uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
|
||||
uiDefButF(block, NUM, B_DIFF, "", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 10.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 53,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_SMART, B_DIFF, "Sm", 1078,110, 30,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Smart Filtering");
|
||||
uiDefButF(block, NUM, B_DIFF, "", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 10.0, 10, 0, "Specify the threshold ratio for filtering external arcs");
|
||||
|
||||
uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 90,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1150, 90,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs");
|
||||
uiDefButC(block, NUM, B_DIFF, "P:", 1025, 70, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 70, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Average", 1150, 70, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 70, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings");
|
||||
|
||||
uiBlockEndAlign(block);
|
||||
}
|
||||
|
||||
static void editing_panel_mesh_skgen_display(Object *ob, Mesh *me)
|
||||
{
|
||||
uiBlock *block;
|
||||
uiBut *but;
|
||||
|
||||
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen_display", UI_EMBOSS, UI_HELV, curarea->win);
|
||||
uiNewPanelTabbed("Mesh Tools More", "Skgen");
|
||||
if(uiNewPanel(curarea, block, "Graph", "Editing", 960, 0, 318, 204)==0) return;
|
||||
|
||||
but = uiDefBut(block, BUT, B_DIFF, "Generate", 1025,170,125,19, 0, 0, 0, 0, 0, "Generate Graph from Mesh");
|
||||
uiButSetFunc(but, skgen_graphgen, NULL, NULL);
|
||||
but = uiDefBut(block, BUT, B_DIFF, "Free", 1150,170,125,19, 0, 0, 0, 0, 0, "Free Graph from Mesh");
|
||||
uiButSetFunc(but, skgen_graphfree, NULL, NULL);
|
||||
|
||||
skgen_graph_block(block);
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButBitS(block, TOG, SKGEN_DISP_LENGTH, REDRAWVIEW3D, "Length", 1025, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Length");
|
||||
uiDefButBitS(block, TOG, SKGEN_DISP_WEIGHT, REDRAWVIEW3D, "Weight", 1075, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Weight");
|
||||
uiDefButBitS(block, TOG, SKGEN_DISP_EMBED, REDRAWVIEW3D, "Embed", 1125, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Arc Embedings");
|
||||
uiDefButBitS(block, TOG, SKGEN_DISP_INDEX, REDRAWVIEW3D, "Index", 1175, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Arc and Node indexes");
|
||||
uiDefButBitS(block, TOG, SKGEN_DISP_ORIG, REDRAWVIEW3D, "Original", 1225, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Original Graph");
|
||||
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
uiDefButC(block, NUM, REDRAWVIEW3D, "Level:", 1025, 20, 125,19, &G.scene->toolsettings->skgen_multi_level, 0, REEB_MAX_MULTI_LEVEL, 1, 0,"Specify the level to draw");
|
||||
}
|
||||
|
||||
static void editing_panel_mesh_skgen_retarget(Object *ob, Mesh *me)
|
||||
{
|
||||
uiBlock *block;
|
||||
uiBut *but;
|
||||
|
||||
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen_retarget", UI_EMBOSS, UI_HELV, curarea->win);
|
||||
uiNewPanelTabbed("Mesh Tools More", "Skgen");
|
||||
if(uiNewPanel(curarea, block, "Retarget", "Editing", 960, 0, 318, 204)==0) return;
|
||||
|
||||
uiDefBut(block, BUT, B_RETARGET_SKELETON, "Retarget Skeleton", 1025,170,100,19, 0, 0, 0, 0, 0, "Retarget Selected Armature to this Mesh");
|
||||
but = uiDefBut(block, BUT, B_DIFF, "Adjust", 1125,170,100,19, 0, 0, 0, 0, 0, "Adjust Retarget using new weights");
|
||||
uiButSetFunc(but, skgen_rigadjust, NULL, NULL);
|
||||
but = uiDefBut(block, BUT, B_DIFF, "Free", 1225,170,50,19, 0, 0, 0, 0, 0, "Free Retarget structure");
|
||||
uiButSetFunc(but, skgen_rigfree, NULL, NULL);
|
||||
|
||||
skgen_graph_block(block);
|
||||
|
||||
uiDefButF(block, NUM, B_DIFF, "Ang:", 1025, 40, 83,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight");
|
||||
uiDefButF(block, NUM, B_DIFF, "Len:", 1108, 40, 83,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight");
|
||||
uiDefButF(block, NUM, B_DIFF, "Dist:", 1191, 40, 84,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight");
|
||||
uiDefButC(block, NUM, B_DIFF, "Method:", 1025, 20, 125,19, &G.scene->toolsettings->skgen_optimisation_method, 0, 2, 1, 0,"Optimisation Method (0: brute, 1: memoize, 2: annealing max fixed");
|
||||
}
|
||||
|
||||
static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
|
||||
{
|
||||
uiBlock *block;
|
||||
@@ -5157,20 +5256,17 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
|
||||
int i;
|
||||
|
||||
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen", UI_EMBOSS, UI_HELV, curarea->win);
|
||||
if(uiNewPanel(curarea, block, "Skeleton Generator", "Editing", 960, 0, 318, 204)==0) return;
|
||||
uiNewPanelTabbed("Mesh Tools More", "Skgen");
|
||||
if(uiNewPanel(curarea, block, "Generator", "Editing", 960, 0, 318, 204)==0) return;
|
||||
|
||||
uiDefBut(block, BUT, B_GEN_SKELETON, "Generate Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
|
||||
uiDefBut(block, BUT, B_GEN_SKELETON, "Generate", 1025,170,250,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
|
||||
|
||||
skgen_graph_block(block);
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,250,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering external arcs");
|
||||
|
||||
for(i = 0; i < SKGEN_SUB_TOTAL; i++)
|
||||
{
|
||||
int y = 90 - 20 * i;
|
||||
int y = 50 - 20 * i;
|
||||
|
||||
but = uiDefIconBut(block, BUT, B_MODIFIER_RECALC, VICON_MOVE_DOWN, 1025, y, 16, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Change the order the subdivisions algorithm are applied");
|
||||
uiButSetFunc(but, skgen_reorder, SET_INT_IN_POINTER(i), NULL);
|
||||
@@ -5187,18 +5283,14 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1111, y,164,19, &G.scene->toolsettings->skgen_angle_limit,0.0, 90.0, 10, 0, "Specify the threshold angle in degrees for subdivision");
|
||||
break;
|
||||
case SKGEN_SUB_CORRELATION:
|
||||
uiDefButBitS(block, TOG, SKGEN_CUT_CORRELATION, B_DIFF, "Correlation", 1041, y, 67,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs based on correlation");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1111, y,164,19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Specify the threshold correlation for subdivision");
|
||||
uiDefButBitS(block, TOG, SKGEN_CUT_CORRELATION, B_DIFF, "Adaptative", 1041, y, 67,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs adaptatively");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1111, y,114,19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Specify the adaptive threshold for subdivision");
|
||||
uiDefButBitS(block, TOG, SKGEN_STICK_TO_EMBEDDING, B_DIFF, "E", 1225, y, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Stick endpoint to embedding");
|
||||
uiDefButBitS(block, TOG, SKGEN_ADAPTIVE_DISTANCE, B_DIFF, "D", 1250, y, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Adaptive distance (on) or variance(off)");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1150, 30,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs");
|
||||
uiDefButC(block, NUM, B_DIFF, "P:", 1025, 10, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Average", 1150, 10, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings");
|
||||
uiBlockEndAlign(block);
|
||||
}
|
||||
|
||||
@@ -6623,8 +6715,11 @@ void editing_panels()
|
||||
editing_panel_mesh_tools1(ob, ob->data);
|
||||
uiNewPanelTabbed("Mesh Tools 1", "Editing");
|
||||
|
||||
if (G.rt == 42) /* hidden for now, no time for docs */
|
||||
editing_panel_mesh_skgen(ob, ob->data);
|
||||
#ifdef WITH_BF_REEB
|
||||
editing_panel_mesh_skgen(ob, ob->data);
|
||||
editing_panel_mesh_skgen_retarget(ob, ob->data);
|
||||
editing_panel_mesh_skgen_display(ob, ob->data);
|
||||
#endif
|
||||
|
||||
editing_panel_mesh_uvautocalculation();
|
||||
if (EM_texFaceCheck())
|
||||
|
||||
@@ -167,6 +167,8 @@
|
||||
|
||||
#include "RE_pipeline.h" // make_stars
|
||||
|
||||
#include "reeb.h"
|
||||
|
||||
#include "GPU_draw.h"
|
||||
#include "GPU_material.h"
|
||||
|
||||
@@ -3240,6 +3242,8 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
|
||||
BIF_drawPropCircle(); // only editmode and particles have proportional edit
|
||||
BIF_drawSnap();
|
||||
}
|
||||
|
||||
REEB_draw();
|
||||
|
||||
if(G.scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID);
|
||||
|
||||
|
||||
@@ -4514,542 +4514,7 @@ void transform_armature_mirror_update(void)
|
||||
/*************************************** SKELETON GENERATOR ******************************************/
|
||||
/*****************************************************************************************************/
|
||||
|
||||
/**************************************** SYMMETRY HANDLING ******************************************/
|
||||
|
||||
void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level);
|
||||
|
||||
void mirrorAlongAxis(float v[3], float center[3], float axis[3])
|
||||
{
|
||||
float dv[3], pv[3];
|
||||
|
||||
VecSubf(dv, v, center);
|
||||
Projf(pv, dv, axis);
|
||||
VecMulf(pv, -2);
|
||||
VecAddf(v, v, pv);
|
||||
}
|
||||
|
||||
/* Helper structure for radial symmetry */
|
||||
typedef struct RadialArc
|
||||
{
|
||||
ReebArc *arc;
|
||||
float n[3]; /* normalized vector joining the nodes of the arc */
|
||||
} RadialArc;
|
||||
|
||||
void reestablishRadialSymmetry(ReebNode *node, int depth, float axis[3])
|
||||
{
|
||||
RadialArc *ring = NULL;
|
||||
RadialArc *unit;
|
||||
float limit = G.scene->toolsettings->skgen_symmetry_limit;
|
||||
int symmetric = 1;
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
/* count the number of arcs in the symmetry ring */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring");
|
||||
unit = ring;
|
||||
|
||||
/* fill in the ring */
|
||||
for (unit = ring, i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
ReebNode *otherNode = OTHER_NODE(connectedArc, node);
|
||||
float vec[3];
|
||||
|
||||
unit->arc = connectedArc;
|
||||
|
||||
/* project the node to node vector on the symmetry plane */
|
||||
VecSubf(unit->n, otherNode->p, node->p);
|
||||
Projf(vec, unit->n, axis);
|
||||
VecSubf(unit->n, unit->n, vec);
|
||||
|
||||
Normalize(unit->n);
|
||||
|
||||
unit++;
|
||||
}
|
||||
}
|
||||
|
||||
/* sort ring */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
float minAngle = 3; /* arbitrary high value, higher than 2, at least */
|
||||
int minIndex = -1;
|
||||
int j;
|
||||
|
||||
for (j = i + 1; j < count; j++)
|
||||
{
|
||||
float angle = Inpf(ring[i].n, ring[j].n);
|
||||
|
||||
/* map negative values to 1..2 */
|
||||
if (angle < 0)
|
||||
{
|
||||
angle = 1 - angle;
|
||||
}
|
||||
|
||||
if (angle < minAngle)
|
||||
{
|
||||
minIndex = j;
|
||||
minAngle = angle;
|
||||
}
|
||||
}
|
||||
|
||||
/* swap if needed */
|
||||
if (minIndex != i + 1)
|
||||
{
|
||||
RadialArc tmp;
|
||||
tmp = ring[i + 1];
|
||||
ring[i + 1] = ring[minIndex];
|
||||
ring[minIndex] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count && symmetric; i++)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
float p[3];
|
||||
int j = (i + 1) % count; /* next arc in the circular list */
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
VECCOPY(p, node2->p);
|
||||
mirrorAlongAxis(p, node->p, normal);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) > limit)
|
||||
{
|
||||
symmetric = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (symmetric)
|
||||
{
|
||||
/* first pass, merge incrementally */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i + 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
/* mirror first node and mix with the second */
|
||||
mirrorAlongAxis(node1->p, node->p, normal);
|
||||
VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, ring[i].arc, node);
|
||||
initArcIterator(&iter2, ring[j].arc, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
bucket2->nv += bucket1->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
mirrorAlongAxis(bucket1->p, node->p, normal);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* second pass, mirror back on previous arcs */
|
||||
for (i = count - 1; i > 0; i--)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i - 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
/* copy first node than mirror */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
mirrorAlongAxis(node2->p, node->p, normal);
|
||||
|
||||
/* Copy buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, ring[i].arc, node);
|
||||
initArcIterator(&iter2, ring[j].arc, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
mirrorAlongAxis(bucket2->p, node->p, normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MEM_freeN(ring);
|
||||
}
|
||||
|
||||
void reestablishAxialSymmetry(ReebNode *node, int depth, float axis[3])
|
||||
{
|
||||
ReebArc *arc1 = NULL;
|
||||
ReebArc *arc2 = NULL;
|
||||
ReebNode *node1 = NULL, *node2 = NULL;
|
||||
float limit = G.scene->toolsettings->skgen_symmetry_limit;
|
||||
float nor[3], vec[3], p[3];
|
||||
int i;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
if (arc1 == NULL)
|
||||
{
|
||||
arc1 = connectedArc;
|
||||
node1 = OTHER_NODE(arc1, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
arc2 = connectedArc;
|
||||
node2 = OTHER_NODE(arc2, node);
|
||||
break; /* Can stop now, the two arcs have been found */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* shouldn't happen, but just to be sure */
|
||||
if (node1 == NULL || node2 == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VecSubf(p, node1->p, node->p);
|
||||
Crossf(vec, p, axis);
|
||||
Crossf(nor, vec, axis);
|
||||
|
||||
/* mirror node2 along axis */
|
||||
VECCOPY(p, node2->p);
|
||||
mirrorAlongAxis(p, node->p, nor);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) <= limit)
|
||||
{
|
||||
|
||||
/* average with node1 */
|
||||
VecAddf(node1->p, node1->p, p);
|
||||
VecMulf(node1->p, 0.5f);
|
||||
|
||||
/* mirror back on node2 */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
mirrorAlongAxis(node2->p, node->p, nor);
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, arc1, node);
|
||||
initArcIterator(&iter2, arc2, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
bucket1->nv += bucket2->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
mirrorAlongAxis(bucket2->p, node->p, nor);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
|
||||
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
mirrorAlongAxis(bucket2->p, node->p, nor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSecondarySymmetry(ReebNode *node, int depth, int level)
|
||||
{
|
||||
float axis[3] = {0, 0, 0};
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
/* Only reestablish spatial symmetry if needed */
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_SYMMETRY)
|
||||
{
|
||||
/* count the number of branches in this symmetry group
|
||||
* and determinte the axis of symmetry
|
||||
* */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
/* If arc is on the axis */
|
||||
else if (connectedArc->flags == level)
|
||||
{
|
||||
VecAddf(axis, axis, connectedArc->v1->p);
|
||||
VecSubf(axis, axis, connectedArc->v2->p);
|
||||
}
|
||||
}
|
||||
|
||||
Normalize(axis);
|
||||
|
||||
/* Split between axial and radial symmetry */
|
||||
if (count == 2)
|
||||
{
|
||||
reestablishAxialSymmetry(node, depth, axis);
|
||||
}
|
||||
else
|
||||
{
|
||||
reestablishRadialSymmetry(node, depth, axis);
|
||||
}
|
||||
}
|
||||
|
||||
/* markdown secondary symetries */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
/* markdown symmetry for branches corresponding to the depth */
|
||||
markdownSymmetryArc(connectedArc, node, level + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level)
|
||||
{
|
||||
int i;
|
||||
arc->flags = level;
|
||||
|
||||
node = OTHER_NODE(arc, node);
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc != arc)
|
||||
{
|
||||
ReebNode *connectedNode = OTHER_NODE(connectedArc, node);
|
||||
|
||||
/* symmetry level is positive value, negative values is subtree depth */
|
||||
connectedArc->flags = -subtreeDepth(connectedNode, connectedArc);
|
||||
}
|
||||
}
|
||||
|
||||
arc = NULL;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
int issymmetryAxis = 0;
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric */
|
||||
if (connectedArc->flags < 0)
|
||||
{
|
||||
int j;
|
||||
|
||||
/* true by default */
|
||||
issymmetryAxis = 1;
|
||||
|
||||
for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++)
|
||||
{
|
||||
ReebArc *otherArc = node->arcs[j];
|
||||
|
||||
/* different arc, same depth */
|
||||
if (otherArc != connectedArc && otherArc->flags == connectedArc->flags)
|
||||
{
|
||||
/* not on the symmetry axis */
|
||||
issymmetryAxis = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* arc could be on the symmetry axis */
|
||||
if (issymmetryAxis == 1)
|
||||
{
|
||||
/* no arc as been marked previously, keep this one */
|
||||
if (arc == NULL)
|
||||
{
|
||||
arc = connectedArc;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* there can't be more than one symmetry arc */
|
||||
arc = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* go down the arc continuing the symmetry axis */
|
||||
if (arc)
|
||||
{
|
||||
markdownSymmetryArc(arc, node, level);
|
||||
}
|
||||
|
||||
|
||||
/* secondary symmetry */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
|
||||
if (connectedArc->flags < 0)
|
||||
{
|
||||
/* subtree depth is store as a negative value in the flag */
|
||||
markdownSecondarySymmetry(node, -connectedArc->flags, level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSymmetry(ReebGraph *rg)
|
||||
{
|
||||
ReebNode *node;
|
||||
ReebArc *arc;
|
||||
/* only for Acyclic graphs */
|
||||
int cyclic = isGraphCyclic(rg);
|
||||
|
||||
/* mark down all arcs as non-symetric */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
arc->flags = 0;
|
||||
}
|
||||
|
||||
/* mark down all nodes as not on the symmetry axis */
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
/* node list is sorted, so lowest node is always the head (by design) */
|
||||
node = rg->nodes.first;
|
||||
|
||||
/* only work on acyclic graphs and if only one arc is incident on the first node */
|
||||
if (cyclic == 0 && countConnectedArcs(rg, node) == 1)
|
||||
{
|
||||
arc = node->arcs[0];
|
||||
|
||||
markdownSymmetryArc(arc, node, 1);
|
||||
|
||||
/* mark down non-symetric arcs */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->flags < 0)
|
||||
{
|
||||
arc->flags = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* mark down nodes with the lowest level symmetry axis */
|
||||
if (arc->v1->flags == 0 || arc->v1->flags > arc->flags)
|
||||
{
|
||||
arc->v1->flags = arc->flags;
|
||||
}
|
||||
if (arc->v2->flags == 0 || arc->v2->flags > arc->flags)
|
||||
{
|
||||
arc->v2->flags = arc->flags;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************** SUBDIVISION ALGOS ******************************************/
|
||||
|
||||
@@ -5114,7 +4579,7 @@ EditBone * subdivideByAngle(ReebArc *arc, ReebNode *head, ReebNode *tail)
|
||||
return lastBone;
|
||||
}
|
||||
|
||||
float calcCorrelation(ReebArc *arc, int start, int end, float v0[3], float n[3])
|
||||
float calcVariance(ReebArc *arc, int start, int end, float v0[3], float n[3])
|
||||
{
|
||||
int len = 2 + abs(end - start);
|
||||
|
||||
@@ -5162,19 +4627,47 @@ float calcCorrelation(ReebArc *arc, int start, int end, float v0[3], float n[3])
|
||||
/* adding start(0) and end(1) values to s_t */
|
||||
s_t += (avg_t * avg_t) + (1 - avg_t) * (1 - avg_t);
|
||||
|
||||
return 1.0f - s_xyz / s_t;
|
||||
return s_xyz / s_t;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1.0f;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
float calcDistance(ReebArc *arc, int start, int end, float head[3], float tail[3])
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
EmbedBucket *bucket = NULL;
|
||||
float max_dist = 0;
|
||||
|
||||
/* calculate maximum distance */
|
||||
for (initArcIterator2(&iter, arc, start, end), bucket = nextBucket(&iter);
|
||||
bucket;
|
||||
bucket = nextBucket(&iter))
|
||||
{
|
||||
float v1[3], v2[3], c[3];
|
||||
float dist;
|
||||
|
||||
VecSubf(v1, head, tail);
|
||||
VecSubf(v2, bucket->p, tail);
|
||||
|
||||
Crossf(c, v1, v2);
|
||||
|
||||
dist = Inpf(c, c) / Inpf(v1, v1);
|
||||
|
||||
max_dist = dist > max_dist ? dist : max_dist;
|
||||
}
|
||||
|
||||
|
||||
return max_dist;
|
||||
}
|
||||
|
||||
EditBone * subdivideByCorrelation(ReebArc *arc, ReebNode *head, ReebNode *tail)
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
float n[3];
|
||||
float CORRELATION_THRESHOLD = G.scene->toolsettings->skgen_correlation_limit;
|
||||
float ADAPTIVE_THRESHOLD = G.scene->toolsettings->skgen_correlation_limit;
|
||||
EditBone *lastBone = NULL;
|
||||
|
||||
/* init iterator to get start and end from head */
|
||||
@@ -5183,15 +4676,17 @@ EditBone * subdivideByCorrelation(ReebArc *arc, ReebNode *head, ReebNode *tail)
|
||||
/* Calculate overall */
|
||||
VecSubf(n, arc->buckets[iter.end].p, head->p);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION &&
|
||||
calcCorrelation(arc, iter.start, iter.end, head->p, n) < CORRELATION_THRESHOLD)
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION)
|
||||
{
|
||||
EmbedBucket *bucket = NULL;
|
||||
EmbedBucket *previous = NULL;
|
||||
EditBone *child = NULL;
|
||||
EditBone *parent = NULL;
|
||||
float normal[3] = {0, 0, 0};
|
||||
float avg_normal[3];
|
||||
int total = 0;
|
||||
int boneStart = iter.start;
|
||||
|
||||
|
||||
parent = add_editbone("Bone");
|
||||
parent->flag = BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
|
||||
VECCOPY(parent->head, head->p);
|
||||
@@ -5200,12 +4695,46 @@ EditBone * subdivideByCorrelation(ReebArc *arc, ReebNode *head, ReebNode *tail)
|
||||
bucket;
|
||||
previous = bucket, bucket = nextBucket(&iter))
|
||||
{
|
||||
/* Calculate normal */
|
||||
VecSubf(n, bucket->p, parent->head);
|
||||
float btail[3];
|
||||
float value = 0;
|
||||
|
||||
if (calcCorrelation(arc, boneStart, iter.index, parent->head, n) < CORRELATION_THRESHOLD)
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_STICK_TO_EMBEDDING)
|
||||
{
|
||||
VECCOPY(parent->tail, previous->p);
|
||||
VECCOPY(btail, bucket->p);
|
||||
}
|
||||
else
|
||||
{
|
||||
float length;
|
||||
|
||||
/* Calculate normal */
|
||||
VecSubf(n, bucket->p, parent->head);
|
||||
length = Normalize(n);
|
||||
|
||||
total += 1;
|
||||
VecAddf(normal, normal, n);
|
||||
VECCOPY(avg_normal, normal);
|
||||
VecMulf(avg_normal, 1.0f / total);
|
||||
|
||||
VECCOPY(btail, avg_normal);
|
||||
VecMulf(btail, length);
|
||||
VecAddf(btail, btail, parent->head);
|
||||
}
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_ADAPTIVE_DISTANCE)
|
||||
{
|
||||
value = calcDistance(arc, boneStart, iter.index, parent->head, btail);
|
||||
}
|
||||
else
|
||||
{
|
||||
float n[3];
|
||||
|
||||
VecSubf(n, btail, parent->head);
|
||||
value = calcVariance(arc, boneStart, iter.index, parent->head, n);
|
||||
}
|
||||
|
||||
if (value > ADAPTIVE_THRESHOLD)
|
||||
{
|
||||
VECCOPY(parent->tail, btail);
|
||||
|
||||
child = add_editbone("Bone");
|
||||
VECCOPY(child->head, parent->tail);
|
||||
@@ -5214,6 +4743,9 @@ EditBone * subdivideByCorrelation(ReebArc *arc, ReebNode *head, ReebNode *tail)
|
||||
|
||||
parent = child; // new child is next parent
|
||||
boneStart = iter.index; // start from end
|
||||
|
||||
normal[0] = normal[1] = normal[2] = 0;
|
||||
total = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5231,7 +4763,7 @@ float arcLengthRatio(ReebArc *arc)
|
||||
float embedLength = 0.0f;
|
||||
int i;
|
||||
|
||||
arcLength = VecLenf(arc->v1->p, arc->v2->p);
|
||||
arcLength = VecLenf(arc->head->p, arc->tail->p);
|
||||
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
@@ -5241,8 +4773,8 @@ float arcLengthRatio(ReebArc *arc)
|
||||
embedLength += VecLenf(arc->buckets[i - 1].p, arc->buckets[i].p);
|
||||
}
|
||||
/* Add head and tail -> embedding vectors */
|
||||
embedLength += VecLenf(arc->v1->p, arc->buckets[0].p);
|
||||
embedLength += VecLenf(arc->v2->p, arc->buckets[arc->bcount - 1].p);
|
||||
embedLength += VecLenf(arc->head->p, arc->buckets[0].p);
|
||||
embedLength += VecLenf(arc->tail->p, arc->buckets[arc->bcount - 1].p);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5374,8 +4906,6 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
{
|
||||
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
|
||||
}
|
||||
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
|
||||
|
||||
dst = add_object(OB_ARMATURE);
|
||||
base_init_from_view3d(BASACT, G.vd);
|
||||
@@ -5392,7 +4922,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
|
||||
arcBoneMap = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
|
||||
|
||||
markdownSymmetry(rg);
|
||||
BLI_markdownSymmetry((BGraph*)rg, rg->nodes.first, G.scene->toolsettings->skgen_symmetry_limit);
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
@@ -5402,43 +4932,43 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
|
||||
/* Find out the direction of the arc through simple heuristics (in order of priority) :
|
||||
*
|
||||
* 1- Arcs on primary symmetry axis (flags == 1) point up (head: high weight -> tail: low weight)
|
||||
* 1- Arcs on primary symmetry axis (symmetry == 1) point up (head: high weight -> tail: low weight)
|
||||
* 2- Arcs starting on a primary axis point away from it (head: node on primary axis)
|
||||
* 3- Arcs point down (head: low weight -> tail: high weight)
|
||||
*
|
||||
* Finally, the arc direction is stored in its flags: 1 (low -> high), -1 (high -> low)
|
||||
* Finally, the arc direction is stored in its flag: 1 (low -> high), -1 (high -> low)
|
||||
*/
|
||||
|
||||
/* if arc is a symmetry axis, internal bones go up the tree */
|
||||
if (arc->flags == 1 && arc->v2->degree != 1)
|
||||
if (arc->symmetry_level == 1 && arc->tail->degree != 1)
|
||||
{
|
||||
head = arc->v2;
|
||||
tail = arc->v1;
|
||||
head = arc->tail;
|
||||
tail = arc->head;
|
||||
|
||||
arc->flags = -1; /* mark arc direction */
|
||||
arc->flag = -1; /* mark arc direction */
|
||||
}
|
||||
/* Bones point AWAY from the symmetry axis */
|
||||
else if (arc->v1->flags == 1)
|
||||
else if (arc->head->symmetry_level == 1)
|
||||
{
|
||||
head = arc->v1;
|
||||
tail = arc->v2;
|
||||
head = arc->head;
|
||||
tail = arc->tail;
|
||||
|
||||
arc->flags = 1; /* mark arc direction */
|
||||
arc->flag = 1; /* mark arc direction */
|
||||
}
|
||||
else if (arc->v2->flags == 1)
|
||||
else if (arc->tail->symmetry_level == 1)
|
||||
{
|
||||
head = arc->v2;
|
||||
tail = arc->v1;
|
||||
head = arc->tail;
|
||||
tail = arc->head;
|
||||
|
||||
arc->flags = -1; /* mark arc direction */
|
||||
arc->flag = -1; /* mark arc direction */
|
||||
}
|
||||
/* otherwise, always go from low weight to high weight */
|
||||
else
|
||||
{
|
||||
head = arc->v1;
|
||||
tail = arc->v2;
|
||||
head = arc->head;
|
||||
tail = arc->tail;
|
||||
|
||||
arc->flags = 1; /* mark arc direction */
|
||||
arc->flag = 1; /* mark arc direction */
|
||||
}
|
||||
|
||||
/* Loop over subdivision methods */
|
||||
@@ -5480,12 +5010,12 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
ReebArc *incomingArc = NULL;
|
||||
int i;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
arc = node->arcs[i];
|
||||
arc = (ReebArc*)node->arcs[i];
|
||||
|
||||
/* if arc is incoming into the node */
|
||||
if ((arc->v1 == node && arc->flags == -1) || (arc->v2 == node && arc->flags == 1))
|
||||
if ((arc->head == node && arc->flag == -1) || (arc->tail == node && arc->flag == 1))
|
||||
{
|
||||
if (incomingArc == NULL)
|
||||
{
|
||||
@@ -5506,12 +5036,12 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
EditBone *parentBone = BLI_ghash_lookup(arcBoneMap, incomingArc);
|
||||
|
||||
/* Look for outgoing arcs and parent their bones */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
arc = node->arcs[i];
|
||||
|
||||
/* if arc is outgoing from the node */
|
||||
if ((arc->v1 == node && arc->flags == 1) || (arc->v2 == node && arc->flags == -1))
|
||||
if ((arc->head == node && arc->flag == 1) || (arc->tail == node && arc->flag == -1))
|
||||
{
|
||||
EditBone *childBone = BLI_ghash_lookup(arcBoneMap, arc);
|
||||
|
||||
@@ -5529,89 +5059,21 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
}
|
||||
|
||||
BLI_ghash_free(arcBoneMap, NULL, NULL);
|
||||
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
|
||||
|
||||
BIF_undo_push("Generate Skeleton");
|
||||
}
|
||||
|
||||
void generateSkeleton(void)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
ReebGraph *rg = NULL;
|
||||
int i;
|
||||
ReebGraph *reebg;
|
||||
|
||||
if (em == NULL)
|
||||
return;
|
||||
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
|
||||
|
||||
if (weightFromDistance(em) == 0)
|
||||
{
|
||||
error("No selected vertex\n");
|
||||
return;
|
||||
}
|
||||
|
||||
renormalizeWeight(em, 1.0f);
|
||||
|
||||
weightToHarmonic(em);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
weightToVCol(em);
|
||||
#endif
|
||||
|
||||
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
|
||||
reebg = BIF_ReebGraphFromEditMesh();
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
/* Remove arcs without embedding */
|
||||
filterNullReebGraph(rg);
|
||||
generateSkeletonFromReebGraph(reebg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
REEB_freeGraph(reebg);
|
||||
|
||||
|
||||
i = 1;
|
||||
/* filter until there's nothing more to do */
|
||||
while (i == 1)
|
||||
{
|
||||
i = 0; /* no work done yet */
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
|
||||
{
|
||||
i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
|
||||
}
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
|
||||
{
|
||||
i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
|
||||
}
|
||||
}
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
repositionNodes(rg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
/* Filtering might have created degree 2 nodes, so remove them */
|
||||
removeNormalNodes(rg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++)
|
||||
{
|
||||
postprocessGraph(rg, G.scene->toolsettings->skgen_postpro);
|
||||
}
|
||||
|
||||
buildAdjacencyList(rg);
|
||||
|
||||
sortNodes(rg);
|
||||
|
||||
sortArcs(rg);
|
||||
|
||||
generateSkeletonFromReebGraph(rg);
|
||||
|
||||
freeGraph(rg);
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
|
||||
}
|
||||
|
||||
@@ -30,10 +30,13 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h> // for qsort
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
#include "DNA_listBase.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
@@ -41,14 +44,20 @@
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_edgehash.h"
|
||||
#include "BLI_ghash.h"
|
||||
#include "BLI_heap.h"
|
||||
|
||||
#include "BDR_editobject.h"
|
||||
|
||||
#include "BMF_Api.h"
|
||||
|
||||
#include "BIF_editmesh.h"
|
||||
#include "BIF_editarmature.h"
|
||||
#include "BIF_interface.h"
|
||||
#include "BIF_toolbox.h"
|
||||
#include "BIF_graphics.h"
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_resources.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_utildefines.h"
|
||||
@@ -60,6 +69,12 @@
|
||||
|
||||
#include "reeb.h"
|
||||
|
||||
/* REPLACE WITH NEW ONE IN UTILDEFINES ONCE PATCH IS APPLIED */
|
||||
#define FTOCHAR(val) (val<=0.0f)? 0 : ((val>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*val)+0.5f))
|
||||
|
||||
ReebGraph *GLOBAL_RG = NULL;
|
||||
ReebGraph *FILTERED_RG = NULL;
|
||||
|
||||
/*
|
||||
* Skeleton generation algorithm based on:
|
||||
* "Harmonic Skeleton for Realistic Character Animation"
|
||||
@@ -72,11 +87,491 @@
|
||||
* SIGGRAPH 2007
|
||||
*
|
||||
* */
|
||||
|
||||
#define DEBUG_REEB
|
||||
#define DEBUG_REEB_NODE
|
||||
|
||||
typedef struct EdgeIndex
|
||||
{
|
||||
EditEdge **edges;
|
||||
int *offset;
|
||||
} EdgeIndex;
|
||||
|
||||
typedef enum {
|
||||
MERGE_LOWER,
|
||||
MERGE_HIGHER,
|
||||
MERGE_APPEND
|
||||
} MergeDirection;
|
||||
|
||||
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
|
||||
void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction);
|
||||
int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
|
||||
EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v);
|
||||
EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, EditVert *eve);
|
||||
void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
|
||||
void addFacetoArc(ReebArc *arc, EditFace *efa);
|
||||
|
||||
void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count);
|
||||
void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2);
|
||||
|
||||
void flipArcBuckets(ReebArc *arc);
|
||||
|
||||
|
||||
/***************************************** UTILS **********************************************/
|
||||
|
||||
void REEB_freeArc(BArc *barc)
|
||||
{
|
||||
ReebArc *arc = (ReebArc*)barc;
|
||||
BLI_freelistN(&arc->edges);
|
||||
|
||||
if (arc->buckets)
|
||||
MEM_freeN(arc->buckets);
|
||||
|
||||
if (arc->faces)
|
||||
BLI_ghash_free(arc->faces, NULL, NULL);
|
||||
|
||||
MEM_freeN(arc);
|
||||
}
|
||||
|
||||
void REEB_freeGraph(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
ReebNode *node;
|
||||
|
||||
// free nodes
|
||||
for( node = rg->nodes.first; node; node = node->next )
|
||||
{
|
||||
BLI_freeNode((BGraph*)rg, (BNode*)node);
|
||||
}
|
||||
BLI_freelistN(&rg->nodes);
|
||||
|
||||
// free arcs
|
||||
arc = rg->arcs.first;
|
||||
while( arc )
|
||||
{
|
||||
ReebArc *next = arc->next;
|
||||
REEB_freeArc((BArc*)arc);
|
||||
arc = next;
|
||||
}
|
||||
|
||||
// free edge map
|
||||
BLI_edgehash_free(rg->emap, NULL);
|
||||
|
||||
/* free linked graph */
|
||||
if (rg->link_up)
|
||||
{
|
||||
REEB_freeGraph(rg->link_up);
|
||||
}
|
||||
|
||||
MEM_freeN(rg);
|
||||
}
|
||||
|
||||
ReebGraph * newReebGraph()
|
||||
{
|
||||
ReebGraph *rg;
|
||||
rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
|
||||
|
||||
rg->totnodes = 0;
|
||||
rg->emap = BLI_edgehash_new();
|
||||
|
||||
|
||||
rg->free_arc = REEB_freeArc;
|
||||
rg->free_node = NULL;
|
||||
rg->radial_symmetry = REEB_RadialSymmetry;
|
||||
rg->axial_symmetry = REEB_AxialSymmetry;
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
void BIF_flagMultiArcs(ReebGraph *rg, int flag)
|
||||
{
|
||||
for ( ; rg; rg = rg->link_up)
|
||||
{
|
||||
BLI_flagArcs((BGraph*)rg, flag);
|
||||
}
|
||||
}
|
||||
|
||||
ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
|
||||
{
|
||||
ReebNode *node = NULL;
|
||||
|
||||
node = MEM_callocN(sizeof(ReebNode), "reeb node");
|
||||
|
||||
node->flag = 0; // clear flag on init
|
||||
node->symmetry_level = 0;
|
||||
node->arcs = NULL;
|
||||
node->degree = 0;
|
||||
node->weight = weight;
|
||||
node->index = rg->totnodes;
|
||||
VECCOPY(node->p, eve->co);
|
||||
|
||||
BLI_addtail(&rg->nodes, node);
|
||||
rg->totnodes++;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
ReebNode * copyNode(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
ReebNode *cp_node = NULL;
|
||||
|
||||
cp_node = MEM_callocN(sizeof(ReebNode), "reeb node copy");
|
||||
|
||||
memcpy(cp_node, node, sizeof(ReebNode));
|
||||
|
||||
cp_node->prev = NULL;
|
||||
cp_node->next = NULL;
|
||||
cp_node->arcs = NULL;
|
||||
|
||||
cp_node->link_up = NULL;
|
||||
cp_node->link_down = NULL;
|
||||
|
||||
BLI_addtail(&rg->nodes, cp_node);
|
||||
rg->totnodes++;
|
||||
|
||||
return cp_node;
|
||||
}
|
||||
|
||||
void relinkNodes(ReebGraph *low_rg, ReebGraph *high_rg)
|
||||
{
|
||||
ReebNode *low_node, *high_node;
|
||||
|
||||
if (low_rg == NULL || high_rg == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (low_node = low_rg->nodes.first; low_node; low_node = low_node->next)
|
||||
{
|
||||
for (high_node = high_rg->nodes.first; high_node; high_node = high_node->next)
|
||||
{
|
||||
if (low_node->index == high_node->index)
|
||||
{
|
||||
high_node->link_down = low_node;
|
||||
low_node->link_up = high_node;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ReebNode *BIF_otherNodeFromIndex(ReebArc *arc, ReebNode *node)
|
||||
{
|
||||
return (arc->head->index == node->index) ? arc->tail : arc->head;
|
||||
}
|
||||
|
||||
ReebNode *BIF_NodeFromIndex(ReebArc *arc, ReebNode *node)
|
||||
{
|
||||
return (arc->head->index == node->index) ? arc->head : arc->tail;
|
||||
}
|
||||
|
||||
ReebNode *BIF_lowestLevelNode(ReebNode *node)
|
||||
{
|
||||
while (node->link_down)
|
||||
{
|
||||
node = node->link_down;
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
ReebArc * copyArc(ReebGraph *rg, ReebArc *arc)
|
||||
{
|
||||
ReebArc *cp_arc;
|
||||
ReebNode *node;
|
||||
|
||||
cp_arc = MEM_callocN(sizeof(ReebArc), "reeb arc copy");
|
||||
|
||||
memcpy(cp_arc, arc, sizeof(ReebArc));
|
||||
|
||||
cp_arc->link_up = arc;
|
||||
|
||||
cp_arc->head = NULL;
|
||||
cp_arc->tail = NULL;
|
||||
|
||||
cp_arc->prev = NULL;
|
||||
cp_arc->next = NULL;
|
||||
|
||||
cp_arc->edges.first = NULL;
|
||||
cp_arc->edges.last = NULL;
|
||||
|
||||
/* copy buckets */
|
||||
cp_arc->buckets = MEM_callocN(sizeof(EmbedBucket) * cp_arc->bcount, "embed bucket");
|
||||
memcpy(cp_arc->buckets, arc->buckets, sizeof(EmbedBucket) * cp_arc->bcount);
|
||||
|
||||
/* copy faces map */
|
||||
cp_arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
|
||||
mergeArcFaces(rg, cp_arc, arc);
|
||||
|
||||
/* find corresponding head and tail */
|
||||
for (node = rg->nodes.first; node && (cp_arc->head == NULL || cp_arc->tail == NULL); node = node->next)
|
||||
{
|
||||
if (node->index == arc->head->index)
|
||||
{
|
||||
cp_arc->head = node;
|
||||
}
|
||||
else if (node->index == arc->tail->index)
|
||||
{
|
||||
cp_arc->tail = node;
|
||||
}
|
||||
}
|
||||
|
||||
BLI_addtail(&rg->arcs, cp_arc);
|
||||
|
||||
return cp_arc;
|
||||
}
|
||||
|
||||
ReebGraph * copyReebGraph(ReebGraph *rg, int level)
|
||||
{
|
||||
ReebNode *node;
|
||||
ReebArc *arc;
|
||||
ReebGraph *cp_rg = newReebGraph();
|
||||
|
||||
cp_rg->resolution = rg->resolution;
|
||||
cp_rg->length = rg->length;
|
||||
cp_rg->link_up = rg;
|
||||
cp_rg->multi_level = level;
|
||||
|
||||
/* Copy nodes */
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
ReebNode *cp_node = copyNode(cp_rg, node);
|
||||
cp_node->multi_level = level;
|
||||
}
|
||||
|
||||
/* Copy arcs */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
copyArc(cp_rg, arc);
|
||||
}
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)cp_rg);
|
||||
|
||||
return cp_rg;
|
||||
}
|
||||
|
||||
ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
ReebGraph *multi_rg = rg;
|
||||
|
||||
while(multi_rg && multi_rg->multi_level != node->multi_level)
|
||||
{
|
||||
multi_rg = multi_rg->link_up;
|
||||
}
|
||||
|
||||
return multi_rg;
|
||||
}
|
||||
|
||||
ReebEdge * copyEdge(ReebEdge *edge)
|
||||
{
|
||||
ReebEdge *newEdge = NULL;
|
||||
|
||||
newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
|
||||
memcpy(newEdge, edge, sizeof(ReebEdge));
|
||||
|
||||
newEdge->next = NULL;
|
||||
newEdge->prev = NULL;
|
||||
|
||||
return newEdge;
|
||||
}
|
||||
|
||||
void printArc(ReebArc *arc)
|
||||
{
|
||||
ReebEdge *edge;
|
||||
ReebNode *head = (ReebNode*)arc->head;
|
||||
ReebNode *tail = (ReebNode*)arc->tail;
|
||||
printf("arc: (%i) %f -> (%i) %f\n", head->index, head->weight, tail->index, tail->weight);
|
||||
|
||||
for(edge = arc->edges.first; edge ; edge = edge->next)
|
||||
{
|
||||
printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
|
||||
}
|
||||
}
|
||||
|
||||
void flipArc(ReebArc *arc)
|
||||
{
|
||||
ReebNode *tmp;
|
||||
tmp = arc->head;
|
||||
arc->head = arc->tail;
|
||||
arc->tail = tmp;
|
||||
|
||||
flipArcBuckets(arc);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_REEB_NODE
|
||||
void NodeDegreeDecrement(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
node->degree--;
|
||||
|
||||
// if (node->degree == 0)
|
||||
// {
|
||||
// printf("would remove node %i\n", node->index);
|
||||
// }
|
||||
}
|
||||
|
||||
void NodeDegreeIncrement(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
// if (node->degree == 0)
|
||||
// {
|
||||
// printf("first connect node %i\n", node->index);
|
||||
// }
|
||||
|
||||
node->degree++;
|
||||
}
|
||||
|
||||
#else
|
||||
#define NodeDegreeDecrement(rg, node) {node->degree--;}
|
||||
#define NodeDegreeIncrement(rg, node) {node->degree++;}
|
||||
#endif
|
||||
|
||||
void repositionNodes(ReebGraph *rg)
|
||||
{
|
||||
BArc *arc = NULL;
|
||||
BNode *node = NULL;
|
||||
|
||||
// Reset node positions
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->p[0] = node->p[1] = node->p[2] = 0;
|
||||
}
|
||||
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (((ReebArc*)arc)->bcount > 0)
|
||||
{
|
||||
float p[3];
|
||||
|
||||
VECCOPY(p, ((ReebArc*)arc)->buckets[0].p);
|
||||
VecMulf(p, 1.0f / arc->head->degree);
|
||||
VecAddf(arc->head->p, arc->head->p, p);
|
||||
|
||||
VECCOPY(p, ((ReebArc*)arc)->buckets[((ReebArc*)arc)->bcount - 1].p);
|
||||
VecMulf(p, 1.0f / arc->tail->degree);
|
||||
VecAddf(arc->tail->p, arc->tail->p, p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void verifyNodeDegree(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebNode *node = NULL;
|
||||
ReebArc *arc = NULL;
|
||||
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
int count = 0;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->head == node || arc->tail == node)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if (count != node->degree)
|
||||
{
|
||||
printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
|
||||
}
|
||||
if (node->degree == 0)
|
||||
{
|
||||
printf("zero degree node %i with weight %f\n", node->index, node->weight);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void verifyBucketsArc(ReebGraph *rg, ReebArc *arc)
|
||||
{
|
||||
ReebNode *head = (ReebNode*)arc->head;
|
||||
ReebNode *tail = (ReebNode*)arc->tail;
|
||||
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
if (arc->buckets[i].nv == 0)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("count error in bucket %i/%i\n", i+1, arc->bcount);
|
||||
}
|
||||
}
|
||||
|
||||
if (ceil(head->weight) != arc->buckets[0].val)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(head->weight));
|
||||
}
|
||||
if (floor(tail->weight) != arc->buckets[arc->bcount - 1].val)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(tail->weight));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void verifyBuckets(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebArc *arc = NULL;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
verifyBucketsArc(rg, arc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void verifyFaces(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
int total = 0;
|
||||
ReebArc *arc = NULL;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
total += BLI_ghash_size(arc->faces);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void verifyArcs(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->head->weight > arc->tail->weight)
|
||||
{
|
||||
printf("FLIPPED ARC!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void verifyMultiResolutionLinks(ReebGraph *rg, int level)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebGraph *lower_rg = rg->link_up;
|
||||
|
||||
if (lower_rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (BLI_findindex(&lower_rg->arcs, arc->link_up) == -1)
|
||||
{
|
||||
printf("missing arc %p for level %i\n", arc->link_up, level);
|
||||
printf("Source arc was ---\n");
|
||||
printArc(arc);
|
||||
|
||||
arc->link_up = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
verifyMultiResolutionLinks(lower_rg, level + 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
/***************************************** BUCKET UTILS **********************************************/
|
||||
|
||||
void addVertToBucket(EmbedBucket *b, float co[3])
|
||||
@@ -137,11 +632,30 @@ void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
|
||||
}
|
||||
}
|
||||
|
||||
void flipArcBuckets(ReebArc *arc)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i = 0, j = arc->bcount - 1; i < j; i++, j--)
|
||||
{
|
||||
EmbedBucket tmp;
|
||||
|
||||
tmp = arc->buckets[i];
|
||||
arc->buckets[i] = arc->buckets[j];
|
||||
arc->buckets[j] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
int countArcBuckets(ReebArc *arc)
|
||||
{
|
||||
return (int)(floor(arc->tail->weight) - ceil(arc->head->weight)) + 1;
|
||||
}
|
||||
|
||||
void allocArcBuckets(ReebArc *arc)
|
||||
{
|
||||
int i;
|
||||
float start = ceil(arc->v1->weight);
|
||||
arc->bcount = (int)(floor(arc->v2->weight) - start) + 1;
|
||||
float start = ceil(arc->head->weight);
|
||||
arc->bcount = countArcBuckets(arc);
|
||||
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
@@ -164,6 +678,11 @@ void resizeArcBuckets(ReebArc *arc)
|
||||
EmbedBucket *oldBuckets = arc->buckets;
|
||||
int oldBCount = arc->bcount;
|
||||
|
||||
if (countArcBuckets(arc) == oldBCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
allocArcBuckets(arc);
|
||||
|
||||
if (oldBCount != 0 && arc->bcount != 0)
|
||||
@@ -195,233 +714,393 @@ void resizeArcBuckets(ReebArc *arc)
|
||||
MEM_freeN(oldBuckets);
|
||||
}
|
||||
}
|
||||
/***************************************** UTILS **********************************************/
|
||||
|
||||
ReebEdge * copyEdge(ReebEdge *edge)
|
||||
void reweightBuckets(ReebArc *arc)
|
||||
{
|
||||
ReebEdge *newEdge = NULL;
|
||||
int i;
|
||||
float start = ceil((arc->head)->weight);
|
||||
|
||||
newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
|
||||
memcpy(newEdge, edge, sizeof(ReebEdge));
|
||||
|
||||
newEdge->next = NULL;
|
||||
newEdge->prev = NULL;
|
||||
|
||||
return newEdge;
|
||||
}
|
||||
|
||||
void printArc(ReebArc *arc)
|
||||
{
|
||||
ReebEdge *edge;
|
||||
printf("arc: (%i)%f -> (%i)%f\n", arc->v1->index, arc->v1->weight, arc->v2->index, arc->v2->weight);
|
||||
|
||||
for(edge = arc->edges.first; edge ; edge = edge->next)
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
arc->buckets[i].val = start + i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void freeArc(ReebArc *arc)
|
||||
static void interpolateBuckets(ReebArc *arc, float *start_p, float *end_p, int start_index, int end_index)
|
||||
{
|
||||
BLI_freelistN(&arc->edges);
|
||||
int total;
|
||||
int j;
|
||||
|
||||
if (arc->buckets)
|
||||
MEM_freeN(arc->buckets);
|
||||
total = end_index - start_index + 2;
|
||||
|
||||
MEM_freeN(arc);
|
||||
for (j = start_index; j <= end_index; j++)
|
||||
{
|
||||
EmbedBucket *empty = arc->buckets + j;
|
||||
empty->nv = 1;
|
||||
VecLerpf(empty->p, start_p, end_p, (float)(j - start_index + 1) / total);
|
||||
}
|
||||
}
|
||||
|
||||
void freeGraph(ReebGraph *rg)
|
||||
void fillArcEmptyBuckets(ReebArc *arc)
|
||||
{
|
||||
float *start_p, *end_p;
|
||||
int start_index, end_index;
|
||||
int missing = 0;
|
||||
int i;
|
||||
|
||||
start_p = arc->head->p;
|
||||
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
EmbedBucket *bucket = arc->buckets + i;
|
||||
|
||||
if (missing)
|
||||
{
|
||||
if (bucket->nv > 0)
|
||||
{
|
||||
missing = 0;
|
||||
|
||||
end_p = bucket->p;
|
||||
end_index = i - 1;
|
||||
|
||||
interpolateBuckets(arc, start_p, end_p, start_index, end_index);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bucket->nv == 0)
|
||||
{
|
||||
missing = 1;
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
start_p = arc->buckets[i - 1].p;
|
||||
}
|
||||
start_index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (missing)
|
||||
{
|
||||
end_p = arc->tail->p;
|
||||
end_index = arc->bcount - 1;
|
||||
|
||||
interpolateBuckets(arc, start_p, end_p, start_index, end_index);
|
||||
}
|
||||
}
|
||||
|
||||
static void ExtendArcBuckets(ReebArc *arc)
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
EmbedBucket *previous, *bucket, *last_bucket, *first_bucket;
|
||||
float average_length = 0, length;
|
||||
int padding_head = 0, padding_tail = 0;
|
||||
|
||||
if (arc->bcount == 0)
|
||||
{
|
||||
return; /* failsafe, shouldn't happen */
|
||||
}
|
||||
|
||||
initArcIterator(&iter, arc, arc->head);
|
||||
|
||||
for ( previous = nextBucket(&iter), bucket = nextBucket(&iter);
|
||||
bucket;
|
||||
previous = bucket, bucket = nextBucket(&iter)
|
||||
)
|
||||
{
|
||||
average_length += VecLenf(previous->p, bucket->p);
|
||||
}
|
||||
average_length /= (arc->bcount - 1);
|
||||
|
||||
first_bucket = arc->buckets;
|
||||
last_bucket = arc->buckets + (arc->bcount - 1);
|
||||
|
||||
length = VecLenf(first_bucket->p, arc->head->p);
|
||||
if (length > 2 * average_length)
|
||||
{
|
||||
padding_head = (int)floor(length / average_length);
|
||||
}
|
||||
|
||||
length = VecLenf(last_bucket->p, arc->tail->p);
|
||||
if (length > 2 * average_length)
|
||||
{
|
||||
padding_tail = (int)floor(length / average_length);
|
||||
}
|
||||
|
||||
if (padding_head + padding_tail > 0)
|
||||
{
|
||||
EmbedBucket *old_buckets = arc->buckets;
|
||||
|
||||
arc->buckets = MEM_callocN(sizeof(EmbedBucket) * (padding_head + arc->bcount + padding_tail), "embed bucket");
|
||||
memcpy(arc->buckets + padding_head, old_buckets, arc->bcount * sizeof(EmbedBucket));
|
||||
|
||||
arc->bcount = padding_head + arc->bcount + padding_tail;
|
||||
|
||||
MEM_freeN(old_buckets);
|
||||
}
|
||||
|
||||
if (padding_head > 0)
|
||||
{
|
||||
interpolateBuckets(arc, arc->head->p, first_bucket->p, 0, padding_head);
|
||||
}
|
||||
|
||||
if (padding_tail > 0)
|
||||
{
|
||||
interpolateBuckets(arc, last_bucket->p, arc->tail->p, arc->bcount - padding_tail, arc->bcount - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/* CALL THIS ONLY AFTER FILTERING, SINCE IT MESSES UP WEIGHT DISTRIBUTION */
|
||||
void extendGraphBuckets(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
ReebNode *node;
|
||||
|
||||
// free nodes
|
||||
for( node = rg->nodes.first; node; node = node->next )
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
// Free adjacency lists
|
||||
if (node->arcs != NULL)
|
||||
{
|
||||
MEM_freeN(node->arcs);
|
||||
}
|
||||
ExtendArcBuckets(arc);
|
||||
}
|
||||
BLI_freelistN(&rg->nodes);
|
||||
|
||||
// free arcs
|
||||
arc = rg->arcs.first;
|
||||
while( arc )
|
||||
{
|
||||
ReebArc *next = arc->next;
|
||||
freeArc(arc);
|
||||
arc = next;
|
||||
}
|
||||
|
||||
// free edge map
|
||||
BLI_edgehash_free(rg->emap, NULL);
|
||||
|
||||
MEM_freeN(rg);
|
||||
}
|
||||
|
||||
void repositionNodes(ReebGraph *rg)
|
||||
/**************************************** LENGTH CALCULATIONS ****************************************/
|
||||
|
||||
void calculateArcLength(ReebArc *arc)
|
||||
{
|
||||
ReebArc *arc = NULL;
|
||||
ReebNode *node = NULL;
|
||||
ReebArcIterator iter;
|
||||
EmbedBucket *bucket = NULL;
|
||||
float *vec0, *vec1;
|
||||
|
||||
arc->length = 0;
|
||||
|
||||
// Reset node positions
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
initArcIterator(&iter, arc, arc->head);
|
||||
|
||||
bucket = nextBucket(&iter);
|
||||
|
||||
vec0 = arc->head->p;
|
||||
vec1 = arc->head->p; /* in case there's no embedding */
|
||||
|
||||
while (bucket != NULL)
|
||||
{
|
||||
node->p[0] = node->p[1] = node->p[2] = 0;
|
||||
vec1 = bucket->p;
|
||||
|
||||
arc->length += VecLenf(vec0, vec1);
|
||||
|
||||
vec0 = vec1;
|
||||
bucket = nextBucket(&iter);
|
||||
}
|
||||
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
arc->length += VecLenf(arc->tail->p, vec1);
|
||||
}
|
||||
|
||||
void calculateGraphLength(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->bcount > 0)
|
||||
calculateArcLength(arc);
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************** SYMMETRY HANDLING ******************************************/
|
||||
|
||||
void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count)
|
||||
{
|
||||
ReebNode *node = (ReebNode*)root_node;
|
||||
float axis[3];
|
||||
int i;
|
||||
|
||||
VECCOPY(axis, root_node->symmetry_axis);
|
||||
|
||||
/* first pass, merge incrementally */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
ReebArc *arc1, *arc2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i + 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
|
||||
node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
|
||||
|
||||
arc1 = (ReebArc*)ring[i].arc;
|
||||
arc2 = (ReebArc*)ring[j].arc;
|
||||
|
||||
/* mirror first node and mix with the second */
|
||||
BLI_mirrorAlongAxis(node1->p, root_node->p, normal);
|
||||
VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
float p[3];
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
VECCOPY(p, arc->buckets[0].p);
|
||||
VecMulf(p, 1.0f / arc->v1->degree);
|
||||
VecAddf(arc->v1->p, arc->v1->p, p);
|
||||
initArcIterator(&iter1, arc1, (ReebNode*)root_node);
|
||||
initArcIterator(&iter2, arc2, (ReebNode*)root_node);
|
||||
|
||||
VECCOPY(p, arc->buckets[arc->bcount - 1].p);
|
||||
VecMulf(p, 1.0f / arc->v2->degree);
|
||||
VecAddf(arc->v2->p, arc->v2->p, p);
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
bucket2->nv += bucket1->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
BLI_mirrorAlongAxis(bucket1->p, root_node->p, normal);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* second pass, mirror back on previous arcs */
|
||||
for (i = count - 1; i > 0; i--)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
ReebArc *arc1, *arc2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i - 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
|
||||
node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
|
||||
|
||||
arc1 = (ReebArc*)ring[i].arc;
|
||||
arc2 = (ReebArc*)ring[j].arc;
|
||||
|
||||
/* copy first node than mirror */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
BLI_mirrorAlongAxis(node2->p, root_node->p, normal);
|
||||
|
||||
/* Copy buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, arc1, node);
|
||||
initArcIterator(&iter2, arc2, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
BLI_mirrorAlongAxis(bucket2->p, node->p, normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void verifyNodeDegree(ReebGraph *rg)
|
||||
void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2)
|
||||
{
|
||||
ReebNode *node = NULL;
|
||||
ReebArc *arc = NULL;
|
||||
ReebArc *arc1, *arc2;
|
||||
float nor[3], p[3];
|
||||
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
int count = 0;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->v1 == node || arc->v2 == node)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if (count != node->degree)
|
||||
{
|
||||
printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
|
||||
}
|
||||
}
|
||||
}
|
||||
arc1 = (ReebArc*)barc1;
|
||||
arc2 = (ReebArc*)barc2;
|
||||
|
||||
void verifyBuckets(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebArc *arc = NULL;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
VECCOPY(nor, root_node->symmetry_axis);
|
||||
|
||||
/* mirror node2 along axis */
|
||||
VECCOPY(p, node2->p);
|
||||
BLI_mirrorAlongAxis(p, root_node->p, nor);
|
||||
|
||||
/* average with node1 */
|
||||
VecAddf(node1->p, node1->p, p);
|
||||
VecMulf(node1->p, 0.5f);
|
||||
|
||||
/* mirror back on node2 */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
BLI_mirrorAlongAxis(node2->p, root_node->p, nor);
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
if (arc->bcount > 0)
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, arc1, (ReebNode*)root_node);
|
||||
initArcIterator(&iter2, arc2, (ReebNode*)root_node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
if (arc->buckets[i].nv == 0)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("count error in bucket %i/%i\n", i+1, arc->bcount);
|
||||
}
|
||||
}
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
bucket1->nv += bucket2->nv; /* add counts */
|
||||
|
||||
if (ceil(arc->v1->weight) < arc->buckets[0].val)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(arc->v1->weight));
|
||||
}
|
||||
if (floor(arc->v2->weight) < arc->buckets[arc->bcount - 1].val)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(arc->v2->weight));
|
||||
}
|
||||
/* mirror on axis */
|
||||
BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
|
||||
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/************************************** ADJACENCY LIST *************************************************/
|
||||
|
||||
void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
|
||||
{
|
||||
ReebArc **arclist;
|
||||
|
||||
for(arclist = node->arcs; *arclist; arclist++)
|
||||
{ }
|
||||
|
||||
*arclist = arc;
|
||||
}
|
||||
|
||||
void buildAdjacencyList(ReebGraph *rg)
|
||||
{
|
||||
ReebNode *node = NULL;
|
||||
ReebArc *arc = NULL;
|
||||
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->arcs != NULL)
|
||||
{
|
||||
MEM_freeN(node->arcs);
|
||||
}
|
||||
|
||||
node->arcs = MEM_callocN((node->degree + 1) * sizeof(ReebArc*), "adjacency list");
|
||||
}
|
||||
|
||||
for(arc = rg->arcs.first; arc; arc= arc->next)
|
||||
{
|
||||
addArcToNodeAdjacencyList(arc->v1, arc);
|
||||
addArcToNodeAdjacencyList(arc->v2, arc);
|
||||
}
|
||||
}
|
||||
|
||||
int hasAdjacencyList(ReebGraph *rg)
|
||||
{
|
||||
ReebNode *node;
|
||||
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->arcs == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int countConnectedArcs(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
/* use adjacency list if present */
|
||||
if (node->arcs)
|
||||
{
|
||||
ReebArc **arcs;
|
||||
|
||||
for(arcs = node->arcs; *arcs; arcs++)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ReebArc *arc;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->v1 == node || arc->v2 == node)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/****************************************** SMOOTHING **************************************************/
|
||||
|
||||
@@ -492,12 +1171,14 @@ int compareArcsWeight(void *varc1, void *varc2)
|
||||
{
|
||||
ReebArc *arc1 = (ReebArc*)varc1;
|
||||
ReebArc *arc2 = (ReebArc*)varc2;
|
||||
ReebNode *node1 = (ReebNode*)arc1->head;
|
||||
ReebNode *node2 = (ReebNode*)arc2->head;
|
||||
|
||||
if (arc1->v1->weight < arc2->v1->weight)
|
||||
if (node1->weight < node2->weight)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (arc1->v1->weight > arc2->v1->weight)
|
||||
if (node1->weight > node2->weight)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
@@ -511,15 +1192,235 @@ void sortArcs(ReebGraph *rg)
|
||||
{
|
||||
BLI_sortlist(&rg->arcs, compareArcsWeight);
|
||||
}
|
||||
/******************************************* JOINING ***************************************************/
|
||||
|
||||
void reweightArc(ReebGraph *rg, ReebArc *arc, ReebNode *start_node, float start_weight)
|
||||
{
|
||||
ReebNode *node;
|
||||
float old_weight;
|
||||
float end_weight = start_weight + ABS(arc->tail->weight - arc->head->weight);
|
||||
int i;
|
||||
|
||||
node = (ReebNode*)BLI_otherNode((BArc*)arc, (BNode*)start_node);
|
||||
|
||||
/* prevent backtracking */
|
||||
if (node->flag == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (arc->tail == start_node)
|
||||
{
|
||||
flipArc(arc);
|
||||
}
|
||||
|
||||
start_node->flag = 1;
|
||||
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
ReebArc *next_arc = node->arcs[i];
|
||||
|
||||
reweightArc(rg, next_arc, node, end_weight);
|
||||
}
|
||||
|
||||
/* update only if needed */
|
||||
if (arc->head->weight != start_weight || arc->tail->weight != end_weight)
|
||||
{
|
||||
old_weight = arc->head->weight; /* backup head weight, other arcs need it intact, it will be fixed by the source arc */
|
||||
|
||||
arc->head->weight = start_weight;
|
||||
arc->tail->weight = end_weight;
|
||||
|
||||
reweightBuckets(arc);
|
||||
resizeArcBuckets(arc);
|
||||
fillArcEmptyBuckets(arc);
|
||||
|
||||
arc->head->weight = old_weight;
|
||||
}
|
||||
}
|
||||
|
||||
void reweightSubgraph(ReebGraph *rg, ReebNode *start_node, float start_weight)
|
||||
{
|
||||
int i;
|
||||
|
||||
BLI_flagNodes((BGraph*)rg, 0);
|
||||
|
||||
for (i = 0; i < start_node->degree; i++)
|
||||
{
|
||||
ReebArc *next_arc = start_node->arcs[i];
|
||||
|
||||
reweightArc(rg, next_arc, start_node, start_weight);
|
||||
}
|
||||
start_node->weight = start_weight;
|
||||
}
|
||||
|
||||
int joinSubgraphsEnds(ReebGraph *rg, float threshold, int nb_subgraphs)
|
||||
{
|
||||
int joined = 0;
|
||||
int subgraph;
|
||||
|
||||
for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
|
||||
{
|
||||
ReebNode *start_node, *end_node;
|
||||
ReebNode *min_node_start, *min_node_end = NULL;
|
||||
float min_distance = FLT_MAX;
|
||||
|
||||
for (start_node = rg->nodes.first; start_node; start_node = start_node->next)
|
||||
{
|
||||
if (start_node->subgraph_index == subgraph && start_node->degree == 1)
|
||||
{
|
||||
|
||||
for (end_node = rg->nodes.first; end_node; end_node = end_node->next)
|
||||
{
|
||||
if (end_node->subgraph_index != subgraph)
|
||||
{
|
||||
float distance = VecLenf(start_node->p, end_node->p);
|
||||
|
||||
if (distance < threshold && distance < min_distance)
|
||||
{
|
||||
min_distance = distance;
|
||||
min_node_end = end_node;
|
||||
min_node_start = start_node;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
end_node = min_node_end;
|
||||
start_node = min_node_start;
|
||||
|
||||
if (end_node && start_node)
|
||||
{
|
||||
ReebArc *start_arc, *end_arc;
|
||||
int merging = 0;
|
||||
|
||||
start_arc = start_node->arcs[0];
|
||||
end_arc = end_node->arcs[0];
|
||||
|
||||
if (start_arc->tail == start_node)
|
||||
{
|
||||
reweightSubgraph(rg, end_node, start_node->weight);
|
||||
|
||||
start_arc->tail = end_node;
|
||||
|
||||
merging = 1;
|
||||
}
|
||||
else if (start_arc->head == start_node)
|
||||
{
|
||||
reweightSubgraph(rg, start_node, end_node->weight);
|
||||
|
||||
start_arc->head = end_node;
|
||||
|
||||
merging = 2;
|
||||
}
|
||||
|
||||
if (merging)
|
||||
{
|
||||
BLI_ReflagSubgraph((BGraph*)rg, end_node->flag, subgraph);
|
||||
|
||||
resizeArcBuckets(start_arc);
|
||||
fillArcEmptyBuckets(start_arc);
|
||||
|
||||
NodeDegreeIncrement(rg, end_node);
|
||||
BLI_rebuildAdjacencyListForNode((BGraph*)rg, (BNode*)end_node);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)start_node);
|
||||
}
|
||||
|
||||
joined = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return joined;
|
||||
}
|
||||
|
||||
/* Reweight graph from smallest node, fix fliped arcs */
|
||||
void fixSubgraphsOrientation(ReebGraph *rg, int nb_subgraphs)
|
||||
{
|
||||
int subgraph;
|
||||
|
||||
for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
|
||||
{
|
||||
ReebNode *node;
|
||||
ReebNode *start_node = NULL;
|
||||
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->subgraph_index == subgraph)
|
||||
{
|
||||
if (start_node == NULL || node->weight < start_node->weight)
|
||||
{
|
||||
start_node = node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (start_node)
|
||||
{
|
||||
reweightSubgraph(rg, start_node, start_node->weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int joinSubgraphs(ReebGraph *rg, float threshold)
|
||||
{
|
||||
int nb_subgraphs;
|
||||
int joined = 0;
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
if (BLI_isGraphCyclic((BGraph*)rg))
|
||||
{
|
||||
/* don't deal with cyclic graphs YET */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* sort nodes before flagging subgraphs to make sure root node is subgraph 0 */
|
||||
sortNodes(rg);
|
||||
|
||||
nb_subgraphs = BLI_FlagSubgraphs((BGraph*)rg);
|
||||
|
||||
/* Harmonic function can create flipped arcs, take the occasion to fix them */
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
|
||||
{
|
||||
fixSubgraphsOrientation(rg, nb_subgraphs);
|
||||
}
|
||||
|
||||
if (nb_subgraphs > 1)
|
||||
{
|
||||
joined |= joinSubgraphsEnds(rg, threshold, nb_subgraphs);
|
||||
|
||||
if (joined)
|
||||
{
|
||||
removeNormalNodes(rg);
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
}
|
||||
}
|
||||
|
||||
return joined;
|
||||
}
|
||||
|
||||
/****************************************** FILTERING **************************************************/
|
||||
|
||||
float lengthArc(ReebArc *arc)
|
||||
{
|
||||
#if 0
|
||||
ReebNode *head = (ReebNode*)arc->head;
|
||||
ReebNode *tail = (ReebNode*)arc->tail;
|
||||
|
||||
return tail->weight - head->weight;
|
||||
#else
|
||||
return arc->length;
|
||||
#endif
|
||||
}
|
||||
|
||||
int compareArcs(void *varc1, void *varc2)
|
||||
{
|
||||
ReebArc *arc1 = (ReebArc*)varc1;
|
||||
ReebArc *arc2 = (ReebArc*)varc2;
|
||||
float len1 = arc1->v2->weight - arc1->v1->weight;
|
||||
float len2 = arc2->v2->weight - arc2->v1->weight;
|
||||
float len1 = lengthArc(arc1);
|
||||
float len2 = lengthArc(arc2);
|
||||
|
||||
if (len1 < len2)
|
||||
{
|
||||
@@ -539,12 +1440,17 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
|
||||
/* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
if (merging)
|
||||
{
|
||||
if (arc->v1 == srcArc->v1 && arc->v2 == srcArc->v2 && arc != srcArc)
|
||||
/* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
mergeArcBuckets(srcArc, arc, srcArc->v1->weight, srcArc->v2->weight);
|
||||
if (arc->head == srcArc->head && arc->tail == srcArc->tail && arc != srcArc)
|
||||
{
|
||||
ReebNode *head = srcArc->head;
|
||||
ReebNode *tail = srcArc->tail;
|
||||
mergeArcBuckets(srcArc, arc, head->weight, tail->weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -554,48 +1460,52 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
|
||||
{
|
||||
nextArc = arc->next;
|
||||
|
||||
if (arc->v1 == removedNode || arc->v2 == removedNode)
|
||||
if (arc->head == removedNode || arc->tail == removedNode)
|
||||
{
|
||||
if (arc->v1 == removedNode)
|
||||
if (arc->head == removedNode)
|
||||
{
|
||||
arc->v1 = newNode;
|
||||
arc->head = newNode;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc->v2 = newNode;
|
||||
arc->tail = newNode;
|
||||
}
|
||||
|
||||
// Remove looped arcs
|
||||
if (arc->v1 == arc->v2)
|
||||
if (arc->head == arc->tail)
|
||||
{
|
||||
// v1 or v2 was already newNode, since we're removing an arc, decrement degree
|
||||
newNode->degree--;
|
||||
NodeDegreeDecrement(rg, newNode);
|
||||
|
||||
// If it's safeArc, it'll be removed later, so keep it for now
|
||||
// If it's srcArc, it'll be removed later, so keep it for now
|
||||
if (arc != srcArc)
|
||||
{
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
freeArc(arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
}
|
||||
}
|
||||
// Remove flipped arcs
|
||||
else if (arc->v1->weight > arc->v2->weight)
|
||||
{
|
||||
// Decrement degree from the other node
|
||||
OTHER_NODE(arc, newNode)->degree--;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
freeArc(arc);
|
||||
}
|
||||
else
|
||||
{
|
||||
newNode->degree++; // incrementing degree since we're adding an arc
|
||||
/* flip arcs that flipped, can happen on diamond shapes, mostly on null arcs */
|
||||
if (arc->head->weight > arc->tail->weight)
|
||||
{
|
||||
flipArc(arc);
|
||||
}
|
||||
//newNode->degree++; // incrementing degree since we're adding an arc
|
||||
NodeDegreeIncrement(rg, newNode);
|
||||
mergeArcFaces(rg, arc, srcArc);
|
||||
|
||||
if (merging)
|
||||
{
|
||||
ReebNode *head = arc->head;
|
||||
ReebNode *tail = arc->tail;
|
||||
|
||||
// resize bucket list
|
||||
resizeArcBuckets(arc);
|
||||
mergeArcBuckets(arc, srcArc, arc->v1->weight, arc->v2->weight);
|
||||
mergeArcBuckets(arc, srcArc, head->weight, tail->weight);
|
||||
|
||||
/* update length */
|
||||
arc->length += srcArc->length;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -615,14 +1525,13 @@ void filterNullReebGraph(ReebGraph *rg)
|
||||
// Only collapse arcs too short to have any embed bucket
|
||||
if (arc->bcount == 0)
|
||||
{
|
||||
ReebNode *newNode = arc->v1;
|
||||
ReebNode *removedNode = arc->v2;
|
||||
ReebNode *newNode = (ReebNode*)arc->head;
|
||||
ReebNode *removedNode = (ReebNode*)arc->tail;
|
||||
float blend;
|
||||
|
||||
blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
|
||||
|
||||
//newNode->weight = FloatLerpf(newNode->weight, removedNode->weight, blend);
|
||||
VecLerpf(newNode->p, newNode->p, removedNode->p, blend);
|
||||
VecLerpf(newNode->p, removedNode->p, newNode->p, blend);
|
||||
|
||||
filterArc(rg, newNode, removedNode, arc, 0);
|
||||
|
||||
@@ -630,136 +1539,363 @@ void filterNullReebGraph(ReebGraph *rg)
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
freeArc(arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
|
||||
BLI_freelinkN(&rg->nodes, removedNode);
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
|
||||
}
|
||||
|
||||
arc = nextArc;
|
||||
}
|
||||
}
|
||||
|
||||
int filterInternalReebGraph(ReebGraph *rg, float threshold)
|
||||
int filterInternalExternalReebGraph(ReebGraph *rg, float threshold_internal, float threshold_external)
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
int value = 0;
|
||||
|
||||
BLI_sortlist(&rg->arcs, compareArcs);
|
||||
|
||||
arc = rg->arcs.first;
|
||||
while(arc)
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = nextArc)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
|
||||
// Only collapse non-terminal arcs that are shorter than threshold
|
||||
if ((arc->v1->degree > 1 && arc->v2->degree > 1 && arc->v2->weight - arc->v1->weight < threshold))
|
||||
if (threshold_internal > 0 && arc->head->degree > 1 && arc->tail->degree > 1 && (lengthArc(arc) < threshold_internal))
|
||||
{
|
||||
ReebNode *newNode = NULL;
|
||||
ReebNode *removedNode = NULL;
|
||||
|
||||
/* Keep the node with the highestn number of connected arcs */
|
||||
if (arc->v1->degree >= arc->v2->degree)
|
||||
{
|
||||
newNode = arc->v1;
|
||||
removedNode = arc->v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
newNode = arc->v2;
|
||||
removedNode = arc->v1;
|
||||
}
|
||||
|
||||
/* Always remove lower node, so arcs don't flip */
|
||||
newNode = arc->head;
|
||||
removedNode = arc->tail;
|
||||
|
||||
filterArc(rg, newNode, removedNode, arc, 1);
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
freeArc(arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
|
||||
BLI_freelinkN(&rg->nodes, removedNode);
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
|
||||
value = 1;
|
||||
}
|
||||
|
||||
// Only collapse terminal arcs that are shorter than threshold
|
||||
else if (threshold_external > 0 && (arc->head->degree == 1 || arc->tail->degree == 1) && (lengthArc(arc) < threshold_external))
|
||||
{
|
||||
ReebNode *terminalNode = NULL;
|
||||
ReebNode *middleNode = NULL;
|
||||
ReebNode *removedNode = NULL;
|
||||
|
||||
// Assign terminal and middle nodes
|
||||
if (arc->head->degree == 1)
|
||||
{
|
||||
terminalNode = arc->head;
|
||||
middleNode = arc->tail;
|
||||
}
|
||||
else
|
||||
{
|
||||
terminalNode = arc->tail;
|
||||
middleNode = arc->head;
|
||||
}
|
||||
|
||||
if (middleNode->degree == 2)
|
||||
{
|
||||
#if 1
|
||||
// If middle node is a normal node, it will be removed later
|
||||
/* USE THIS IF YOU WANT TO PROLONG ARCS TO THEIR TERMINAL NODES
|
||||
* FOR HANDS, THIS IS NOT THE BEST RESULT
|
||||
* */
|
||||
continue;
|
||||
#else
|
||||
removedNode = terminalNode;
|
||||
|
||||
// removing arc, so we need to decrease the degree of the remaining node
|
||||
NodeDegreeDecrement(rg, middleNode);
|
||||
#endif
|
||||
}
|
||||
// Otherwise, just plain remove of the arc
|
||||
else
|
||||
{
|
||||
removedNode = terminalNode;
|
||||
|
||||
// removing arc, so we need to decrease the degree of the remaining node
|
||||
NodeDegreeDecrement(rg, middleNode);
|
||||
}
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
|
||||
value = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
int filterCyclesReebGraph(ReebGraph *rg, float distance_threshold)
|
||||
{
|
||||
ReebArc *arc1, *arc2;
|
||||
ReebArc *next2;
|
||||
int filtered = 0;
|
||||
|
||||
for (arc1 = rg->arcs.first; arc1; arc1 = arc1->next)
|
||||
{
|
||||
for (arc2 = arc1->next; arc2; arc2 = next2)
|
||||
{
|
||||
next2 = arc2->next;
|
||||
if (arc1 != arc2 && arc1->head == arc2->head && arc1->tail == arc2->tail)
|
||||
{
|
||||
mergeArcEdges(rg, arc1, arc2, MERGE_APPEND);
|
||||
mergeArcFaces(rg, arc1, arc2);
|
||||
mergeArcBuckets(arc1, arc2, arc1->head->weight, arc1->tail->weight);
|
||||
|
||||
NodeDegreeDecrement(rg, arc1->head);
|
||||
NodeDegreeDecrement(rg, arc1->tail);
|
||||
|
||||
BLI_remlink(&rg->arcs, arc2);
|
||||
REEB_freeArc((BArc*)arc2);
|
||||
|
||||
filtered = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return filtered;
|
||||
}
|
||||
|
||||
int filterSmartReebGraph(ReebGraph *rg, float threshold)
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
int value = 0;
|
||||
|
||||
BLI_sortlist(&rg->arcs, compareArcs);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
{
|
||||
EditFace *efa;
|
||||
for(efa=G.editMesh->faces.first; efa; efa=efa->next) {
|
||||
efa->tmp.fp = -1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
arc = rg->arcs.first;
|
||||
while(arc)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
|
||||
/* need correct normals and center */
|
||||
recalc_editnormals();
|
||||
|
||||
// Only test terminal arcs
|
||||
if (arc->head->degree == 1 || arc->tail->degree == 1)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
int merging = 0;
|
||||
int total = BLI_ghash_size(arc->faces);
|
||||
float avg_angle = 0;
|
||||
float avg_vec[3] = {0,0,0};
|
||||
|
||||
for(BLI_ghashIterator_init(&ghi, arc->faces);
|
||||
!BLI_ghashIterator_isDone(&ghi);
|
||||
BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
EditFace *efa = BLI_ghashIterator_getValue(&ghi);
|
||||
|
||||
#if 0
|
||||
ReebArcIterator iter;
|
||||
EmbedBucket *bucket = NULL;
|
||||
EmbedBucket *previous = NULL;
|
||||
float min_distance = -1;
|
||||
float angle = 0;
|
||||
|
||||
initArcIterator(&iter, arc, arc->head);
|
||||
|
||||
bucket = nextBucket(&iter);
|
||||
|
||||
while (bucket != NULL)
|
||||
{
|
||||
float *vec0 = NULL;
|
||||
float *vec1 = bucket->p;
|
||||
float midpoint[3], tangent[3];
|
||||
float distance;
|
||||
|
||||
/* first bucket. Previous is head */
|
||||
if (previous == NULL)
|
||||
{
|
||||
vec0 = arc->head->p;
|
||||
}
|
||||
/* Previous is a valid bucket */
|
||||
else
|
||||
{
|
||||
vec0 = previous->p;
|
||||
}
|
||||
|
||||
VECCOPY(midpoint, vec1);
|
||||
|
||||
distance = VecLenf(midpoint, efa->cent);
|
||||
|
||||
if (min_distance == -1 || distance < min_distance)
|
||||
{
|
||||
min_distance = distance;
|
||||
|
||||
VecSubf(tangent, vec1, vec0);
|
||||
Normalize(tangent);
|
||||
|
||||
angle = Inpf(tangent, efa->n);
|
||||
}
|
||||
|
||||
previous = bucket;
|
||||
bucket = nextBucket(&iter);
|
||||
}
|
||||
|
||||
avg_angle += saacos(fabs(angle));
|
||||
#ifdef DEBUG_REEB
|
||||
efa->tmp.fp = saacos(fabs(angle));
|
||||
#endif
|
||||
#else
|
||||
VecAddf(avg_vec, avg_vec, efa->n);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
avg_angle /= total;
|
||||
#else
|
||||
VecMulf(avg_vec, 1.0 / total);
|
||||
avg_angle = Inpf(avg_vec, avg_vec);
|
||||
#endif
|
||||
|
||||
arc->angle = avg_angle;
|
||||
|
||||
if (avg_angle > threshold)
|
||||
merging = 1;
|
||||
|
||||
if (merging)
|
||||
{
|
||||
ReebNode *terminalNode = NULL;
|
||||
ReebNode *middleNode = NULL;
|
||||
ReebNode *newNode = NULL;
|
||||
ReebNode *removedNode = NULL;
|
||||
int merging = 0;
|
||||
|
||||
// Assign terminal and middle nodes
|
||||
if (arc->head->degree == 1)
|
||||
{
|
||||
terminalNode = arc->head;
|
||||
middleNode = arc->tail;
|
||||
}
|
||||
else
|
||||
{
|
||||
terminalNode = arc->tail;
|
||||
middleNode = arc->head;
|
||||
}
|
||||
|
||||
// If middle node is a normal node, merge to terminal node
|
||||
if (middleNode->degree == 2)
|
||||
{
|
||||
merging = 1;
|
||||
newNode = terminalNode;
|
||||
removedNode = middleNode;
|
||||
}
|
||||
// Otherwise, just plain remove of the arc
|
||||
else
|
||||
{
|
||||
merging = 0;
|
||||
newNode = middleNode;
|
||||
removedNode = terminalNode;
|
||||
}
|
||||
|
||||
// Merging arc
|
||||
if (merging)
|
||||
{
|
||||
filterArc(rg, newNode, removedNode, arc, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// removing arc, so we need to decrease the degree of the remaining node
|
||||
//newNode->degree--;
|
||||
NodeDegreeDecrement(rg, newNode);
|
||||
}
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
|
||||
BLI_freelinkN(&rg->nodes, removedNode);
|
||||
value = 1;
|
||||
}
|
||||
}
|
||||
|
||||
arc = nextArc;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
int filterExternalReebGraph(ReebGraph *rg, float threshold)
|
||||
void filterGraph(ReebGraph *rg, short options, float threshold_internal, float threshold_external)
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
int value = 0;
|
||||
int done = 1;
|
||||
|
||||
BLI_sortlist(&rg->arcs, compareArcs);
|
||||
calculateGraphLength(rg);
|
||||
|
||||
arc = rg->arcs.first;
|
||||
while(arc)
|
||||
if ((options & SKGEN_FILTER_EXTERNAL) == 0)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
threshold_external = 0;
|
||||
}
|
||||
|
||||
// Only collapse terminal arcs that are shorter than threshold
|
||||
if ((arc->v1->degree == 1 || arc->v2->degree == 1) && arc->v2->weight - arc->v1->weight < threshold)
|
||||
if ((options & SKGEN_FILTER_INTERNAL) == 0)
|
||||
{
|
||||
threshold_internal = 0;
|
||||
}
|
||||
|
||||
if (threshold_internal > 0 || threshold_external > 0)
|
||||
{
|
||||
/* filter until there's nothing more to do */
|
||||
while (done == 1)
|
||||
{
|
||||
ReebNode *terminalNode = NULL;
|
||||
ReebNode *middleNode = NULL;
|
||||
ReebNode *newNode = NULL;
|
||||
ReebNode *removedNode = NULL;
|
||||
int merging = 0;
|
||||
done = 0; /* no work done yet */
|
||||
|
||||
// Assign terminal and middle nodes
|
||||
if (arc->v1->degree == 1)
|
||||
{
|
||||
terminalNode = arc->v1;
|
||||
middleNode = arc->v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
terminalNode = arc->v2;
|
||||
middleNode = arc->v1;
|
||||
}
|
||||
|
||||
// If middle node is a normal node, merge to terminal node
|
||||
if (middleNode->degree == 2)
|
||||
{
|
||||
merging = 1;
|
||||
newNode = terminalNode;
|
||||
removedNode = middleNode;
|
||||
}
|
||||
// Otherwise, just plain remove of the arc
|
||||
else
|
||||
{
|
||||
merging = 0;
|
||||
newNode = middleNode;
|
||||
removedNode = terminalNode;
|
||||
}
|
||||
|
||||
// Merging arc
|
||||
if (merging)
|
||||
{
|
||||
filterArc(rg, newNode, removedNode, arc, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// removing arc, so we need to decrease the degree of the remaining node
|
||||
newNode->degree--;
|
||||
}
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
freeArc(arc);
|
||||
|
||||
BLI_freelinkN(&rg->nodes, removedNode);
|
||||
value = 1;
|
||||
done = filterInternalExternalReebGraph(rg, threshold_internal, threshold_external);
|
||||
}
|
||||
|
||||
arc = nextArc;
|
||||
}
|
||||
|
||||
if (options & SKGEN_FILTER_SMART)
|
||||
{
|
||||
filterSmartReebGraph(rg, 0.5);
|
||||
filterCyclesReebGraph(rg, 0.5);
|
||||
}
|
||||
|
||||
repositionNodes(rg);
|
||||
|
||||
/* Filtering might have created degree 2 nodes, so remove them */
|
||||
removeNormalNodes(rg);
|
||||
}
|
||||
|
||||
void finalizeGraph(ReebGraph *rg, char passes, char method)
|
||||
{
|
||||
int i;
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
sortNodes(rg);
|
||||
|
||||
sortArcs(rg);
|
||||
|
||||
for(i = 0; i < passes; i++)
|
||||
{
|
||||
postprocessGraph(rg, method);
|
||||
}
|
||||
|
||||
return value;
|
||||
extendGraphBuckets(rg);
|
||||
}
|
||||
|
||||
/************************************** WEIGHT SPREADING ***********************************************/
|
||||
@@ -821,94 +1957,6 @@ void spreadWeight(EditMesh *em)
|
||||
|
||||
MEM_freeN(verts);
|
||||
}
|
||||
/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
|
||||
|
||||
int subtreeDepth(ReebNode *node, ReebArc *rootArc)
|
||||
{
|
||||
int depth = 0;
|
||||
|
||||
/* Base case, no arcs leading away */
|
||||
if (node->arcs == NULL || *(node->arcs) == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ReebArc ** pArc;
|
||||
|
||||
for(pArc = node->arcs; *pArc; pArc++)
|
||||
{
|
||||
ReebArc *arc = *pArc;
|
||||
|
||||
/* only arcs that go down the tree */
|
||||
if (arc != rootArc)
|
||||
{
|
||||
ReebNode *newNode = OTHER_NODE(arc, node);
|
||||
depth = MAX2(depth, subtreeDepth(newNode, arc));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return depth + 1;
|
||||
}
|
||||
|
||||
/*************************************** CYCLE DETECTION ***********************************************/
|
||||
|
||||
int detectCycle(ReebNode *node, ReebArc *srcArc)
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
if (node->flags == 0)
|
||||
{
|
||||
ReebArc ** pArc;
|
||||
|
||||
/* mark node as visited */
|
||||
node->flags = 1;
|
||||
|
||||
for(pArc = node->arcs; *pArc && value == 0; pArc++)
|
||||
{
|
||||
ReebArc *arc = *pArc;
|
||||
|
||||
/* don't go back on the source arc */
|
||||
if (arc != srcArc)
|
||||
{
|
||||
value = detectCycle(OTHER_NODE(arc, node), arc);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
value = 1;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
int isGraphCyclic(ReebGraph *rg)
|
||||
{
|
||||
ReebNode *node;
|
||||
int value = 0;
|
||||
|
||||
/* NEED TO CHECK IF ADJACENCY LIST EXIST */
|
||||
|
||||
/* Mark all nodes as not visited */
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
/* detectCycles in subgraphs */
|
||||
for(node = rg->nodes.first; node && value == 0; node = node->next)
|
||||
{
|
||||
/* only for nodes in subgraphs that haven't been visited yet */
|
||||
if (node->flags == 0)
|
||||
{
|
||||
value = value || detectCycle(node, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
/******************************************** EXPORT ***************************************************/
|
||||
|
||||
@@ -917,9 +1965,8 @@ void exportNode(FILE *f, char *text, ReebNode *node)
|
||||
fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
|
||||
}
|
||||
|
||||
void exportGraph(ReebGraph *rg, int count)
|
||||
void REEB_exportGraph(ReebGraph *rg, int count)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebArc *arc;
|
||||
char filename[128];
|
||||
FILE *f;
|
||||
@@ -937,78 +1984,107 @@ void exportGraph(ReebGraph *rg, int count)
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
int i;
|
||||
float p[3];
|
||||
|
||||
exportNode(f, "v1", arc->v1);
|
||||
exportNode(f, "v1", arc->head);
|
||||
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
|
||||
}
|
||||
|
||||
exportNode(f, "v2", arc->v2);
|
||||
VecAddf(p, arc->tail->p, arc->head->p);
|
||||
VecMulf(p, 0.5f);
|
||||
|
||||
fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces));
|
||||
exportNode(f, "v2", arc->tail);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
#endif
|
||||
}
|
||||
|
||||
/***************************************** MAIN ALGORITHM **********************************************/
|
||||
|
||||
ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
|
||||
/* edges alone will create zero degree nodes, use this function to remove them */
|
||||
void removeZeroNodes(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *nextArc = arc->next;
|
||||
ReebNode *node, *next_node;
|
||||
|
||||
for(nextArc = rg->arcs.first; nextArc; nextArc = nextArc->next)
|
||||
for (node = rg->nodes.first; node; node = next_node)
|
||||
{
|
||||
if (arc != nextArc && (nextArc->v1 == v || nextArc->v2 == v))
|
||||
next_node = node->next;
|
||||
|
||||
if (node->degree == 0)
|
||||
{
|
||||
break;
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)node);
|
||||
}
|
||||
}
|
||||
|
||||
return nextArc;
|
||||
}
|
||||
|
||||
void removeNormalNodes(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
ReebArc *arc, *nextArc;
|
||||
|
||||
// Merge degree 2 nodes
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
for(arc = rg->arcs.first; arc; arc = nextArc)
|
||||
{
|
||||
while (arc->v1->degree == 2 || arc->v2->degree == 2)
|
||||
nextArc = arc->next;
|
||||
|
||||
while (arc->head->degree == 2 || arc->tail->degree == 2)
|
||||
{
|
||||
// merge at v1
|
||||
if (arc->v1->degree == 2)
|
||||
if (arc->head->degree == 2)
|
||||
{
|
||||
ReebArc *nextArc = findConnectedArc(rg, arc, arc->v1);
|
||||
ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->head);
|
||||
|
||||
// Merge arc only if needed
|
||||
if (arc->v1 == nextArc->v2)
|
||||
{
|
||||
mergeConnectedArcs(rg, arc, nextArc);
|
||||
/* If arcs are one after the other */
|
||||
if (arc->head == connectedArc->tail)
|
||||
{
|
||||
/* remove furthest arc */
|
||||
if (arc->tail->weight < connectedArc->head->weight)
|
||||
{
|
||||
mergeConnectedArcs(rg, arc, connectedArc);
|
||||
nextArc = arc->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
mergeConnectedArcs(rg, connectedArc, arc);
|
||||
break; /* arc was removed, move to next */
|
||||
}
|
||||
}
|
||||
// Otherwise, mark down vert
|
||||
/* Otherwise, arcs are side by side */
|
||||
else
|
||||
{
|
||||
arc->v1->degree = 3;
|
||||
/* Don't do anything, we need to keep the lowest node, even if degree 2 */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// merge at v2
|
||||
if (arc->v2->degree == 2)
|
||||
if (arc->tail->degree == 2)
|
||||
{
|
||||
ReebArc *nextArc = findConnectedArc(rg, arc, arc->v2);
|
||||
ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->tail);
|
||||
|
||||
// Merge arc only if needed
|
||||
if (arc->v2 == nextArc->v1)
|
||||
/* If arcs are one after the other */
|
||||
if (arc->tail == connectedArc->head)
|
||||
{
|
||||
mergeConnectedArcs(rg, arc, nextArc);
|
||||
/* remove furthest arc */
|
||||
if (arc->head->weight < connectedArc->tail->weight)
|
||||
{
|
||||
mergeConnectedArcs(rg, arc, connectedArc);
|
||||
nextArc = arc->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
mergeConnectedArcs(rg, connectedArc, arc);
|
||||
break; /* arc was removed, move to next */
|
||||
}
|
||||
}
|
||||
// Otherwise, mark down vert
|
||||
/* Otherwise, arcs are side by side */
|
||||
else
|
||||
{
|
||||
arc->v2->degree = 3;
|
||||
/* Don't do anything, we need to keep the lowest node, even if degree 2 */
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1041,11 +2117,23 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
|
||||
return result;
|
||||
}
|
||||
|
||||
typedef enum {
|
||||
MERGE_LOWER,
|
||||
MERGE_HIGHER,
|
||||
MERGE_APPEND
|
||||
} MergeDirection;
|
||||
void addFacetoArc(ReebArc *arc, EditFace *efa)
|
||||
{
|
||||
BLI_ghash_insert(arc->faces, efa, efa);
|
||||
}
|
||||
|
||||
void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
|
||||
for(BLI_ghashIterator_init(&ghi, aSrc->faces);
|
||||
!BLI_ghashIterator_isDone(&ghi);
|
||||
BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
EditFace *efa = BLI_ghashIterator_getValue(&ghi);
|
||||
BLI_ghash_insert(aDst->faces, efa, efa);
|
||||
}
|
||||
}
|
||||
|
||||
void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
|
||||
{
|
||||
@@ -1109,29 +2197,32 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
int result = 0;
|
||||
ReebNode *removedNode = NULL;
|
||||
|
||||
a0->length += a1->length;
|
||||
|
||||
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Bring a0 to the combine length of both arcs
|
||||
if (a0->v2 == a1->v1)
|
||||
if (a0->tail == a1->head)
|
||||
{
|
||||
removedNode = a0->v2;
|
||||
a0->v2 = a1->v2;
|
||||
removedNode = a0->tail;
|
||||
a0->tail = a1->tail;
|
||||
}
|
||||
else if (a0->v1 == a1->v2)
|
||||
else if (a0->head == a1->tail)
|
||||
{
|
||||
removedNode = a0->v1;
|
||||
a0->v1 = a1->v1;
|
||||
removedNode = a0->head;
|
||||
a0->head = a1->head;
|
||||
}
|
||||
|
||||
resizeArcBuckets(a0);
|
||||
// Merge a1 in a0
|
||||
mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
|
||||
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
|
||||
|
||||
// remove a1 from graph
|
||||
BLI_remlink(&rg->arcs, a1);
|
||||
freeArc(a1);
|
||||
REEB_freeArc((BArc*)a1);
|
||||
|
||||
BLI_freelinkN(&rg->nodes, removedNode);
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
|
||||
result = 1;
|
||||
|
||||
return result;
|
||||
@@ -1141,74 +2232,89 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
{
|
||||
int result = 0;
|
||||
// TRIANGLE POINTS DOWN
|
||||
if (a0->v1->weight == a1->v1->weight) // heads are the same
|
||||
if (a0->head->weight == a1->head->weight) // heads are the same
|
||||
{
|
||||
if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
|
||||
if (a0->tail->weight == a1->tail->weight) // tails also the same, arcs can be totally merge together
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
|
||||
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
|
||||
|
||||
// Adjust node degree
|
||||
a1->v1->degree--;
|
||||
a1->v2->degree--;
|
||||
//a1->head->degree--;
|
||||
NodeDegreeDecrement(rg, a1->head);
|
||||
//a1->tail->degree--;
|
||||
NodeDegreeDecrement(rg, a1->tail);
|
||||
|
||||
// remove a1 from graph
|
||||
BLI_remlink(&rg->arcs, a1);
|
||||
|
||||
freeArc(a1);
|
||||
REEB_freeArc((BArc*)a1);
|
||||
result = 1;
|
||||
}
|
||||
else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
|
||||
else if (a0->tail->weight > a1->tail->weight) // a1->tail->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a1, a0, MERGE_LOWER);
|
||||
mergeArcFaces(rg, a1, a0);
|
||||
|
||||
// Adjust node degree
|
||||
a0->v1->degree--;
|
||||
a1->v2->degree++;
|
||||
//a0->head->degree--;
|
||||
NodeDegreeDecrement(rg, a0->head);
|
||||
//a1->tail->degree++;
|
||||
NodeDegreeIncrement(rg, a1->tail);
|
||||
|
||||
mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
|
||||
a0->v1 = a1->v2;
|
||||
mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
|
||||
a0->head = a1->tail;
|
||||
resizeArcBuckets(a0);
|
||||
}
|
||||
else // a0>n2 is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_LOWER);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Adjust node degree
|
||||
a1->v1->degree--;
|
||||
a0->v2->degree++;
|
||||
//a1->head->degree--;
|
||||
NodeDegreeDecrement(rg, a1->head);
|
||||
//a0->tail->degree++;
|
||||
NodeDegreeIncrement(rg, a0->tail);
|
||||
|
||||
mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
|
||||
a1->v1 = a0->v2;
|
||||
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
|
||||
a1->head = a0->tail;
|
||||
resizeArcBuckets(a1);
|
||||
}
|
||||
}
|
||||
// TRIANGLE POINTS UP
|
||||
else if (a0->v2->weight == a1->v2->weight) // tails are the same
|
||||
else if (a0->tail->weight == a1->tail->weight) // tails are the same
|
||||
{
|
||||
if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
|
||||
if (a0->head->weight > a1->head->weight) // a0->head->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Adjust node degree
|
||||
a1->v2->degree--;
|
||||
a0->v1->degree++;
|
||||
//a1->tail->degree--;
|
||||
NodeDegreeDecrement(rg, a1->tail);
|
||||
//a0->head->degree++;
|
||||
NodeDegreeIncrement(rg, a0->head);
|
||||
|
||||
mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
|
||||
a1->v2 = a0->v1;
|
||||
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
|
||||
a1->tail = a0->head;
|
||||
resizeArcBuckets(a1);
|
||||
}
|
||||
else // a1->v1->weight is in the middle
|
||||
else // a1->head->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
|
||||
mergeArcFaces(rg, a1, a0);
|
||||
|
||||
// Adjust node degree
|
||||
a0->v2->degree--;
|
||||
a1->v1->degree++;
|
||||
//a0->tail->degree--;
|
||||
NodeDegreeDecrement(rg, a0->tail);
|
||||
//a1->head->degree++;
|
||||
NodeDegreeIncrement(rg, a1->head);
|
||||
|
||||
mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
|
||||
a0->v2 = a1->v1;
|
||||
mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
|
||||
a0->tail = a1->head;
|
||||
resizeArcBuckets(a0);
|
||||
}
|
||||
}
|
||||
@@ -1229,7 +2335,7 @@ void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, Reeb
|
||||
|
||||
if (total == 0) // if it wasn't a total merge, go forward
|
||||
{
|
||||
if (a0->v2->weight < a1->v2->weight)
|
||||
if (a0->tail->weight < a1->tail->weight)
|
||||
{
|
||||
a0 = nextArcMappedToEdge(a0, e0);
|
||||
}
|
||||
@@ -1252,25 +2358,6 @@ void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
|
||||
glueByMergeSort(rg, a0, a2, e0, e2);
|
||||
}
|
||||
|
||||
ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
|
||||
{
|
||||
ReebNode *node = NULL;
|
||||
|
||||
node = MEM_callocN(sizeof(ReebNode), "reeb node");
|
||||
|
||||
node->flags = 0; // clear flags on init
|
||||
node->arcs = NULL;
|
||||
node->degree = 0;
|
||||
node->weight = weight;
|
||||
node->index = rg->totnodes;
|
||||
VECCOPY(node->p, eve->co);
|
||||
|
||||
BLI_addtail(&rg->nodes, node);
|
||||
rg->totnodes++;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
{
|
||||
ReebEdge *edge;
|
||||
@@ -1288,7 +2375,9 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
|
||||
edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
|
||||
|
||||
arc->flags = 0; // clear flags on init
|
||||
arc->flag = 0; // clear flag on init
|
||||
arc->symmetry_level = 0;
|
||||
arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
|
||||
|
||||
if (node1->weight <= node2->weight)
|
||||
{
|
||||
@@ -1301,12 +2390,14 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
v2 = node1;
|
||||
}
|
||||
|
||||
arc->v1 = v1;
|
||||
arc->v2 = v2;
|
||||
arc->head = v1;
|
||||
arc->tail = v2;
|
||||
|
||||
// increase node degree
|
||||
v1->degree++;
|
||||
v2->degree++;
|
||||
//v1->degree++;
|
||||
NodeDegreeIncrement(rg, v1);
|
||||
//v2->degree++;
|
||||
NodeDegreeIncrement(rg, v2);
|
||||
|
||||
BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
|
||||
|
||||
@@ -1321,8 +2412,8 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
/* adding buckets for embedding */
|
||||
allocArcBuckets(arc);
|
||||
|
||||
offset = arc->v1->weight;
|
||||
len = arc->v2->weight - arc->v1->weight;
|
||||
offset = arc->head->weight;
|
||||
len = arc->tail->weight - arc->head->weight;
|
||||
|
||||
#if 0
|
||||
/* This is the actual embedding filling described in the paper
|
||||
@@ -1330,8 +2421,8 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
*/
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
addVertToBucket(&(arc->buckets[0]), arc->v1->co);
|
||||
addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
|
||||
addVertToBucket(&(arc->buckets[0]), arc->head->co);
|
||||
addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->tail->co);
|
||||
}
|
||||
#else
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
@@ -1349,7 +2440,7 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
return edge;
|
||||
}
|
||||
|
||||
void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3)
|
||||
void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
|
||||
{
|
||||
ReebEdge *re1, *re2, *re3;
|
||||
ReebEdge *e1, *e2, *e3;
|
||||
@@ -1359,6 +2450,10 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
|
||||
re2 = createArc(rg, n2, n3);
|
||||
re3 = createArc(rg, n3, n1);
|
||||
|
||||
addFacetoArc(re1->arc, efa);
|
||||
addFacetoArc(re2->arc, efa);
|
||||
addFacetoArc(re3->arc, efa);
|
||||
|
||||
len1 = (float)fabs(n1->weight - n2->weight);
|
||||
len2 = (float)fabs(n2->weight - n3->weight);
|
||||
len3 = (float)fabs(n3->weight - n1->weight);
|
||||
@@ -1412,10 +2507,9 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
|
||||
int countfaces = 0;
|
||||
#endif
|
||||
|
||||
rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
|
||||
rg = newReebGraph();
|
||||
|
||||
rg->totnodes = 0;
|
||||
rg->emap = BLI_edgehash_new();
|
||||
rg->resolution = subdivisions;
|
||||
|
||||
totvert = BLI_countlist(&em->verts);
|
||||
totfaces = BLI_countlist(&em->faces);
|
||||
@@ -1425,14 +2519,18 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
|
||||
/* Spread weight to minimize errors */
|
||||
spreadWeight(em);
|
||||
|
||||
renormalizeWeight(em, (float)subdivisions);
|
||||
renormalizeWeight(em, (float)rg->resolution);
|
||||
|
||||
/* Adding vertice */
|
||||
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
|
||||
for(index = 0, eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
eve->hash = index;
|
||||
eve->f2 = 0;
|
||||
eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
|
||||
if (eve->h == 0)
|
||||
{
|
||||
eve->hash = index;
|
||||
eve->f2 = 0;
|
||||
eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
/* Temporarely convert node list to dynamic list, for indexed access */
|
||||
@@ -1441,32 +2539,37 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
|
||||
/* Adding face, edge per edge */
|
||||
for(efa = em->faces.first; efa; efa = efa->next)
|
||||
{
|
||||
ReebNode *n1, *n2, *n3;
|
||||
|
||||
n1 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v1->hash);
|
||||
n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
|
||||
n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
|
||||
|
||||
addTriangleToGraph(rg, n1, n2, n3);
|
||||
|
||||
if (efa->v4)
|
||||
if (efa->h == 0)
|
||||
{
|
||||
ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
|
||||
addTriangleToGraph(rg, n1, n3, n4);
|
||||
}
|
||||
|
||||
ReebNode *n1, *n2, *n3;
|
||||
|
||||
n1 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v1->hash);
|
||||
n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
|
||||
n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
|
||||
|
||||
addTriangleToGraph(rg, n1, n2, n3, efa);
|
||||
|
||||
if (efa->v4)
|
||||
{
|
||||
ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
|
||||
addTriangleToGraph(rg, n1, n3, n4, efa);
|
||||
}
|
||||
#ifdef DEBUG_REEB
|
||||
countfaces++;
|
||||
if (countfaces % 100 == 0)
|
||||
{
|
||||
printf("face %i of %i\n", countfaces, totfaces);
|
||||
}
|
||||
countfaces++;
|
||||
if (countfaces % 100 == 0)
|
||||
{
|
||||
printf("\rface %i of %i", countfaces, totfaces);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
BLI_listbase_from_dlist(dlist, &rg->nodes);
|
||||
|
||||
removeZeroNodes(rg);
|
||||
|
||||
removeNormalNodes(rg);
|
||||
|
||||
return rg;
|
||||
@@ -1534,7 +2637,36 @@ static float cotan_weight(float *v1, float *v2, float *v3)
|
||||
return Inpf(a, b)/clen;
|
||||
}
|
||||
|
||||
int weightToHarmonic(EditMesh *em)
|
||||
void addTriangle(EditVert *v1, EditVert *v2, EditVert *v3, long e1, long e2, long e3)
|
||||
{
|
||||
/* Angle opposite e1 */
|
||||
float t1= cotan_weight(v1->co, v2->co, v3->co) / e2;
|
||||
|
||||
/* Angle opposite e2 */
|
||||
float t2 = cotan_weight(v2->co, v3->co, v1->co) / e3;
|
||||
|
||||
/* Angle opposite e3 */
|
||||
float t3 = cotan_weight(v3->co, v1->co, v2->co) / e1;
|
||||
|
||||
int i1 = v1->hash;
|
||||
int i2 = v2->hash;
|
||||
int i3 = v3->hash;
|
||||
|
||||
nlMatrixAdd(i1, i1, t2+t3);
|
||||
nlMatrixAdd(i2, i2, t1+t3);
|
||||
nlMatrixAdd(i3, i3, t1+t2);
|
||||
|
||||
nlMatrixAdd(i1, i2, -t3);
|
||||
nlMatrixAdd(i2, i1, -t3);
|
||||
|
||||
nlMatrixAdd(i2, i3, -t1);
|
||||
nlMatrixAdd(i3, i2, -t1);
|
||||
|
||||
nlMatrixAdd(i3, i1, -t2);
|
||||
nlMatrixAdd(i1, i3, -t2);
|
||||
}
|
||||
|
||||
int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges)
|
||||
{
|
||||
NLboolean success;
|
||||
EditVert *eve;
|
||||
@@ -1561,48 +2693,52 @@ int weightToHarmonic(EditMesh *em)
|
||||
/* Find local extrema */
|
||||
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
|
||||
{
|
||||
EditEdge *eed;
|
||||
int maximum = 1;
|
||||
int minimum = 1;
|
||||
|
||||
eve->hash = index; /* Assign index to vertex */
|
||||
|
||||
NextEdgeForVert(NULL, NULL); /* Reset next edge */
|
||||
for(eed = NextEdgeForVert(em, eve); eed && (maximum || minimum); eed = NextEdgeForVert(em, eve))
|
||||
if (eve->h == 0)
|
||||
{
|
||||
EditVert *eve2;
|
||||
EditEdge *eed;
|
||||
int maximum = 1;
|
||||
int minimum = 1;
|
||||
|
||||
if (eed->v1 == eve)
|
||||
NextEdgeForVert(indexed_edges, NULL); /* Reset next edge */
|
||||
for(eed = NextEdgeForVert(indexed_edges, eve); eed && (maximum || minimum); eed = NextEdgeForVert(indexed_edges, eve))
|
||||
{
|
||||
eve2 = eed->v2;
|
||||
EditVert *eve2;
|
||||
|
||||
if (eed->v1 == eve)
|
||||
{
|
||||
eve2 = eed->v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
eve2 = eed->v1;
|
||||
}
|
||||
|
||||
if (eve2->h == 0)
|
||||
{
|
||||
/* Adjacent vertex is bigger, not a local maximum */
|
||||
if (eve2->tmp.fp > eve->tmp.fp)
|
||||
{
|
||||
maximum = 0;
|
||||
}
|
||||
/* Adjacent vertex is smaller, not a local minimum */
|
||||
else if (eve2->tmp.fp < eve->tmp.fp)
|
||||
{
|
||||
minimum = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (maximum || minimum)
|
||||
{
|
||||
float w = eve->tmp.fp;
|
||||
eve->f1 = 0;
|
||||
nlSetVariable(0, index, w);
|
||||
nlLockVariable(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
eve2 = eed->v1;
|
||||
eve->f1 = 1;
|
||||
}
|
||||
|
||||
/* Adjacent vertex is bigger, not a local maximum */
|
||||
if (eve2->tmp.fp > eve->tmp.fp)
|
||||
{
|
||||
maximum = 0;
|
||||
}
|
||||
/* Adjacent vertex is smaller, not a local minimum */
|
||||
else if (eve2->tmp.fp < eve->tmp.fp)
|
||||
{
|
||||
minimum = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (maximum || minimum)
|
||||
{
|
||||
float w = eve->tmp.fp;
|
||||
eve->f1 = 0;
|
||||
nlSetVariable(0, index, w);
|
||||
nlLockVariable(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
eve->f1 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1617,39 +2753,34 @@ int weightToHarmonic(EditMesh *em)
|
||||
/* Add faces count to the edge weight */
|
||||
for(efa = em->faces.first; efa; efa = efa->next)
|
||||
{
|
||||
efa->e1->tmp.l++;
|
||||
efa->e2->tmp.l++;
|
||||
efa->e3->tmp.l++;
|
||||
if (efa->h == 0)
|
||||
{
|
||||
efa->e1->tmp.l++;
|
||||
efa->e2->tmp.l++;
|
||||
efa->e3->tmp.l++;
|
||||
|
||||
if (efa->e4)
|
||||
{
|
||||
efa->e4->tmp.l++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Add faces angle to the edge weight */
|
||||
for(efa = em->faces.first; efa; efa = efa->next)
|
||||
{
|
||||
/* Angle opposite e1 */
|
||||
float t1= cotan_weight(efa->v1->co, efa->v2->co, efa->v3->co) / efa->e2->tmp.l;
|
||||
|
||||
/* Angle opposite e2 */
|
||||
float t2 = cotan_weight(efa->v2->co, efa->v3->co, efa->v1->co) / efa->e3->tmp.l;
|
||||
|
||||
/* Angle opposite e3 */
|
||||
float t3 = cotan_weight(efa->v3->co, efa->v1->co, efa->v2->co) / efa->e1->tmp.l;
|
||||
|
||||
int i1 = efa->v1->hash;
|
||||
int i2 = efa->v2->hash;
|
||||
int i3 = efa->v3->hash;
|
||||
|
||||
nlMatrixAdd(i1, i1, t2+t3);
|
||||
nlMatrixAdd(i2, i2, t1+t3);
|
||||
nlMatrixAdd(i3, i3, t1+t2);
|
||||
|
||||
nlMatrixAdd(i1, i2, -t3);
|
||||
nlMatrixAdd(i2, i1, -t3);
|
||||
|
||||
nlMatrixAdd(i2, i3, -t1);
|
||||
nlMatrixAdd(i3, i2, -t1);
|
||||
|
||||
nlMatrixAdd(i3, i1, -t2);
|
||||
nlMatrixAdd(i1, i3, -t2);
|
||||
if (efa->h == 0)
|
||||
{
|
||||
if (efa->v4 == NULL)
|
||||
{
|
||||
addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, efa->e3->tmp.l);
|
||||
}
|
||||
else
|
||||
{
|
||||
addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, 2);
|
||||
addTriangle(efa->v3, efa->v4, efa->v1, efa->e3->tmp.l, efa->e4->tmp.l, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nlEnd(NL_MATRIX);
|
||||
@@ -1677,40 +2808,168 @@ int weightToHarmonic(EditMesh *em)
|
||||
}
|
||||
|
||||
|
||||
EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
|
||||
EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, EditVert *eve)
|
||||
{
|
||||
static EditEdge *e = NULL;
|
||||
static int offset = -1;
|
||||
|
||||
/* Reset method, call with NULL mesh pointer */
|
||||
if (em == NULL)
|
||||
if (eve == NULL)
|
||||
{
|
||||
e = NULL;
|
||||
offset = -1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* first pass, start at the head of the list */
|
||||
if (e == NULL)
|
||||
if (offset == -1)
|
||||
{
|
||||
e = em->edges.first;
|
||||
offset = indexed_edges->offset[eve->hash];
|
||||
}
|
||||
/* subsequent passes, start on the next edge */
|
||||
else
|
||||
{
|
||||
e = e->next;
|
||||
offset++;
|
||||
}
|
||||
|
||||
for( ; e ; e = e->next)
|
||||
{
|
||||
if (e->v1 == v || e->v2 == v)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return e;
|
||||
return indexed_edges->edges[offset];
|
||||
}
|
||||
|
||||
int weightFromDistance(EditMesh *em)
|
||||
void shortestPathsFromVert(EditMesh *em, EditVert *starting_vert, EdgeIndex *indexed_edges)
|
||||
{
|
||||
Heap *edge_heap;
|
||||
EditVert *current_eve = NULL;
|
||||
EditEdge *eed = NULL;
|
||||
EditEdge *select_eed = NULL;
|
||||
|
||||
edge_heap = BLI_heap_new();
|
||||
|
||||
current_eve = starting_vert;
|
||||
|
||||
/* insert guard in heap, when that is returned, no more edges */
|
||||
BLI_heap_insert(edge_heap, FLT_MAX, NULL);
|
||||
|
||||
/* Initialize edge flag */
|
||||
for(eed= em->edges.first; eed; eed= eed->next)
|
||||
{
|
||||
eed->f1 = 0;
|
||||
}
|
||||
|
||||
while (BLI_heap_size(edge_heap) > 0)
|
||||
{
|
||||
float current_weight;
|
||||
|
||||
current_eve->f1 = 1; /* mark vertex as selected */
|
||||
|
||||
/* Add all new edges connected to current_eve to the list */
|
||||
NextEdgeForVert(indexed_edges, NULL); // Reset next edge
|
||||
for(eed = NextEdgeForVert(indexed_edges, current_eve); eed; eed = NextEdgeForVert(indexed_edges, current_eve))
|
||||
{
|
||||
if (eed->f1 == 0)
|
||||
{
|
||||
BLI_heap_insert(edge_heap, current_eve->tmp.fp + eed->tmp.fp, eed);
|
||||
eed->f1 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Find next shortest edge with unselected verts */
|
||||
do
|
||||
{
|
||||
current_weight = BLI_heap_node_value(BLI_heap_top(edge_heap));
|
||||
select_eed = BLI_heap_popmin(edge_heap);
|
||||
} while (select_eed != NULL && select_eed->v1->f1 != 0 && select_eed->v2->f1);
|
||||
|
||||
if (select_eed != NULL)
|
||||
{
|
||||
select_eed->f1 = 2;
|
||||
|
||||
if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
|
||||
{
|
||||
current_eve = select_eed->v1;
|
||||
}
|
||||
else /* otherwise, it's v2 */
|
||||
{
|
||||
current_eve = select_eed->v2;
|
||||
}
|
||||
current_eve->tmp.fp = current_weight;
|
||||
}
|
||||
}
|
||||
|
||||
BLI_heap_free(edge_heap, NULL);
|
||||
}
|
||||
|
||||
void freeEdgeIndex(EdgeIndex *indexed_edges)
|
||||
{
|
||||
MEM_freeN(indexed_edges->offset);
|
||||
MEM_freeN(indexed_edges->edges);
|
||||
}
|
||||
|
||||
void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges)
|
||||
{
|
||||
EditVert *eve;
|
||||
EditEdge *eed;
|
||||
int tot_vert = 0;
|
||||
int tot_indexed = 0;
|
||||
int offset = 0;
|
||||
|
||||
for(tot_vert = 0, eve = em->verts.first; eve; tot_vert++, eve = eve->next)
|
||||
{
|
||||
eve->hash = tot_vert;
|
||||
}
|
||||
|
||||
indexed_edges->offset = MEM_callocN(tot_vert * sizeof(int), "EdgeIndex offset");
|
||||
|
||||
for(eed = em->edges.first; eed; eed= eed->next)
|
||||
{
|
||||
if (eed->v1->h == 0 && eed->v2->h == 0)
|
||||
{
|
||||
tot_indexed += 2;
|
||||
indexed_edges->offset[eed->v1->hash]++;
|
||||
indexed_edges->offset[eed->v2->hash]++;
|
||||
}
|
||||
}
|
||||
|
||||
tot_indexed += tot_vert;
|
||||
|
||||
indexed_edges->edges = MEM_callocN(tot_indexed * sizeof(EditEdge*), "EdgeIndex edges");
|
||||
|
||||
/* setting vert offsets */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if (eve->h == 0)
|
||||
{
|
||||
int d = indexed_edges->offset[eve->hash];
|
||||
indexed_edges->offset[eve->hash] = offset;
|
||||
offset += d + 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* adding edges in array */
|
||||
for(eed = em->edges.first; eed; eed= eed->next)
|
||||
{
|
||||
if (eed->v1->h == 0 && eed->v2->h == 0)
|
||||
{
|
||||
int i;
|
||||
for (i = indexed_edges->offset[eed->v1->hash]; i < tot_indexed; i++)
|
||||
{
|
||||
if (indexed_edges->edges[i] == NULL)
|
||||
{
|
||||
indexed_edges->edges[i] = eed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = indexed_edges->offset[eed->v2->hash]; i < tot_indexed; i++)
|
||||
{
|
||||
if (indexed_edges->edges[i] == NULL)
|
||||
{
|
||||
indexed_edges->edges[i] = eed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges)
|
||||
{
|
||||
EditVert *eve;
|
||||
int totedge = 0;
|
||||
@@ -1728,9 +2987,10 @@ int weightFromDistance(EditMesh *em)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Initialize vertice flags and find at least one selected vertex */
|
||||
for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
|
||||
/* Initialize vertice flag and find at least one selected vertex */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
eve->tmp.fp = 0;
|
||||
eve->f1 = 0;
|
||||
if (eve->f & SELECT)
|
||||
{
|
||||
@@ -1744,110 +3004,94 @@ int weightFromDistance(EditMesh *em)
|
||||
}
|
||||
else
|
||||
{
|
||||
EditVert *eve, *current_eve = NULL;
|
||||
EditEdge *eed;
|
||||
int allDone = 0;
|
||||
|
||||
/* Calculate edge weight */
|
||||
for(eed = em->edges.first; eed; eed= eed->next)
|
||||
{
|
||||
if (eed->v1->h == 0 && eed->v2->h == 0)
|
||||
{
|
||||
eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
|
||||
}
|
||||
}
|
||||
|
||||
/* Apply dijkstra spf for each selected vert */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if (eve->f & SELECT)
|
||||
{
|
||||
current_eve = eve;
|
||||
eve->f1 = 1;
|
||||
|
||||
shortestPathsFromVert(em, eve, indexed_edges);
|
||||
}
|
||||
}
|
||||
|
||||
/* connect unselected islands */
|
||||
while (allDone == 0)
|
||||
{
|
||||
EditVert *selected_eve = NULL;
|
||||
float selected_weight = 0;
|
||||
float min_distance = FLT_MAX;
|
||||
|
||||
allDone = 1;
|
||||
|
||||
for (eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
/* for every vertex visible that hasn't been processed yet */
|
||||
if (eve->h == 0 && eve->f1 != 1)
|
||||
{
|
||||
EditEdge *eed = NULL;
|
||||
EditEdge *select_eed = NULL;
|
||||
EditEdge **edges = NULL;
|
||||
float currentWeight = 0;
|
||||
int eIndex = 0;
|
||||
EditVert *closest_eve;
|
||||
|
||||
edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
|
||||
|
||||
/* Calculate edge weight and initialize edge flags */
|
||||
for(eed= em->edges.first; eed; eed= eed->next)
|
||||
/* find the closest processed vertex */
|
||||
for (closest_eve = em->verts.first; closest_eve; closest_eve = closest_eve->next)
|
||||
{
|
||||
eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
|
||||
eed->f1 = 0;
|
||||
/* vertex is already processed and distance is smaller than current minimum */
|
||||
if (closest_eve->f1 == 1)
|
||||
{
|
||||
float distance = VecLenf(closest_eve->co, eve->co);
|
||||
if (distance < min_distance)
|
||||
{
|
||||
min_distance = distance;
|
||||
selected_eve = eve;
|
||||
selected_weight = closest_eve->tmp.fp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
do {
|
||||
int i;
|
||||
|
||||
current_eve->f1 = 1; /* mark vertex as selected */
|
||||
|
||||
/* Add all new edges connected to current_eve to the list */
|
||||
NextEdgeForVert(NULL, NULL); // Reset next edge
|
||||
for(eed = NextEdgeForVert(em, current_eve); eed; eed = NextEdgeForVert(em, current_eve))
|
||||
{
|
||||
if (eed->f1 == 0)
|
||||
{
|
||||
edges[eIndex] = eed;
|
||||
eed->f1 = 1;
|
||||
eIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
/* Find next shortest edge */
|
||||
select_eed = NULL;
|
||||
for(i = 0; i < eIndex; i++)
|
||||
{
|
||||
eed = edges[i];
|
||||
|
||||
if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) /* eed is not selected yet and leads to a new node */
|
||||
{
|
||||
float newWeight = 0;
|
||||
if (eed->v1->f1 == 1)
|
||||
{
|
||||
newWeight = eed->v1->tmp.fp + eed->tmp.fp;
|
||||
}
|
||||
else
|
||||
{
|
||||
newWeight = eed->v2->tmp.fp + eed->tmp.fp;
|
||||
}
|
||||
|
||||
if (select_eed == NULL || newWeight < currentWeight) /* no selected edge or current smaller than selected */
|
||||
{
|
||||
currentWeight = newWeight;
|
||||
select_eed = eed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (select_eed != NULL)
|
||||
{
|
||||
select_eed->f1 = 2;
|
||||
|
||||
if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
|
||||
{
|
||||
current_eve = select_eed->v1;
|
||||
}
|
||||
else /* otherwise, it's v2 */
|
||||
{
|
||||
current_eve = select_eed->v2;
|
||||
}
|
||||
current_eve->tmp.fp = currentWeight;
|
||||
}
|
||||
} while (select_eed != NULL);
|
||||
|
||||
MEM_freeN(edges);
|
||||
}
|
||||
}
|
||||
|
||||
if (selected_eve)
|
||||
{
|
||||
allDone = 0;
|
||||
|
||||
selected_eve->tmp.fp = selected_weight + min_distance;
|
||||
shortestPathsFromVert(em, selected_eve, indexed_edges);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
|
||||
{
|
||||
if (eve->f1 == 0)
|
||||
{
|
||||
printf("vertex not reached\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
MCol MColFromWeight(EditVert *eve)
|
||||
MCol MColFromVal(float val)
|
||||
{
|
||||
MCol col;
|
||||
col.a = 255;
|
||||
col.b = (char)(eve->tmp.fp * 255);
|
||||
col.b = (char)(val * 255);
|
||||
col.g = 0;
|
||||
col.r = (char)((1.0f - eve->tmp.fp) * 255);
|
||||
col.r = (char)((1.0f - val) * 255);
|
||||
return col;
|
||||
}
|
||||
|
||||
void weightToVCol(EditMesh *em)
|
||||
void weightToVCol(EditMesh *em, int index)
|
||||
{
|
||||
EditFace *efa;
|
||||
MCol *mcol;
|
||||
@@ -1855,15 +3099,149 @@ void weightToVCol(EditMesh *em)
|
||||
return;
|
||||
}
|
||||
|
||||
for(efa=em->faces.first; efa; efa=efa->next) {
|
||||
mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
|
||||
|
||||
if (mcol)
|
||||
{
|
||||
mcol[0] = MColFromVal(efa->v1->tmp.fp);
|
||||
mcol[1] = MColFromVal(efa->v2->tmp.fp);
|
||||
mcol[2] = MColFromVal(efa->v3->tmp.fp);
|
||||
|
||||
if(efa->v4) {
|
||||
mcol[3] = MColFromVal(efa->v4->tmp.fp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void angleToVCol(EditMesh *em, int index)
|
||||
{
|
||||
EditFace *efa;
|
||||
MCol *mcol;
|
||||
|
||||
if (!EM_vertColorCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(efa=em->faces.first; efa; efa=efa->next) {
|
||||
MCol col;
|
||||
if (efa->tmp.fp > 0)
|
||||
{
|
||||
col = MColFromVal(efa->tmp.fp / (M_PI / 2 + 0.1));
|
||||
}
|
||||
else
|
||||
{
|
||||
col.a = 255;
|
||||
col.r = 0;
|
||||
col.g = 255;
|
||||
col.b = 0;
|
||||
}
|
||||
|
||||
mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
|
||||
|
||||
if (mcol)
|
||||
{
|
||||
mcol[0] = col;
|
||||
mcol[1] = col;
|
||||
mcol[2] = col;
|
||||
|
||||
if(efa->v4) {
|
||||
mcol[3] = col;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void blendColor(MCol *dst, MCol *src)
|
||||
{
|
||||
#if 1
|
||||
float blend_src = (float)src->a / (float)(src->a + dst->a);
|
||||
float blend_dst = (float)dst->a / (float)(src->a + dst->a);
|
||||
dst->a += src->a;
|
||||
dst->r = (char)(dst->r * blend_dst + src->r * blend_src);
|
||||
dst->g = (char)(dst->g * blend_dst + src->g * blend_src);
|
||||
dst->b = (char)(dst->b * blend_dst + src->b * blend_src);
|
||||
#else
|
||||
dst->r = src->r;
|
||||
dst->g = src->g;
|
||||
dst->b = src->b;
|
||||
#endif
|
||||
}
|
||||
|
||||
void arcToVCol(ReebGraph *rg, EditMesh *em, int index)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
EditFace *efa;
|
||||
ReebArc *arc;
|
||||
MCol *mcol;
|
||||
MCol col;
|
||||
int total = BLI_countlist(&rg->arcs);
|
||||
int i = 0;
|
||||
|
||||
if (!EM_vertColorCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
col.a = 0;
|
||||
|
||||
col.r = 0;
|
||||
col.g = 0;
|
||||
col.b = 0;
|
||||
|
||||
for(efa=em->faces.first; efa; efa=efa->next) {
|
||||
mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
|
||||
|
||||
if (mcol)
|
||||
{
|
||||
mcol[0] = col;
|
||||
mcol[1] = col;
|
||||
mcol[2] = col;
|
||||
|
||||
if(efa->v4) {
|
||||
mcol[3] = col;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next, i++)
|
||||
{
|
||||
float r,g,b;
|
||||
col.a = 1;
|
||||
|
||||
hsv_to_rgb((float)i / (float)total, 1, 1, &r, &g, &b);
|
||||
|
||||
col.r = FTOCHAR(r);
|
||||
col.g = FTOCHAR(g);
|
||||
col.b = FTOCHAR(b);
|
||||
|
||||
for(BLI_ghashIterator_init(&ghi, arc->faces);
|
||||
!BLI_ghashIterator_isDone(&ghi);
|
||||
BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
efa = BLI_ghashIterator_getValue(&ghi);
|
||||
|
||||
mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
||||
|
||||
blendColor(&mcol[0], &col);
|
||||
blendColor(&mcol[1], &col);
|
||||
blendColor(&mcol[2], &col);
|
||||
|
||||
if(efa->v4) {
|
||||
blendColor(&mcol[3], &col);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(efa=em->faces.first; efa; efa=efa->next) {
|
||||
mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
||||
|
||||
mcol[0] = MColFromWeight(efa->v1);
|
||||
mcol[1] = MColFromWeight(efa->v2);
|
||||
mcol[2] = MColFromWeight(efa->v3);
|
||||
mcol[0].a = 255;
|
||||
mcol[1].a = 255;
|
||||
mcol[2].a = 255;
|
||||
|
||||
if(efa->v4) {
|
||||
mcol[3] = MColFromWeight(efa->v4);
|
||||
mcol[3].a = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1874,7 +3252,7 @@ void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
|
||||
{
|
||||
iter->arc = arc;
|
||||
|
||||
if (head == arc->v1)
|
||||
if (head == arc->head)
|
||||
{
|
||||
iter->start = 0;
|
||||
iter->end = arc->bcount - 1;
|
||||
@@ -1887,9 +3265,38 @@ void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
|
||||
iter->stride = -1;
|
||||
}
|
||||
|
||||
iter->length = arc->bcount;
|
||||
|
||||
iter->index = iter->start - iter->stride;
|
||||
}
|
||||
|
||||
void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start)
|
||||
{
|
||||
iter->arc = arc;
|
||||
|
||||
if (head == arc->head)
|
||||
{
|
||||
iter->start = start;
|
||||
iter->end = arc->bcount - 1;
|
||||
iter->stride = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->start = arc->bcount - 1 - start;
|
||||
iter->end = 0;
|
||||
iter->stride = -1;
|
||||
}
|
||||
|
||||
iter->index = iter->start - iter->stride;
|
||||
|
||||
iter->length = arc->bcount - start;
|
||||
|
||||
if (start >= arc->bcount)
|
||||
{
|
||||
iter->start = iter->end; /* stop iterator since it's past its end */
|
||||
}
|
||||
}
|
||||
|
||||
void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
|
||||
{
|
||||
iter->arc = arc;
|
||||
@@ -1907,6 +3314,8 @@ void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
|
||||
}
|
||||
|
||||
iter->index = iter->start - iter->stride;
|
||||
|
||||
iter->length = abs(iter->end - iter->start) + 1;
|
||||
}
|
||||
|
||||
EmbedBucket * nextBucket(ReebArcIterator *iter)
|
||||
@@ -1921,3 +3330,402 @@ EmbedBucket * nextBucket(ReebArcIterator *iter)
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
EmbedBucket * nextNBucket(ReebArcIterator *iter, int n)
|
||||
{
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
iter->index += n * iter->stride;
|
||||
|
||||
/* check if passed end */
|
||||
if ((iter->stride == 1 && iter->index <= iter->end) ||
|
||||
(iter->stride == -1 && iter->index >= iter->end))
|
||||
{
|
||||
result = &(iter->arc->buckets[iter->index]);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* stop iterator if passed end */
|
||||
iter->index = iter->end;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
EmbedBucket * peekBucket(ReebArcIterator *iter, int n)
|
||||
{
|
||||
EmbedBucket *result = NULL;
|
||||
int index = iter->index + n * iter->stride;
|
||||
|
||||
/* check if passed end */
|
||||
if ((iter->stride == 1 && index <= iter->end && index >= iter->start) ||
|
||||
(iter->stride == -1 && index >= iter->end && index <= iter->start))
|
||||
{
|
||||
result = &(iter->arc->buckets[index]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
EmbedBucket * previousBucket(struct ReebArcIterator *iter)
|
||||
{
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
if (iter->index != iter->start)
|
||||
{
|
||||
iter->index -= iter->stride;
|
||||
result = &(iter->arc->buckets[iter->index]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int iteratorStopped(struct ReebArcIterator *iter)
|
||||
{
|
||||
if (iter->index == iter->end)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
struct EmbedBucket * currentBucket(struct ReebArcIterator *iter)
|
||||
{
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
if (iter->index != iter->end)
|
||||
{
|
||||
result = &(iter->arc->buckets[iter->index]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/************************ PUBLIC FUNCTIONS *********************************************/
|
||||
|
||||
ReebGraph *BIF_ReebGraphMultiFromEditMesh(void)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
EdgeIndex indexed_edges;
|
||||
ReebGraph *rg = NULL;
|
||||
ReebGraph *rgi, *previous;
|
||||
int i, nb_levels = REEB_MAX_MULTI_LEVEL;
|
||||
|
||||
if (em == NULL)
|
||||
return NULL;
|
||||
|
||||
buildIndexedEdges(em, &indexed_edges);
|
||||
|
||||
if (weightFromDistance(em, &indexed_edges) == 0)
|
||||
{
|
||||
error("No selected vertex\n");
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renormalizeWeight(em, 1.0f);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
|
||||
{
|
||||
weightToHarmonic(em, &indexed_edges);
|
||||
}
|
||||
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
weightToVCol(em, 0);
|
||||
#endif
|
||||
|
||||
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
|
||||
|
||||
/* Remove arcs without embedding */
|
||||
filterNullReebGraph(rg);
|
||||
|
||||
/* smart filter and loop filter on basic level */
|
||||
filterGraph(rg, SKGEN_FILTER_SMART, 0, 0);
|
||||
|
||||
repositionNodes(rg);
|
||||
|
||||
/* Filtering might have created degree 2 nodes, so remove them */
|
||||
removeNormalNodes(rg);
|
||||
|
||||
joinSubgraphs(rg, 1.0);
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
/* calc length before copy, so we have same length on all levels */
|
||||
BLI_calcGraphLength((BGraph*)rg);
|
||||
|
||||
previous = NULL;
|
||||
for (i = 0; i <= nb_levels; i++)
|
||||
{
|
||||
rgi = rg;
|
||||
|
||||
/* don't filter last level */
|
||||
if (i > 0)
|
||||
{
|
||||
float internal_threshold;
|
||||
float external_threshold;
|
||||
|
||||
/* filter internal progressively in second half only*/
|
||||
if (i > nb_levels / 2)
|
||||
{
|
||||
internal_threshold = rg->length * G.scene->toolsettings->skgen_threshold_internal;
|
||||
}
|
||||
else
|
||||
{
|
||||
internal_threshold = rg->length * G.scene->toolsettings->skgen_threshold_internal * (2 * i / (float)nb_levels);
|
||||
}
|
||||
|
||||
external_threshold = rg->length * G.scene->toolsettings->skgen_threshold_external * (i / (float)nb_levels);
|
||||
|
||||
filterGraph(rgi, G.scene->toolsettings->skgen_options, internal_threshold, external_threshold);
|
||||
}
|
||||
|
||||
if (i < nb_levels)
|
||||
{
|
||||
rg = copyReebGraph(rgi, i + 1);
|
||||
}
|
||||
|
||||
finalizeGraph(rgi, G.scene->toolsettings->skgen_postpro_passes, G.scene->toolsettings->skgen_postpro);
|
||||
|
||||
BLI_markdownSymmetry((BGraph*)rgi, rgi->nodes.first, G.scene->toolsettings->skgen_symmetry_limit);
|
||||
|
||||
if (previous != NULL)
|
||||
{
|
||||
relinkNodes(rgi, previous);
|
||||
}
|
||||
previous = rgi;
|
||||
}
|
||||
|
||||
verifyMultiResolutionLinks(rg, 0);
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
ReebGraph *BIF_ReebGraphFromEditMesh(void)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
EdgeIndex indexed_edges;
|
||||
ReebGraph *rg = NULL;
|
||||
|
||||
if (em == NULL)
|
||||
return NULL;
|
||||
|
||||
buildIndexedEdges(em, &indexed_edges);
|
||||
|
||||
if (weightFromDistance(em, &indexed_edges) == 0)
|
||||
{
|
||||
error("No selected vertex\n");
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renormalizeWeight(em, 1.0f);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
|
||||
{
|
||||
weightToHarmonic(em, &indexed_edges);
|
||||
}
|
||||
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
weightToVCol(em, 1);
|
||||
#endif
|
||||
|
||||
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
|
||||
|
||||
REEB_exportGraph(rg, -1);
|
||||
|
||||
printf("GENERATED\n");
|
||||
printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
|
||||
|
||||
/* Remove arcs without embedding */
|
||||
filterNullReebGraph(rg);
|
||||
|
||||
BLI_freeAdjacencyList((BGraph*)rg);
|
||||
|
||||
printf("NULL FILTERED\n");
|
||||
printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
|
||||
|
||||
filterGraph(rg, G.scene->toolsettings->skgen_options, G.scene->toolsettings->skgen_threshold_internal, G.scene->toolsettings->skgen_threshold_external);
|
||||
|
||||
finalizeGraph(rg, G.scene->toolsettings->skgen_postpro_passes, G.scene->toolsettings->skgen_postpro);
|
||||
|
||||
REEB_exportGraph(rg, -1);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
arcToVCol(rg, em, 0);
|
||||
//angleToVCol(em, 1);
|
||||
#endif
|
||||
|
||||
printf("DONE\n");
|
||||
printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
void BIF_GlobalReebFree()
|
||||
{
|
||||
if (GLOBAL_RG != NULL)
|
||||
{
|
||||
REEB_freeGraph(GLOBAL_RG);
|
||||
GLOBAL_RG = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_GlobalReebGraphFromEditMesh(void)
|
||||
{
|
||||
ReebGraph *rg;
|
||||
|
||||
BIF_GlobalReebFree();
|
||||
|
||||
rg = BIF_ReebGraphMultiFromEditMesh();
|
||||
|
||||
GLOBAL_RG = rg;
|
||||
}
|
||||
|
||||
void REEB_draw()
|
||||
{
|
||||
ReebGraph *rg;
|
||||
ReebArc *arc;
|
||||
int i = 0;
|
||||
|
||||
if (GLOBAL_RG == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (GLOBAL_RG->link_up && G.scene->toolsettings->skgen_options & SKGEN_DISP_ORIG)
|
||||
{
|
||||
for (rg = GLOBAL_RG; rg->link_up; rg = rg->link_up) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = G.scene->toolsettings->skgen_multi_level;
|
||||
|
||||
for (rg = GLOBAL_RG; rg->multi_level != i && rg->link_up; rg = rg->link_up) ;
|
||||
}
|
||||
|
||||
glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next, i++)
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
EmbedBucket *bucket;
|
||||
float vec[3];
|
||||
char text[128];
|
||||
char *s = text;
|
||||
|
||||
glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE) + 2);
|
||||
glColor3f(0, 0, 0);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex3fv(arc->head->p);
|
||||
|
||||
if (arc->bcount)
|
||||
{
|
||||
initArcIterator(&iter, arc, arc->head);
|
||||
for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
|
||||
{
|
||||
glVertex3fv(bucket->p);
|
||||
}
|
||||
}
|
||||
|
||||
glVertex3fv(arc->tail->p);
|
||||
glEnd();
|
||||
|
||||
glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
|
||||
if (arc->symmetry_level == 1)
|
||||
{
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
else if (arc->symmetry_flag == SYM_SIDE_POSITIVE || arc->symmetry_flag == SYM_SIDE_NEGATIVE)
|
||||
{
|
||||
glColor3f(1, 0.5f, 0);
|
||||
}
|
||||
else if (arc->symmetry_flag >= SYM_SIDE_RADIAL)
|
||||
{
|
||||
glColor3f(0.5f, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
glColor3f(1, 1, 0);
|
||||
}
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex3fv(arc->head->p);
|
||||
|
||||
if (arc->bcount)
|
||||
{
|
||||
initArcIterator(&iter, arc, arc->head);
|
||||
for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
|
||||
{
|
||||
glVertex3fv(bucket->p);
|
||||
}
|
||||
}
|
||||
|
||||
glVertex3fv(arc->tail->p);
|
||||
glEnd();
|
||||
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_EMBED)
|
||||
{
|
||||
glColor3f(1, 1, 1);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex3fv(arc->head->p);
|
||||
glVertex3fv(arc->tail->p);
|
||||
|
||||
glColor3f(0.5f, 0.5f, 1);
|
||||
if (arc->bcount)
|
||||
{
|
||||
initArcIterator(&iter, arc, arc->head);
|
||||
for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
|
||||
{
|
||||
glVertex3fv(bucket->p);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
|
||||
{
|
||||
VecLerpf(vec, arc->head->p, arc->tail->p, 0.5f);
|
||||
s += sprintf(s, "%i (%i-%i-%i) ", i, arc->symmetry_level, arc->symmetry_flag, arc->symmetry_group);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_WEIGHT)
|
||||
{
|
||||
s += sprintf(s, "w:%0.3f ", arc->tail->weight - arc->head->weight);
|
||||
}
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_LENGTH)
|
||||
{
|
||||
s += sprintf(s, "l:%0.3f", arc->length);
|
||||
}
|
||||
|
||||
glColor3f(0, 1, 0);
|
||||
glRasterPos3fv(vec);
|
||||
BMF_DrawString( G.fonts, text);
|
||||
}
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
|
||||
{
|
||||
sprintf(text, " %i", arc->head->index);
|
||||
glRasterPos3fv(arc->head->p);
|
||||
BMF_DrawString( G.fonts, text);
|
||||
|
||||
sprintf(text, " %i", arc->tail->index);
|
||||
glRasterPos3fv(arc->tail->p);
|
||||
BMF_DrawString( G.fonts, text);
|
||||
}
|
||||
}
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glLineWidth(1.0);
|
||||
glPointSize(1.0);
|
||||
}
|
||||
|
||||
@@ -149,6 +149,8 @@
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
#include "reeb.h"
|
||||
|
||||
#include "GPU_extensions.h"
|
||||
#include "GPU_draw.h"
|
||||
|
||||
@@ -1099,6 +1101,9 @@ void exit_usiblender(void)
|
||||
|
||||
BIF_clear_tempfiles();
|
||||
|
||||
BIF_GlobalReebFree();
|
||||
BIF_freeRetarget();
|
||||
|
||||
tf= G.ttfdata.first;
|
||||
while(tf)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user