Armature: Make selection only work on outlines in wireframe mode

This was not working in edit mode and broken in posemode + bounding box
display type.

This makes possible to select bones inside other bones.
This commit is contained in:
Clément Foucault
2019-02-27 17:39:44 +01:00
parent 28ccc0fa2f
commit 495216d2b8
3 changed files with 13 additions and 1 deletions

View File

@@ -132,6 +132,16 @@ static void EDIT_ARMATURE_draw_scene(void *vedata)
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
if (DRW_state_is_select()) {
DRW_draw_pass(psl->bone_outline[0]);
DRW_draw_pass(psl->bone_solid[0]);
DRW_draw_pass(psl->bone_wire[0]);
DRW_draw_pass(psl->bone_outline[1]);
DRW_draw_pass(psl->bone_solid[1]);
DRW_draw_pass(psl->bone_wire[1]);
return;
}
DRW_draw_pass(psl->bone_envelope[0]);
/* For performance reason, avoid blending on MS target. */

View File

@@ -3085,7 +3085,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
{
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) ||
(v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) ||
(ob->dt < OB_WIRE))
((ob->dt < OB_WIRE) && !DRW_state_is_select()))
{
break;
}

View File

@@ -260,8 +260,10 @@ static void POSE_draw_scene(void *vedata)
const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active();
if (DRW_state_is_select()) {
DRW_draw_pass(psl->bone_outline[0]);
DRW_draw_pass(psl->bone_solid[0]);
DRW_draw_pass(psl->bone_wire[0]);
DRW_draw_pass(psl->bone_outline[1]);
DRW_draw_pass(psl->bone_solid[1]);
DRW_draw_pass(psl->bone_wire[1]);
return;