Cleanup: Overlay: Remove uneeded UBO binds

This commit is contained in:
Clément Foucault
2022-02-04 18:52:45 +01:00
parent 7b88a206b2
commit 4a1979b55d
3 changed files with 0 additions and 8 deletions

View File

@@ -191,20 +191,17 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_sphere(false);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->solid.point_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha * 0.4f);
cb->transp.point_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
sh = OVERLAY_shader_armature_shape(false);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->solid.custom_fill = grp;
cb->solid.box_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
@@ -213,7 +210,6 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha * 0.6f);
cb->transp.custom_fill = grp;
cb->transp.box_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
@@ -335,7 +331,6 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_envelope(false);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_state_enable(grp, DRW_STATE_CULL_BACK);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "isDistance", false);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->solid.envelope_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
@@ -371,7 +366,6 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_armature_envelope(false);
grp = DRW_shgroup_create(sh, armature_transp_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
DRW_shgroup_uniform_bool_copy(grp, "isDistance", true);
DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT);

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@@ -43,7 +43,6 @@ void OVERLAY_fade_cache_init(OVERLAY_Data *vedata)
GPUShader *sh = OVERLAY_shader_uniform_color();
pd->fade_grp[i] = DRW_shgroup_create(sh, psl->fade_ps[i]);
DRW_shgroup_uniform_block(pd->fade_grp[i], "globalsBlock", G_draw.block_ubo);
const DRWContextState *draw_ctx = DRW_context_state_get();
float color[4];

View File

@@ -37,7 +37,6 @@ void OVERLAY_volume_cache_init(OVERLAY_Data *vedata)
GPUShader *sh = OVERLAY_shader_depth_only();
DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->volume_ps);
pd->volume_selection_surface_grp = grp;
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
else {
psl->volume_ps = NULL;