copy object properties was crashing because of my recent changes. need to NULL listbase first.

changed visibility actuator menu to 3 toggle buttons and added tooltip note about outliner render restriction being used for visibility.
This commit is contained in:
Campbell Barton
2008-09-22 07:17:39 +00:00
parent c57f32733a
commit 486a6a214d
2 changed files with 23 additions and 15 deletions

View File

@@ -1182,7 +1182,9 @@ Object *copy_object(Object *ob)
BPY_copy_scriptlink(&ob->scriptlink);
obn->prop.first = obn->prop.last = NULL;
copy_properties(&obn->prop, &ob->prop);
copy_sensors(&obn->sensors, &ob->sensors);
copy_controllers(&obn->controllers, &ob->controllers);
copy_actuators(&obn->actuators, &ob->actuators);

View File

@@ -1036,26 +1036,26 @@ static void draw_default_sensor_header(bSensor *sens,
{
/* Pulsing and frequency */
uiDefIconButBitS(block, TOG, SENS_PULSE_REPEAT, 1, ICON_DOTSUP,
(short)(x + 10 + 0. * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
(short)(x + 10 + 0. * (w-20)), (short)(y - 21), (short)(0.15 * (w-20)), 19,
&sens->pulse, 0.0, 0.0, 0, 0,
"Activate TRUE level triggering (pulse mode)");
uiDefIconButBitS(block, TOG, SENS_NEG_PULSE_MODE, 1, ICON_DOTSDOWN,
(short)(x + 10 + 0.15 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
(short)(x + 10 + 0.15 * (w-20)), (short)(y - 21), (short)(0.15 * (w-20)), 19,
&sens->pulse, 0.0, 0.0, 0, 0,
"Activate FALSE level triggering (pulse mode)");
uiDefButS(block, NUM, 1, "f:",
(short)(x + 10 + 0.3 * (w-20)), (short)(y - 19), (short)(0.275 * (w-20)), 19,
(short)(x + 10 + 0.3 * (w-20)), (short)(y - 21), (short)(0.275 * (w-20)), 19,
&sens->freq, 0.0, 10000.0, 0, 0,
"Delay between repeated pulses (in logic tics, 0 = no delay)");
/* value or shift? */
uiDefButS(block, TOG, 1, "Inv",
(short)(x + 10 + 0.85 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
(short)(x + 10 + 0.85 * (w-20)), (short)(y - 21), (short)(0.15 * (w-20)), 19,
&sens->invert, 0.0, 0.0, 0, 0,
"Invert the level (output) of this sensor");
uiDefButS(block, TOG, 1, "Level",
(short)(x + 10 + 0.65 * (w-20)), (short)(y - 19), (short)(0.20 * (w-20)), 19,
(short)(x + 10 + 0.65 * (w-20)), (short)(y - 21), (short)(0.20 * (w-20)), 19,
&sens->level, 0.0, 0.0, 0, 0,
"Level detector, trigger controllers of new states (only applicable upon logic state transition)");
}
@@ -2355,19 +2355,25 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
visAct = act->data;
str= "Visibility %t|Visible %x0|Invisible %x1|Visible Recursive %x2|Invisible Recursive %x3";
uiDefButI(block, MENU, B_REDR, str,
xco + 10, yco - 24, width - 20, 19, &visAct->flag,
uiBlockBeginAlign(block);
uiDefButBitI(block, TOGN, ACT_VISIBILITY_INVISIBLE, B_REDR,
"Visible",
xco + 10, yco - 20, (width - 20)/3, 19, &visAct->flag,
0.0, 0.0, 0, 0,
"Make the object invisible or visible.");
/*
uiDefButBitI(block, TOG, ACT_VISIBILITY_INVISIBLE, 0,
"Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner)");
uiDefButBitI(block, TOG, ACT_VISIBILITY_INVISIBLE, B_REDR,
"Invisible",
xco + 10, yco - 24, width - 20, 19, &visAct->flag,
xco + 10 + ((width - 20)/3), yco - 20, (width - 20)/3, 19, &visAct->flag,
0.0, 0.0, 0, 0,
"Make the object invisible or visible.");
*/
"Set the object invisible. Initialized from the objects render restriction toggle (access in the outliner)");
uiBlockEndAlign(block);
uiDefButBitI(block, TOG, ACT_VISIBILITY_RECURSIVE, B_NOP,
"Children",
xco + 10 + (((width - 20)/3)*2)+10, yco - 20, ((width - 20)/3)-10, 19, &visAct->flag,
0.0, 0.0, 0, 0,
"Sets all the children of this object to the same visibility recursively");
yco-= ysize;
break;